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Autovivification
In the Perl programming language, autovivification is the automatic creation of new arrays and hashes as required every time an undefined value is dereferenced. Perl autovivification allows a programmer to refer to a structured variable, and arbitrary sub-elements of that structured variable, without expressly declaring the existence of the variable and its complete structure beforehand. In contrast, other programming languages either: 1) require a programmer to expressly declare an entire variable structure before using or referring to any part of it; or 2) require a programmer to declare a part of a variable structure before referring to any part of it; or 3) create an assignment to a part of a variable before referring, assigning to or composing an expression that refers to any part of it. Perl autovivification can be contrasted against languages such as Python, PHP, Ruby, and many of the C style languages, where dereferencing null or undefined values is not generally permit ...
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Typeglob
The structure of the Perl programming language encompasses both the syntactical rules of the language and the general ways in which programs are organized. Perl's design philosophy is expressed in the commonly cited motto " there's more than one way to do it". As a multi-paradigm, dynamically typed language, Perl allows a great degree of flexibility in program design. Perl also encourages modularization; this has been attributed to the component-based design structure of its Unix roots, and is responsible for the size of the CPAN archive, a community-maintained repository of more than 100,000 modules. Basic syntax In Perl, the minimal Hello World program may be written as follows: print "Hello, World!\n" This prints the string ''Hello, World!'' and a newline, symbolically expressed by an n character whose interpretation is altered by the preceding escape character (a backslash). Since version 5.10, the new 'say' builtin produces the same effect even more simply: say "Hello, ...
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C++ Standard Library
The C standard library or libc is the standard library for the C programming language, as specified in the ISO C standard. ISO/ IEC (2018). '' ISO/IEC 9899:2018(E): Programming Languages - C §7'' Starting from the original ANSI C standard, it was developed at the same time as the C library POSIX specification, which is a superset of it. Since ANSI C was adopted by the International Organization for Standardization, the C standard library is also called the ISO C library. The C standard library provides macros, type definitions and functions for tasks such as string handling, mathematical computations, input/output processing, memory management, and several other operating system services. Application programming interface Header files The application programming interface (API) of the C standard library is declared in a number of header files. Each header file contains one or more function declarations, data type definitions, and macros. After a long period of stabili ...
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Articles With Example Java Code
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing), a piece of nonfictional prose that is an independent part of a publication Article may also refer to: Government and law * Article (European Union), articles of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution *Article of Impeachment, a formal document and charge used for impeachment in the United States * Articles of incorporation, for corporations, U.S. equivalent of articles of association * Articles of organization, for limited liability organizations, a U.S. equivalent of articles of association Other uses * Article, an HTML element, delimited by the tags and * Article of clothing, an ...
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Articles With Example PHP Code
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing), a piece of nonfictional prose that is an independent part of a publication Article may also refer to: Government and law * Article (European Union), articles of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution *Article of Impeachment, a formal document and charge used for impeachment in the United States * Articles of incorporation, for corporations, U.S. equivalent of articles of association * Articles of organization, for limited liability organizations, a U.S. equivalent of articles of association Other uses * Article, an HTML element, delimited by the tags and * Article of clothing, a ...
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Articles With Example Python (programming Language) Code
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing), a piece of nonfictional prose that is an independent part of a publication Article may also refer to: Government and law * Article (European Union), articles of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution *Article of Impeachment, a formal document and charge used for impeachment in the United States * Articles of incorporation, for corporations, U.S. equivalent of articles of association * Articles of organization, for limited liability organizations, a U.S. equivalent of articles of association Other uses * Article, an HTML element, delimited by the tags and * Article of clothing, an ...
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Vivification
Vivification is an operation on a description logic knowledge base to improve performance of a semantic reasoner. Vivification replaces a disjunction of concepts C_1 \sqcup C_2 \ldots \sqcup C_n by the '' least common subsumer'' of the concepts C_1,C_2,\ldots C_n. The goal of this operation is to improve the performance of the reasoner by replacing a complex set of concepts with a single concept which subsumes the original concepts. For example, consider the example given in (Cohen 92): Suppose we have the concept \textrm \vee \textrm. This concept can be vivified into a simpler concept \textrm. This summarization leads to an approximation that may not be exactly equivalent to the original. An approximation Knowledge base vivification is not necessarily exact. If the reasoner is operating under the open world assumption In a formal system of logic used for knowledge representation, the open-world assumption is the assumption that the truth value of a statement may be ...
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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a phy ...
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Evaluation Strategy
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. To illustrate, executing a function call f(a,b) may first evaluate the arguments a and b, store the results in references or memory locations ref_a and ref_b, then evaluate the function's body with those references passed in. This gives the function the ability to look up the argument values, to modify them via assignment as if they were local variables, and to return values via the references. This is the call-by-reference eva ...
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Subclass (computer Science)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ...
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Perl
Perl is a family of two High-level programming language, high-level, General-purpose programming language, general-purpose, Interpreter (computing), interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was officially changed to Raku (programming language), Raku in October 2019. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Data extraction, Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Raku, which began as a redesign of Perl 5 in 2000, eventually evolved into a separate language. Both languages continue to be developed independently by different development teams and liberally borrow ideas from each other. The Perl languages borrow featur ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' ( values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in com ...
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