In
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
, inheritance is the mechanism of basing an
object or
class
Class, Classes, or The Class may refer to:
Common uses not otherwise categorized
* Class (biology), a taxonomic rank
* Class (knowledge representation), a collection of individuals or objects
* Class (philosophy), an analytical concept used d ...
upon another object (
prototype-based inheritance) or class (
class-based inheritance), retaining similar
implementation
Implementation is the realization of an application, execution of a plan, idea, scientific modelling, model, design, specification, Standardization, standard, algorithm, policy, or the Management, administration or management of a process or Goal ...
. Also defined as deriving new classes (
sub classes) from existing ones such as super class or
base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like
C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of:
constructors, destructors,
overloaded operators and
friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors (
realizing an interface), to reuse code and to independently extend original software via public classes and
interfaces. The relationships of objects or classes through inheritance give rise to a
directed acyclic graph.
An inherited class is called a subclass of its parent class or super class. The term ''inheritance'' is loosely used for both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class ''inherits from'' another), with the corresponding technique in prototype-based programming being instead called ''
delegation'' (one object ''delegates to'' another). Class-modifying inheritance patterns can be pre-defined according to simple network interface parameters such that inter-language compatibility is preserved.
Inheritance should not be confused with
subtyping
In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A ''subtype'' is a datatype that is related to another datatype (the ''supertype'') by some notion of substi ...
.
In some languages inheritance and subtyping agree, whereas in others they differ; in general, subtyping establishes an ''
is-a'' relationship, whereas inheritance only reuses implementation and establishes a syntactic relationship, not necessarily a semantic relationship (inheritance does not ensure behavioral subtyping). To distinguish these concepts, subtyping is sometimes referred to as ''interface inheritance'' (without acknowledging that the specialization of type variables also induces a subtyping relation), whereas inheritance as defined here is known as ''implementation inheritance'' or ''code inheritance''.
Still, inheritance is a commonly used mechanism for establishing subtype relationships.
Inheritance is contrasted with
object composition, where one object ''contains'' another object (or objects of one class contain objects of another class); see
composition over inheritance. In contrast to subtyping’s ''is-a'' relationship, composition implements a ''
has-a
In database design, object-oriented programming and Object-oriented design, design, has-a (has_a or has a) is a Object composition, composition relationship where one object (often called the constituted object, or part/constituent/member object) ...
'' relationship.
Mathematically speaking, inheritance in any system of classes induces a
strict partial order on the set of classes in that system.
History
In 1966,
Tony Hoare
Sir Charles Antony Richard Hoare (; born 11 January 1934), also known as C. A. R. Hoare, is a British computer scientist who has made foundational contributions to programming languages, algorithms, operating systems, formal verification, and ...
presented some remarks on records, and in particular, the idea of record subclasses, record types with common properties but discriminated by a variant tag and having fields private to the variant. Influenced by this, in 1967
Ole-Johan Dahl
Ole-Johan Dahl (12 October 1931 – 29 June 2002) was a Norwegian computer scientist. Dahl was a professor of computer science at the University of Oslo and is considered to be one of the fathers of Simula and object-oriented programming along wi ...
and
Kristen Nygaard
Kristen Nygaard (27 August 1926 – 10 August 2002) was a Norwegian computer scientist, programming language pioneer, and politician. Internationally, Nygaard is acknowledged as the co-inventor of object-oriented programming and the programming ...
presented a design that allowed specifying objects that belonged to different classes but had common properties. The common properties were collected in a superclass, and each superclass could itself potentially have a superclass. The values of a subclass were thus compound objects, consisting of some number of prefix parts belonging to various superclasses, plus a main part belonging to the subclass. These parts were all concatenated together. The attributes of a compound object would be accessible by dot notation. This idea was first adopted in the
Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of AL ...
67 programming language. The idea then spread to
Smalltalk
Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
,
C++,
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
,
Python, and many other languages.
Types

There are various types of inheritance, based on paradigm and specific language.
;Single inheritance
:where subclasses inherit the features of one superclass. A class acquires the properties of another class.
;Multiple inheritance
:where one class can have more than one superclass and inherit features from all parent classes.
:
;Multilevel inheritance
:where a subclass is inherited from another subclass. It is not uncommon that a class is derived from another derived class as shown in the figure "Multilevel inheritance".
:

:The class ''A'' serves as a ''base class'' for the ''derived class'' ''B'', which in turn serves as a ''base class'' for the ''derived class'' ''C''. The class ''B'' is known as ''intermediate'' base class because it provides a link for the inheritance between ''A'' and ''C''. The chain ''ABC'' is known as ''inheritance path''.
:A derived class with multilevel inheritance is declared as follows:
:
// C++ language implementation
class A ; // Base class
class B : public A ; // B derived from A
class C : public B ; // C derived from B
:This process can be extended to any number of levels.
;Hierarchical inheritance
:This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses.
;Hybrid inheritance
:Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs. An example of this is when a class A has a subclass B which has two subclasses, C and D. This is a mixture of both multilevel inheritance and hierarchal inheritance.
Subclasses and superclasses
''Subclasses'', ''derived classes'', ''heir classes'', or ''child classes'' are
modular derivative classes that inherit one or more
language
Language is a structured system of communication that consists of grammar and vocabulary. It is the primary means by which humans convey meaning, both in spoken and signed language, signed forms, and may also be conveyed through writing syste ...
entities from one or more other classes (called ''superclass'', ''base classes'', or ''parent classes''). The semantics of class inheritance vary from language to language, but commonly the subclass automatically inherits the
instance variable
In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. An instance variable has similari ...
s and
member functions of its superclasses.
The general form of defining a derived class is:
class SubClass: visibility SuperClass
;
* The colon indicates that the subclass inherits from the superclass. The visibility is optional and, if present, may be either ''private'' or ''public''. The default visibility is ''private''. Visibility specifies whether the features of the base class are ''privately derived'' or ''publicly derived''.
Some languages also support the inheritance of other constructs. For example, in
Eiffel,
contracts
A contract is an agreement that specifies certain legally enforceable rights and obligations pertaining to two or more parties. A contract typically involves consent to transfer of goods, services, money, or promise to transfer any of thos ...
that define the specification of a class are also inherited by heirs. The superclass establishes a common interface and foundational functionality, which specialized subclasses can inherit, modify, and supplement. The software inherited by a subclass is considered
reused in the subclass. A reference to an instance of a class may actually be referring to one of its subclasses. The actual class of the object being referenced is impossible to predict at
compile-time. A uniform interface is used to invoke the member functions of objects of a number of different classes. Subclasses may replace superclass functions with entirely new functions that must share the same
method signature.
Non-subclassable classes
In some languages a class may be declared as
non-subclassable by adding certain
class modifiers to the class declaration. Examples include the
final
keyword in
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
and
C++11
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior vers ...
onwards or the
sealed
keyword in C#. Such modifiers are added to the class declaration before the
class
keyword and the class identifier declaration. Such non-subclassable classes restrict
reusability
In computer programming, reusability describes the quality of a software asset that affects its ability to be used in a software system for which it was ''not'' specifically designed. An asset that is easy to reuse and provides utility is conside ...
, particularly when developers only have access to precompiled
binaries and not
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
.
A non-subclassable class has no subclasses, so it can be easily deduced at
compile time
In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. The term is used as an adjective to describe concepts relat ...
that references or pointers to objects of that class are actually referencing instances of that class and not instances of subclasses (they do not exist) or instances of superclasses (
upcasting
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point val ...
a reference type violates the type system). Because the exact type of the object being referenced is known before execution,
early binding (also called
static dispatch) can be used instead of
late binding (also called
dynamic dispatch), which requires one or more
virtual method table
In computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding).
...
lookups depending on whether
multiple inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object ...
or only
single inheritance are supported in the programming language that is being used.
Non-overridable methods
Just as classes may be non-subclassable, method declarations may contain method modifiers that prevent the method from being overridden (i.e. replaced with a new function with the same name and type signature in a subclass). A
private method is un-overridable simply because it is not accessible by classes other than the class it is a member function of (this is not true for C++, though). A
final
method in Java, a
sealed
method in C# or a
frozen
feature in Eiffel cannot be overridden.
Virtual methods
If a superclass method is a
virtual method, then invocations of the superclass method will be
dynamically dispatched. Some languages require that method be specifically declared as virtual (e.g. C++), and in others, all methods are virtual (e.g. Java). An invocation of a non-virtual method will always be statically dispatched (i.e. the address of the function call is determined at compile-time). Static dispatch is faster than dynamic dispatch and allows optimizations such as
inline expansion.
Visibility of inherited members
The following table shows which variables and functions get inherited dependent on the visibility given when deriving the class, using the terminology established by C++.
Applications
Inheritance is used to co-relate two or more classes to each other.
Overriding

Many
object-oriented programming languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impleme ...
permit a class or object to replace the implementation of an aspect—typically a behavior—that it has inherited. This process is called ''
overriding''. Overriding introduces a complication: which version of the behavior does an instance of the inherited class use—the one that is part of its own class, or the one from the parent (base) class? The answer varies between programming languages, and some languages provide the ability to indicate that a particular behavior is not to be overridden and should behave as defined by the base class. For instance, in C#, the base method or property can only be overridden in a subclass if it is marked with the virtual, abstract, or override modifier, while in programming languages such as Java, different methods can be called to override other methods. An alternative to overriding is
hiding the inherited code.
Code reuse
Implementation inheritance is the mechanism whereby a subclass
re-uses code in a base class. By default the subclass retains all of the operations of the base class, but the subclass may
override some or all operations, replacing the base-class implementation with its own.
In the following Python example, subclasses and override the method of the base class . The base class comprises operations to compute the sum of the
squares
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
between two integers. The subclass re-uses all of the functionality of the base class with the exception of the operation that transforms a number into its square, replacing it with an operation that transforms a number into its
square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
and
cube
A cube or regular hexahedron is a three-dimensional space, three-dimensional solid object in geometry, which is bounded by six congruent square (geometry), square faces, a type of polyhedron. It has twelve congruent edges and eight vertices. It i ...
respectively. The subclasses therefore compute the sum of the squares/cubes between two integers.
Below is an example of Python.
class SumComputer:
def __init__(self, a, b):
self.a = a
self.b = b
def transform(self, x):
raise NotImplementedError
def inputs(self):
return range(self.a, self.b)
def compute(self):
return sum(self.transform(value) for value in self.inputs())
class SquareSumComputer(SumComputer):
def transform(self, x):
return x * x
class CubeSumComputer(SumComputer):
def transform(self, x):
return x * x * x
In most quarters, class inheritance for the sole purpose of code reuse has fallen out of favor. The primary concern is that implementation inheritance does not provide any assurance of
polymorphic substitutability—an instance of the reusing class cannot necessarily be substituted for an instance of the inherited class. An alternative technique, explicit
delegation, requires more programming effort, but avoids the substitutability issue. In C++ private inheritance can be used as a form of ''implementation inheritance'' without substitutability. Whereas public inheritance represents an "is-a" relationship and delegation represents a "has-a" relationship, private (and protected) inheritance can be thought of as an "is implemented in terms of" relationship.
Another frequent use of inheritance is to guarantee that classes maintain a certain common interface; that is, they implement the same methods. The parent class can be a combination of implemented operations and operations that are to be implemented in the child classes. Often, there is no interface change between the supertype and subtype- the child implements the behavior described instead of its parent class.
Inheritance vs subtyping
Inheritance is similar to but distinct from
subtyping
In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A ''subtype'' is a datatype that is related to another datatype (the ''supertype'') by some notion of substi ...
.
[ Subtyping enables a given type to be substituted for another type or abstraction and is said to establish an '' is-a'' relationship between the subtype and some existing abstraction, either implicitly or explicitly, depending on language support. The relationship can be expressed explicitly via inheritance in languages that support inheritance as a subtyping mechanism. For example, the following C++ code establishes an explicit inheritance relationship between classes ''B'' and ''A'', where ''B'' is both a subclass and a subtype of ''A'' and can be used as an ''A'' wherever a ''B'' is specified (via a reference, a pointer or the object itself).
class A ;
class B : public A ;
void UseAnA(const A& a)
void SomeFunc()
In programming languages that do not support inheritance as a ]subtyping
In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A ''subtype'' is a datatype that is related to another datatype (the ''supertype'') by some notion of substi ...
mechanism, the relationship between a base class and a derived class is only a relationship between implementations (a mechanism for code reuse), as compared to a relationship between types
Type may refer to:
Science and technology Computing
* Typing, producing text via a keyboard, typewriter, etc.
* Data type, collection of values used for computations.
* File type
* TYPE (DOS command), a command to display contents of a file.
* Ty ...
. Inheritance, even in programming languages that support inheritance as a subtyping mechanism, does not necessarily entail behavioral subtyping. It is entirely possible to derive a class whose object will behave incorrectly when used in a context where the parent class is expected; see the Liskov substitution principle.[
] (Compare connotation/denotation.) In some OOP languages, the notions of code reuse and subtyping coincide because the only way to declare a subtype is to define a new class that inherits the implementation of another.
Design constraints
Using inheritance extensively in designing a program imposes certain constraints.
For example, consider a class that contains a person's name, date of birth, address and phone number. We can define a subclass of called that contains the person's grade point average and classes taken, and another subclass of called that contains the person's job-title, employer, and salary.
In defining this inheritance hierarchy we have already defined certain restrictions, not all of which are desirable:
;Singleness: Using single inheritance, a subclass can inherit from only one superclass. Continuing the example given above, a object can be either a or an , but not both. Using multiple inheritance partially solves this problem, as one can then define a class that inherits from both and . However, in most implementations, it can still inherit from each superclass only once, and thus, does not support cases in which a student has two jobs or attends two institutions. The inheritance model available in Eiffel makes this possible through support for repeated inheritance.
;Static: The inheritance hierarchy of an object is fixed at instantiation when the object's type is selected and does not change with time. For example, the inheritance graph does not allow a object to become an object while retaining the state of its superclass. (This kind of behavior, however, can be achieved with the decorator pattern.) Some have criticized inheritance, contending that it locks developers into their original design standards.
;Visibility: Whenever client code has access to an object, it generally has access to all the object's superclass data. Even if the superclass has not been declared public, the client can still cast
Cast may refer to:
Music
* Cast (band), an English alternative rock band
* Cast (Mexican band), a progressive Mexican rock band
* The Cast, a Scottish musical duo: Mairi Campbell and Dave Francis
* ''Cast'', a 2012 album by Trespassers William ...
the object to its superclass type. For example, there is no way to give a function a pointer to a 's grade point average and transcript without also giving that function access to all of the personal data stored in the student's superclass. Many modern languages, including C++ and Java, provide a "protected" access modifier that allows subclasses to access the data, without allowing any code outside the chain of inheritance to access it.
The composite reuse principle is an alternative to inheritance. This technique supports polymorphism and code reuse by separating behaviors from the primary class hierarchy and including specific behavior classes as required in any business domain class. This approach avoids the static nature of a class hierarchy by allowing behavior modifications at run time and allows one class to implement behaviors buffet-style, instead of being restricted to the behaviors of its ancestor classes.
Issues and alternatives
Implementation inheritance has been controversial among programmers and theoreticians of object-oriented programming since at least the 1990s. Among the critics are the authors of '' Design Patterns'', who advocate instead for interface inheritance, and favor composition over inheritance. For example, the decorator pattern (as mentioned above) has been proposed to overcome the static nature of inheritance between classes. As a more fundamental solution to the same problem, role-oriented programming introduces a distinct relationship, ''played-by'', combining properties of inheritance and composition into a new concept.
According to Allen Holub, the main problem with implementation inheritance is that it introduces unnecessary coupling in the form of the "fragile base class problem": modifications to the base class implementation can cause inadvertent behavioral changes in subclasses. Using interfaces avoids this problem because no implementation is shared, only the API. Another way of stating this is that "inheritance breaks encapsulation". The problem surfaces clearly in open object-oriented systems such as frameworks, where client code is expected to inherit from system-supplied classes and then substituted for the system's classes in its algorithms.
Reportedly, Java inventor James Gosling
James Arthur Gosling (born 19 May 1955) is a Canadian computer scientist, best known as the founder and lead designer behind the Java (programming language), Java programming language.
Gosling was elected a member of the National Academy of E ...
has spoken against implementation inheritance, stating that he would not include it if he were to redesign Java. Language designs that decouple inheritance from subtyping (interface inheritance) appeared as early as 1990; a modern example of this is the Go programming language.
Complex inheritance, or inheritance used within an insufficiently mature design, may lead to the yo-yo problem. When inheritance was used as a primary approach to structure programs in the late 1990s, developers tended to break code into more layers of inheritance as the system functionality grew. If a development team combined multiple layers of inheritance with the single responsibility principle, this resulted in many very thin layers of code, with many layers consisting of only 1 or 2 lines of actual code. Too many layers make debugging a significant challenge, as it becomes hard to determine which layer needs to be debugged.
Another issue with inheritance is that subclasses must be defined in code, which means that program users cannot add new subclasses at runtime. Other design patterns (such as Entity–component–system) allow program users to define variations of an entity at runtime.
See also
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Notes
References
Further reading
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Object-oriented programming
Type systems
Articles with example Python (programming language) code