Atari Anniversary Edition Redux
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Atari Anniversary Edition Redux
''Atari Anniversary Edition'' is a video game compilation of Atari arcade games. It was developed by Digital Eclipse and published by Infogrames Interactive. Features ''Atari Anniversary Edition'' features twelve Atari arcade games from over the years within an arcade-based setting. Alongside the games are other features, including interviews with Atari founder Nolan Bushnell, box artworks and manuals, among other special features. The Microsoft Windows version is a single disc repackage of two previous Atari compilations released by Hasbro Interactive Hasbro Interactive, Inc. (Currently named Atari Interactive, Inc.) is the former video game subsidiary of board game and toy manufacturer Hasbro. Originally formed in 1995 and headquartered in Beverly, Massachusetts, Hasbro Interactive initially ...: ''Atari Arcade Hits'', released on 5 July 1999, and ''Atari Arcade Hits 2'', released in 2000. A similar compilation, ''Atari Greatest Hits'', was also released in 2000, and was si ...
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Digital Eclipse
Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. The newer incarnation found success developing video game compilations of retro games. Atari SA purchased the company in 2023. History Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend. Initi ...
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Asteroids (video Game)
''Asteroids'' is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg . The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes more difficult as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around ...
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Warlords (1980 Video Game)
''Warlords'' is an arcade video game released by Atari, Inc. in 1980. The game resembles a combination of ''Breakout (video game), Breakout'' and ''Quadrapong'' (an early Atari arcade game). Up to four players are able to play the game at the same time and the "castles" in the four corners of the screen are brick walls that can be destroyed with a flaming ball. ''Warlords'' used spinner controllers for player control and came in both a two-player upright version and a four-player cocktail version. The upright version used a black and white monitor and reflected the game image onto a mirror, with a backdrop of castles, giving the game a 3D feel. The upright version only supported up to two simultaneous players, who moved through the levels as a team. The cocktail version was in color and supported 1–4 players. Three-to-four player games were free-for-alls where the game ended as soon as one player won. One-to-two player games played identical to the upright version. According to ...
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Tempest (video Game)
''Tempest'' is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button. ''Tempest'' was one of the first games to use Atari's Color- QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which could also be used to let the player continue the previous game if they wished. ''Tempest'' was one of the first video games that had a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goa ...
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Super Breakout
''Super Breakout'' is a sequel to the 1976 video game '' Breakout'' released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as ''Breakout'', but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading. The arcade game was commercially successful in Japan and the United States. Atari published home versions–in color–for most of its consoles and computers and was the pack-in game for the 1982 release of the Atari 5200 console. Gameplay The fundamental gameplay—use a paddle to bounce a ball into a wall of destructible bricks—is the same as ''Breakout'', but ''Super Breakout'' contains three different game modes: Double gives the player control of two paddles at the same time—one placed above ...
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Space Duel
''Space Duel'' is an arcade game released in 1982 by Atari, Inc. It is a direct descendant of the original ''Asteroids'', with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. ''Space Duel'' is the first and only multiplayer vector game by Atari. When '' Asteroids Deluxe'' did not sell well, this game was taken off the shelf and released to moderate success. Gameplay The player has five buttons: two to rotate the ship left or right, one to shoot, one to activate the thruster, and one for force field. Shooting all objects on the screen completes a level. ''Space Duel'', ''Asteroids'', ''Asteroids Deluxe'', and ''Gravitar'' all use similar 5-button control system. Legacy ''Space Duel'' is included within the '' Atari Anthology'' for Windows, Xbox, and PlayStation 2 and the PlayStation version of '' Atari Anniversary Edition''. A port of ''Space Duel'' was released on the Atari Flashback 2, reproducing only the single-player mode. A ...
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Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its sta ...
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Missile Command
''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS conversion by Rob Fulop. Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the Atari 8-bit computers was reused for the Atari 5200 (1982) and built into the Atari XEGS (1987). It is considered to be one of the greatest video games of all time. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons ar ...
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Millipede (video Game)
''Millipede'' (stylized ''millipede'' in western releases and ''Milli-Pede'' in Japan) is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's ''Centipede'', it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire. ''Millipede'' was initially ported to the Atari 2600 and Atari 8-bit computers, then later to the Atari ST and Nintendo Entertainment System. Gameplay The player no longer takes the role of the "Bug Blaster" from ''Centipede'', but instead takes the role of an elf called the "Archer". The object of the game is to destroy a millipede that advances downward from the top of the screen. The millipede travels horizontally un ...
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Gravitar
''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for its high level of difficulty. It was the first of over twenty games (including the 1983 ''Star Wars (arcade game), Star Wars)'' that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the Arcade cabinet, cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gameplay The player controls a small blue spacecraft. The game starts in a fictional planetary system, solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in ''Gravitar'': the ship will be pulled slowly to the deadly star in ...
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