Ascent To Anekthor
''Ascent To Anekthor'' is a 1984 fantasy role-playing game adventure, written by J. Andrew Keith, and published by Gamelords for '' Traveller''. Plot summary ''Ascent To Anekthor'' is an adventure in which the player characters join an expedition with a daredevil noblewoman to scale a mountain against two other groups to win a wager. It utilized the rules from The Mountain Environment by the same author. Publication history ''Ascent To Anekthor'' was written by J. Andrew Keith, with art by William H. Keith Jr., and was published in 1984 by Gamelords as a digest-sized 56-page book. Reception Stephen Nutt reviewed ''Ascent to Anekthor'' for '' Imagine'' magazine, and stated that "''Ascent'' is the one occasion that the players climb a mountain for fun." Tony Watson reviewed ''Ascent To Anekthor'' in ''Space Gamer'' No. 72. Watson commented that "''Ascent to Anekthor'' is certainly not the most inspired of adventures, but the climb, if handled correctly, can be a tense and di ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamelords
Gamelords was an American game company that produced tabletop role-playing games and game supplements. History Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was centered in Gaithersburg, Maryland. Gamelords published the role-playing game '' Thieves' Guild'' in 1980. Looking to produce more group-oriented products for ''The Fantasy Trip'', Howard M. Thompson of Metagaming Concepts signed an agreement in 1982 with Gamelords to create a campaign world for the game, but he terminated the agreement after only two campaign books were published. When FASA ended its support of '' Traveller'', William H. Keith Jr. William H. Keith (born August 8, 1950) is an American author mainly contributing to military science fiction and military fiction and related game design, who writes also under several pen names, such as Ian Douglas, Robert Cain and H. Jay R ... and J. Andrew Keith moved their ''Travel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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William H
William is a masculine given name of Germanic origin. It became popular in England after the Norman conquest in 1066,All Things William"Meaning & Origin of the Name"/ref> and remained so throughout the Middle Ages and into the modern era. It is sometimes abbreviated "Wm." Shortened familiar versions in English include Will or Wil, Wills, Willy, Willie, Bill, Billie, and Billy. A common Irish form is Liam. Scottish diminutives include Wull, Willie or Wullie (as in Oor Wullie). Female forms include Willa, Willemina, Wilma and Wilhelmina. Etymology William is related to the German given name ''Wilhelm''. Both ultimately descend from Proto-Germanic ''*Wiljahelmaz'', with a direct cognate also in the Old Norse name ''Vilhjalmr'' and a West Germanic borrowing into Medieval Latin ''Willelmus''. The Proto-Germanic name is a compound of *''wiljô'' "will, wish, desire" and *''helmaz'' "helm, helmet".Hanks, Hardcastle and Hodges, ''Oxford Dictionary of First Names'', Oxfor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller (game designer), Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for ''GURPS'', D20 system, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. ''Traveller'' is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the ''Traveller'' universe is cosmopolitan a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Mountain Environment
''The Mountain Environment'' is a 1983 tabletop role-playing game supplement, written by J. Andrew Keith, with a cover by William H. Keith, for '' Traveller'' published by Gamelords. Contents ''The Mountain Environment'' is a book that details how to use mountainous terrain as a locale for adventure scenarios. Publication history ''The Mountain Environment'' was written by J. Andrew Keith, with art by William H. Keith Jr., and was published in 1983 by Gamelords as a digest-sized 48-page book. A companion adventure, ''Ascent To Anekthor'' was written by the same author. Reception Stephen Nutt reviewed ''The Mountain Environment'' for '' Imagine'' magazine, and stated that "How many times will your Travellers have to scale a mountain face? The only times I have been able to use this are in crash situations or when small climbs are needed, usually skulking around doing a dirty deed. Apart from that one scenario where the players climb a mountain for fun, I don't think I shall ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons & Dragons'' and ''Dungeons & Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarf'' lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'', '' Journey to the Center of the Circle'', and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Different Worlds also published books, including: * Tékumel Sou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an opp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |