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Gamelords
Gamelords was an American game company that produced tabletop role-playing games and game supplements. History Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was centered in Gaithersburg, Maryland. Gamelords published the role-playing game '' Thieves' Guild'' in 1980. Looking to produce more group-oriented products for ''The Fantasy Trip'', Howard M. Thompson of Metagaming Concepts signed an agreement in 1982 with Gamelords to create a campaign world for the game, but he terminated the agreement after only two campaign books were published. When FASA ended its support of '' Traveller'', William H. Keith, Jr. and J. Andrew Keith moved their ''Traveller'' writing to Gamelords. The Keith brothers wrote seven ''Traveller'' supplements for Gamelords, including ''The Mountain Environment'' (1983), '' The Undersea Environment'' (1983), and '' The Desert Environment'' (1984). Gamelords was sold to Tadashi ...
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The Drenslaar Quest
''The Drenslaar Quest'' is an adventure, written by J. Andrew Keith, and William H. Keith, and published under license by Gamelords in 1983 for Game Designer's Workshop's science fiction role-playing game ''Traveller''. It utilized the rules from '' The Undersea Environment'' by the same author. Plot summary ''The Drenslaar Quest'' is an adventure in which the player characters are approached by a native of Yarhfahl, a world rebelling against the government, to salvage the cargo of the starship ''Drenslaar'', which lies at the bottom of an ocean. The characters will have to first locate the ship, and then safely recover its cargo for the rebels. Because of the specific set of diving and salvage skills needed to complete this adventure, pregenerated characters are provided for the players. Publication history ''The Drenslaar Quest'' was written William H. Keith Jr., and was published in 1983 by Gamelords as a digest-sized 60-page book. ''The Drenslaar Quest'' was written by Wil ...
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The Undersea Environment
''The Undersea Environment'' is a 1983 role-playing game supplement, written by J. Andrew Keith for ''Traveller'', and published by Gamelords. ''The Undersea Environment'' is a book that details alien oceans, including factors such as pressure, gravity, temperature, decompression after dives, and undersea communication and combat. A companion adventure, ''The Drenslaar Quest'' was written by the same author. Publication history ''The Undersea Environment'' was written by J. Andrew Keith, with art by William H. Keith Jr., and was published in 1983 by Gamelords as a digest-sized 48-page book. Reception Tony Watson reviewed ''The Mountain Environment'' and ''The Undersea Environment'' together in '' The Space Gamer'' No. 72. Watson commented that "The tight focus and elaborate detail of these supplements is both their strength and weakness. Just about all aspects of mountain and undersea environments are covered, but I wonder just how much of this material is really going to make ...
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The Mountain Environment
''The Mountain Environment'' is a 1983 tabletop role-playing game supplement, written by J. Andrew Keith, with a cover by William H. Keith, for '' Traveller'' published by Gamelords. ''The Mountain Environment'' is a book that details using mountainous terrain as a setting for adventure scenarios. A companion adventure, '' Ascent To Anekthor'' was written by the same author. Publication history ''The Mountain Environment'' was written by J. Andrew Keith, with art by William H. Keith Jr., and was published in 1983 by Gamelords as a digest-sized 48-page book. Reception Stephen Nutt reviewed ''The Mountain Environment'' for '' Imagine'' magazine, and stated that "How many times will your Travellers have to scale a mountain face? The only times I have been able to use this are in crash situations or when small climbs are needed, usually skulking around doing a dirty deed. Apart from that one scenario where the players climb a mountain for fun, I don't think I shall ever use the ...
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Kerry Lloyd
Kerry David Miles Lloyd (September 29, 1941 – August 27, 1988) was a game designer who worked primarily on role-playing games. Career Kerry Lloyd got his first book, a "generic fantasy" adventure called '' The Mines of Keridav'' (1979), published through Maryland game company Phoenix Games. Phoenix Games disappeared before the sequel ''The Demon Pits of Caeldo'', could be published, and so Lloyd decided to start his own gaming company, Gamelords, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins Michael or Mike Watkins may refer to: * Michael D. Watkins, American author * Michael M. Watkins, American engineer and scientist * Michael W. Watkins, American television producer * Mike Watkins (rugby union) (born 1952), Welsh rugby union playe .... Gamelords was centered in Gaithersburg, Maryland. Lloyd co-designed the role-playing game '' Thieves' Guild'' with Richard Meyer and Michael Watkins, which was published in 1980 by Gamelords. In 1983, Gamel ...
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Startown Liberty
''Startown Liberty'' is a 1984 role-playing game supplement, written by J. Andrew Keith under the pen-name of John Marshal for ''Traveller'' published by Gamelords. Contents ''Startown Liberty'' is a supplement which provides encounters and events to take place in the area near the starport of a world. Publication history ''Startown Liberty'' was written by John Marshal, with art by William H. Keith Jr., and was published in 1984 by Gamelords as a digest-sized 48-page book. Reception Stephen Nutt reviewed ''Startown Liberty'' for ''Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...'' magazine, and stated that "Startown liberty is not a full scenario, it is a play-aid. As such it is really useful to a referee and it can be used over and over again." Tony Watson reviewe ...
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Ascent To Anekthor
''Ascent To Anekthor'' is a 1984 fantasy role-playing game adventure, written by J. Andrew Keith, and published by Gamelords for ''Traveller''. Plot summary ''Ascent To Anekthor'' is an adventure in which the player characters join the mountaineering expedition of a daredevil noblewoman. It utilized the rules from The Mountain Environment by the same author. Publication history ''Ascent To Anekthor'' was written by J. Andrew Keith, with art by William H. Keith Jr., and was published in 1984 by Gamelords as a digest-sized 56-page book. Reception Stephen Nutt reviewed ''Ascent to Anekthor'' for ''Imagine'' magazine, and stated that "''Ascent'' is the one occasion that the players climb a mountain for fun." Tony Watson reviewed ''Ascent To Anekthor'' in ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although ...
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Thieves' Guild (role-playing Game)
''Thieves' Guild'' is a role-playing game published by Gamelords in 1980. Description ''Thieves' Guild'' is a fantasy system that originated as supplementary rules for thief-type characters and grew into a fairly complex system of its own. Emphasis is on outlaw characters with stealth and dexterity skills. There are 60 noncombat skills, each with four levels of mastery; there are no magic skills for characters. The "Basic Character Creation" book (32 pages) describes characters, abilities, skills, training, and equipment. The "Thieves' Guild" book (two parts, 40 and 32 pages) covers thieving skills, combat, experience, thieves' guilds, medieval justice, and a number of sample miniscenarios that introduce the GM to running adventures for bandit and thief characters. Publication history ''Thieves' Guild'' was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages. The second edition fe ...
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The Fantasy Trip
''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The Fantasy Trip'' Legacy Edition. History ''TFT'' was developed from Metagaming's tactical combat MicroGames ''Melee'' and '' Wizard'', also designed by Jackson, which provided the basic combat and magic rules. These games could be played on their own, or, using the gamemaster's module '' In the Labyrinth'', expanded into a full-fledged role-playing game. The basic combat and magic rules presented in ''Melee'' and ''Wizard'' were greatly expanded for purposes of role-playing in ''Advanced Melee'' and ''Advanced Wizard''. ''TFT'' was the first published role-playing game to use a point-buy system for character generation, instead of the random dice roll method routinely used in the 1970s. Metagaming also published a total of eight " MicroQuests" adventures for ''The Fantasy Trip'' ...
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Duneraiders
''Duneraiders'' is a 1984 fantasy role-playing game adventure published by Gamelords for ''Traveller''. Plot summary ''Duneraiders'' is an adventure set on the desert world of Tashrakaar involving rival off-world mining companies. It utilized the rules from '' The Desert Environment'' by the same author. Publication history ''Duneraiders'' was written by William H. Keith Jr. and was published in 1984 by Gamelords as a digest-sized 60-page book. Reception Tony Watson reviewed ''Duneraiders'' in ''Space Gamer'' No. 72. Watson commented that "The scenario in ''Duneraiders'' is a good one, backed up by some interesting detail and local color. There's a good feeling for adventure in the dry wastes of the deep desert, and just about any playing group should find the situation challenging." Steve Nutt reviewed ''Duneraiders'' for ''Imagine'' magazine, and stated that "The adventure is well presented and laid out, and is comprehensive. The planetary background is detailed. with lots of ...
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A Pilot's Guide To The Drexilthar Subsector
''A Pilot's Guide to the Drexilthar Subsector'' is a 1984 role-playing game supplement, written by J. Andrew Keith for ''Traveller'' published by Gamelords. ''A Pilot's Guide to the Drexilthar Subsector'' is a supplement that covers one subsector in the Reavers' Deep sector. Publication history ''A Pilot's Guide to the Drexilthar Subsector'' was written by Andrew Keith, with art by William H. Keith Jr., and was published in 1984 by Gamelords as a digest-sized 48-page book. Reception Stephen Nutt reviewed ''A Pilots Guide to the Drexilthar Sector'' for ''Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...'' magazine, and stated that "it is well produced and what it contains is good, sensible stuff. Pilots Guide is a welcome addition to any Traveller collection. It will be ...
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Lee's Guide To Interstellar Adventure
''Lee's Guide to Interstellar Adventure'' is a 1983 role-playing game supplement for ''Traveller'' published by Gamelords. Contents ''Lee's Guide to Interstellar Adventure'' is a book that provides a planetary description and adventure scenarios for 11 worlds. Publication history ''Lee's Guide to Interstellar Adventure'' was written by Gregory P. Lee and was published in 1983 by Gamelords as a digest-sized 48-page book. Reception Roger E. Moore reviewed ''Lee's Guide to Interstellar Adventure, Vol. 1'' in ''Ares Ares (; grc, Ἄρης, ''Árēs'' ) is the Greek god of war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for success in war b ...'' Special Edition #2 and commented that "''Lee's Guide'' makes an excellent addition to a ''Traveller'' game referee's library, and referees of other SF role-playing games might well be advised to pick this booklet up ...
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The Desert Environment
''The Desert Environment'' was written by J. Andrew Keith and William H. Keith Jr. for Game Designers Workshop's ''Traveller'' role-playing game, and published under license by Gamelords in 1984. The book provides ''Traveller'' gamemasters with in-depth information about the desert, allowing them to accurately present adventures in the desert wastes of alien worlds. A companion adventure, ''Duneraiders'' was written by the same author. Publication history ''The Desert Environment'' was written by William H. Keith Jr. and was published in 1984 by Gamelords as a digest-sized 56-page book. Reception In the January-February 1985 edition of ''Space Gamer'' (Issue No. 72), Tony Watson commented that "''The Desert Environment'' is recommended if your campaign includes desert adventurers. This book should provide all the information necessary to really set the scene." Steve Nutt reviewed ''The Desert Environment'' for ''Imagine (AD&D magazine), Imagine'' magazine, and stated that "The s ...
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