23rd Game Developers Choice Awards
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23rd Game Developers Choice Awards
The ''23rd Game Developers Choice Awards'' was an annual ceremony by Game Developers Choice Awards for outstanding video game developer, game developers and video games which was held on March 22, 2023. The awards ceremony was held alongside the Independent Games Festival awards. Winners and Nominees Nominees were announced on January 26, 2023. Winners (noted in bold below) were named on March 22, 2023, in a ceremony hosted by Leslee Sullivant at the Moscone Center. Game Developers Choice Award for Game of the Year, Game of the Year * ''Elden Ring'' (FromSoftware, FromSoftware Inc. / Bandai Namco Entertainment) ** ''God of War Ragnarök'' (Santa Monica Studio / Sony Interactive Entertainment) ** ''Immortality (video game), Immortality'' (Sam Barlow (game designer), Sam Barlow / Half Mermaid) ** ''Pentiment (video game), Pentiment'' (Obsidian Entertainment / Xbox Game Studios) ** ''Stray (video game), Stray'' (BlueTwelve Studio / Annapurna Interactive) ** ''Tunic (video game), ...
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Moscone Center
The George R. Moscone Convention Center (), popularly known as the Moscone Center, is the largest convention and exhibition complex in San Francisco, California, United States. The complex consists of three main halls spread out across three blocks and in the South of Market, San Francisco, South of Market neighborhood. The convention center originally opened in 1981. It is named after former San Francisco mayor George Moscone, who was Moscone–Milk assassinations, assassinated in November 1978. History The South of Market Area where Moscone Center was built was claimed by the San Francisco Redevelopment Agency, and a protracted battle was fought by the displaced low-income residents during the 1960s and 1970s. Although the center is named after the murdered mayor, Moscone initially opposed the development of the area when he served on the SF Board of Supervisors in the 1960s because he felt it would displace elderly and poor residents of the area. As mayor, Moscone convened ...
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VG247
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internationa ...
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Adam Saltsman
Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner ''Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Saltsman produced an open-source game development library for Adobe Flash called Flixel. Saltsman discussed the use of Flixel as a medium for new developers, and used it to develop ''Canabalt''. The video game development tool Stencyl makes use of the Flixel framework. ''Gravity Hook'' (2008) Saltsman developed the browser game ''Gravity Hook'' in August 2008, which is a vertically scrolling video game in which the player attempts to use a futuristic grappling hook to climb out of an underground, secret base in order to reach the surface. The game was remade into ''Gravity Hook HD'' for browser and iOS in 2010. ''Canabalt'' (2009) Saltsman developed the endless runner ''Canabalt'' in 2009, where an anonymous runner moves in one direction ...
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Tunic (video Game)
''Tunic'' is a 2022 action-adventure game developed by Isometricorp Games and published by Finji. It is set in a ruined fantasy world, where the player controls an anthropomorphic fox on a journey to free a fox spirit trapped in a crystal. The player discovers the gameplay and setting by exploring and finding in-game pages of a manual that offers clues, drawings, and notes. The backstory is obscured; most text is given in a constructed writing system that the player is not expected to decipher. ''Tunic'' isometric perspective hides numerous pathways and secrets. Designer Andrew Shouldice developed ''Tunic'', his first major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He was inspired by his childhood experiences playing Nintendo Entertainment System games like ''The Legend of Zelda'' (1986) and trying to understand game manuals for which he lacked context. Shouldice was join ...
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Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher and developer. The company is a division of Annapurna Pictures, and was founded in 2016, and has focused on publishing innovative and emotive indie games. Notable games published by the company include ''Donut County'', ''Kentucky Route Zero'', ''Outer Wilds'', ''Sayonara Wild Hearts'', ''Wattam'', ''What Remains of Edith Finch'', ''Telling Lies (video game), Telling Lies'', ''Neon White'' and ''Stray (video game), Stray''. History The company was founded as a division of Annapurna Pictures on December 1, 2016, as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had worked in Sony Interactive Entertainment's Santa Monica Studio and Warner ...
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BlueTwelve Studio
''Stray'' is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria; the cat sets out to return to the surface with the help of a Unmanned aerial vehicle, drone companion, B-12. The game is presented through a Third-person view, third-person perspective. The player traverses the game world by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world and hack technology to solve puzzles. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, which attempt to kill them. Development began in 2015, led by BlueTwelve Studio founders Koola and Viv, who wanted to pursue an independent project after working at Ubisoft Montpellier; they partnered with Annapurna Interactive to publish the game. ''Stray'' aest ...
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