2001 In Games
   HOME





2001 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2001. For video games, see 2001 in video gaming. Games released in 2001 Game awards given in 2001 * Spiel des Jahres: ''Carcassonne'' * Games: '' Evo'' Significant gaming-related events in 2001 * Mongoose Publishing founded. Deaths See also * 2001 in video gaming {{DEFAULTSORT:2001 In Games Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ... Games by year ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Combat Assault Vehicle
CAV or ''Combat Assault Vehicle'' is a miniatures wargame by Reaper Miniatures. Story ''Combat Assault Vehicle'' is named after the war machines that walk the battlefields of the galaxy. The date is 2274 and the fragile peace the galaxy has known for the last 11 years has been shattered. The second Galaxy War has started and every galactic government is looking out for number one, damn the rest of the galaxy. Fueled by a decade of clandestine wars, secret agendas and unprecedented military preparation, the racial, religious and nationalistic governments across the galaxy have begun grabbing resources, nationalizing UCORs and Mercenaries and folding everything into vast war machines capable of intergalactic domination and destruction. Game concepts Reaper Adventure Game Engine ''CAV'' combat and movement rules use the Reaper Adventure Game Engine (R.A.G.E.), a generic game system developed by Reaper for use with their miniatures wargames such as ''CAV'' and ''Warlord''. This al ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Frag (game)
''Frag'' is a first-person shooter-themed board game published by Steve Jackson Games in the summer of 2001. It was developed by Steve Jackson and Philip Reed, and illustrated by Alex Fernandez. Gameplay The game comes with three decks of cards: "Weapons", "Gadgets" and "Special". "Weapons" and "Gadgets" are cards that can be picked up by landing on power up spaces on the board, while "Special" cards can only be obtained by "fragging" (killing) a player. To start the game, each player creates a character by allocating a total of seven points to three attributes: health, speed and accuracy. Health points affect resistance to damage, speed points affect the amount of movement per turn and accuracy points affect "to hit" rolls. A very high accuracy can allow a character to fire two or even three times per turn. At the start of each turn, the player rolls dice to determine maximum movement spaces. As players move, they can land on a variety of spaces (trap, acid, water, power up, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Formula Dé
Formula D (originally published and still also known as Formula Dé) is a board game that recreates formula racing ( F1, CART, IRL). It was designed by Eric Randall and Laurent Lavaur and was originally published by Ludodélire. The rights to the game passed to EuroGames (owned by Descartes Editeur) with the collapse of Ludodélire, and were in turn acquired by Asmodée Éditions. When Asmodée released their new edition, the game's name was shortened to Formula D and its rules updated to include street and import racing. Object of the Game The game is about automobile racing, formerly with an emphasis on Formula 1. The object of the game is to cross the finish line first and win the race. Races can be anywhere from one to three laps long. Formula D comes with a game board measuring 100 × 70 cm (39 × 28 inches), seven specialized dice, twenty plastic race cars, and ten "dashboard" indicators that track the cars current gear and condition throughout the one, two, or thr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Forgotten Realms Campaign Setting
The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR (company), TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. 1st edition Contents The 1987 ''Forgotten Realms Campaign Set'' was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The ''Dungeon Master's Sourcebook of the Realms'' describes how to set up and run a campaign in the Forgotten Realms. A pair of short ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fluxx
''Fluxx'' is a card game published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck to lower the price for discount supers ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Warfare
War is an armed conflict between the armed forces of states, or between governmental forces and armed groups that are organized under a certain command structure and have the capacity to sustain military operations, or between such organized groups. It is generally characterized by widespread violence, destruction, and mortality, using regular or irregular military forces. ''Warfare'' refers to the common activities and characteristics of types of war, or of wars in general. Total war is warfare that is not restricted to purely legitimate military targets, and can result in massive civilian or other non-combatant suffering and casualties. Etymology The English word ''war'' derives from the 11th-century Old English words and , from Old French ( as in modern French), in turn from the Frankish , ultimately deriving from the Proto-Germanic language">Proto-Germanic . The word is related to the Old Saxon , Old High German , and the modern German , meaning . History Anthro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Fairy Meat
Fairy Meat is a warband-based tabletop game first published by Kenzer & Company in 2000, written and designed by Sky Leaton and illustrated by Manny Vega. The game revolves around the battles of a pack (Circle) of vicious, cannibal fairies. Gameplay is conducted with 1:1 miniatures and a deck of cards. Story Long ago, fairies were peaceful, mischievous, happy-go-lucky creatures who spent most of their time dancing, playing, singing, and eating honey and fruit. That all changed when a foolish fairy by the name of Merryzot decided to try eating the meat of a dead mouse. The never-before-tasted substance proved addictive, and soon all fairies, being as amoral as they are adventurous, were carving up all manner of flesh to discover the best tasting. Eventually it was discovered that the best-tasting meat of all was the meat of the fairy, and their society was plunged into chaos as they devoured one another, with the old fairy nobility fleeing to the Moon and the Gnomic races (g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Evo (board Game)
''Evo: The Last Gasp of the Dinosaurs'' is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the '' GAMES Magazine'' award for ''Game of the year 2002''. It was nominated for the Origins Award for ''Best Graphic Presentation of a Board Game 2000''. In 2004 it was nominated for the Hra Roku. The game went out of print in 2007, and a second edition was released in 2011. Gameplay The main game board is made of two reversible sections; on each, the two sides contain differently-sized halves of a prehistoric island. The board can therefore be assembled in four ways: *small-small for three players *small-large or large-small for four players *large-large for five players. The island itself is made up of hexes of four different terrain types – desert, plains, hills and mountains. The game also uses a separate board for marking the current climate and round number, another for players scoring and bidding p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE