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Forgotten Realms Campaign Setting
The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR (company), TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. 1st edition Contents The 1987 ''Forgotten Realms Campaign Set'' was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The ''Dungeon Master's Sourcebook of the Realms'' describes how to set up and run a campaign in the Forgotten Realms. A pair of short ...
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Faerûn
Faerûn ( ) is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels, several computer and video games and a film use Faerûn as the setting. Fictional culture and technology Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as ...
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List Of Forgotten Realms Deities
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history 1976–1999 The first official publication to detail god-like beings for use in the ''Dungeons & ...
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Drow
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of Elf (Dungeons & Dragons), elves connected to the Subterranea (geography), subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned Alignment (Dungeons & Dragons), alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" originates from the Orcadian dialect, Orcadian and Shetland dialect, Shetland dialects of Scots language, Scots, an alternative form of "Trow (folklore), trow", which is a cognate with "troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites ...
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Enclave And Exclave
An enclave is a territory that is entirely surrounded by the territory of only one other state or entity. An enclave can be an independent territory or part of a larger one. Enclaves may also exist within territorial waters. ''Enclave'' is sometimes used improperly to denote a territory that is only partly surrounded by another state. Enclaves that are not part of a larger territory are not exclaves, for example Lesotho (enclaved by South Africa), and San Marino and Vatican City (both enclaved by Italy) are enclaved sovereign states. An exclave is a portion of a state or district geographically separated from the main part, by some surrounding alien territory. Many exclaves are also enclaves, but an exclave surrounded by the territory of more than one state is not an enclave. The Azerbaijani exclave of Nakhchivan is an example of an exclave that is not an enclave, as it borders Armenia, Iran, and Turkey. Semi-enclaves and semi-exclaves are areas that, except for possessing ...
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Stephanie Pui-Mun Law
Stephanie Pui-Mun Law (born 1976) is an American painter and illustrator who works predominantly in watercolor and whose art is inspired by, and depicts scenes of fantasy, the Other World, and the surreal. She has also been influenced by the art of the Impressionists, Pre-Raphaelites, and Surrealists, as well as other contemporary popular fantasy artists. She studied at University of California, Berkeley with a double BA degree in Fine Arts and Computer Science. She currently resides in Oakland, California. Career Wizards of the Coast has used Law's work in products for their ''Forgotten Realms'' campaign setting, as well as their '' Magic: the Gathering'' collectible card game. Her work features prominently throughout the '' Blue Rose'' RPG product line by Green Ronin Publishing. Her work has appeared in three books by David Riche (''The Art of Faery, World of Faery'' and ''Watercolor Fairies'') and she has done cover art for several books by Catherine Asaro, published by ...
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Matt Wilson (artist)
Matthew D. "Matt" Wilson is an artist whose work has appeared in role-playing games. He is one of the founders, the owner, and the CEO of Privateer Press. Early life and education Matthew D. Wilson grew up in a small town in northern California, and first encountered role-playing games at age 12. Career Matt Wilson started as an artist with Alderac Entertainment Group around 1995, and worked there as an art director before also doing art direction for companies Wizards of the Coast and FASA. Wilson and his friend Brian Snoddy formed Privateer Press with writer Matt Staroscik to publish their own d20 supplements. Wilson and Snoddy produced the covers and interior art for Privateer's first adventures published in 2001. His artwork for ''D&D'' has been featured in ''A Darkness Gathering'' (1998), ''Forgotten Realms Campaign Setting'' (2001), ''Faiths and Pantheons ''Faiths and Pantheons'' is a campaign accessory for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edi ...
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Sam Wood (artist)
Sam Wood is an artist whose work has appeared in role-playing games. Works Sam Wood did his first work for Wizards of the Coast in 1995, and later became a staff illustrator. Wood's earliest work in the game industry was for the ''BattleTech Collectible Card Game, BattleTech'' TCG, and he went on to work on games like ''Dungeons & Dragons'', ''Magic: The Gathering'', ''Alternity'', ''Doomtown'', ''Legend of the Five Rings'', and ''Chainmail (game)#Later Products, Chainmail''. He collaborated with Todd Lockwood on ''D&D'' and concept work on many of the ''Chainmail'' miniatures. Wood has continued to produce interior illustrations and cartography for many ''Dungeons & Dragons'' books and ''Dragon (magazine), Dragon'' magazine since 1997, as well as cover art for ''Deities and Demigods'' (2002), ''Underdark (supplement), Underdark'' (2003), ''Frostburn'' (2004), and ''Fiendish Codex I: Hordes of the Abyss'' (2006). He has also produced artwork for many other games including ''Star*Dr ...
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Todd Lockwood
Todd Wills Lockwood (born July 9, 1957) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his covers for the books of R. A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including ''Satellite Orbit'' magazine in 1984–1985, ''Asimov's Science Fiction'', '' Analog Science Fiction and Science Fact'', ''Realms of Fantasy'', '' Dragon Magazine'', and '' Dungeon Magazine''. Biography Todd Lockwood was born in Boulder, Colorado. Lockwood received his education at The Art Institute of Colorado, in Denver, Colorado, and went to work immediately in the design and advertising world. Lockwood worked for a design agency for a year and a half, and won numerous awards in the Art Directors Club of New York's annual show. He then focused his career on illustration, doing freelance illustration for about fifteen years: " Coors ...
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Rob Heinsoo
Rob Heinsoo (born 1964) is an American tabletop game designer. He has been designing and contributing to professional role-playing games, card games, and board games since 1994. Heinsoo was the lead designer on the Editions of Dungeons & Dragons, 4th Edition of ''Dungeons & Dragons'' (2008), and is co-designer of the 13th Age roleplaying game along with Jonathan Tweet. He has also designed and contributed to role playing, miniatures and card games, and a computer game. Career Heinsoo began playing ''Dungeons & Dragons'' in 1974 at age 10, using the original edition. His interest in games informed his interest in science fiction and fantasy, and vice versa. Heinsoo was hired by Jose Garcia (game designer), Jose Garcia for Daedalus Games to work on the RPG ''Nexus: The Infinite City, Nexus''; some of his work for Daedalus Games' ''Feng Shui (role-playing game), Feng Shui'' RPG was later published by Atlas Games. Chaosium hired Heinsoo in 1996 to oversee their licenses for ''Glora ...
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Skip Williams
Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime author of the "Sage Advice" column for '' Dragon Magazine''. Career Born in Lake Geneva, Wisconsin, Williams was informally acquainted with many of the people who developed and influenced the original ''Dungeons & Dragons'' game, going to school with Gary Gygax's son Ernie and participating in a gaming group that Gary used to playtest some of the ''AD&D'' rules. Williams started out working as a part-time clerk in TSR's Dungeon Hobby Shop in 1976. Williams first worked for TSR in an administrative capacity, working as a cashier, in shipping, and doing various office tasks. Williams directed the Gen Con game fair from 1980-1983. Williams was laid off after a time but continued to work for TSR in a freelance role, performing odd jobs; it was ...
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