Faerûn
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Faerûn ( ) is a
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continent A continent is any of several large geographical regions. Continents are generally identified by convention (norm), convention rather than any strict criteria. A continent could be a single large landmass, a part of a very large landmass, as ...
and the primary setting of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' world of ''
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''. It is described in detail in several editions of the ''
Forgotten Realms Campaign Setting The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR (company), TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting ...
'' (first published in 1987 by
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) with the most recent being the 5th edition from
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, and various locales and aspects are described in more depth in separate
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
books. Around a hundred novels, several
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and a
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use Faerûn as the setting.


Fictional culture and technology

Economically and technologically, Faerûn is comparable to
Western Europe Western Europe is the western region of Europe. The region's extent varies depending on context. The concept of "the West" appeared in Europe in juxtaposition to "the East" and originally applied to the Western half of the ancient Mediterranean ...
during the
late Middle Ages The late Middle Ages or late medieval period was the Periodization, period of History of Europe, European history lasting from 1300 to 1500 AD. The late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period ( ...
, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-
feudal system Feudalism, also known as the feudal system, was a combination of legal, economic, military, cultural, and political customs that flourished in medieval Europe from the 9th to 15th centuries. Broadly defined, it was a way of structuring socie ...
. There are also several notable cities and trade between nations is common, as in the
Renaissance The Renaissance ( , ) is a Periodization, period of history and a European cultural movement covering the 15th and 16th centuries. It marked the transition from the Middle Ages to modernity and was characterized by an effort to revive and sur ...
era. Likewise, there are regions where additional less developed tribes and customs persist. Home to many different cultures, " is an eclectic land, rich in history, that has witnessed the rise and fall of kingdoms, forever bearing the scars of centuries of war." A major difference between the setting and Earth is the presence of magic. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity, and the latter by rituals or innate abilities which manipulate a mystical field called the Weave, the source of magical energies on Toril. Faerûn has a pantheon of deities that are worshipped by the followers of this region. These are comparable to mythological deities of the ancient Greek pantheon and cover a range of ethical beliefs and portfolios of interests. Faerûn is home to many non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of dwarves,
gnomes A gnome () is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors, including those of modern fantasy literature. They are typically depict ...
,
halfling Halflings are a fictional race found in some fantasy works. They tend to be depicted as physically similar to humans, except about half as tall and not as stocky as the similarly sized dwarves. Halflings are often depicted as having slightly p ...
s and
elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
, as well as goblins, orcs, lizardmen,
ogres An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. ...
, various
giants A giant is a being of human appearance, sometimes of prodigious size and strength, common in folklore. Giant(s) or The Giant(s) may also refer to: Mythology and religion *Giants (Greek mythology) * Jötunn, a Germanic term often translated as 'g ...
, and even
dragons A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depict ...
. There are several organized alliances in Faerûn, with each pursuing their particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shadesthe returning survivors of the long-fallen Netheril empire.


Religion

Faerûn is home to a large and diverse pantheon of deities, including: *Greater deities: Lord Ao, Akadi, Asmodeus, Bane, Chauntea, Grumbar, Istishia, Kelemvor, Kossuth, Lathander, Lolth, Mystra, Oghma, Shar, Silvanus, Sune, Talos, Tempus, Torm, Tyr, Ubtao *Intermediate deities: Auril, Bahamut, Beshaba, Gond, Helm, Ilmater, Loviatar, Mask, Mielikki, Tiamat, Tymora, Umberlee, Waukeen *Lesser deities: Azuth, Deneir, Eldath, Lliira, Lurue, Malar, Milil, Shaundakul, Talona *Demideities: Drasek Riven, Finder Wyvernspur, Fzoul Chembryl, Garagos, Gargauth, Gwaeron Windstrom, Hoar, Jergal, Nobanion, The Red Knight, Savras, Sharess, Shiallia, Siamorphe, Ulutiu, Uthgar, Valkur, Velsharoon *Quasi-deities: Tchazzar *Dwarven deities: Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Deep Duerra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor Duin, Moradin, Sharindlar, Thard Harr, Vergadain *Dead deities: Amaunator, Auppenser, Bhaal, Earthmother, Eshowdow, Ibrandul, Jazirian, Kalzareinad, Karsus, Kiputytto, Kukul, Leira, Moander, Murdane, Myrkul, Mystryl, Othea, Ra


Organizations

Numerous organizations of different types operate throughout Faerûn, including the Companions of the Hall, Cowled Wizards, Cult of the Dragon, Drow houses (like Baenre and Do'Urden), Elk Tribe, Flaming Fist, The Four (Mirt the Moneylender, Durnan, Asper and Randal Morn), Harpers, Iron Throne, The Kraken, Moonstars, Red Wizards of Thay, Seven Sisters, Shadow Thieves, and Zhentarim. Vartha Do'Urden was the previous matron mother of House Do'Urden whose unexpected death allowed her daughter Malice to take control of the house.


Fictional geography

The sub-continent of Faerûn is set in the northern hemisphere of the planet Toril, or, more formally, "Abeir-Toril". The continent has a "landmass of approximately nine and a half million square miles". Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world
Afro-Eurasia Afro-Eurasia (also Afroeurasia and Eurafrasia) is a landmass comprising the continents of Africa, Asia, and Europe. The terms are compound (linguistics), compound words of the names of its constituent parts. Afro-Eurasia has also been called th ...
. Within the setting, "sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. It's bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara-Tur". Kara-Tur, which was the original setting of the D&D Oriental Adventures campaign setting, and Zakhara, home to the ''Arabian Nights'' setting
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
, are also on this continent. Maztica, home of a tribal,
Aztec The Aztecs ( ) were a Mesoamerican civilization that flourished in central Mexico in the Post-Classic stage, post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central ...
-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the
Underdark The Underdark is a fictional setting which has appeared in '' Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subter ...
. Faerûn includes terrain that is as varied as that of
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
, western
Asia Asia ( , ) is the largest continent in the world by both land area and population. It covers an area of more than 44 million square kilometres, about 30% of Earth's total land area and 8% of Earth's total surface area. The continent, which ...
, and much of
Africa Africa is the world's second-largest and second-most populous continent after Asia. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 20% of Earth's land area and 6% of its total surfac ...
is on our planet
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ...
s explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of
steppe In physical geography, a steppe () is an ecoregion characterized by grassland plains without closed forests except near rivers and lakes. Steppe biomes may include: * the montane grasslands and shrublands biome * the tropical and subtropica ...
that separates it from Kara-Tur. In the north are massive glaciers, named Pelvuria and Reghed, and a region of
tundra In physical geography, a tundra () is a type of biome where tree growth is hindered by frigid temperatures and short growing seasons. There are three regions and associated types of tundra: #Arctic, Arctic, Alpine tundra, Alpine, and #Antarctic ...
. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.


Northern regions

To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west with a mountain range at the far north called the Spine of the World. This area contains huge wooded regions such as the High Forest and the Lurkwood, the frozen Icewind Dale to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast, "a haven for adventurers". Here are found the "iconic locations" of the city-state of Neverwinter and the large port city of Waterdeep. Undermountain is a vast
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
under the area of Waterdeep, rated among the "deadliest" and most iconic in the game. The Ten Towns are located within Icewind Dale with the Sea of Moving Ice at the northernmost place in known Faerûn. In the module '' Icewind Dale: Rime of the Frostmaiden'', the titular Frostmaiden Auril makes her home on an island in this sea. Deep inland are the ancient dwarven citadels of Mithral Hall, Citadel Felbarr and the largest of the three, Citadel Adbar, which was featured in the ''
Legacy of the Drow The ''Legacy of the Drow'' is a The New York Times, New York Times best-selling fantasy book series, series by R. A. Salvatore. It is the third series following the adventures of the Forgotten Realms character Drizzt Do'Urden. This series is fol ...
'' series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. Another city is Mirabar, the mining center for the Sword Coast. North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, and the bitterly cold steppes of The Ride. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff, which for many years was home to the RPGA's Living City role-playing campaign and the site of the Living City series of game modules. The Dragonspine Mountains, which house the infamous Citadel of the Raven on their western slopes, is a mountain range northwest of the Moonsea. Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands, with its largest city of Winterkeep. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, and it is the location of the '' Neverwinter Nights 2: Mask of the Betrayer'' computer game. The lands of Damara and Vaasa were described in a 1989 publication, ''FR9, The Bloodstone Lands''. This area formed the setting for the " H Series" of modules that used the Battlesystem rules to resolve battles. Secomber is a small town of nearly 1,500 that acts as a de facto border town between the relatively peaceful Western Heartlands and the more savage North along the Sword Coast. The village of Daggerford lies along the Shining River along the Sword Coast. The sunken city of Northkeep was the first city built around the Moonsea by humans. Miyeritar and Ilythiir were ancient elven empires.


Middle lands

The western part of Faerûn includes the nations south of Waterdeep and north of the ''Shining Sea'', that border along the Sea of Swords. The west includes the city of Baldur's Gate (named for the great seafaring hero Balduran) the library-fortress of Candlekeep, both considered among "D&D's most iconic locations", the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'' series of computer games. To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles. With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include Chondath, Cormyr, the Dragon Coast, Hlondeth, the Pirate Isles and Prespur, Sembia (and its largest city of Selgaunt), Sespech, Turmish, and the Shining Plains. Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Aglarond, Ashanath, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta. Thay is a magocracy ruled by the Red Wizards which was described in the 1988 publication ''FR6: Dreams of the Red Wizards''. The nation has made multiple attempts to invade neighboring countries and following a civil war, the lich Szass Tam became Thay's leader. Shannon Appelcline, author of ''Designers & Dragons'', highlighted that "Thay doesn't have an obvious real-world derivation like some of the Realms. The wizards rebelled from the Egyptian-based Mulhorand, while their occupied land is somewhat reminiscent of India. However the best parallel to Thay may actually be Stygia, an evil land from Robert E. Howard's Conan stories". Tharsult is an island of unscrupulous traders in the Shining Sea.


Southern nations

To the southwest lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol. South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar. South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the ''Shining Lands''), Luiren, the land of Halflings, Ulgarth, the easternmost extent of Faerûn, and Veldorn, the land of monsters, as well as The Great Rift, a large, powerful nation of dwarves, within a titanic canyon


Underdark

The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of Elf (Dungeons & Dragons), elves connected to the Subterranea (geography), subterranean Underdark in the ''Dungeons & Dragons'' fantasy roleplaying game. The drow have t ...
including the infamous Menzoberranzan and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of duergar such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the kuo-toa,
illithid In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caverns ...
s, and beholders.


Changes in geography


Third Edition

When the third edition of the ''Forgotten Realms Campaign Setting'' was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a
retcon Retroactive continuity, or retcon for short, is a literary device in fictional story telling whereby facts and events established through the narrative itself are adjusted, ignored, supplemented, or contradicted by a subsequently published work ...
.


Fourth Edition

The fourth edition of the ''Forgotten Realms Campaign Setting'', released in 2008, saw major changes to the geography of Faerûn and the world of Abeir-Toril. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting, it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.


In other media

* In 2013, a mod for the video game ''
Civilization V ''Sid Meier's Civilization V'' is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K (company), 2K. It is the sequel to Civilization IV, ''Civilization IV'', and was released for Microsoft Windows, Windows in Sep ...
'' by Sid Meier was set in Faerûn. Reviewer Christopher Livingston praised the adaptation as "a really neat mod. The modder, framedarchitecture, clearly knows his Forgotten Realms lore and history". 25 civilizations based on Faerûn's creatures and nations, individual characters, locations, and ''Dungeons & Dragons''' schools of magic were integrated, providing high recognition value. * The ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'' video game series take place in Faerûn. * The 2023 film '' Dungeons & Dragons: Honor Among Thieves'' is set in Faerûn. * ''
The Adventure Zone ''The Adventure Zone'' is a weekly comedy and adventure actual play podcast, in which the McElroy family play ''Dungeons & Dragons'' along with other role-playing games. The show is distributed by the Maximum Fun network and hosted by brother ...
: Balance'', including its graphic novel series, are set in Faerûn. * '' Dungeons & Dragons: The Twenty-Sided Tavern'' (2024), a stage production which combines actual play,
improv Improv may refer to: *Improvisation, an act of spontaneous invention **Improvisational theatre (includes improvisational comedy) **Musical improvisation Musical improvisation (also known as musical extemporization) is the creative activity of im ...
, and immersive theater, is set in Faerûn. * '' Dungeons & Dragons: Secrets of Waterdeep'', a 2025 theme park attraction at
Universal Studios Hollywood Universal Studios Hollywood is a film studio and Amusement park, theme park located in Universal City, California, near Hollywood, Los Angeles. It is one of the oldest and most famous Hollywood film studios still in use. Its official marketin ...
, is set in Waterdeep.


References


Further reading

* *


External links


Timeline of Faerûn
from pre-history to 768 (dates in Dalereckoning) {{DEFAULTSORT:Faerun Dungeons & Dragons locations Fictional continents Fictional elements introduced in 1987