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Dreams Of The Red Wizards
''Dreams of the Red Wizards'' is an accessory for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. ''Dreams of the Red Wizards: Dead in Thay'' is a module for Dungeons & Dragons Next/5th ed. Contents ''Dreams of the Red Wizards'' is a supplement that focuses on a nation ruled by evil wizards. Publication history FR6 ''Dreams of the Red Wizards'' was written by Steve Perrin, with a cover by Clyde Caldwell, and was published by TSR in 1988 as a 64-page book with a large color map and an outer folder. The name can be a reference to the Chinese classic novel ''Dream of the Red Chamber ''Dream of the Red Chamber'' (''Honglou Meng'') or ''The Story of the Stone'' (''Shitou Ji'') is a novel composed by Cao Xueqin in the middle of the 18th century. One of the Four Great Classical Novels of Chinese literature, it is known for ...''. Reception Reviews Dreams of the Red Wizards: Dead in Thay In 2014, Scott Fitzgerald Gray designed a megadungeon for D&D Next/ 5th ...
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Horde Campaign
''Horde Campaign'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Horde Campaign'' describes the Horde's assault on the Forgotten Realms, tracking the war battle-by-battle, and providing '' Battlesystem'' stats for the battles. Publication history ''Horde Campaign'' was written by Curtis M. Scott and published by TSR. In its early years, it had a "major impact in TSR's Forgotten Realms setting". Reception John Setzer reviewed ''Horde Campaign'' in the February 1992 issue of ''White Wolf Magazine'', giving the module generally high marks for presentation. He noted that those running campaigns in the ''Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 a ...'', playing the game '' Battlesystem'', or into wargaming would find interes ...
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Dream Of The Red Chamber
''Dream of the Red Chamber'' (''Honglou Meng'') or ''The Story of the Stone'' (''Shitou Ji'') is a novel composed by Cao Xueqin in the middle of the 18th century. One of the Four Great Classical Novels of Chinese literature, it is known for its psychological scope, and its observation of the worldview, aesthetics, life-styles, and social relations of 18th-century China. The intricate strands of its plot depict the rise and decline of a family much like Cao’s own and, by extension, of the dynasty itself. Cao depicts the power of the father over the family, but the novel is intended to be a memorial to the women he knew in his youth: friends, relatives and servants. At a more profound level, the author explores religious and philosophical questions, and the writing style includes echoes of the plays and novels of the late Ming, as well as poetry from earlier periods. Cao apparently began composing it in the 1740s and worked on it until his death in 1763 or 1764. Copies of h ...
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Clyde Caldwell
Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artists contributing to fantasy art's "golden age". Early life Born on February 20, 1948 in Gastonia, North Carolina, Caldwell was interested in becoming an artist from an early age, "I became an artist sort of by default ... I couldn't do anything else! I was into music for awhile. I played the guitar for a local band. I also enjoyed writing both stories and songs. But drawing and painting were the easiest for me." Caldwell took up an interest in painting fantasy and science-fiction art while in junior high school. "My biggest influences back then were the covers of the Edgar Rice Burroughs books. I wanted to paint pictures like those covers. My parents had always encouraged me in my artwork, but they didn’t understand why I was painting s ...
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D&D Next
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a main Plot (narrative), ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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The Shining South
''The Shining South'' is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents The 96-page booklet is wrapped in a removable gatefold cover. The book includes a one-page introduction, explaining that this book covers the region known as the Shining South, and the various countries that comprise it. Pages 3–22 detail the land of Halruaa, a rich, reclusive land famous for its magic and especially its ''skyships''. Pages 23–41 detail the land of Dambrath, a land populated by half-drow. Pages 42–52 detail the land of Luiren, the land of the halflings. Pages 53–72 detail the lands of Durpar, Var, and Estagund, also known as the Shining Lands and a new thief-class kit. Pages 73–80 detail the land of Ulgarth. Pages 82–93 present two Shining South adventure scenarios, ''Gateway to Elsewhere'' and ''Dark as Dark''. Pages 94–95 detail two monsters of the Shining Sout ...
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Anauroch (accessory)
''Forgotten Realms'' modules and sourcebooks are modules (adventures) and sourcebooks (campaign setting information) printed for the ''Forgotten Realms'' campaign setting in the ''Dungeons & Dragons'' fantasy role-playing game. Modules ''AD&D'' modules coded by letter (1978–1994) FA—Forgotten Realms Adventures are stand-alone 2nd Ed. ''AD&D'' modules set in ''Forgotten Realms''. FM—Forgotten Realms Maztica are stand-alone 2nd Ed. ''AD&D'' modules set in Maztica. FRA—Forgotten Realms Adventure, or the ''Empires Adventures Trilogy'', is a series of modules for use with '' The Horde'' expansion campaign for 2nd Ed. ''AD&D Forgotten Realms''. FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence. FRE—Forgotten Realms Epic are modules loosely based on the Avatar Trilogy of ''Forgotten Realms'' novels. FRM—Forgotten Realms Mission FROA—Forgotten Realms Oriental Adventures are modules set in ''For ...
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Dwarves Deep
Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid race * Dwarf (Middle-earth), a humanoid race in J. R. R. Tolkien's literature * Dwarf (''Warhammer''), a humanoid race * Dwarfs (''Discworld''), a race of characters * Dwarves (''Artemis Fowl''), a race of characters * Dwarves (''Warcraft''), a short, strong race * Dwarves (Marvel Comics) Literature * ''The Dwarf'' (Cho novel), a 1978 novel by Cho Se-hui * ''The Dwarf'' (Lagerkvist novel), a 1944 novel by Pär Lagerkvist Other arts, entertainment, and media * ''Dwarfs?!'' (video game) * Dwarves (band), American punk band * Killer Dwarfs, Canadian heavy metal band * Wrocław's dwarfs, small sculptures in Wrocław, Poland Biology * Phyletic dwarfism, an average decrease in size of animals ** Insular dwarfism, a evolutionary condition cause ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. In 1966, Perrin was a founding member of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, a set of alternative rules for ''Dungeons & Dragons'' combat, which led to his work on ''RuneQuest''. Perrin was interested in getting more involved with the RPG industry, and with Jeff Pimper he talked with Chaosium about publishing a ''D&D''-based monster manual, which they called ''All the Worlds' Monsters'' (1977), which beat TSR's ''Monster Manual'' to market. Perrin - along with Steve Henderson and Warren James - began working on an idea for an original gaming system f ...
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