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Midnight Pool
''Midnight Pool'' is a sports simulation video game by Gameloft Montreal. The pool (pocket billiards) simulator was originally released for mobile phones. Versions with enhanced graphics were later released for Windows, WiiWare, and iOS and under the name ''Midnight Pool 3D'' for phones and the N-Gage platform. It is part of Gameloft's ''Midnight'' series, which includes ''Midnight Bowling'', ''Midnight Casino'' and ''Midnight Hold'em Poker''. A sequel, ''Midnight Pool 2'', was also later released for mobile devices. Gameplay ''Midnight Pool'' features a story mode, a quick pick-up game arcade mode, a Challenge mode that revolves around sinking trick shots and offline multiplayer. There are three different variations of pool included in the game: 8-ball US rules, 8-ball UK rules and 9-ball, each available in all modes of play, including multiplayer. The player chooses from a number of characters to compete as. The game starts with only a handful of characters available to ch ...
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Gameloft
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and Personal computer, PC. Formerly a public company traded at the Euronext Paris, Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016. History Game development strategy Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, as well as 2 million daily downloads of its games via the App Store (iOS), App Store for iOS. Gameloft's chief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than on Android (operating system), Android, partially because Google did not develop its Google Play storefront to "entice custo ...
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Eight-ball
Eight-ball (also spelled 8-ball or eightball, and sometimes called solids and stripes, spots and stripes, bigs and smalls, big ones and little ones, or rarely highs and lows) is a discipline of Pool (cue sports), pool played on a billiard table with six Pocket (billiards), pockets, cue sticks, and sixteen billiard balls (a and fifteen ). The object balls include seven solid-colored balls numbered 1 through 7, seven striped balls numbered 9 through 15, and the black 8 ball. After the balls are scattered with a shot, a player is assigned either the group of solid or striped balls once they have legally pocketed a ball from that group. The object of the game is to legally pocket the 8-ball in a "called" pocket, which can only be done after all of the balls from a player's assigned group have been cleared from the table. The game is the most frequently played discipline of pool, and is often thought of as synonymous with "pool". The game has numerous variations, mostly regional. ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decade ...
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N-Gage Service Games
The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed the ''game deck'', the N-Gage's phone works on the GSM cellular network, and software-wise runs on the Series 60 platform on top of Symbian OS v6.1. N-Gage attempted to lure gamers away from the Game Boy Advance by including telephone functionality, including SMS texting, in an "all-in-one" device. Game software was packaged in a MultiMediaCard to be inserted into the N-Gage's slot. Nokia also ran an online service community, N-Gage Arena, which also supported multiplayer on some titles, using the phone's GPRS data connection. Ultimately over 50 games — which included titles by major third-party publishers — were released for the system in a three year period. The N-Gage was unsuccessful, partly because the buttons were not well-suited for gaming, while it was described as resembling a taco, which led to its mo ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ...
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IOS Games
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long and wide, with an area of . Population was 2,299 in 2021 (down from 3,500 in the 20th century). Ios is part of the Thira regional unit. Chora The Port of Ios is at the head of the Ormos harbour in the northwest. There is a path up the nearby hill to Chora, named after the Greek word for the main village on an island. Chora is a white and cycladic village, full of stairs and narrow paths that make it inaccessible for cars. Today, the main path through this village is completely taken over by tourism with restaurants, boutiques, bars and discothèques catering to visitors. Apart from the port and the village of Chora, Ios has a few small settlements that consist of groups of spread out houses in the background of major beaches (Theo ...
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Gameloft Games
Gameloft SE is a French video game company based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games for mobile devices, video game consoles, and Personal computer, PC. Formerly a public company traded at the Euronext Paris, Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016. History Game development strategy Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, as well as 2 million daily downloads of its games via the App Store (iOS), App Store for iOS. Gameloft's chief financial officer (CFO), Alexandre de Rochefort, noted that the company's games generated about 400 times more revenue on iOS than on Android (operating system), Android, partially because Google did not develop its Google Play storefront to "entice custo ...
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Cue Sports Video Games
Cue or CUE may refer to: Event markers *Sensory cue, in perception (experimental psychology) ** Cueing (medicine), rehabilitation techniques for Parkinson's disease patients to improve walking *Cue (theatrical), the trigger for an action to be carried out at a specific time, in theatre or film *Cue (show control), the electronic rendering of the specific action(s) to be carried out at a specific time by a show control system * Voice cue, in dance, words or sounds that help match rhythmic patterns of steps with the music * Cue mark, in motion picture film to signal projectionists of reel changes *Cue, a vocal message given by a group fitness instructor to inform participants of upcoming sequences, such as a change in stretching direction Music and audio * Cue (band), a Swedish musical group *Cue tone, a message consisting of audio tones, used to prompt an action. *Cue (audio), to determine the desired initial playback point in a piece of recorded music *Cue sheet (computing), a me ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Grand Theft Auto: Liberty City Stories'', ''Tony Hawk's American Wasteland'', ''Resident Evil 4'', ''Black & White 2'', ''Brothers in Arms: Road to Hill 30'', ''Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', ''Mario & Luigi: Partners in Time'', ''Myst V: End of Ages'', ''Need for Speed: Most Wanted (2005 video game), Need for Speed: Most Wanted'','' Prince of Persia: The Two Thrones'', and WWE Smackdown! vs. Raw 2006, alongside prominent new releases including ''Brain Age'', ''F.E.A.R. (video game), F.E.A.R.'', ''Forza Motorsport (2005 video game), Forza Motorsport'', ''Dinosaur King'', ''God of War (2005 video game), God of War'', ''Guild Wars (video game), Guild Wars'', ''Guitar Hero (video game), Guitar Hero'', ''Nintendogs'', ''Onechanbara'', ''Shadow of the Colossus'', ''Madden NFL 06'', ''NBA Live 06'', ''NBA 2K6'', and ''Sniper Elite (video game), Sniper Elite''. The seventh generation o ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly-titled Australian version was a follow-up of ''Nintendo Magazine System (Australia), Nintendo Magazine System''; it is not to be con ...
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Wii Play
''Wii Play'' is a 2006 party video game developed and published by Nintendo for the Wii. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a ''Duck Hunt''-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller. Developed as a compilation of prototype games originally shown off at the E3 expo in 2006, ''Wii Play'' was developed by Nintendo EAD simultaneously with ''Wii Sports'', which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer. Despite mixed reception from critics who criticized the game for its repetitiveness, ''Wii Play'' was a commercial success, with strong sales being largely connected t ...
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Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ...
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