Hyperspeed
''Hyperspeed'' is a space combat role-playing video game developed by MicroProse Software in 1991 for DOS, and is a sequel to '' Lightspeed''. Plot ''Hyperspeed'' is a game in which the player must discover a home for the relocation of humankind after the humans have made Earth practically uninhabitable. The player pilots a starship with a variety of weapons and encounters both friendly alien races, and hostile aliens that the player must either or broker peace treaties to allow the settlement of new worlds. The game allows the player to explore four different star clusters, each one with its own difficulty level. Gameplay Spaceflight is similar in style to the ''Wing Commander'' or ''X-Wing'' titles. Most races initially adopt a neutral stance towards the player, unless they ambush the player in between star systems. The player can then choose to attack or hold their fire, which can influence future relations with that species. The player may also choose to launch an unguided ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lightspeed (video Game)
''Lightspeed'' is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration. The box describes the title as an "Interstellar Action and Adventure" game. The game features space exploration, trade, combat and diplomacy in the same vein as 4X games such as ''Master of Orion''. ''Lightspeed'', unlike the popular series of turn-based strategy games, plays out in real-time. A sequel, entitled ''Hyperspeed'', was released by MicroProse in 1991. It was nearly identical to ''Lightspeed'', except that it included two additional star clusters for veterans of the first game. Plot The player must help recolonize the human race after the Earth's habitability is critically reduced by an ecological catastrophe. The entire human race is being housed in huge ''Conestoga-class'' colony ships, which are waiting for the player to secure at least one planet with an Earth-like environment a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Andy Hollis
Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse. Video game development He began his career at MicroProse Software, where he was responsible for games such as '' Kennedy Approach'', '' Gunship'', '' F-15 Strike Eagle II'', '' F-19 Stealth Fighter'' and '' F-15 Strike Eagle III'', as well as science fiction titles '' Lightspeed'' and '' Hyperspeed''. In 1993, Hollis joined Origin Systems, where he was responsible for creating games for Electronic Arts' '' Jane's Combat Simulations'' brand. Among the simulations created at Origin are '' AH-64D Longbow'', '' Longbow 2'' and '' Jane's F-15''. In 1996, GameSpot named him as the number five in their listing of the Most Influential People in Computer Gaming, "honored for helping to bring back serious flight simulations that don't alienate beginners." When Origin changed its focus to online games, he moved around within E ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sandy Petersen
Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthulhu (role-playing game), ''Call of Cthulhu''. He later joined id Software where he worked on the development of the Doom (franchise), ''Doom'' franchise and Quake (video game), ''Quake''. As part of Ensemble Studios, Petersen subsequently contributed to the ''Age of Empires'' franchise. Biography Petersen was born in St. Louis, Missouri and developed a love for dinosaurs at age 3. He studied zoology at Brigham Young University and later attended the University of California, Berkeley, majoring in entomology. Work Chaosium He became a full-time staff member at Chaosium in 1982. His interest for role-playing games and H. P. Lovecraft were fused when he became principal author of Chaosium's game ''Call of Cthulhu (role-playing game), Call of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tommo
Tommo Inc. is an American video game publisher based in City of Industry, California. Founded in 1990, Tommo started out as a small independent distributor of imported video games. Since 2006, Tommo also operates a publishing subsidiary, UFO Interactive Games, which is best known for publishing original games, such as several titles in the '' Raiden'' series. History In July 2013, Tommo successfully placed a bid on a majority of assets held by Atari during the company's bankruptcy sale. The sale included assets related to Humongous Entertainment, GT Interactive, Accolade and over one-hundred titles. In January 2014, Tommo relaunched the Humongous brand and began re-releasing the company's Junior Adventure titles onto Steam. In October 2014, in conjunction with Night Dive Studios, Tommo launched its Retroism publishing label, which specializes in the re-release of classic video game titles into digital distribution channels. In 2017, Tommo began a partnership with Hong Kong–b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Caroli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse Games
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex- Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Carolina, were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1991 Video Games
It was the final year of the Cold War, which had begun in 1947. During the year, the Soviet Union collapsed, leaving fifteen sovereign republics and the CIS in its place. In July 1991, India abandoned its policies of dirigism, license raj and autarky and began extensive liberalisation to its economy. This increased GDP but also increased income inequality over the next two decades. A UN-authorized coalition force from 34 nations fought against Iraq, which had invaded and annexed Kuwait in the previous year, 1990. The conflict would be called the Gulf War and would mark the beginning of a since-constant American military presence in the Middle East. The clash between Serbia and the other Yugoslav republics would lead into the beginning of the Yugoslav Wars, which ran through the rest of the decade. In the context of the apartheid, the year after the liberation of political prisoner Nelson Mandela, the Parliament of South Africa repeals the Population Registration Ac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |