Samus Returns
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''Metroid: Samus Returns'' is a 2017
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
developed by MercurySteam and
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and published by Nintendo for the
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. It is a
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of the 1991
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game '' Metroid II: Return of Samus''. Players control series protagonist Samus Aran, a bounty hunter who is contracted by the Galactic Federation to exterminate the parasitic Metroid species on their home planet of SR388. While the story and structure parallel the original game, ''Samus Returns'' features redone graphics, updated controls and
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, and new gameplay mechanics not seen in previous 2D ''Metroid'' titles, such as a melee counterattack and the ability to aim freely at any angle. Development began in 2015, overseen by longtime producer
Yoshio Sakamoto (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the '' Metroid'' series. He is one of the most prominent members of Nintendo's former Resear ...
. MercurySteam originally pitched a remake of '' Metroid Fusion'' before Sakamoto suggested remaking ''Metroid II''. New gameplay features and areas were added to "spice up" the experience of the original game. Music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto, who had co-composed the music for ''
Super Metroid is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the '' Metroid'' series, following the events of the Game ...
''. ''Samus Returns'' received positive reviews upon release for its visuals and improvements over the original version, with many also deeming it a return to form for the series. Some criticism was given to the controls and the counterattack mechanics. It received awards and accolades from multiple publications and awards shows, including Best Handheld Game at The Game Awards 2017. Sakamoto was impressed with MercurySteam's understanding of the series, leading to their continued partnership for ''
Metroid Dread ''Metroid Dread'' is an action-adventure video game developed by Nintendo and MercurySteam and published by Nintendo for the Nintendo Switch. It was released on October 8, 2021. Set after the events of '' Metroid Fusion'' (2002), players cont ...
'' (2021) on the
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.


Gameplay

''Metroid: Samus Returns'' is a side-scrolling action-adventure displayed in a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
perspective. Players take control of series protagonist Samus Aran, a bounty hunter who explores labyrinthine environments, kills hostile aliens, and collects power-ups to gain access to new areas. ''Samus Returns'' is a remake of the 1991
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
game '' Metroid II: Return of Samus''; as such, it features a story and structure similar to the original game, but with new controls, visuals, and gameplay. The game introduces some features that are new to the side-scrolling ''Metroid'' games. Samus can perform a melee counterattack to deal critical damage on foes. In ''Metroid II'', her firing direction was limited to specific angles, whereas now she is capable of firing freely at any angle. Samus also has a selection of new powers, called Aeion
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, that rely on an energy gauge for their usage. One example of an Aeion ability is the Scan Pulse, which lets Samus scan the surrounding environment for hidden pathways and items. The game also features Teleport Stations, allowing Samus to
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between areas. Several abilities introduced after ''Metroid II'' are implemented in ''Samus Returns'', such as the Grapple Beam, Power Bombs, and Super Missiles. ''Samus Returns'' features
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support, with compatible figurines being based on the ''Metroid'' series. When scanned, players can unlock reserve tanks and a Metroid Marker which can be used to locate nearby Metroids. After the player finishes the game at least once, certain Amiibo-exclusive content is unlocked; such content includes a ''Metroid II'' art gallery, a ''Samus Returns'' art gallery, a Sound Test, and Fusion Mode, an extra hard difficulty setting which features Samus's Fusion Suit. A standard Hard Mode is also unlocked upon completing the game, but it does not require an Amiibo figurine.


Plot

In the year 20X5, a lone bounty hunter named Samus Aran is sent by the Galactic Federation to infiltrate the
Space Pirate Space pirates are a type of stock character from science fiction. A take on the traditional seafaring pirates of history or the fictional air pirates of the 19th century, space pirates travel through outer space. Where traditional pirates targ ...
base on the planet Zebes, where she foils the Pirates' plans to use the parasitic organisms called Metroids and defeats the Pirate leader, the Mother Brain. Seeing the threat posed by the Metroids, the Federation sends a special squadron of elite soldiers to the Metroids' home planet of SR388 to investigate, but the squadron soon goes missing. After retrieving a small sampling of data confirming a Metroid presence within the planet, the Federation sends Samus to SR388 to destroy the species. Samus lands on the surface of SR388 and explores the planet, traveling through its caverns. She encounters the Metroids in different metamorphosis stages, growing from small jellyfish-like creatures to large reptilian beasts. After killing most of the planet's Metroids, Samus finds and destroys the Queen Metroid. Shortly afterward, Samus discovers a Metroid egg that hatches in front of her. The Metroid hatchling
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onto Samus, thinking she is its mother. Refusing to kill the infant Metroid, Samus decides to take it with her. As Samus and the infant Metroid reach the planet's surface to return to her gunship, they are attacked by a half-mechanical Ridley. After a long battle, Ridley is defeated, and Samus, along with the Metroid, leave the planet together. In a
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, a Hornoad wanders on the planet's surface, gnaws on Ridley's discarded mechanical claw before suddenly being killed and copied into a vicious form by an X Parasite. Based on the item completion rating, players may unlock a series of images, depicting the history of the Chozo race inhabiting SR388. After landing on the planet, the Chozo encountered the X parasites, which use the planet's creatures as hosts. To this end, the Chozo created the Metroids using their advanced technology to combat the X parasites. Although the Chozo lived in peace when the X parasites were gone, the Metroids grew out of control and the civilization came under threat. A discussion was held between two Chozo leaders; the final image reveals one leader seemingly killed the other, standing over its body while overlooking its army.


Development

''Metroid: Samus Returns'' was developed by the Spanish studio MercurySteam in collaboration with
Nintendo EPD commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. ...
.
Yoshio Sakamoto (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the '' Metroid'' series. He is one of the most prominent members of Nintendo's former Resear ...
, senior officer of Nintendo's Entertainment Planning & Development division, was the game’s producer, while Takehiko Hosokawa of the same division was the director, along with Jose Luis Márquez of MercurySteam who was creative director. MercurySteam head Enric Álvarez described their collaboration with Nintendo as an "incredible" achievement, and Sakamoto in return stated that the studio was the best choice for a
Metroidvania Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and '' Castlevania'', with games in ...
game given their "good design sensibility" and respect for the ''Metroid'' series. Sakamoto had expressed interest in making a new 2D ''Metroid'' game, which had not been done since '' Metroid: Zero Mission'' (2004), for a few years before the game's development started in 2015. After hearing that MercurySteam, following their involvement with '' Castlevania: Lords of Shadow – Mirror of Fate'' (2013), was interested in taking on the challenge of remaking a ''Metroid'' game, he visited their studio to organise a collaboration. MercurySteam specifically pitched Nintendo a remake of '' Metroid Fusion'' (2002), but Sakamoto instead wanted to recreate ''Metroid II''. Although Sakamoto had never worked on the original Game Boy game, he believed it to be an important entry in the ''Metroid'' series, particularly regarding its plot point of Samus encountering the last Metroid, and so he was enthusiastic about remaking it. The Nintendo 3DS was Sakamoto's platform of choice to employ the 3D visuals and a dual-screen setup offered by the portable system. Sakamoto noted that the potential for 2D games in the ''Metroid'' franchise had opened up for Nintendo following the announcement of the game. He expressed that he was keen to evolve some of the traditions in 2D ''Metroid'' games. As a remake, he wanted to preserve some of the originality and to avoid changing things without good reason. Their approach was to add to aspects that improved upon the game's core concept of hunting the Metroids. Sakamoto hoped to start from the original game's "simple and straightforward progression" and "spice up and excite the experience", offering new gameplay features and areas to explore such as the Aeion abilities. These ideas led to some control enhancements, such as the addition of free aiming for more precise firing. The idea of a melee counterattack came from MercurySteam, who had implemented a similar parry mechanic in their ''Castlevania'' game. Sakamoto felt that the inclusion of the melee counterattack offered players an alternative combat style, in contrast to previous games where players had to rely on dodging charge attacks from enemies and then defeating them from afar. The team moved from the
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of 2D ''Metroid'' games to 3D models to incorporate varied animations and use different camera angles to enhance the
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. The music was composed by Daisuke Matsuoka and directed by Kenji Yamamoto, who had co-composed the music for the 1994 game ''
Super Metroid is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the '' Metroid'' series, following the events of the Game ...
''.


Release

The project was revealed during Nintendo's Treehouse
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at the Electronic Entertainment Expo 2017 held in June and was released for the
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handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
on 15 September. A special edition version of the game includes a reversible cover and a soundtrack CD called ''Samus Archives'', featuring 25 tracks from numerous ''Metroid'' games including ''Samus Returns''. A European Legacy Edition version also includes a soundtrack CD, alongside a 40-page art book, a Morph Ball keyring, an S-marked pin badge, a download code for ''Metroid II'', and a steelbook designed in the likeness of a Game Boy cartridge. Two
Amiibo (, ; officially stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Ninte ...
figurines were released alongside the game; one figurine is of Samus kneeling in the pose shown on the cover art of ''Metroid II'', while the other is of a Metroid creature that has escaped containment. A special "Samus Edition" of the New Nintendo 3DS XL console was also released alongside the game.


Reception

''Metroid: Samus Returns'' received "generally favorable reviews", according to
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. Andrew Webster at ''
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'' viewed ''Samus Returns'' as a return to the series' roots. Peter Brown of
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believed that it represented a look at the potential future for 2D ''Metroid'' games. Russ Frushtick of ''
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'' thought that the game's visuals were "remarkable", while Webster thought that the game's 3D visuals made it easier and more playable than ''Metroid II''. Webster also praised its use of the handheld's glasses-free 3D effect, stating that it added a "wonderful" sense of depth. The game's soundtrack by Daisuke Matsuoka also received praise, with Chris Carter of ''
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'' calling the melodies "hauntingly beautiful". Ben Reeves of ''
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'' considered the games environments to be rich in detail, noting the graphics being inspired by the ''Metroid Prime'' sub-series. Chris Scullion of ''
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'' called it a "must-buy" for fans of the series. Reception to the gameplay mechanics and controls were more mixed. Chris Scullion at ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' wrote that the "Scan Pulse" ability was a useful feature and made the game "far more entertaining" as a result, although Brown felt that it removed some of the thrills of discovering secrets in the game. Webster called the game's combat "fast and fluid", while Brown wrote that it was more aggressive and satisfying than expected. Frushtick considered the introduction of a counterattack ability to be a major improvement to the 2D ''Metroid''s gameplay. Conversely, Martin Robinson of ''
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'' criticised the effect of the counterattack system, writing that it led "to a staccato rhythm to the action as you're constantly stopped in your tracks for such one-note encounters". Robinson, while believing ''Samus Returns'' fixed problems the original game had, overall considered it to be underwhelming. IGN's Samuel Claiborn complained about the controls, stating that Samus's complicated weapon options have players "working the 3DS shoulder buttons, slider, and face buttons in a downright painful way". During its first week in the United Kingdom, ''Samus Returns'' was ranked eighth in an all-format chart. It was the third best-selling game in Japan in its debut week, with 30,855 copies sold. An additional 6,206 copies were sold the following week. It was also the eighth best-selling game in the United States during September 2017. The game returned to the top sales charts on the Nintendo 3DS eShop in June 2021 following the announcement of ''
Metroid Dread ''Metroid Dread'' is an action-adventure video game developed by Nintendo and MercurySteam and published by Nintendo for the Nintendo Switch. It was released on October 8, 2021. Set after the events of '' Metroid Fusion'' (2002), players cont ...
''.


Awards

''Metroid: Samus Returns'' won the "Best Mobile Game" award at the Gamescom 2017 Awards. It also won the Best Handheld Game category at The Game Awards 2017, and was nominated for "Best Spanish Game" at the
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. At the 2017
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, Nintendo EPD won Studio of the Year, while the game received a nomination for Nintendo Game of the Year. ''Samus Returns'' won ''Destructoid'' award for Best Portable Game of 2017. It also won IGN's Best 3DS Game as part of their Best of 2017 Awards. The 2017
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awarded ''Samus Returns'' for Best Handheld Game. GameSpot listed it as one of five best Nintendo 3DS games in 2017. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' gave it the award each for "Best Mobile/Handheld Exclusive" in their "Best of 2017 Awards", and for "Best Handheld" in their 2017 Action Game of the Year Awards. In their Reader's Choice Best of 2017 Awards, the game came up at second place for "Best Mobile/Handheld Exclusive". ''Polygon'' ranked the game 30th on their list of the 50 best games of 2017. It also won the Tappan Zee Bridge Award for Best Remake at the New York Game Awards 2018, and won "Handheld Game of the Year" at the
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. The game won the award for "Control Design, 2D or Limited 3D" at the 17th Annual National Academy of Video Game Trade Reviewers Awards, whereas its other nomination was for "Original Light Mix Score, Franchise".


References


Sources

*


External links

* {{Authority control 2017 video games Action-adventure games Metroid games Nintendo 3DS eShop games Nintendo 3DS games Nintendo 3DS-only games Nintendo Entertainment Planning & Development games Metroidvania games Single-player video games Side-scrolling video games Video games developed in Spain Video games featuring female protagonists Video games set on fictional planets Video game remakes Video games that use Amiibo figurines Video games developed in Japan Video games with 2.5D graphics Video games scored by Daisuke Matsuoka The Game Awards winners