''Thief: Deadly Shadows'' is a
stealth
Stealth may refer to:
Military
*Stealth technology, technology used to conceal ships, aircraft, and missiles
**Stealth aircraft, aircraft which use stealth technology
**Stealth ground vehicle, ground vehicles which use stealth technology
** Stea ...
video game developed by
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
for
Microsoft Windows and
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the
''Thief'' series.
In ''Thief: Deadly Shadows'' the player takes the role of
Garrett Garrett may refer to:
Places
;United States
* Garrett, Illinois
* Garrett, Indiana
* Garrett, Kentucky (multiple places)
** Garrett, Floyd County, Kentucky, an unincorporated community
** Garrett, Meade County, Kentucky, an unincorporated communi ...
, a master thief. It is set in a
fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
world resembling a cross between the
Late Middle Ages
The Late Middle Ages or Late Medieval Period was the period of European history lasting from AD 1300 to 1500. The Late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Europe, the Ren ...
and the
Victorian era
In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edward ...
, with more advanced
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era ...
technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, ''Thief: Deadly Shadows'' allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and
third person
Third person, or third-person, may refer to:
* Third person (grammar), a point of view (in English, ''he'', ''she'', ''it'', and ''they'')
** Illeism, the act of referring to oneself in the third person
* Third-person narrative, a perspective i ...
views, and to flatten against walls.
Development for both platforms started simultaneously. ''Thief: Deadly Shadows'' received generally positive reviews, albeit not as critically successful as its predecessors. A reboot of the Thief series, ''
Thief
Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
'', was released by
Eidos Montréal
Eidos may refer to:
* Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals
* Eidos plc, a British software company, which created video game publisher Eido ...
in 2014.
Gameplay
''Thief: Deadly Shadows'' is a
first-person and
third-person 'sneaker', similar in gameplay to the previous games in the
series
Series may refer to:
People with the name
* Caroline Series (born 1951), English mathematician, daughter of George Series
* George Series (1920–1995), English physicist
Arts, entertainment, and media
Music
* Series, the ordered sets used i ...
. The player takes the role of Garrett, an independent master thief who aims to steal his way through the City, using stealth, devices and weapons, in order to complete objectives and make profits on the side. The player may steal from or mug innocents for loot, and avoid, distract, attack or
knock out
A knockout (abbreviated to KO or K.O.) is a fight-ending, winning criterion in several full-contact combat sports, such as boxing, kickboxing, muay thai, mixed martial arts, karate, some forms of taekwondo and other sports involving striking, a ...
guards. Loot and weapon ammunition may be stolen simply by 'touching' it, when close enough. Locked rooms and chests can be broken into after completing a
lock-picking
Lock picking is the practice of unlocking a lock by manipulating the components of the lock device without the original key.
Although lock-picking can be associated with criminal intent, it is an essential skill for the legitimate professi ...
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
.
Mission
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
may be traversed by sneaking through the shadows, since walking or running will alert nearby guards, who detecting the presence of a vandal will search around for an unknown face. Upon discovering the player, the guards will give chase and possibly hunt them down. In order to make minimum noise, the player must actively monitor the noise each action creates. The player may usually view a hand-drawn map of the immediate surroundings; realistically, the player's location is not indicated on the map and must be deduced from the surrounding landmarks. The game has a fairly
open-ended structure, allowing the player to approach every objective in multiple different ways. Upon completion of all objectives, the mission ends and the plot is further revealed through
cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
. Due to limited
memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered ...
, city and mission levels are divided into parts connected by load zones.
After each mission, the player reappears into the nearest district within the City, which may be freely explored by foot. Most civilians do not recognize Garrett as a criminal, although wanted posters are frequently visible on City walls. City areas unlock as the player progresses through missions. Within the City, the player may sell previously stolen goods on the
black market
A black market, underground economy, or shadow economy is a clandestine market or series of transactions that has some aspect of illegality or is characterized by noncompliance with an institutional set of rules. If the rule defines the ...
to
fences
A fence is a barrier enclosing or bordering a field, yard, etc., usually made of posts and wire or wood, used to prevent entrance, to confine, or to mark a boundary.
Fence or fences may also refer to:
Entertainment Music
* Fences (band), an Ame ...
, for gold, which can be used at various shops to purchase weapons, equipment and supplies. Special loot such as artifacts cannot be sold but are involved in the objectives and plot. As they are collected, loot, gold, equipment and weapons are retained in the player's inventory through the game, making it possible to 'hoard' for later use. While exploring the City, the player may break into homes for additional loot, spy on and steal from the townspeople, and complete the occasional side
quest
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
. Allying with major factions will motivate its members to fight alongside the player, against the City Watch guards.
Both the PC and Xbox versions of the game are relatively easy to play, with conventional and reconfigurable
shooter-style controls. The first mission is an interactive
tutorial
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complet ...
that guides the player through a typical robbery, set in an inn. The player may
save progress at any point, and must do so manually from time to time, since the game never autosaves.
The Xbox version has considerably more tactile controls since it uses a
game controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation ...
instead of an
all purpose keyboard. Within the lock-picking minigame, a
rumble effect can be felt based on the relation between the lock picks and tumblers. Movement of the right
analog stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
also allows Garrett to turn his head while picking locks, allowing the player to survey their surroundings and pick locks simultaneously. Moving the left analog stick gently makes Garrett creep, and forcefully makes him run.
Plot
The game begins when Garrett steals a rare opal from a nobleman's castle. After fencing it, he is contacted by
Keeper Artemus, who offers Garrett access to the Keeper Prophecies if he brings to the Keepers two Artifacts: The Builder's Chalice and the Jacknall's Paw, which is kept by the Hammerites and the Pagans, respectively. After learning of a coming "Dark Age", Garrett steals an ancient book, the Compendium of Reproach, that details more about the event, along with a third Artifact called the Kurshok Crown. The Keepers read the Compendium's prophecy, which mentions that an "evil one" will be revealed when time ceases to exist. Garrett suspects that the prophecy might refer to the city's clocktower, rather than time itself, and sabotages the clock, inadvertently causing the tower to collapse.
Caduca, the Keepers' Interpreter of the Prophecies, is found murdered.
Keeper Orland blames Garrett, and fixes a trial where Garrett is found guilty. Garrett escapes, causing Orland to send the Keeper Enforcers, an elite unit of assassins, after Garrett. Garrett eludes them and is contacted by a group of sympathetic Keepers, who mention that the clocktower's rubble formed an arrow which points towards the Keeper Library at their compound. With Orland planning to promote a young girl named
Gamall to replace Caduca, and believing Orland's betrayal is foretold in Keeper prophecy, Garrett journeys to the library for evidence. He encounters a mysterious old woman, who uses Glyph magic in an attempt to kill Garrett, but he escapes. Garrett visits Inspector Drept of the Hammerites for answers, and Drept identifies the woman as the Hag, a monstrous folklore creature. Drept advises Garrett to search the abandoned
Shalebridge Cradle, having seen the Hag there as a child. The Cradle had formerly been an orphanage and an insane asylum, but has long been abandoned after a fire which killed its inhabitants.
At the Cradle, Garrett finds a spirit named Lauryl, who resembles Gamall in appearance. Lauryl beckons Garrett to help her trapped spirit leave the Cradle by removing traces of her from it. While successful, Garrett finds he is not able to leave the Cradle, as it remembers him. Garrett enters the past and tricks the Cradle into thinking that he had committed suicide by jumping out of a window. Lauryl leads Garrett to her tomb, which is covered in Glyphs left by Gamall. It is revealed Gamall killed Lauryl and obtained her appearance through the Glyphs for the purpose of becoming Interpreter in order to harness Glyphs and destroy the Keepers. Garrett removes the Glyphs on the tomb with Lauryl's blood, and Gamall, about to become Interpreter in a ceremony, is revealed as a monster. She attacks the Keepers and flees.
Gamall finds the Final Glyph, which is capable of annulling all glyph magic, and steals the Chalice and the Paw from the Keepers. Finding Gamall's underground lair, Garrett retrieves the Chalice and the Paw. He discovers that the five Keeper Artifacts must be placed in specific locations around the City to activate the Final Glyph, which Gamall intends to destroy. Garrett goes to the Wieldstrom Museum and steals the remaining Artifacts. Outside, Artemus instructs Garrett to hand over the Artifacts, but is revealed to be Gamall in disguise, who kills Orland. Garrett positions the Artifacts to activate the Final Glyph, causing all Glyph magic to end, while Gamall becomes a powerless old woman. In the final scene, Garrett catches a young girl attempting to pickpocket him, and repeats the words spoken by Artemus to Garrett as a young boy.
Development
Origins

During the production of ''
Thief II: The Metal Age'', developer
Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
fell into serious financial turmoil. This led to the company's closure in May 2000, a few months after ''Thief II''s release.
However, the ''Thief'' series had been planned as a trilogy,
and work on ''Thief III'' was "in a fairly advanced stage" when the company closed, according to ''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
''s Keith Pullin.
''Thief II'' designers
Randy Smith and
Terri Brosius
Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series.
Biography
Terri was a member of the Boston band Tribe as a keyboardist ...
had been appointed as lead designers on ''Thief III'', and they had done several months of concept work for the project.
According to Smith, the game was planned to take place in an "open-ended, self-directed city", and its plot was intended to focus on the Keepers.
Brosius explained that the game would have seen Garrett grow as a person and become "ready to give, rather than always take."
The player would have uncovered the plot gradually, while exploring a
free-roam environment.
Following the bankruptcy of Looking Glass, the ''Thief'' intellectual property was
liquidate
Liquidation is the process in accounting by which a company is brought to an end in Canada, United Kingdom, United States, Ireland, Australia, New Zealand, Italy, and many other countries. The assets and property of the company are redistr ...
d and the future of ''Thief III'' became unclear.
In August 2000, ''Thief'' publisher
Eidos Interactive
Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
announced that it had purchased the rights to ''Thief'', and that ''Thief III'' would be developed by
Ion Storm
Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
.
The
Austin, Texas
Austin is the capital city of the U.S. state of Texas, as well as the county seat, seat and largest city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and Williamson County, Texas, Williamson co ...
team, led by
Warren Spector
Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in ho ...
, had just completed ''
Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
''. Spector explained that Eidos would have given ''Thief III'' to
Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
or
Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the ''Gex'', '' Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy ...
had he not accepted it.
The game was initially announced for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and the
PlayStation 2.
Ion Storm began by gathering a core team to design and plot the game, composed in part of ex-Looking Glass employees.
Four key members of the ''Thief II'' team—Randy Smith,
Emil Pagliarulo
Emil Pagliarulo is an American video game designer.
Career
Emil started his career writing for the website ''Adrenaline Vault''. He has been working for Bethesda Softworks since 2002. He previously worked for Looking Glass Studios and Ion Stor ...
, Lulu Lamer and Terri Brosius—were hired to begin the project.
Others agreed to consult.
After completing the core team in mid-August, Spector announced that pre-production would begin in September.
The team's plan was to "wrap up
heloose ends" of the series.
''Thief III'' underwent six months of pre-production,
which the team entered with the intention of facilitating a faster, more combat-based playstyle than in previous ''Thief'' games.
Their main goal was to create an "immersive simulation" that maximized player agency.
Smith, the project leader, stated in December that pre-production was "going well", and he noted that Ion Storm was developing an early test demo. The game's team was being filled out in preparation for full production. According to Smith, the ''Thief III'' design and story concepts created at Looking Glass were used as the basis for the game.
However, the team opted not to use the "Siege" engine that Looking Glass had been developing for the game, partly because Ion Storm could not reunite the engine's original programming team.
Instead, the company licensed and modified
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
' ''Unreal Warfare'' engine.
''Thief III'' was developed from the beginning as a
cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
release for Windows and the Xbox.
Production
Visiting Ion Storm in May 2001, Chuck Osborn of ''
PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
'' reported that ''Thief III'' had "just barely" started production.
The same voice actor,
Stephen Russell
Stephen L. Russell is an American actor, playwright, and theater director. He is best known for his video game voice roles as Garrett in the ''Thief'' series, Corvo Attano in ''Dishonored 2'', and various characters in ''Skyrim'' and the ''Fall ...
, was selected for the lead character, Garrett.
Unlike the original two titles, ''Deadly Shadows'' was developed simultaneously for Windows and the Xbox. The game is powered by a heavily modified and tweaked version of
Unreal Engine 2
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal (1998 video game), Unreal''. Initially developed for Personal computer, PC first-person shooters, i ...
, which Ion Storm had previously used in ''
Deus Ex: Invisible War''. The engine made considerable improvements to both the lighting and sound engines, two important elements of Thief's core gameplay. For the first time in the series, the player was able to hide in shadows that could dynamically move based on adjacent light sources. The sound propagation system found in Deadly Shadows allowed for more subtle variances in determining whether the player could be heard by enemies, based on architecture of a room, presence of doors and windows, the material said doors and windows were constructed of, and whether those doors and windows were open or closed.
Ion Storm decided not to entitle the game ''Thief III'' for fear that it would alienate gamers who had never played the previous two titles.
It is the last game produced by Ion Storm before its demise in February 2005.
Reception
''Thief: Deadly Shadows'' received "generally positive" reviews, according to
review aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.
The editors of ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' nominated ''Deadly Shadows'' for their 2004 "Action Game of the Year" award, which ultimately went to ''
The Chronicles of Riddick: Escape from Butcher Bay''.
It was also a runner-up for ''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s list of the 10 best computer games of 2004. However, the game won the magazine's special award for "Best Sound Effects".
The PC version of ''Deadly Shadows'' won
GameSpy's 2004 "Best Sound" award.
Despite positive reviews, ''Thief: Deadly Shadows'' failed to meet financial targets and may have led to the cancellation of a follow-up title: ''Thief 4: Dagger of Ways''.
In a 2023 interview, Randy Smith, reflected on the game and said he was most proud of the
open world segments: ''"That was a pretty good accomplishment, to be able to pull that off in addition to ramping up a new team, switching to consoles, and just building another Thief game."''
Notes
References
External links
*
*
*
{{Authority control
2004 video games
Action-adventure games
Dark fantasy video games
Ion Storm games
Single-player video games
Stealth video games
Steampunk video games
Thief (series)
Unreal Engine games
Video game sequels
Video games developed in the United States
Windows games
Xbox games
Eidos Interactive games
Video games using Havok
Video games about crime
Immersive sims
Video games designed by Harvey Smith