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Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by h.a.n.d. and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. It was first launched in Japan on December 14, 2006 and was released in the North American and
PAL region Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25& ...
s in the spring of 2007. A spin-off of the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' franchise, ''Chocobo Tales'' stars a
Chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in '' Final Fantasy II'' (1988), and have since featured in ...
and features a setting with common elements and creatures from its parent series. The player controls the eponymous character as it traverses magical tomes to defeat the main antagonist, the Darkmaster Bebuzzu. Throughout the game, the player encounters various
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
s and microgames as well as participates in pop-up duels that feature card-based combat. Created exclusively for the Nintendo DS, the developers included touchscreen controls and online multiplayer options. The title's music includes arrangements of tracks from the ''Final Fantasy'' series and ''Chocobo'' subseries. ''Chocobo Tales'' was received overall positively by critics, who appreciated the originality and light-hearted nature of the title. The pop-up book visuals and card battles were common points of praise. Criticism focused on what some reviewers felt was the unsuccessful blending of certain elements, such as excessively challenging minigames in a children's game. The development team followed ''Chocobo Tales'' with '' Final Fantasy Fables: Chocobo's Dungeon'' on the Wii in 2007 and a Japan-only DS sequel in 2008.


Synopsis

The main protagonist is the titular Chocobo, who lives with a White Mage named Shirma, a Black Mage named Croma, and several other chocobos on a farm. The characters inhabit an island protected by four elemental crystals. The story begins when Croma brings a magical tome to the farm. After unlocking the book, the protagonists discover that it is a living evil book named Darkmaster Bebuzzu. The villain immediately captures most of the chocobos, trapping them inside picture books scattered around the island. During Chocobo's journey to save his friends, he encounters several other antagonists: Irma, a strict chocobo trainer who plans to use Bebuzzu to conquer the world; the Jailbirds, Irma's gang of chocobos; and Greeble, Peekaboo, and Volg, the strongest of Irma's chocobo gang.


Gameplay

''Chocobo Tales'' is an adventure game with
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
elements. The player controls the eponymous Chocobo to explore a 3D environment searching for pictures book that contain minigames. Addition gameplay includes microgames, which are short optional games found outside pictures books, and Pop-up Duels, which are turn-based card battles. Minigames feature settings and premises inspired by
Aesop's Fables Aesop's Fables, or the Aesopica, is a collection of fables credited to Aesop, a Slavery in ancient Greece, slave and storyteller who lived in ancient Greece between 620 and 564 Before the Common Era, BCE. Of varied and unclear origins, the stor ...
and
Grimms' Fairy Tales ''Grimms' Fairy Tales'', originally known as the ''Children's and Household Tales'' (, , commonly abbreviated as ''KHM''), is a German collection of fairy tales by the Brothers Grimm, Jacob Grimm, Jacob and Wilhelm Grimm, Wilhelm, first publish ...
. For example, "The Adamatoise and the Cactuar" is based on "
The Tortoise and the Hare "The Tortoise and the Hare" is one of Aesop's Fables and is numbered 226 in the Perry Index. The account of a race between unequal partners has attracted conflicting interpretations. The fable itself is a variant of a common folktale theme in w ...
" but features ''Final Fantasy'' creatures racing in place of the Aesop characters; similarly, "The Boy Who Cried Leviathan" is derived from "
The Boy Who Cried Wolf The Boy Who Cried Wolf is one of Aesop's Fables, numbered 210 in the Perry Index. From it is derived the English idiom "to cry wolf", defined as "to give a false alarm" in ''Brewer's Dictionary of Phrase and Fable'' and glossed by the ''Oxford E ...
". Minigames are played a variety of methods; some games use the console's touchscreen controls whereas others use the microphone. While microgames do not impact the story, the player can earn additional cards for use in pop-up battles, with higher scores rewarding the player with better cards. Combat against antagonists and bosses occurs via pop-up duels that take the form of strategic exchanges between cards. Both sides in the duel have a deck of cards, and they take turns drawing cards to play against their opponent. The player will receive a deck of cards early in the game, which they can customize with cards they collect. Cards have different attributes—color, zones, and abilities—that are combined to determine the outcome of individual exchanges. The zones can contain an icon, either a sword to attack or a shield to defend, that can initiate specific actions depending on the corresponding zone on the opponent's card. For example, if both sides play a card with an attack icon in the yellow zone, both sides will receive half damage; however, if the opponent plays a card with a blank yellow zone instead, the player would successfully attack them at full strength. Abilities determine the amount of damage dealt and can apply status effects that enhance attacks. ''Chocobo Tales'' features wireless modes as well. Players can compete against each other in pop-up duels, minigames, or microgames. The first two modes can connect either through local wireless or
Nintendo Wi-Fi Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii ...
; each player must have a game cartridge. The microgames can shared with a single cartridge via the DS Download Play. Pop-up cards can also be obtained from DS Download Stations.


Development

''Chocobo Tales'' was developed by h.a.n.d. and published by Square Enix. Yuki Yokoyama served as the game's producer, his first time in the role. A team of around 20 staff members completed ''Chocobo Tales'' in a year. After deciding to create a game about chocobos, the team examined Square Enix's market research, which showed that chocobos are most popular among younger players. As a result, the developers chose to design the game for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
handheld console, a popular system with that age group. Furthermore, the producer felt that the handheld console was a good choice because it was a leading system in the market that allowed them to be innovative. To that end, the team wanted to utilize the system's stylus in the gameplay. Because the Nintendo DS hardware had memory and graphical limitations compared to home consoles, Yokoyama was able to keep the team smaller. Additionally, development tasks did not need to be divided much among the team. In designing the visuals, Yokoyama aimed to portray the graphics as "warm and fuzzy" in order to match the chocobo's reputation. However, the developers presented some aspects of the visuals more realistically as a juxtaposition; for example, the background in the pop-up duels are realistic to inject tension during the battles. Toshiyuki Itahana, who had designed the chocobos from the previous ''Chocobo'' spin-off games, returned to produce the art for ''Chocobo Tales''. The designs retained the rounded cute appearance he developed from the first title, '' Chocobo's Mysterious Dungeon''. Itahana created the designs by retaining the silhouette of the original chocobo and enhancing the characteristic elements like the beak, crest, and talons. h.a.n.d. approached Joe Down Studio in
Sapporo is a Cities designated by government ordinance of Japan, designated city in Hokkaido, Japan. Located in the southwest of Hokkaido, it lies within the alluvial fan of the Toyohira River, a tributary of the Ishikari River. Sapporo is the capital ...
about producing the game's music as the two companies had a long working relationship. Composer Yuzo Takahashi arranged the title's music, which includes arrangements of various ''Chocobo'' themes and ''Final Fantasy'' tracks. The only original song Takahashi composed for the soundtrack was "Irma's Theme" for the eponymous antagonist. Takahashi drew inspiration for the song from Itahana's artwork. Yasuhiro Yamanaka programmed the tracks to play on the Nintendo DS. Because the Nintendo DS hardware is not as powerful as console systems, the tracks could not be streamed at high quality and instead had to be compressed in order to play on the handheld system.


Marketing and release

Square Enix announced ''Chocobo Tales'' in the beginning of August 2006. Initial details revolved around the main chocobo character, the opening sequence of the story, and the picture book worlds. Only a Japanese release in the winter was publicized at the time. A week following the initial announcement, further details pertaining to the story and pop-up duels were released. Ahead of the 2006
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
, Square Enix publicized its plan to have a playable demonstration of ''Chocobo Tales'' among its titles on display. At the Japanese trade show in September, the company placed the ''Chocobo Tales'' demo in the ''Final Fantasy'' section of its exhibit. The demo showcased three of the title's minigames. In addition, Square Enix made one of the minigames available for download onto Nintendo DS consoles and provided Chocobo-themed bags as prizes. The company also announced that the game would use
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's W ...
and that some minigames were multiplayer. Leading up to its December release, ''Chocobo Tales''s marketing included an art contest in November. Contestants could either complete a coloring page from the game's website for the coloring category or submit any media—such as a picture or music piece—in a free category. In December, the company aired a
television commercial A television advertisement (also called a commercial, spot, break, advert, or ad) is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. ...
titled featuring Japanese model
Akiko Kikuchi is a Japanese model and actress who is represented by the talent agency Ten Carat. Biography Kikuchi graduated from Chiba University's Faculty of Engineering of Urban Environment Systems Department. Her bachelor's degree is engineering. Kikuchi ...
and placed large wall advertisements in various railway stations in Tokyo, including popular stations in Shinjuku, Shibuya, and Ikebukuro. The advertisements featured yellow Chocobo feathers shaped like
talismans A talisman is any object ascribed with religious or magical powers intended to protect, heal, or harm individuals for whom they are made. Talismans are often portable objects carried on someone in a variety of ways, but can also be installed perm ...
that passersby could peel off to take with them. To promote the game's launch, a Chocobo
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
was at the
Yodobashi Camera is a major Japanese retail chain specializing in electronics, PCs, cameras and photographic equipment. Yodobashi Camera's sales rank fourth among consumer electronics mass retailers in Japan, after Yamada Denki, Bic Camera, and K's Holdin ...
Shinjuku West Exit Game & Hobby Hall and the
Bic Camera is a consumer electronics retailer chain in Japan. Currently, it has 45 stores in 17 prefectures. Bic Camera has a 50% ownership of former rival store Kojima with 143 stores and full ownership of computer store chain Sofmap with 24 stores. A ...
Yūrakuchō is a business district of Chiyoda, Tokyo, Japan, situated in between the Ginza and Hibiya Park, southeast of the Tokyo Imperial Palace. The district takes its name from Oda Nagamasu (1547–1622), who was also known as Yūraku (有楽). Oda Naga ...
Main Store in Tokyo posing for pictures with fans and giving Chocobo-themed bags to customers who bought the game. Additionally, some of the title's minigames were available for download in the stores, which had yellow ''Chocobo Tales'' posters and decorations. Square Enix continued to promote ''Chocobo Tales'' after its Japanese release. The week following the release, the company announced a competition titled Players could submit their top scores in four minigames for prizes. Soon afterward, it ran a
sweepstake In the United States, a sweepstake is a type of contest where a prize or prizes may be awarded to a winner or winners. Sweepstakes began as a form of lottery that were tied to products sold. In response, the FCC and FTC refined U.S. broadcast ...
titled in which customers could mail in a specific piece of the game's manual for a chance to win sets of five coloring pages drawn by Toshiyuki Itahana, the game's character designer. A second top score competition titled ran in February 2007. Square Enix also worked with Nintendo to provide special cards as downloadable content from DS Download Stations, a process that Yokoyama felt went smoothly. While he hoped to provide a variety of downloads to make players happy, the service limited the type and duration of content that was available.


Outside Japan

Because of the amount of language information inherent to the genre, role-playing games had historically taken a long time to localize to territories outside Japan. Realizing the frustration the delay causes fans, Square Enix aimed to reduce the localization time for its handheld titles at the time like ''Chocobo Tales''. The publisher filed the stylized English logo for ''Chocobo Tales'' with the
United States Patent and Trademark Office The United States Patent and Trademark Office (USPTO) is an List of federal agencies in the United States, agency in the United States Department of Commerce, U.S. Department of Commerce that serves as the national patent office and trademark ...
on December 28, 2006. A few months after its Japanese release, Square Enix announced that it would publish ''Chocobo Tales'' in North America. In addition to the April release date, the company announced the game's English title and ESRB rating. As part of the localization, the original Japanese cover art was changed for Western audiences. Because the game's target audience was younger and less familiar with chocobos, Patrick Cervantes, a manager of marketing communications with Square Enix, felt the Japanese cover would be insufficient to stay competitive at attracting new customers. In creating new cover art, the company included elements to convey more about the story line and characters in order to have mass appeal with both new players and ''Final Fantasy'' fans. At a press conference at its headquarters on May 13, 2007, Square Enix announced its intent to release ''Chocobo Tales'' in Europe. After the press conference, the company held its Square Enix Party event at the
Makuhari Messe is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
convention center. Among the promotions at the convention was a rare card for pop-up battles available for download. Later that month, it was revealed that
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
would publish the game along with ''
Final Fantasy III is a 1990 role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story r ...
'' in Australia, New Zealand, and select European regions in late May 2007; Square Enix's European subsidiary published it in most European countries. In mid-May, the subsidiary announced the May 24 release date. Days after the European release, Square Enix attended the MCM London Expo to showcase several of its new games, including ''Chocobo Tales''. The company's European marketing director, David Dyett, saw the expo as an opportunity to reach fans.


Reception

''Chocobo Tales'' sold over 78,000 units in Japan by the end of 2006, just over two weeks after release, placing it the 186th title of the year in terms of sales. Square Enix reported that the game had sold 100,000 units in Europe and 70,000 units in North America by November 2007. The title received "generally favorable reviews" from critics, according to review aggregator Metacritic. Several publications drew comparisons to '' Dragon Quest Heroes: Rocket Slime'', another mascot-themed game that Square Enix released the year before. ''RPGamer''s Michael Cunningham praised ''Chocobo Tales''s uniqueness and variety of gaming options. He further described it as a fresh spin that builds on the world of the ''Final Fantasy'' series. Conversely, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' magazine staff referred to the game as a "decent effort". While they complimented the visuals, the publication considered the execution and appeal "limited". In its review, the magazine staff praised the combination of 3D models and crayon-styled pop-up sprites. However, they questioned the need for a game staring a superfluous character like a chocobo. In praising the title's variety, Craig Harris of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called ''Chocobo Tales'' a "surprisingly fun and engaging experience". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Kevin VanOrd wrote that while ''Chocobo Tales'' appears to be a children's game, the "saccharine visuals" hide quality gameplay for all ages. He further commented that ''Final Fantasy'' enthusiasts would enjoy the numerous cameos. Writing for ''Nintendo Power'' magazine, Steve Thomason praised the audiovisuals, calling the pop-up book aesthetic "charming" and the soundtrack "pleasing". He summarized his review stating that both fans of the ''Final Fantasy'' series and newcomers would find the game enjoyable. A reviewer for ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' magazine echoed similar statements about the appeal to long-time series fans, noting that while it may appear to be a "quickie cash-in", the game is an "interesting addition to the franchise". Three ''Electronic Gaming Monthly'' reviewers—Ray Barnholt, Michael Donahoe, and Shane Bettenhausen—rated the title average scores and praised the presentation as well as the use of the system's inputs. However, they criticized how the developers combined a role playing game and a minigame collection, writing that ''Chocobo Tales'' contained too much "filler" and lacked depth. The gameplay of the minigames and pop-up duels were well received. Harris called the card battles "simple yet challenging" and the mini-games "well-designed" as well as "fun". He further praised the ability to replay the mini-games alone and with others via the
DS Download Play The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
Benjamin Turner of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' praised the card battles and the variety of minigames. He described the difficulty level as "perfect", noting that the minigames do not hinder progressing through the story line while obtaining gold medals in every minigame proved challenging. Cunningham praised the amount of minigames and called the card battling system "impressive". While he criticized inaccurate touchscreen controls for some minigames, the reviewer commended the overall use of the Nintendo DS's unique technology to control the gameplay. VanOrd echoed similar comments. While he described some minigames as "unnecessarily frustrating", the reviewer noted that those were in the minority and most were great. VanOrd called the microgames more simple but commented that their level of difficulty could be "maddening". The ''Edge'' reviewer was split on these elements. They considered the minigames the low point of the game, calling them "crippled forms of better games". However, they complimented the card battles, writing that while simple, the combat is "quite a bit fun". In reviewing the gameplay, Thomason noted that the game's required objectives are easy because of the younger audience. However, he commented that the optional elements are challenging for even seasoned players. ''GamePro''s reviewer lauded the diversity of the minigames as well as how easy they are to learn. Joe Juba of ''Game Informer'' lamented ''Chocobo Tales''s entertainment value, calling the minigames "half-baked diversions". In describing the card battles, he praised the strategy they brought to the game but criticized the amount of effort required to obtain the best cards from the minigames. Andrew Reiner provided a second opinion that echoed much of Juba's gameplay complaints, calling the minigames "desultory" and the card battles too slow. The story received mixed reviews. Some critics enjoyed it while others referred to it as childish. Turner commented that the story was fill with "one-note" characters, calling it predictable and clichéd. Although Cunningham described the lighthearted story as "simple, yet charming", he wrote that it is also "short and shallow". While noting that the story is neither "huge" nor "elaborate", Harris nonetheless commented that ''Chocobo Tales'' is surprisingly enjoyable for older players. Thomason called the story "fairly elementary" but praised its writing, calling it "genuinely sweet" at times. Despite ''Chocobo Tales''s young audience, the ''GamePro'' reviewer praised the story for tying the minigames together in a way that hearkened back to older ''Final Fantasy'' titles. While urging players to purchase the game, Natalie Romano of ''GameZone'' called the story "endearing" and "appealing", noting that players would become engrossed. Conversely, Juba called the story "insipid". The game has received a positive retrospective reception as well. In Ars Technica's year-end review of 2007 video games, writer Frank Caron listed ''Chocobo Tales'' as the 2007 game he fell in love with, citing the audio-visuals, the "strong collection" of minigames, and the surprisingly fun card battles. In 2008, ''IGN'' staff listed the game as the eighth greatest mini-game collection on the Nintendo
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
or DS, citing its style, variety, and connections to the story. Writing for Silconera in 2024, Jenni Lada ranked ''Chocobo Tales'' as the "Best of the Final Fantasy Chocobo Game Spin-offs", citing the unique aesthetic, lighthearted sense of humor, and sound gameplay.


Legacy

Yokoyama would go on to produce more ''Chocobo'' games. In creating '' Final Fantasy Fables: Chocobo's Dungeon'' on the Wii, he aimed to include elements from ''Chocobo Tales'' that were well received. Square Enix released the game in 2007. A sequel titled was released in Japan on December 11, 2008. Shortly after the sequel's release, Square Enix published a two CD set of the ''Chocobo Tales'' games' soundtracks, which consists of 61 songs. The company later released the album, along with many other ''Final Fantasy'' albums, on
streaming services A streaming media service (also simply called a streaming service) is an online platform that allows users to watch or listen to content, such as film, movies, Television show, TV shows, music, or podcasts, over the internet. Instead of downloadi ...
in 2019. On December 24, 2008, Square Enix announced that they had opened a
beta version The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
of which was a browser version of the card-based pop-up duels from the ''Chocobo Tales'' games. The online game was open to participants of the company's Square Enix Members program; registrants also received an in-game costume for their avatar. Service for ''Pop-up Duel Online'' officially began on April 6, 2009, with access still restricted to Square Enix Members. In addition to competing in duels, players could watch others duel, collect cards, and participate in tournaments.


Notes


References


External links


Official website
(Japanese)
Official website
(North American) * {{good article 2006 video games Adventure games Chocobo (series) Digital collectible card games H.a.n.d. games Multiplayer and single-player video games Nintendo DS games Nintendo DS-only games Nintendo Wi-Fi Connection games Role-playing video games Video games developed in Japan