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''Xenon 2: Megablast'' is a 1989 shoot 'em up video game developed by
The Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of th ...
and published by Image Works for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
. It was later converted to the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, Mega Drive,
Commodore CDTV The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional ...
,
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to ''
Xenon Xenon is a chemical element with the symbol Xe and atomic number 54. It is a dense, colorless, odorless noble gas found in Earth's atmosphere in trace amounts. Although generally unreactive, it can undergo a few chemical reactions such as the ...
'' and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game. ''Xenon 2: Megablast'' is the third major video game release by The Bitmap Brothers. Its subtitle is derived from the Bomb the Bass track " Megablast (Hip Hop on Precinct 13)", which serves as the game's theme music. The original release of ''Xenon 2: Megablast'' was met with critical acclaim and commercial success, with reviewers praising the detailed visuals, addictive gameplay, variety of weapons and innovative soundtrack.


Gameplay

''Xenon 2: Megablast'' is a vertically scrolling shoot 'em up''Xenon 2: Megablast'' instruction manual in which the player takes on the role of a
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
pilot who must destroy five bombs planted throughout history by the villainous Xenites. The player controls the Megablaster, a small battlecraft that can move in multiple directions, is equipped with a raygun as an offensive measure, and is shielded from enemy attacks and collisions for a temporary period. The game is split into five scrolling levels ranging in theme from the
Cambrian The Cambrian Period ( ; sometimes symbolized C with bar, Ꞓ) was the first geological period of the Paleozoic Era, and of the Phanerozoic Eon. The Cambrian lasted 53.4 million years from the end of the preceding Ediacaran Period 538.8 million ...
era to futuristic metallic spaceways. The levels are primarily inhabited by aggressive lifeforms that have been mutated by radiation emanating from the bombs planted at the end of each level. Attacks from these enemy characters will decrease the player's shield. If the shield is completely depleted, the ship will be destroyed by the next hit it sustains, and the player will lose a
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energ ...
. Each level contains six "restart positions", from which the ship will respawn at the most recent position passed if a life is lost. If all three lives are lost, the game ends prematurely. The shield can also sustain damage if the ship is trapped in a corner of the scenery and is crushed as the screen continues to scroll. The player can reverse the direction of the scrolling to a limited extent by pulling back on their directional input when the ship is at the bottom of the screen. A
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
character is found at the end of each level and requires a specific strategy to destroy. When the boss is defeated, the bomb within the level will defuse. The first level only features one boss character, while the other four feature another boss at the level's halfway point. Capsules can occasionally be found within the levels, and release one of a variety of collectible tokens when destroyed. These tokens can augment the ship's weaponry or speed, restore a portion of the ship's shield, or allow the ship to dive into the background for a limited time. Destroyed enemies leave behind currency known as Real Cash, the quantity and value of which depending on the size of the enemy. Real Cash can be used to buy and sell tokens at "Crispin's Swop Shop", which the player can access twice per level. ''Xenon 2: Megablast'' is primarily single-player, but allows for two players to play intermittently.


Development and release

''Xenon 2: Megablast'' was conceptualized and designed by
The Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of th ...
(consisting of Mike Montgomery, Steve Kelly and Eric Matthews) and published by Image Works.''Xenon 2: Megablast'' (Amiga, Atari ST) opening credits It is the third major release by The Bitmap Brothers after ''
Xenon Xenon is a chemical element with the symbol Xe and atomic number 54. It is a dense, colorless, odorless noble gas found in Earth's atmosphere in trace amounts. Although generally unreactive, it can undergo a few chemical reactions such as the ...
'' and '' Speedball''. Matthews reckoned that "everyone seems to be into destruction and extra weapons in a big way", and sought to satisfy this demand with ''Xenon 2: Megablast''. The development team drew inspiration from ''
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
'', '' Gradius'' and ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'', and attempted to deviate from the shoot 'em up formula by making the enemy characters less predictable and predetermined. The Megablaster's ability from the previous title to transform into a tank was omitted to make the gameplay more straightforward. The game was programmed by
The Assembly Line The Assembly Line was a British video game development company which created games for the Atari ST, Commodore 64 and Amiga systems. Recognized for the quality of its programming, it mostly created 3D action or puzzle games. Games they produced ...
, who wrote the code on an
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
and then ported to an
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
. The graphics were created by Mark Coleman, who designed the visuals based on Matthews's brief descriptions using both DEGAS Elite and additional animation routines written by Montgomery. The audio was created by David Whittaker, who arranged the Bomb the Bass track " Megablast (Hip Hop on Precinct 13)" as the game's background score. The game's subtitle is derived from this track. The arrangement heard in the title screen includes the samples from the original version, while the arrangement heard during gameplay is slightly stripped down. The development team had been eager to include the track in a shoot 'em up game, with Matthews saying "It's perfect music for a shoot 'em up. It's instrumental, which makes it relatively easy to reproduce on computer, and the title says it all."
Rhythm King Rhythm King Records Ltd was a British independent record label, founded in the mid-1980s by Martin Heath, Adele Nozedar, DJ Jay Strongman and James Horrocks. It was based in Chiswick, London. History Beginnings Starting out as an offshoot of D ...
founder Martin Heath and Bomb the Bass headman Tim Simenon were both avid fans of computer games, and their favourable response resulted in "Megablast" being licensed for the game. An early version of ''Xenon 2: Megablast'' was demonstrated on the
Channel 4 Channel 4 is a British free-to-air public broadcast television network operated by the state-owned enterprise, state-owned Channel Four Television Corporation. It began its transmission on 2 November 1982 and was established to provide a four ...
programme ''Signals'' in mid-January 1989, and the game was formally announced in April. After an additional showing at a promotions event by
Mirrorsoft Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackono ...
in
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, ''Xenon 2: Megablast'' was released in September 1989. On that month, a promotional sweepstake was run by ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' and Mirrorsoft in which contestants who filled and mailed a postcard were eligible to win the grand prize of a
Discman Discman was Sony's brand name for portable CD players. The first Discman, the Sony D-50 or D-5 (depending on region), was launched in 1984. The brand name changed to CD Walkman, initially for Japanese lineups launched between October 1997 and Ma ...
and a copy of the Bomb the Bass album ''
Into the Dragon ''Into the Dragon'' is the debut studio album by Bomb the Bass, released on Rhythm King Records in 1988. It peaked at number 18 on the UK Albums Chart. It features a number of guest vocalists and three singles "Beat Dis", "Megablast/Don't Make M ...
'', from which the game's titular track originates. Ten second-prize winners received a copy of the game and a special limited-edition ''Xenon 2: Megablast'' t-shirt. The Master System version of the game was programmed by Sean Cross and S. Green,''Xenon 2: Megablast'' (Master System) opening credits was released in October 1991 and has a reduced level count from five to three. The Sega Genesis version was programmed by Delvin Sorrell and released in February 1992.''Xenon 2: Megablast'' (Mega Drive) opening credits The Master System and Mega Drive versions were published by
Virgin Games Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
. The Game Boy version was published by Mindscape and released in October 1992. A version for the
Commodore CDTV The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional ...
, also programmed by Sorrell, was released in the same month, and includes a high fidelity remix of "Megablast" as well as voice acting for the character Crispin provided by
Richard Joseph Richard Joseph (23 April 1953 – 4 March 2007) was an English computer game composer, musician and sound specialist. He had a career spanning 20 years starting in the early days of gaming on the C64 and the Amiga and onto succeeding form ...
.''Xenon 2: Megablast'' (Commodore CDTV) opening credits A version for the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
was announced the following month, but not released. A version for the Acorn Archimedes and other Acorn 32-bit machines was released in late 1993, published by GamesWare. On May 27, 2016, a version for the Atari Jaguar, created by
AtariAge AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site ...
user Cyrano Jones, was released with Mike Montgomery's blessing. The Atari Jaguar version includes a new soundtrack composed by 505.


Reception


Amiga and Atari ST

The Amiga and Atari ST versions of ''Xenon 2: Megablast'' were met with critical acclaim. Roland Waddilove of ''
Atari ST User ''Atari ST User'' was a British computer magazine aimed at users of the Atari ST range. It started life as a pull-out section in ''Atari User'' magazine. From March 1986 onwards it became a magazine in its own right, outliving its parent by a numb ...
'' gave the game a perfect score and declared it to be one of the year's best vertically-scrolling shoot 'em ups, but stated that while the gameplay is "fast and addictive", it lacked originality in the face of a saturated shoot 'em up market. Stuart Wynne of '' Zzap!64'' lauded the game's difficulty, and said that while the gameplay was standard for its genre, the wide range of power-ups to enhance the ship with served as a vital difference. Warren Lapworth of ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with ...
'' deemed the game "a superlative shoot-'em-up" and "a classing sounding, looking, and playing blaster, wholly deserving of the prefix 'Mega'". He commended the shop feature as "brilliantly presented and cleverly thought-out" and the ability to reverse course as a "great idea ... hathelps transform an already highly playable shoot-'em-up into a classic, addictive one". Paul Glancey of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' praised the gameplay, graphics and sound and called the game "utterly superb". Duncan MacDonald of ''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any base of the Hindu–Arabic numeral system (or ...
'' declared that the game "is (to date) the DEFINITIVE vertical scrolling shoot 'em up", while David McCandless of the same publication said that the game "has the best music, graphics, gameplay and doner kebabs this side of
Crewe Crewe () is a railway town and civil parish in the unitary authority of Cheshire East in Cheshire, England. The Crewe built-up area had a total population of 75,556 in 2011, which also covers parts of the adjacent civil parishes of Willaston ...
". MacDonald noted that the "add-on weapons" system was "awesome", and both he and McCandless felt that the "restart position" system kept the learning curve and difficulty at a reasonable level. Brian Nesbitt of '' The One'' commended the game's variety of weapons, and felt that the game "will undoubtedly have the same effect on the games scene as its predecessor did over a year ago". Pete Connor of ''
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'' decided that the game "is one of the most accomplished shoot-em-ups you're likely to come across this side of Christmas", and that the challenge provided by the amount of detail and action balanced out the low amount of levels. Gary Barrett of '' ST Format'' called the game "extremely addictive and exciting" in spite of its lack of new concepts, and considered it to be "in the same elite class as ''
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''". Tony Horgan of ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' was grateful for the feature of retaining weapons after losing a life, which he felt made the game's balance "perfect". Mike Pattenden of '' Commodore User'' observed that "''Xenon II'' pursues the relentless quest for an arcade quality shoot'em up on the Amiga, and it's probably the closest yet." However, he felt that the slow scroll rate induced an element of tedium, and that the lack of variation held back the strength of the game's challenge. The loading times between levels and the Swop Shop were criticized. Waddilove highlighted the detailed sprites and parallax scrolling backgrounds. Wynne described the game's visual themes as "imaginative and unique", and proclaimed that the "well nigh perfect" animation "sets a new standard in presentation". Lapworth described the game as "a truly awesome sight" and praised the sprites as "imaginative and conception and brilliant in execution", the enemy designs as "pleasingly vicious" and the colours and textures as "realistic and highly impressive". MacDonald considered the artwork and animation to be "as good as anyone could ask for"; he pointed out the abundant colours, the depth granted to the backgrounds by the parallax scrolling, and the "sheer genius" design and animation of the enemy sprites. McCandless also spoke highly of the visuals; he proclaimed the game to have "simply the best graphics this side of the arcade", felt that the enemy designs were "realistic and seriously hateable", and expressed surprise at the amount of animated details such as the weapons and items. Connor called the game "one of the prettiest you're likely to see on the ST this year", and described the graphics as "colourful, smooth and fast". Barrett said that the game's "superior" graphics boosted the presentation of the enemy and weapon sprites. Pattenden praised the graphics as "superb" and "definitely arcade quality", and singled out the backgrounds and colour schemes as "brilliant". Waddilove commended the soundtrack as "very professionally performed", and observed that the game's explosions and zaps make the game "noisy but fun". Wynne of ''Zzap!64'' deemed the arrangement of "Megablast" "impressive", while Robin Hogg of the same publication was unenthusiastic for the choice of in-game music and voiced a preference for heavy metal. Lapworth considered Whittaker's re-sequenced version of "Megablast" to be "an excellent soundtrack", but expressed disappointment at the arrangement of the Atari ST version, which consisted of "very ordinary in-game spot effects". McCandless declared the soundtrack to be "nothing short of awesome", and said that "the entire game is worth buying just for the intro". Nesbitt said that "from the moment the incredible David Whittaker reconstruction of Bomb the Bass' Megablast bursts into life, you know you are in for something special." Connor called the soundtrack "superb" and remarked that "you can hear every last scratch, yelp, and shriek as the sound chip works overtime." Horgan commended the game's theme as "brilliant". Pattenden felt that the game's mix of "Megablast" was "every bit as potent as the original cut". The Amiga and Atari ST versions topped the
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sales charts for their respective consoles in their debut month, and stayed within the Top 20 charts for the next three months. ''ST Format'' included the game in its "50 Games of the Year", saying that "Flawless graphics, nightmarish wriggly sprites, and instantaneous addiction made it the gamester's rave of the year." In a subsequent issue, ''ST Format'' ranked the game at #30 in its "30 Kick-Ass Classics" and declared it to be the definitive vertical-scrolling shoot-'em-up, but simultaneously identified it as the genre's "death", remarking that "the Bitmaps milked what credibility remained" and that "nothing else could follow it". ''ST Format'' later ranked the game as the #1 shoot-'em-up in its "Top 50 Games of 1990", and observed that it was "for many the high point of shoot-'em-ups; for others, the one that killed 'em". The game was ranked the 33rd best Amiga game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
''.


Other versions

The Sega versions were assessed positively by ''
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''. Julian Rignall and Richard Leadbetter both praised the Master System version's graphics as some of the best on the console, and considered the gameplay to be as addictive as its 16-bit counterparts due to the variety of weapons, though Leadbetter felt that the pace of the gameplay was slow and that the sound effects were lacking. Rignall and Leadbetter also complimented the visuals of the Mega Drive version, but were disappointed by the jerky scrolling and poor musical arrangement. Damien Noonan of '' Amiga Format'' rated the
Commodore CDTV The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional ...
version a paltry 32%, commenting that, while innovative at the time it was first released, the game had aged poorly and its gameplay was not well-balanced. In a middling review of the Game Boy version, ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' spoke positively of the mechanic of buying weapons to upgrade the ship and the challenge provided by the enemies approaching from all sides, but criticized the slow speed of the ship and the absence of continuous firing.


References


External links

* * * {{DEFAULTSORT:Xenon 2 Megablast 1989 video games Acorn Archimedes games Amiga games Atari Jaguar games Atari ST games Cancelled Super Nintendo Entertainment System games Commodore CDTV games Game Boy games Master System games Multiplayer and single-player video games Science fiction video games Sega Genesis games Shoot 'em ups U.S. Gold games Vertically scrolling shooters Video games about bomb disposal Video games scored by David Whittaker Video game sequels Mindscape games The Bitmap Brothers games Video games developed in the United Kingdom Image Works games