The One (magazine)
''The One'' is a discontinued video game magazine in the United Kingdom which covers 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and started with computer games for the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contains sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it was time for a dedicated magazine aimed at the user of these 16-bit computers. ''The One for 16-Bit Games'' was launched and covered the Atari ST, Amiga, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gary Penn
Gary Penn is a former British games reviewer who wrote for ''Zzap!64'' in the 1980s and is a video game industry veteran. He later was editor of '' The One'' from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of the first ''Grand Theft Auto'' game in 1997. Penn has described the game as taking years to develop and almost being cancelled. Penn won the Games Media Legend award in 2007. As of September 2011, he is head of development at Denki. Penn claims his magazine background helped him setting up a "Hollywood-style" studio system there: Penn is the author of the book Sensible Software 1986–1999. Penn listed ''Bomberman'' for the TurboGrafx-16, the arcade version of '' Defender'', ''Doom'', ''Elite'' for the BBC Micro, ''PaRappa the Rapper'', ''Pokémon Red, Blue, and Yellow'', '' Populous'' for the Amiga, '' The Sentinel'' for the Commodore 64, ''Super Mario Bros.'', and ''Tetris'' for the Game Boy as his favorite games in 2000. Refe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Maverick Magazines
''Maverick Magazines'' was a British magazine publishing company during the 1990s. Overview Maverick Magazines was founded by Hugh Gollner in 1992. Based in Oxford, Oxfordshire, the company published a handful of computer game and leisure magazines from the early to mid-1990s. See also *'' Games-X'' * Mega Drive Advanced Gaming * PC Player (British magazine) *The One (magazine) ''The One'' is a discontinued video game magazine in the United Kingdom which covers 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and started with computer games for the Atari ST, Ami ... - publisher of this magazine in its final year (1995-1996) External linksThe Official PC Player archive [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CU Amiga
''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial preview issue in June 1983. Initially, the magazine contained information about in-depth computer information of its time, such as programming tutorials, machine code features, and business software reviews. The first issues were produced and written by editor Dennis Jarrett, writer and future editor Bohdan Buciak, and editorial assistant Nicky Chapman. Features were written by a range of contributors, and the issue sizes grew rapidly from 64 to 96 pages. The first 12 issues of Commodore User were published by Paradox Group until September 1984; thereafter, publishing was handled by EMAP until the final issue in February 1990. Game coverage began to appear by the second issue. This consisted of a small section called Screen Scene from issue ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga CD32
The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance. Unlike Commodore's CDTV released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 or Amiga 500 titles, and many did not take advantage of CD capabilities like CD music or full-motion video. While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994. Histo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GiB of RAM to be accessed, far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the HP FOCUS, Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This gener ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A1200
The Amiga 1200, or A1200 (code-named " Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom () and $599 in the United States (). History The A1200 was launched a few months after the Amiga 600, using a similar slimline design that replaced the earlier Amiga 500 Plus and Amiga 500. Whereas the A600 used the 16-bit Motorola 68000 of earlier Amigas, the A1200 was built around the 32-bit Motorola 68EC020. Physically, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200's hardware architecture was later used as the basis for Commodore's Amiga CD32 game console in 1993. Initially, only 30,000 A1200s were available at the UK launch. During the first year of its life the system reportedly sold well, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ST Review
''ST Review'' was a computer magazine in the United Kingdom covering the Atari ST during the early to mid 1990s. Published by EMAP and launched in May 1992 and placed at the "serious end" of the market, it catered to ST users who wished to use their ST for a variety of productive uses, such as its MIDI capabilities, programming or word processing, as opposed to casual gaming. The title was sold to Europress after EMAP decided to close it due to lower-than-expected sales and it ran for another two years with freelance Editor Vic Lennard, full-time Deputy Editor Tony Kaye, and a full-time designer. This three-person team, along with freelance contributors, kept the magazine popular for almost two years before it finally succumbed to falling sales and the lack of success of Atari's Falcon, the expected replacement of the ST. This was due in part to the increasing PC market. The magazine was eventually sold to Future Publishing, producers of rival '' ST Format''. The last issue was ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ACE (games Magazine)
''ACE'' (''Advanced Computer Entertainment'') is a discontinued multi-format computer and video game magazine, first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. After the magazine was cancelled in April 1992, a number of the staff working on ''ACE'' at the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ST Action
This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazines. Overview Journalist reporting and evaluation of video games in periodicals began from the late 1970s to 1980 in general coin-operated industry magazines like ''Play Meter'' and ''RePlay'', home entertainment magazines like ''Video'', as well as magazines focused on computing and new information technologies like ''InfoWorld'' or ''Popular Electronics''. However, dedicated magazines focusing primarily on video game journalism wouldn't appear until late in 1981, when several magazines were launched independently of each other at about the same time. ''Computer and Video Games'' premiered in the U.K. in November 1981. It was soon followed by ''Electronic Games'' in the US, founded by Bill Kunkel, Arnie Katz and Joyce Worley, who had pr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |