Wilderness Survival Guide
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The ''Wilderness Survival Guide'' is a supplement to the ''
Advanced Dungeons and Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
'' (''AD&D'')
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, written by Kim Mohan and published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1986 ().


Contents

The ''Wilderness Survival Guide'' provides detailed information for wilderness adventures, such as rules and guidelines relating to weather and its effects, encumbrance and movement outdoors, hunting, camping, first aid, naturally occurring hazards, fatigue for characters, pack animals, and handling wilderness combat and magic. The book also details new equipment and skills, called proficiencies, pertaining to the wilderness. The book provides an overview of the types of wilderness, including: desert, forest, hills, mountains, plains, coastal areas, and swamps. The book details the wildness environment, including types of terrains, significant hazards, and weather. The book also covers resources for
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s, such as: expanding the proficiency system presented in the '' Dungeoneer's Survival Guide''; appropriate clothing for various climates; clarifying normal vision, infravision and ultravision; details on how to use mounts; and rules regarding encumbrance and movement rates in the wilderness. The book also details how the environment affects the activities of the PCs, and includes new information on survival techniques, travel on the air and water, combat in unusual outdoor circumstances, and
magic Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as sta ...
. In addition to new abilities, the ''Wilderness Survival Guide'' introduces difficulties and handicaps player characters can face, such as how sleeping in their armor may affect them and exploring how easily a fire can go out of control. The book includes a short section called ''Starting from Scratch'' that shows how to design topography using a step-by-step method to construct a viable environment. It includes tables regarding encumbrance (for characters and animals), effects of wind on ranged weapons and statistics for waterborne vehicles, modifiers for the climbing rates for thief characters, climbing for characters other than thieves, the effects and damage caused by various temperatures, how to handle the reactions of animals, and what effects characters suffer from lack of sleep. Most of these tables are reprinted in the back of the book, along with three pages presenting different hex sizes.


Publication history

Kim Mohan began working on the ''Wilderness Survival Guide'' in early April 1986, and he spent his time researching the wilderness and figuring how to translate this knowledge into rules for ''AD&D''. The book features cover art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy Work of art, artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time ...
, and was published by TSR in 1986 as a 128-page hardcover. The book features interior illustrations by Mark Nelson, Jim Holloway, Easley,
Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ...
, and Valerie Valusek. As it was a first edition ''AD&D'' title rendered out-of-date with the release of second edition ''AD&D'', the book was discounted and re-packaged with the ''new Wild Things'' adventure pack in 1990 to clear out remaining stock. In 1999, a
paperback A paperback (softcover, softback) book is one with a thick paper or paperboard cover, also known as wrappers, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, ...
reprint of the first edition was released.


Reception

Carl Sargent Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write '' Fighting Fantasy'' gamebooks. Early li ...
reviewed ''Wilderness Survival Guide'' for ''
White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...
'' No. 85, stating that a good wilderness adventure rulebook is hard to write, because of the lack of sharp discontinuities as opposed to dungeon adventures, although "Mohan has pulled it off brilliantly." Sargent called the weather system "splendid", and felt that the rules on encumbrance and movement rates "make sense and work easily". He noted some odd details, such as a draft horse being able to carry 80% of the load of an elephant, and the fact that
druids A druid was a member of the high-ranking priestly class in ancient Celtic cultures. The druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no wr ...
gain wilderness proficiencies slower than any other class. However, he felt that "for every error there are a dozen good points of details; the ''WSG'' gets proficiency checks 'right', correcting a major '' DSG'' error". He felt that the book provides valuable material not only for ''AD&D'', but for any '' D&D'', ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
'', or ''
Middle-earth Role Playing ''Middle-earth Role Playing'' (''MERP'') is a 1984 tabletop role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until ...
'' game master. Sargent praised Kim Mohan's writing style, calling the book "the best written rulebook I've ever read; indeed, for style and content the ''WSG'' is the best ''AD&D'' book to date". Sargent concluded his review by stating, "This book will revolutionize wilderness adventuring. It makes the wilderness more challenging, dangerous and exciting than almost any dungeon … Simply, the ''Wilderness Survival Guide'' is absolutely ''terrific''.” Robin Parry reviewed the ''Wilderness Survival Guide'' for the British magazine ''Adventurer'' #7 (February 1987). He points out the need for a DM to be prepared to deal with facts concerning the natural (and unnatural) world, in order to run a credible campaign: "No book can completely alleviate the need to develop the odd interest in, say, geology or obscure tribal customs, but the ''Wilderness Survival Guide'' answers most of the questions likely to be asked when players venture in the wilds." He comments that the book "deals with the many aspects of outdoor adventuring ..with comprehensive clarity". He calls the ''Starting from Scratch'' section "sensible" and wonders "why this section is reserved for the Dungeon Master's eyes only, as it is no more revealing of pertinent facts than the rest of the book". He felt that the information on weather "is dealt with, as completely as anyone but the most niggling simulationist could wish. The system presented is eminently usable and covers (as do all the climatic bits) the tropic, the arctic, and everything in between." He found some of the tables particularly useful, "although all the tables should prove valuable sooner or later". Parry complimented the look of the book: "Another admirable Jeff Easley illustration graces the cover, the drawings inside range from good to poor. Printing and production are, as usual, good; no typos or glaring gaps." He also complimented the writing: "Kim Mohan has written a worthy companion volume to Doug Niles' '' Dungeon Survival Guide'', especially considering that the subject is much broader."


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #36 (Feb 1987)


See also

* ''
Fiend Folio ''Fiend Folio'' is the name of three separate products published for successive editions of the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). All three are collections of monsters. The bulk of the material in the first edition c ...
''


References

{{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1986