Valerie Valusek
Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1985, as well as interior art for several Dragonlance novels, and cover art for the 1992 module '' Rary the Traitor''. Her interior art has been featured in '' Wizards and Rogues of the Realms'' (1995). She has also produced some artwork for other games including ''Paranoia'' (West End Games), ''Torg'' (West End Games), '' Changeling: The Dreaming'' ( White Wolf), and ''Legend of the Five Rings'' (Alderac Entertainment Group). Published works *"Lady of the Winds: Pick a Path to Romance and Adventure", (1983) (book) *'' Advanced Dungeons & Dragons 2nd Edition The Complete Fighter's Handbook'', (1989) (source book) *'' Rary the Traitor'', (1992) (sour ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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United States
The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 contiguous states border Canada to the north and Mexico to the south, with the semi-exclave of Alaska in the northwest and the archipelago of Hawaii in the Pacific Ocean. The United States asserts sovereignty over five Territories of the United States, major island territories and United States Minor Outlying Islands, various uninhabited islands in Oceania and the Caribbean. It is a megadiverse country, with the world's List of countries and dependencies by area, third-largest land area and List of countries and dependencies by population, third-largest population, exceeding 340 million. Its three Metropolitan statistical areas by population, largest metropolitan areas are New York metropolitan area, New York, Greater Los Angeles, Los Angel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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White Wolf Publishing
White Wolf Entertainment AB, formerly White Wolf Publishing, was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990 RPGnet (Retrieved 14 June 2007) and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Test Of The Twins
''Test of the Twins'' is a 1986 fantasy novel by American writers Margaret Weis and Tracy Hickman. It is the third and final book in the ''Dragonlance Legends'', which along with the ''Dragonlance Chronicles'' are considered the core Dragonlance novels. The novel appeared on ''The New York Times'' best seller list. ''Test of the Twins'' is also the name of a short story from 1984, the very first Dragonlance tale; it was reprinted in the 1987 collection '' The Magic of Krynn''. Plot summary This novel begins where the last one left off; Caramon Majere and Tasslehoff Burrfoot are in a bleak gray world and Raistlin Majere is with Crysania in the Abyss. The novel begins with a short prologue that relates the short ride of Kharas, a dwarven hero who is riding away from a battle. Kharas hears a massive explosion that is a fortress exploding due to magical forces mixing together when Raistlin enters the Abyss and Caramon and Tas go forward in time. Caramon and Tas arrive two years ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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War Of The Twins
''War of the Twins'' is a 1986 fantasy novel by American writers Margaret Weis and Tracy Hickman. Part of the Dragonlance series of novels, it is the second novel in the ''Dragonlance Legends'' trilogy, which details the journey of the fictional twins Raistlin Majere and Caramon Majere, along with Crysania and Tasslehoff Burrfoot. The book details their adventures during the Dwarfgate Wars, some 100 years after the Cataclysm, a monumental event in the Dragonlance world that altered the shape of the world. The story sees Raistlin, Caramon, and Crysania arrive in the Tower of High Sorcery at Palanthas. Caramon, before bent on stopping Raistlin's quest for godhood, must now aid him to return to his own time period. Plot summary Upon arrival in the Tower of High Sorcery, Raistlin is tested by the undead guardians to prove that he is really the Master of the Tower. It is revealed that he has beaten Fistandantilus and absorbed his soul, thus increasing his power immensely. Raistli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Time Of The Twins
''Time of the Twins'' is a 1986 fantasy novel in the Dragonlance series by American writers Margaret Weis and Tracy Hickman. It is the beginning of the ''Dragonlance Legends'' trilogy, a series detailing the journey of fictional twins, the warrior Caramon Majere and the mage Raistlin Majere, along with the cleric Crysania. The book details the start of their adventure. Plot introduction The book opens with a meeting between the devout cleric, Crysania, the historian, Astinus, and the dark mage, Raistlin. Crysania is determined to stop Raistlin from following the path of darkness. At the end of their meeting, he invites her to the Tower of High Sorcery of Palanthas. Plot summary After detailing the meeting between Crysania, Raistlin, and Astinus, the book shifts to the character Riverwind arriving at the Inn of the Last Home in Solace. He meets Tika Waylan there, and later he asks about Caramon. Tika avoids the question, as Caramon has become a fat drunk in the two years t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragonlance Legends
''Dragonlance Legends'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the sequel to the ''Dragonlance Chronicles'', and focus on Raistlin and Caramon. The trilogy has two major story arcs: * Raistlin Majere's aspirations to godhood, and his twin Caramon Majere's attempts to stop him; and * The machinations of Kitiara uth Matar, the twins' half-sister, and her attack on the city of Palanthas as part of the Blue Lady's War. Other featured characters are: * Crysania of Tarinius, a Revered Daughter of Paladine * Tasslehoff Burrfoot * Raistlin's dark elf apprentice, Dalamar Argent * the death knight, Lord Soth; and * Tanis Half-Elven. The three books in the series are '' Time of the Twins'', '' War of the Twins'' and '' Test of the Twins''. Synopsis Time of the Twins Two years after the War of the Lance, Raistlin Majere makes plans to challenge Takhisis, the Queen of Darkness, and ass ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Complete Fighter's Handbook
''The Complete Fighter's Handbook'' is a supplemental rulebook published in December 1989 for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Accompanying manuals are '' The Complete Thief's Handbook'', '' Priest's Handbook'', and '' Wizard's Handbook''. Contents ''The Complete Fighter's Handbook'' is a rules supplement for the 2nd edition ''Player's Handbook''. The book examines the fighter class in detail, and a variety of subclasses. The book introduced the concept of character "kits," or thematic templates, to the game. Publication history PHBR1 ''The Complete Fighter's Handbook'' was written by Aaron Allston, edited by Steve Winter, includes black & white art by Valerie Valusek, colour art by John and Laura Lakey, Doug Chaffee and Jeff Easley, typography by Angelika Lokotz, and was published by TSR in 1989 as a 128-page book. Reception Jolly R. Blackburn reviewed ''The Complete Fighter's Handbook'' and '' The Complete Thief's Handbook'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Advanced Dungeons & Dragons 2nd Edition
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the '' Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alderac Entertainment Group
Alderac Entertainment Group (AEG) is a publisher of family board game products. AEG was formed by Jolly Blackburn in 1993. Blackburn left the company in 1995 and the majority of the company is now owned by President & CEO John Zinser. The company is virtual and does not have a physical headquarters but it is legally domiciled in the city of Henderson, Nevada. AEG's first product was ''Shadis'' Magazine (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). In 1994 the company began working on the development of the Legend of the Five Rings Collectible Card Game; that game was published in 1995. Throughout the 1990s AEG expanded its CCG offerings and began designing and publishing Role-Playing Game and Miniatures Wargame Game products as well. The company has exited the CCG, RPG and Miniatures Wargame categories and now exclusively publishes family board games. Including the three for ''Shadis'' mentioned above, AEG products have garne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Legend Of The Five Rings
Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson (artist), Matt Wilson and John Wick (role-playing game designer), John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Legend of the Five Rings was also the "featured campaign setting" of the ''Oriental Adventures'' expansion to the third edition of ''Dungeons & Dragons'', though this book is now out of print. The timeline of the ''Legends of the Five Rings'' setting can be influence ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Dreaming
The Dreaming, also referred to as Dreamtime, is a term devised by early anthropologists to refer to a religio-cultural worldview attributed to Australian Aboriginal mythology. It was originally used by Francis Gillen, quickly adopted by his colleague Walter Baldwin Spencer, and thereafter popularised by A. P. Elkin, who later revised his views. The Dreaming is used to represent Aboriginal concepts of "Everywhen", during which the land was inhabited by ancestral figures, often of heroic proportions or with supernatural abilities. The term is based on a rendition of the Arandic word , used by the Aranda (Arunta, Arrernte) people of Central Australia, although it has been argued that it is based on a misunderstanding or mistranslation. Some scholars suggest that the word's meaning is closer to "eternal, uncreated". Anthropologist William Stanner said that the concept was best understood by non-Aboriginal people as "a complex of meanings". ''Jukurrpa'' is a widespread term us ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |