Volume Rendering
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In scientific visualization and
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled
data set A data set (or dataset) is a collection of data. In the case of tabular data, a data set corresponds to one or more table (database), database tables, where every column (database), column of a table represents a particular Variable (computer sci ...
, typically a 3D
scalar field In mathematics and physics, a scalar field is a function associating a single number to each point in a region of space – possibly physical space. The scalar may either be a pure mathematical number ( dimensionless) or a scalar physical ...
. A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or MicroCT scanner. Usually these are acquired in a regular pattern (e.g., one slice for each millimeter of depth) and usually have a regular number of image
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or
voxel In computing, a voxel is a representation of a value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the Data visualization, visualization and analysis of medical imaging, medical and scient ...
represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a
camera A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
in space relative to the volume. Also, one needs to define the opacity and color of every voxel. This is usually defined using an RGBA (for red, green, blue, alpha) transfer function that defines the RGBA value for every possible voxel value. For example, a volume may be viewed by extracting isosurfaces (surfaces of equal values) from the volume and rendering them as polygonal meshes or by rendering the volume directly as a block of data. The marching cubes algorithm is a common technique for extracting an isosurface from volume data. Direct volume rendering is a computationally intensive task that may be performed in several ways. Another method of volume rendering is Ray marching.


Scope

Volume rendering is distinguished from thin slice tomography presentations, and is also generally distinguished from projections of 3D models, including maximum intensity projection. Still, technically, all volume renderings become projections when viewed on a 2-dimensional display, making the distinction between projections and volume renderings a bit vague. Nevertheless, the epitomes of volume rendering models feature a mix of for example coloring and shading in order to create realistic and/or observable representations.


Direct volume rendering

A direct volume rendererMarc Levoy, "Display of Surfaces from Volume Data",
IEEE The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE ...
CG&A, May 1988
Archive of Paper
/ref> requires every sample value to be mapped to opacity and a color. This is done with a "
transfer function In engineering, a transfer function (also known as system function or network function) of a system, sub-system, or component is a function (mathematics), mathematical function that mathematical model, models the system's output for each possible ...
" which can be a simple ramp, a
piecewise linear function In mathematics, a piecewise linear or segmented function is a real-valued function of a real variable, whose graph is composed of straight-line segments. Definition A piecewise linear function is a function defined on a (possibly unbounded) ...
or an arbitrary table. Once converted to an RGBA color model (for red, green, blue, alpha) value, the composed RGBA result is projected on the corresponding pixel of the frame buffer. The way this is done depends on the rendering technique. A combination of these techniques is possible. For instance, a shear warp implementation could use texturing hardware to draw the aligned slices in the off-screen buffer.


Volume ray casting

The technique of volume ray casting can be derived directly from the
rendering equation In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light. It was independently introduced into computer graphics by David ...
. It provides results of very high quality, usually considered to provide the best image quality. Volume ray casting is classified as image based volume rendering technique, as the computation emanates from the output image, not the input volume data as is the case with object based techniques. In this technique, a ray is generated for each desired image pixel. Using a simple camera model, the ray starts at the center of projection of the camera (usually the eye point) and passes through the image pixel on the imaginary image plane floating in between the camera and the volume to be rendered. The ray is clipped by the boundaries of the volume in order to save time. Then the ray is sampled at regular or adaptive intervals throughout the volume. The data is interpolated at each sample point, the transfer function applied to form an RGBA sample, the sample is composited onto the accumulated RGBA of the ray, and the process repeated until the ray exits the volume. The RGBA color is converted to an RGB color and deposited in the corresponding image pixel. The process is repeated for every pixel on the screen to form the completed image.


Splatting

This is a technique which trades quality for speed. Here, every volume element is splatted, as Lee Westover said, like a snow ball, on to the viewing surface in back to front order. These splats are rendered as disks whose properties (color and transparency) vary diametrically in normal ( Gaussian) manner. Flat disks and those with other kinds of property distribution are also used depending on the application.


Shear warp

The shear warp approach to volume rendering was developed by Cameron and Undrill, popularized by Philippe Lacroute and Marc Levoy. In this technique, the viewing transformation is transformed such that the nearest face of the volume becomes axis aligned with an off-screen image
data buffer In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as ...
with a fixed scale of voxels to pixels. The volume is then rendered into this buffer using the far more favorable memory alignment and fixed scaling and blending factors. Once all slices of the volume have been rendered, the buffer is then warped into the desired orientation and scaled in the displayed image. This technique is relatively fast in software at the cost of less accurate sampling and potentially worse image quality compared to ray casting. There is memory overhead for storing multiple copies of the volume, for the ability to have near axis aligned volumes. This overhead can be mitigated using run length encoding.


Texture-based volume rendering

Many 3D graphics systems use
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
to apply images, or textures, to geometric objects. Commodity PC graphics cards are fast at texturing and can efficiently render slices of a 3D volume, with real time interaction capabilities.
Workstation A workstation is a special computer designed for technical or computational science, scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating syste ...
GPUs are even faster, and are the basis for much of the production volume visualization used in
medical imaging Medical imaging is the technique and process of imaging the interior of a body for clinical analysis and medical intervention, as well as visual representation of the function of some organs or tissues (physiology). Medical imaging seeks to revea ...
, oil and gas, and other markets (2007). In earlier years, dedicated 3D texture mapping systems were used on graphics systems such as
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
InfiniteReality, HP Visualize FX graphics accelerator, and others. This technique was first described by Bill Hibbard and Dave Santek.Hibbard W., Santek D.
"Interactivity is the key"
''Chapel Hill Workshop on Volume Visualization'', University of North Carolina, Chapel Hill, 1989, pp. 39–43.
These slices can either be aligned with the volume and rendered at an angle to the viewer, or aligned with the viewing plane and sampled from unaligned slices through the volume. Graphics hardware support for 3D textures is needed for the second technique. Volume aligned texturing produces images of reasonable quality, though there is often a noticeable transition when the volume is rotated.


Hardware-accelerated volume rendering

Due to the extremely parallel nature of direct volume rendering, special purpose volume rendering hardware was a rich research topic before GPU volume rendering became fast enough. The most widely cited technology was the VolumePro real-time ray-casting system, developed by Hanspeter Pfister and scientists at Mitsubishi Electric Research Laboratories, which used high memory bandwidth and brute force to render using the ray casting algorithm. The technology was transferred to TeraRecon, Inc. and two generations of ASICs were produced and sold. The VP1000 was released in 2002 and the VP2000 in 2007.
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s are able to read and write randomly from video memory and perform some basic mathematical and logical calculations. These
SIMD Single instruction, multiple data (SIMD) is a type of parallel computer, parallel processing in Flynn's taxonomy. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneousl ...
processors were used to perform general calculations such as rendering polygons and signal processing. In recent GPU generations, the pixel shaders now are able to function as MIMD processors (now able to independently branch) utilizing up to 1 GB of texture memory with floating point formats. With such power, virtually any algorithm with steps that can be performed in parallel, such as volume ray casting or tomographic reconstruction, can be performed with tremendous acceleration. The programmable pixel shaders can be used to simulate variations in the characteristics of lighting, shadow, reflection, emissive color and so forth. Such simulations can be written using high level shading languages.


Optimization techniques

The primary goal of optimization is to skip as much of the volume as possible. A typical medical data set can be 1 GB in size. To render that at 30 frame/s requires an extremely fast memory bus. Skipping voxels means less information needs to be processed.


Empty space skipping

Often, a volume rendering system will have a system for identifying regions of the volume containing no visible material. This information can be used to avoid rendering these transparent regions.Sherbondy A., Houston M., Napel S.: ''Fast volume segmentation with simultaneous visualization using programmable graphics hardware.'' In Proceedings of
IEEE The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE ...
Visualization (2003), pp. 171–176.


Early ray termination

This is a technique used when the volume is rendered in front to back order. For a ray through a pixel, once sufficient dense material has been encountered, further samples will make no significant contribution to the pixel and so may be neglected.


Octree and BSP space subdivision

The use of hierarchical structures such as
octree An octree is a tree data structure in which each internal node has exactly eight child node, children. Octrees are most often used to partition a three-dimensional space by recursive subdivision, recursively subdividing it into eight Octant (geo ...
and BSP-tree could be very helpful for both compression of volume data and speed optimization of volumetric ray casting process.


Volume segmentation

Image segmentation is a manual or automatic procedure that can be used to section out large portions of the volume that one considers uninteresting before rendering, the amount of calculations that have to be made by ray casting or texture blending can be significantly reduced. This reduction can be as much as from O(n) to O(log n) for n sequentially indexed voxels. Volume segmentation also has significant performance benefits for other ray tracing algorithms. Volume segmentation can subsequently be used to highlight or exposeTiede U., Schiemann T., Hoehne K.: ''High quality rendering of attributed volume data'' In Proceedings of
IEEE The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE ...
Visualization (1998), pp. 255-262.
structures of interest.


Multiple and adaptive resolution representation

By representing less interesting regions of the volume in a coarser resolution, the data input overhead can be reduced. On closer observation, the data in these regions can be populated either by reading from memory or disk, or by
interpolation In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one ...
. The coarser resolution volume is resampled to a smaller size in the same way as a 2D mipmap image is created from the original. These smaller volume are also used by themselves while rotating the volume to a new orientation.


Pre-integrated volume rendering

Pre-integrated volume renderingMax N., Hanrahan P., Crawfis R.:
Area and volume coherence for efficient visualization of 3D scalar functions
'' In Computer Graphics (San Diego Workshop on Volume Visualization, 1990) vol. 24, pp. 27–33.
is a method that can reduce sampling artifacts by pre-computing much of the required data. It is especially useful in hardware-accelerated applicationsLum E., Wilson B., Ma K.:
High-Quality Lighting and Efficient Pre-Integration for Volume Rendering
'' In Eurographics/
IEEE The Institute of Electrical and Electronics Engineers (IEEE) is an American 501(c)(3) organization, 501(c)(3) public charity professional organization for electrical engineering, electronics engineering, and other related disciplines. The IEEE ...
Symposium on Visualization 2004.
because it improves quality without a large performance impact. Unlike most other optimizations, this does not skip voxels. Rather it reduces the number of samples needed to accurately display a region of voxels. The idea is to render the intervals between the samples instead of the samples themselves. This technique captures rapidly changing material, for example the transition from muscle to bone with much less computation.


Image-based meshing

Image-based meshing is the automated process of creating computer models from 3D image data (such as MRI, CT, Industrial CT or microtomography) for computational analysis and design, e.g. CAD, CFD, and FEA.


Temporal reuse of voxels

For a complete display view, only one voxel per pixel (the front one) is required to be shown (although more can be used for smoothing the image), if animation is needed, the front voxels to be shown can be cached and their location relative to the camera can be recalculated as it moves. Where display voxels become too far apart to cover all the pixels, new front voxels can be found by ray casting or similar, and where two voxels are in one pixel, the front one can be kept.


List of related software

; Open source * 3D Slicer – a software package for scientific visualization and image analysis * ClearVolume – a GPU ray-casting based, live 3D visualization library designed for high-end volumetric light sheet microscopes. * ParaView – a cross-platform, large data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques. ParaView is built on VTK (below). * Studierfenster (StudierFenster) – a free, non-commercial Open Science client/server-based Medical Imaging Processing (MIP) online framework. * Vaa3D – a 3D, 4D and 5D volume rendering and image analysis platform for gigabytes and terabytes of large images (based on OpenGL) especially in the microscopy image field. Also cross-platform with Mac, Windows, and Linux versions. Include a comprehensive plugin interface and 100 plugins for image analysis. Also render multiple types of surface objects. * VisIt – a cross-platform interactive parallel visualization and graphical analysis tool for viewing scientific data. * Volume cartography – an open source software used in recovering the
En-Gedi Scroll The En-Gedi Scroll, also called the En-Gedi Leviticus Scroll (EGLev) is an ancient Hebrew parchment found in 1970 at Ein Gedi, Israel. Radiocarbon testing dates the scroll to the third or fourth century CE (88.9% certainty for 210–390 CE), alth ...
. * Voreen – a cross-platform rapid application development framework for the interactive visualization and analysis of multi-modal volumetric data sets. It provides GPU-based volume rendering and data analysis techniques * VTK – a general-purpose C++ toolkit for data processing, visualization, 3D interaction, computational geometry, with Python and Java bindings. Also, VTK.js provides a JavaScript implementation. ; Commercial * Amira – a 3D visualization and analysis software for scientists and researchers (in life sciences and biomedical) * Imaris – a scientific software module that delivers all the necessary functionality for data management, visualization, analysis, segmentation and interpretation of 3D and 4D microscopy datasets * MeVisLab – cross-platform software for medical image processing and visualization (based on OpenGL and Open Inventor) * Open Inventor – a high-level 3D API for 3D graphics software development (C++, .NET, Java) * ScanIP – an image processing and image-based meshing platform that can render scan data (MRI, CT, Micro-CT...) in 3D directly after import. * tomviz – a 3D visualization platform for scientists and researchers that can utilize Python scripts for advanced 3D data processing. * VoluMedic – a volume slicing and rendering software


See also

* Cinematic rendering, an alternative visualization technique * Isosurface, a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space * Flow visualization, a technique for the visualization of
vector field In vector calculus and physics, a vector field is an assignment of a vector to each point in a space, most commonly Euclidean space \mathbb^n. A vector field on a plane can be visualized as a collection of arrows with given magnitudes and dire ...
s * Volume mesh, a polygonal representation of the interior volume of an object


References


Further reading

* M. Ikits, J. Kniss, A. Lefohn and C. Hansen
''Volume Rendering Techniques''
In: ''GPU Gems'', Chapter 39 (online-version in the developer zone of Nvidia).
Volume Rendering
Volume Rendering Basics Tutorial by Ph.D. Ömer Cengiz ÇELEBİ * Barthold Lichtenbelt, Randy Crane, Shaz Naqvi, ''Introduction to Volume Rendering'' (Hewlett-Packard Professional Books), Hewlett-Packard Company 1998. * Peng H., Ruan, Z, Long, F, Simpson, JH, Myers, EW: ''V3D enables real-time 3D visualization and quantitative analysis of large-scale biological image data sets.'' Nature Biotechnology, 2010

* {{Computer graphics 3D rendering Implicit surface modeling