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A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
that mixes
strategic Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art o ...
deck building elements with features of
trading cards A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other t ...
. The genre was introduced with '' Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside
art Art is a diverse range of cultural activity centered around ''works'' utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, tec ...
, while the front has a combination of
proprietary {{Short pages monitor Meanwhile, strong sales continued with the three top CCGs of ''Pokémon'', ''Yu-Gi-Oh!'', and ''Magic: the Gathering''. The Warhammer series ''Dark Millennium'' ended its run in 2007. ''Magic: the Gathering'' saw a large player boom in 2009, with the release of the ''Zendikar'' expansion. The spike in the number of ''Magic'' players continued for a few years and leveled off by 2015. Interest also developed with their multiplayer format called Magic: The Gathering Commander, Commander. This increase in the player base created a Magic: the Gathering finance, ''Magic'' subculture based on speculation, finance speculation. New players entering the market from 2009 to 2015 desired cards that were printed before 2009 and with smaller print runs. Demand outstripped quantity and prices of certain cards increased and speculators started to directly manipulate the ''Magic'' card market to their advantage. This eventually attracted the interest of the controversial figure Martin Shkreli, former CEO of Turing Pharmaceuticals, for a brief period of time. Prices of cards from previous sets increased dramatically and the American market saw an influx of Chinese counterfeits capitalizing on the demand. This created a unique situation where the most desirable and expensive cards could be printed by counterfeiters, but not by the brand owner, due to a promise made with collectors in 1996 and refined in 2011. In 2015, Wizards of the Coast implemented more anti-counterfeit measures by introducing a holographic foil onto cards with specific rarities, in addition to creating a proprietary font. Between the time period of 2008 to 2016, Magic: the Gathering sold over 20 billion cards. A rise in tie-in collectible card games continued with the introduction of the ''My Little Pony Collectible Card Game''. It was licensed to Enterplay LLC by Hasbro and published on 13 December 2013. The collectible cards, according to president Dean Irwin, proved to be moderately successful, so Enterplay reprinted the premiere release set mid-February 2014. Other tie-in games released included the ''Final Fantasy Trading Card Game'' and ''Star Wars: Destiny''; which had collectible cards and Collectible dice game, dice which after a 3-year run ended production in early 2020. ''Force of Will'' was released in 2012 in Japan and in 2013 in English, but as an original intellectual property. One of the longest running CCGs, ''Legend of the Five Rings'', released its final set ''Evil Portents'' for free in 2015. After a 20-year run, the brand was sold to Fantasy Flight Games and released as an LCG. In March 2018, it was announced that PlayFusion and Games Workshop would team up to create a new Warhammer Fantasy (setting), Warhammer trading card game. Forbes reported that the global Trading Card Game market size in 2022 was valued at $2.99 billion and it is expected to reach $4.2 billion by 2028.


Reception

In 1996, Luke Peterschmidt, designer of Guardians (card game), Guardians, remarked that unlike board game and Role-playing game, RPG players, CCG players seem to assume they can only play one CCG at a time. Often, the less popular CCGs will have localized sales success; in some cities a CCG will be a hit, but in many others it will be a flop.


Concerns about gambling

Like lootboxes in video games, there are concerns about the random and sealed booster packs. However, challenges to whether booster packs are equivalent to gambling have failed to hold up in court, as CCGs typically follow similar rules established for baseball card distribution. These include that the publisher states what the rarity expectations are for a booster pack, and that all cards they sell have equal value; it is only the secondary market that assigns speculative value to rarer cards that elevates their price. Since the publisher has no interaction with the secondary market, this helps to insulate their from gambling concerns. A survey among users of Reddit's online message boards found little evidence of the need to regulate collectible card games. This concern for gambling plays a big part of the brand messaging for Living Card Games with fixed non-randomized distribution of cards.


See also

* List of dice games#Collectible dice games, Collectible dice games * Collectible miniature game * Digital collectible card game * List of collectible card games * List of digital collectible card games * List of most expensive CCG cards * Loot box#Criticism, Loot box criticism * Non-sports trading card


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External links

* {{DEFAULTSORT:Collectible Card Game Card games introduced in 1993 Collectible card games, Games of mental skill Card game terminology