The Lord Of The Rings Trading Card Game
''The Lord of the Rings Trading Card Game'' (a.k.a. ''LOTR TCG'') is an out-of-print collectible card game produced by Decipher, Inc. Released November 2001, it is based on Peter Jackson's ''The Lord of the Rings'' film trilogy and the J. R. R. Tolkien novel on which the films were based. Decipher also had the rights to ''The Hobbit'' novel but did not release any cards based on it. In addition to images taken from the films, in 2004 Weta Workshop produced artwork depicting characters and items from the novel absent from the films for use on cards. In 2002, ''LOTR TCG'' won the Origins Awards for ''Best Trading Card Game of 2001'' and ''Best Graphic Presentation of a Card Game 2001''. Decipher's license to ''The Lord of the Rings'' expired on July 30, 2007, after which all official promotion and distribution of the game stopped. The game also had an online version that maintained identical gameplay as well as a market economy. However, since the game's print run has ended, sale ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Decipher, Inc
Decipher, Inc. is an American gaming company headquartered in Norfolk, Virginia, US. The company began with three puzzles marketed as "Decipher," subsequently marketing party games and ''Pente'' sets. After 1994, Decipher produced collectible card game, collectible card and role-playing games — including their longest-running product, ''How to Host a Murder'' Mystery series. Other popular works have included many different card games. Since 2002, Decipher has released two licensed role-playing games: ''Star Trek Roleplaying Game (Decipher), Star Trek RPG'' and ''The Lord of the Rings Roleplaying Game''. History Decipher was founded by Warren Holland in 1983 designing and marketing games. Their first project was the Decipher contest puzzle, a "contest" jigsaw puzzle that challenged buyers to solve four cryptograms printed on the jigsaw puzzle and enter to win a prize. This was followed by Decipher II, of which all four embedded puzzles were solved, though the solution to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Third Age
In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth, began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe. Time from that point was measured using Valian Years, though the subsequent history of Arda was divided into three time periods using different years, known as the Years of the Lamps, the Years of the Trees, and the Years of the Sun. A separate, overlapping chronology divides the history into 'Ages of the Children of Ilúvatar'. The first such Age began with the Awakening of the Elves during the Years of the Trees and continued for the first six centuries of the Years of the Sun. All the subsequent Ages took place during the Years of the Sun. Most Middle-earth stories take place in the first three Ages of the Children of Ilúvatar. Major themes of the history are the divine creation of the world, followed by the splintering of t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Two Towers
''The Two Towers'', first published in 1954, is the second volume of J. R. R. Tolkien's high fantasy novel ''The Lord of the Rings''. It is preceded by '' The Fellowship of the Ring'' and followed by ''The Return of the King''. The volume's title is ambiguous, as five towers are named in the narrative, and Tolkien himself gave conflicting identifications of the two towers. The narrative is interlaced, allowing Tolkien to build in suspense and surprise. The volume was largely welcomed by critics, who found it exciting and compelling, combining epic narrative with heroic romance. It formed the basis for the 2002 film ''The Lord of the Rings: The Two Towers'', directed by Peter Jackson. Publication ''The Lord of the Rings'' is composed of six "books", aside from an introduction, a prologue and six appendices. However, the novel was originally published as three separate volumes, to reduce the cost of publication. ''The Two Towers'' covers Books Three and Four. Contents So ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Saruman
Saruman, also called Saruman the White, later Saruman of Many Colours, is a fictional character in J. R. R. Tolkien's fantasy novel ''The Lord of the Rings''. He is the leader of the Istari, wizards sent to Middle-earth in human form by the godlike Valar to challenge Sauron, the main antagonist of the novel. He comes to desire Sauron's power for himself, so he betrays the Istari and tries to take over Middle-earth by force from his base at Isengard. His schemes feature prominently in the second volume, ''The Two Towers''; he appears briefly at the end of the third volume, ''The Return of the King''. His earlier history is summarised in the posthumously published '' The Silmarillion'' and '' Unfinished Tales''. Saruman is one of several characters in the book who illustrate the corruption of power. His desire for knowledge and order leads to his fall, and he rejects the chance of redemption when it is offered. The name ''Saruman'' () means "man of skill or cunning" in the M ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Uruk-hai
An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin". In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. He described their origins inconsistently, including as a corrupted race of elves, or bred by the Dark Lord Morgoth, or turned to evil in the wild. Tolkien's orcs serve as a conveniently wholly evil enemy that could be slaughtered without mercy. The orc was a sort of "hell-devil" in Old English literature, and the (pl. , "demon-corpses") was a race of corrupted beings and descendants of Cain, alongside the elf, according to the poem ''Beowulf''. Tolkien adopted the term orc from these old attestations, which he professed was a choice made purely for "phonetic suitability" reasons. Tolkien's concept of orcs has been adapted into the fantasy fiction of other authors, and into ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Elf (Middle-earth)
In J. R. R. Tolkien's writings, Elves are the first fictional race to appear in Middle-earth. Unlike Men and Dwarves, Elves do not die of disease or old age. Should they die in battle or of grief, their souls go to the Halls of Mandos in Aman. After a long life in Middle-earth, Elves yearn for the Earthly Paradise of Valinor, and can sail there from the Grey Havens. They feature in '' The Hobbit'' and ''The Lord of the Rings''. Their history is described in detail in '' The Silmarillion''. Tolkien derived Elves from mentions in the ancient poetry and languages of Northern Europe, especially Old English. These suggested to him that Elves were large, dangerous, beautiful, lived in wild natural places, and practised archery. He invented languages for the Elves, including Sindarin and Quenya. Tolkien-style Elves have become a staple of fantasy literature. They have appeared, too, in film and role-playing game adaptations of Tolkien's works. Origins Icelandic folklo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Balrog
Balrogs () are a species of powerful demonic monsters in J. R. R. Tolkien's Middle-earth. One first appeared in print in his high-fantasy novel ''The Lord of the Rings'', where the Company of the Ring encounter a Balrog known as Durin's Bane in the Mines of Moria (Middle-earth), Moria. Balrogs appear also in Tolkien's ''The Silmarillion'' and Tolkien's legendarium, his legendarium. Balrogs are tall and menacing beings who can shroud themselves in fire, darkness, and shadow. They are armed with fiery whips "of many thongs", and its early drafts speak frequently of the whips of fire. ''The Lays of Beleriand'' describe Morgoth's prisoners tortured by Balrogs with scourges; and the Balrog in Moria (''The Fellowship of the Ring'', "The Bridge of Khazad-dûm") is armed explicitly with a "whip of many thongs" or strands. and occasionally use long swords. In Tolkien's later conception, Balrogs could not be readily vanquished—a certain stature was required by the would-be hero. Only Dr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Moria (Middle-earth)
In the fictional history of the world by J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines, and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range. Moria is introduced in Tolkien's novel ''The Hobbit'', and is a major scene of action in ''The Lord of the Rings''. In much of History of Arda, Middle-earth's history, Moria was the greatest city of Dwarf (Middle-earth), the Dwarves. The city's wealth was founded on its mines, which produced ''mithril'', a fictional metal of great beauty and strength, suitable for armour. The Dwarves dug too greedily and too deep for ''mithril'', and disturbed a demon of great power: Durin's Bane, a Balrog, which destroyed their kingdom. By the end of the Third Age, Moria had long been abandoned by the Dwarves, and was a place of evil repute. It was dark, in dangerous disrepair, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wizard Entertainment
Wizard Entertainment Inc., formerly known as Wizard World, was a producer of multi-genre fan conventions across North America. The company that became Wizard Entertainment began in 1991 as Wizard Press, the publisher of the monthly magazine '' Wizard''. That company evolved into a multi-title publishing company with diversified interests in branded products and related convention operations. By 2011, the company had discontinued its print division to focus exclusively on its convention business. By 2015, the company had expanded to producing 25 annual conventions around the U.S. In 2021, Wizard sold its convention events business to FanExpo. Corporate history Gareb Shamus founded '' Wizard'' magazine in January 1991 shortly after he graduated from college. The company was originally based in Congers, New York. ''Wizard'' magazine was successful, and the company expanded its publishing operations with more magazines devoted to other elements of the collectible industry. Wizard ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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InQuest Gamer
''InQuest Gamer'' was a monthly magazine for game reviews and news that was published from 1995 to 2007. The magazine was published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, '' The Duelist''). Originally, the magazine was named ''InQuest'' and focused solely on collectible card games (CCGs); ''InQuest'', along with its competitor ''Scrye'', were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. History ''InQuest'' #0, the first issue, was published in April 1995. Because it was first published about two years after the release of '' Magic: The Gathering'', the trading card game was one of ''InQuest's'' main topics. ''InQuest'' was frequently home to fictional cards, including "purple" cards featured in issue #22 (February 1997). These hypothetical cards, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Booster Pack
In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a booster box. Booster packs contain a small number of randomly assorted items (8–15 for cards; 3–8 for figurines). Booster packs are the smaller, cheaper counterparts of starter decks, though many expansion sets are sold only as booster packs. While booster packs are cheaper than starter packs, the ''price per item'' is typically higher. Booster packs are generally priced to serve as good impulse purchases, with prices comparable to a comic book and somewhat lower than those of most magazines, paperback books, and similar items. In many games, there is a fixed distribution based on rarity, while others use truly random assortments. When the distribution is based on rarity, booster packs usually contain one or two rares, depending o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |