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''Special Forces'' is a video game developed by Sleepless Knights and published by
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their inte ...
in 1992 for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, Atari ST and PC
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
. In the game, a team of special operatives are to infiltrate enemy territory to complete various objectives. It is a sequel to ''
Airborne Ranger ''Airborne Ranger'' is an action game developed and published by MicroProse for the Commodore 64 and ZX Spectrum in 1987 and the Amstrad CPC and IBM PC compatibles in 1988. Ports to the Amiga and Atari ST by Imagitec Design were released in 1 ...
''.


Gameplay

''Special Forces'' lets the player select a team of four from a squad of eight operatives. Once a mission is selected in one of the four regions (temperate zone, arctic, desert and jungle - daytime and nighttime variants) the player is briefed. Objectives range from hostage rescues, destroy specific objects, reconnaissance missions. The player needs to plan the mission carefully since the player does not control the operatives directly. Instead the player gives the soldiers orders similar to the game ''
Commandos 40_Commando.html" ;"title="Royal Marines from 40 Commando">Royal Marines from 40 Commando on patrol in the Sangin area of Afghanistan are pictured A commando is a combatant, or operative of an elite light infantry or special operations force ...
''. The game displays a top-down view of a part of the mission area in various configurations (one viewport per soldier up to four views at the same time in split-screen mode). The player also has access to a strategic battle map with enemy locations visible (there is no
fog of war The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
in the game).


See also

*
United States Army Special Forces in popular culture Members of the U.S. Army Special Forces will emphatically assert that the "Green Beret" is a hat and not the man who wears it. Nevertheless, for a time in the 1960s the Green Berets and the men who wore them became a national fad emerging in a ...


External links

*
''Special Forces''
at the Hall of Light
Special Forces for Android
at the CS Light


References

1992 video games Amiga games Atari ST games Cold War video games DOS games MicroProse games Single-player video games Stealth video games Top-down video games Video game sequels Video games developed in the United Kingdom Video games scored by John Broomhall {{strategy-videogame-stub