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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-overlapping adjacent parts, typically as two or four rectangular areas. This allows for the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports adopted this presentation methodology in the 1960s for instant replay. Non-dynamic split screens differ from windowing systems in that the latter allowed overlapping and freely movable parts of the screen (the "windows") to present both related and unrelated application data to the user. In contrast, split-screen views are strictly limited to fixed positions. The split screen technique can also be used to run two instances of an application, potentially allowing another user to interact with the second instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with multiplayer options. In its mos ...
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Splitscreen 16-9
The Volkswagen Transporter, initially the Type 2, is a range of light commercial vehicles, built as vans, pickups, and cab-and-chassis variants, introduced in 1950 by the German automotive industry, automaker Volkswagen as their second mass-production car model, light motor vehicle series, and inspired by an idea and request from then-Netherlands-VW-importer Ben Pon Sr., Ben Pon. Known officially (depending on body type) as the Transporter, Kombi or Microbusor informally as the Volkswagen Station Wagon (US), Bus (also US), Camper (UK) or Bulli (Germany), it was initially given the factory designation 'Type 2', as it followedand was for decades based onthe Volkswagen Beetle, original 'Volkswagen' ("People's Car"), which became the VW factory's 'Type 1' after the World War Two, post-war reboot, and mostly known, in many languages, as the "Beetle". The Volkswagen Transporter has been built in many variants. It may be best known for its panel vans, but it was also b ...
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Kikstart II
''Kikstart 2'' is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, '' Kikstart''. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was based on the BBC Television series ''Kick Start''. An enhanced version of the original ''Kikstart'' was released for the Commodore 128, one of the few native mode Native describes a computing system as operating directly with an underlying technology; with no intervening communication or translation layers. Native software Native software is built to be executed directly by processors that implement ... game titles for that computer. This was initially titled ''Kikstart 2'', as the initial ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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Split Screen (video Production)
In film and video production, split screen is the visible division of the screen, traditionally in half, but also in several simultaneous images, rupturing the illusion that the screen's frame is a seamless view of reality, similar to that of the human eye. There may or may not be an explicit borderline. Until the arrival of Digital electronics, digital technology, a split screen in films was accomplished by using an optical printer to combine two or more actions filmed separately by copying them onto the same Negative (photography), negative, called the compositing, composite. In filmmaking split screen is also a technique that allows one actor to appear twice in a scene. The simplest technique is to lock down the camera and shoot the scene twice, with one "version" of the actor appearing on the left side, and the other on the right side. The seam between the two splits is intended to be invisible, making the duplication seem realistic. Influences An influential arena for the ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as the edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish r ...
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Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation and the Sega Saturn. Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, ''Super Mario 64'', ''Pilotwings 64'', and the Japan-exclusive ''Saikyō Habu Shōgi.'' The N6 ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare (company), Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 ''James Bond'' film ''GoldenEye'', with the player controlling the secret agent James Bond (literary character), James Bond to prevent a criminal syndicate from using a Space weapon, satellite weapon. They navigate a series of Level (video gaming), levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a Multiplayer video game, multiplayer mode, up to four players compete in several Deathmatch (video games), deathmatch scenarios via Split screen (video games), split-screen. Development began in January 1995. An inexperienced team led by Martin Hollis (video game designer), Martin Hollis developed ''GoldenEye 007'' over two and a half years. The game was conceived initially as a rail shooter in the style of SEGA's ''Virtua Cop'' (1994), later developing into a first-person ...
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Mario Kart 64
is a 1996 kart racing game for the Nintendo 64 (N64). Developed and published by Nintendo, it is the second installment in the ''Mario Kart'' series after 1992's '' Super Mario Kart''. The game retains the gameplay of its predecessor: the player, controlling a ''Mario'' franchise character, races opponents around tracks based on locales from the ''Super Mario'' platform games. Tracks contain obstacles to slow the player down and item boxes which give the player power-ups to aid in their progress. ''Mario Kart 64'' contains different single-player and local multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode. ''Mario Kart 64'' was first revealed in 1995 alongside the N64. The development team focused on best utilising the console's technology for smooth gameplay, rather than innovating significantly on its predecessor, in order to appeal to a wide audience. Developers were bounded by the N64's processing power and made use of render ...
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Xenophobe (video Game)
Xenophobia (from (), 'strange, foreign, or alien', and (), 'fear') is the fear or dislike of anything that is perceived as being foreign or strange. It is an expression that is based on the perception that a conflict exists between an in-group and an out-group and it may manifest itself in suspicion of one group's activities by members of the other group, a desire to eliminate the presence of the group that is the target of suspicion, and fear of losing a national, ethnic, or racial identity.Guido Bolaffi. ''Dictionary of race, ethnicity and culture''. SAGE Publications Ltd., 2003. Pp. 332. Alternative definitions A 1997 review article on xenophobia holds that it is "an element of a political struggle about who has the right to be cared for by the state and society: a fight for the collective good of the modern state." According to Italian sociologist Guido Bolaffi, xenophobia can also be exhibited as an "uncritical exaltation of another culture" which is ascribed "an ...
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Lemmings (video Game)
''Lemmings'' is a 1991 puzzle video game, puzzle-strategy video game developed by DMA Design and published by Psygnosis for the Amiga. It was later ported to numerous other platforms. The game was programmed by Russell Kay, Mike Dailly (game designer), Mike Dailly and David Jones (video game developer), David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint. The objective of the game is to guide a group of Anthropomorphism, anthropomorphised lemmings through a number of obstacles to a designated exit. In any given level, the player must save a specified number or percentage of the lemmings in order to advance. To this end, the player must decide how to assign limited quantities of eight different skills to individual lemmings, allowing them to alter the landscape and/or their own behaviour so that the entire group can reach the exit safely. ''Lemmings'' was one of the best-received video games of the early 1990s. It was the ...
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Toejam & Earl
''ToeJam & Earl'' is a 1991 action video game developed by Johnson Voorsanger Productions and published by Sega for the Genesis console. It centers on ToeJam and Earl— alien rappers who have crash-landed on Earth—as they attempt to escape the planet, players assume the role of either character and collect pieces of their wrecked spacecraft. It references and parodies 1980s and early 90s urban culture and is set to a funk soundtrack. ''ToeJam & Earls design was heavily influenced by the role-playing video game '' Rogue'' (1980) and derived various features from the game, such as the random generation of levels and items. As such, ''ToeJam & Earl'' is often considered to be an example of a roguelike game. The game was positively received by critics, who praised its originality, soundtrack, humor and two-player cooperative mode. It attained sleeper hit status despite low initial sales, and its protagonists were used as mascots by Sega. ''ToeJam & Earl'' was followed by two seque ...
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Road Rash II
''Road Rash II'' is a 1992 Racing video game, racing and Vehicular combat game, vehicular combat game developed and published by Electronic Arts (EA) for the Sega Genesis. The game is centered around a series of Motorcycle racing, motorcycle Road racing, races throughout the United States that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers. It is the second installment in the ''Road Rash'' series and introduces a split-screen two-player mode for competing human players, nitrous oxide charges on certain bikes, and chains as offensive weapons. EA began development of ''Road Rash II'' before the end of the 1991 Christmas season, and the game was released before the end of the 1992 Christmas season. ''Road Rash II'' met with critical acclaim and commercial success, with reviewers appreciating the visuals and addition of the multiplayer mode while pointing out the lack of innovation in the fundamental ga ...
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