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Snakes and ladders is a
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for two or more players regarded today as a worldwide classic. The game originated in ancient India as ''Moksha Patam'', and was brought to the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotlan ...
in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes. The game is a simple race based on sheer luck, and it is popular with young children. The historic version had its roots in morality lessons, on which a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other names, such as the morality themed ''Chutes and Ladders'', which was published by the Milton Bradley Company starting in 1943.


Equipment

The size of the grid varies, but is most commonly 8×8, 10×10 or 12×12 squares. Boards have snakes and ladders starting and ending on different squares; both factors affect the duration of play. Each player is represented by a distinct game piece token. A single die is rolled to determine random movement of a player's token in the traditional form of play; two dice may be used for a shorter game.


History

Snakes and ladders originated as part of a family of Indian dice board games that included '' gyan chauper'' and
pachisi Pachisi ( , ) is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move aro ...
(known in English as
Ludo Ludo (; ) is a Abstract strategy game, strategy-based board game for two to four players, in which the players race game, race their four from start to finish according to the rolls of a single dice, die. Like other cross and circle games, Ludo ...
and '' Parcheesi''). It made its way to England and was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as ''Chutes and Ladders''. The game was popular in ancient India by the name ''Moksha Patam''. It was also associated with traditional
Hindu philosophy Hindu philosophy or Vedic philosophy is the set of philosophical systems that developed in tandem with the first Hinduism, Hindu religious traditions during the Iron Age in India, iron and Classical India, classical ages of India. In Indian ...
contrasting ''karma'' and ''kama'', or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The underlying ideals of the game inspired a version introduced in
Victorian England In the history of the United Kingdom and the British Empire, the Victorian era was the reign of Queen Victoria, from 20 June 1837 until her death on 22 January 1901. Slightly different definitions are sometimes used. The era followed th ...
in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain liberation (
Moksha ''Moksha'' (; , '), also called ''vimoksha'', ''vimukti'', and ''mukti'', is a term in Jainism, Buddhism, Hinduism, and Sikhism for various forms of emancipation, liberation, '' nirvana'', or release. In its soteriological and eschatologic ...
) through doing good, whereas by doing evil one will be reborn as lower forms of life. The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching the last square (number 100) represented the attainment of ''Moksha'' (spiritual liberation). ''Gyan chauper'', or ''jnan chauper'', (game of wisdom), the version associated with the
Jain philosophy Jain philosophy or Jaina philosophy refers to the Ancient India, ancient Indian Indian philosophy, philosophical system of the Jainism, Jain religion. It comprises all the Philosophy, philosophical investigations and systems of inquiry that dev ...
, encompassed the concepts like ''
karma Karma (, from , ; ) is an ancient Indian concept that refers to an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptively called ...
'' and ''
Moksha ''Moksha'' (; , '), also called ''vimoksha'', ''vimukti'', and ''mukti'', is a term in Jainism, Buddhism, Hinduism, and Sikhism for various forms of emancipation, liberation, '' nirvana'', or release. In its soteriological and eschatologic ...
''. A version popular in the
Muslim Muslims () are people who adhere to Islam, a Monotheism, monotheistic religion belonging to the Abrahamic religions, Abrahamic tradition. They consider the Quran, the foundational religious text of Islam, to be the verbatim word of the God ...
world is known as ''shatranj al-'urafa'' and exists in various versions in
India India, officially the Republic of India, is a country in South Asia. It is the List of countries and dependencies by area, seventh-largest country by area; the List of countries by population (United Nations), most populous country since ...
,
Iran Iran, officially the Islamic Republic of Iran (IRI) and also known as Persia, is a country in West Asia. It borders Iraq to the west, Turkey, Azerbaijan, and Armenia to the northwest, the Caspian Sea to the north, Turkmenistan to the nort ...
, and
Turkey Turkey, officially the Republic of Türkiye, is a country mainly located in Anatolia in West Asia, with a relatively small part called East Thrace in Southeast Europe. It borders the Black Sea to the north; Georgia (country), Georgia, Armen ...
. In this version, based on
sufi Sufism ( or ) is a mysticism, mystic body of religious practice found within Islam which is characterized by a focus on Islamic Tazkiyah, purification, spirituality, ritualism, and Asceticism#Islam, asceticism. Practitioners of Sufism are r ...
philosophy, the game represents the
dervish Dervish, Darvesh, or Darwīsh (from ) in Islam can refer broadly to members of a Sufi fraternity (''tariqah''), or more narrowly to a religious mendicant, who chose or accepted material poverty. The latter usage is found particularly in Persi ...
's quest to leave behind the trappings of worldly life and achieve union with God.Schick, Irvin Cemil. "Chess of the Gnostics: The Sufi Version of Snakes and Ladders in Turkey and India." In ''Games and Visual Culture in the Middle Ages and the Renaissance'', Vanina Kopp and Elizabeth Lapina, eds. (Turnhout: Brepols Publishers, 2020), 173–216. When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfilment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience and Indolence caused one to end up in Illness, Disgrace and Poverty. While the Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained equal numbers of each.Masters, James. "Moksha-Patamu (Snakes and Ladders)." The Online Guide to Traditional Games. N.p., n.d. Web. The association of Britain's snakes and ladders with India and ''gyan chauper'' began with the returning of colonial families from India during the British Raj. The décor and art of the early English boards of the 20th century reflect this relationship. By the 1940s very few pictorial references to Indian culture remained, due to the economic demands of the war and the collapse of British rule in India. Although the game's sense of morality has lasted through the game's generations, the physical allusions to religious and philosophical thought in the game as presented in Indian models appear to have all but faded. There has even been evidence of a possible Buddhist version of the game existing in India during the Pala-Sena time period. In
Andhra Pradesh Andhra Pradesh (ISO 15919, ISO: , , AP) is a States and union territories of India, state on the East Coast of India, east coast of southern India. It is the List of states and union territories of India by area, seventh-largest state and th ...
, this game is popularly called or ' (the ladder to salvation) in Telugu.Augustyn (2004), pp. 27–28 In Hindi, this game is called ''Saanp aur Seedhi'', ''Saanp Seedhi'' and ''Mokshapat''. In
Tamil Nadu Tamil Nadu (; , TN) is the southernmost States and union territories of India, state of India. The List of states and union territories of India by area, tenth largest Indian state by area and the List of states and union territories of Indi ...
the game is called ''Parama padam'' and is often played by devotees of
Hindu Hindus (; ; also known as Sanātanīs) are people who religiously adhere to Hinduism, also known by its endonym Sanātana Dharma. Jeffery D. Long (2007), A Vision for Hinduism, IB Tauris, , pp. 35–37 Historically, the term has also be ...
god
Vishnu Vishnu (; , , ), also known as Narayana and Hari, is one of the Hindu deities, principal deities of Hinduism. He is the supreme being within Vaishnavism, one of the major traditions within contemporary Hinduism, and the god of preservation ( ...
during the Vaikuntha Ekadashi festival in order to stay awake during the night. In Bengali-speaking regions,
West Bengal West Bengal (; Bengali language, Bengali: , , abbr. WB) is a States and union territories of India, state in the East India, eastern portion of India. It is situated along the Bay of Bengal, along with a population of over 91 million inhabi ...
in India and
Bangladesh Bangladesh, officially the People's Republic of Bangladesh, is a country in South Asia. It is the List of countries and dependencies by population, eighth-most populous country in the world and among the List of countries and dependencies by ...
, it is known as ''Shap Shiri'' or ''Shapludu'' respectively. In the original game the squares of virtue are: ''Faith'' (12), ''Reliability'' (51), ''Generosity'' (57), ''Knowledge'' (76), and ''Asceticism'' (78). The squares of vice or evil are: ''Disobedience'' (41), ''Vanity'' (44), ''Vulgarity'' (49), ''Theft'' (52), ''Lying'' (58), ''Drunkenness'' (62), ''Debt'' (69), ''Murder'' (73), ''Rage'' (84), ''Greed'' (92), ''Pride'' (95), and ''Lust'' (99).


Gameplay

Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, at the edge of the board next to the "1" grid square). Players take turns rolling a single die to move their token by the number of squares indicated by the die rolled. Tokens follow a fixed route marked on the gameboard which usually follows a
boustrophedon Boustrophedon () is a style of writing in which alternate lines of writing are reversed, with letters also written in reverse, mirror-style. This is in contrast to modern European languages, where lines always begin on the same side, usually the l ...
(ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake" (or chute), the player moves the token down to the snake's lower-numbered square. If a ''6'' is rolled, the player, after moving, immediately rolls again for another turn; otherwise play passes to the next player in turn. The player who is first to bring their token to the last square of the track is the winner.


Variations

Variants exists where a player must roll the exact number to reach the final square. Depending on the variation, if the die roll is too large, the token either remains in place or goes off the final square and back again. (For example, if a player requiring a ''3'' to win rolls a ''5'', the token moves forward three spaces, then back two spaces.) In certain circumstances (such as a player rolling a ''5'' when a ''1'' is required to win), a player can end up further away from the final square after their move, than before it. In the book '' Winning Ways'', the authors propose a variant that they call ''Adders-and-Ladders'', which, unlike the original game, involves skill. Instead of tokens for each player, there is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five by five board). There is no die to roll; instead, the player chooses any token and moves it one to four spaces. Whoever moves the last token to the Home space (i.e. the last number) wins.


Specific editions

The most widely known edition of snakes and ladders in the United States is ''Chutes and Ladders'', released by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with Milton Bradley Company, his eponymous enterprise, which was purchased ...
in 1943.Slesin, Suzanne
At 50, Still Climbing, Still Sliding
''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'', 15 July 1993
The playground setting replaced the snakes, which were thought to be disliked by children at the time. It is played on a 10x10 board, and players advance their pieces according to a
spinner Spinner may refer to: Technology * Spinner (aeronautics), the aerodynamic cone at the hub of an aircraft propeller * Spinner (cell culture), laboratory equipment for cultivating plant or mammalian cells * Spinner (computing), a graphical widget in ...
rather than a die. The theme of the board design is
playground A playground, playpark, or play area is a place designed to provide an environment for children that facilitates play, typically outdoors. While a playground is usually designed for children, some are designed for other age groups, or people wi ...
equipment, showing children climbing ladders and descending chutes. The artwork on the board teaches
morality Morality () is the categorization of intentions, Decision-making, decisions and Social actions, actions into those that are ''proper'', or ''right'', and those that are ''improper'', or ''wrong''. Morality can be a body of standards or principle ...
lessons: squares on the bottom of the ladders show a child doing a good or sensible deed, at the top of the ladder there is an image of the child enjoying the reward; squares at the top of the chutes show children engaging in mischievous or foolish behavior, on the bottom of the chute the image shows the children suffering the consequences. Black children were depicted in the Milton Bradley game for the first time in 1974. There have been many pop culture versions of the game, with graphics featuring such children's television characters as ''
Dora the Explorer ''Dora the Explorer'' is an American media franchise centered on an eponymous animated interactive fourth wall children's television series created by Chris Gifford, Valerie Walsh Valdes, and Eric Weiner, and produced by Nickelodeon Animation ...
'' and ''
Sesame Street ''Sesame Street'' is an American educational television, educational children's television series that combines live-action, sketch comedy, animation, and puppetry. It is produced by Sesame Workshop (known as the Children's Television Worksh ...
''. It has been marketed as "The Classic Up and Down Game for Preschoolers". In 1999, Hasbro released Chutes and Ladders for PCs. In Canada the game has been traditionally sold as "Snakes and Ladders" and produced by the Canada Games Company. Several Canada-specific versions have been produced over the years, including a version with
toboggan A toboggan is a simple sled used in snowy winter recreation. It is also a traditional form of cargo transport used by the Innu, Cree and Ojibwe of North America, sometimes part of a dog train. It is used on snow to carry one or more people (o ...
runs instead of snakes. An early British version of the game depicts the path of a young boy and girl making their way through a cartoon railroad and train system. During the early 1990s in South Africa, ''Chutes and Ladders'' games made from cardboard were distributed on the back of egg boxes as part of a promotion. Even though the concept of major virtues against vices and related Eastern spiritualism is not much emphasized in modern incarnations of the game, the central mechanism of snakes and ladders makes it an effective tool for teaching young children about various subjects. In two separate Indonesian schools, the implementation of the game as media in English lessons of fifth graders not only improved the students' vocabulary but also stimulated their interest and excitement about the learning process.Sari, Candrika Citra, and Siti Muniroh. "Developing snake and ladder game board as a media to teach english vocabulary to elementary school students". SKRIPSI Jurusan Sastra Inggris-Fakultas Sastra UM (2012). Web.Yuliana, Ita, "The Implementation of Snakes And Ladders Game to Improve Students' Vocabulary Among the Fifth Grade Students of SD N Bapangsari in the Academic Year 2012/2013". SCRIPTA – Pendidikan Bahasa Inggris 1.2 (2013). Web. Researchers from Carnegie Mellon University found that pre-schoolers from low income backgrounds who played an hour of numerical board games like snakes and ladders matched the performance of their middle-class counterparts by showing improvements in counting and recognizing number shapes.Siegler, Robert S., and Ramani, Geetha B., "Playing Linear Numerical Board Games Promotes Low-income Children’s Numerical Development". Developmental Science 11.5 (2008): 655-61. Web. An eco-inspired version of the game was also used to teach students and teachers about climate change and environmental sustainability.Morrison, Sarah, "Battling climate-change: How snakes and ladders could save the planet". ''The Independent'', 14 April 2013. Web. Meyer et al. (2020) explored on the basis of ''Chutes and Ladders'' with a free and adaptive game project.Meyer, S. L., Rickenbacher, L. & Zürcher, E. (2020).''Monza - Parlor Game''. HfHnews, (25) / Zurich. available under: https://www.researchgate.net/publication/347654229_Monza_-_parlor_game This refers on the one hand to systemic game pedagogy.Heimlich, U. (2015).: ''Einführung in die Spielpädagogik (3., aktualisierte und erweiterte Auflage.)''. Bad Heilbrunn: Verlag Julius Klinkhard, ISBN 978-3825241995Singer, D. G., Michnick Golinkoff, R. & Hirsh-Pasek, K. (2006).: ''Play = Learning : How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth''. New York: Oxford University Press, ISBN 0-19-530438-1. The players and the educators develop the game from ground up and set the rules. The second element of the Monza project is mathematization. Over several years, teachers and learners abstract the game experiences into the language of mathematics.


Mathematics of the game

Any version of snakes and ladders can be represented exactly as an absorbing Markov chain, since from any square the odds of moving to any other square are fixed and independent of any previous game history. The Milton Bradley version of ''Chutes and Ladders'' has 100 squares, with 19 chutes and ladders. A player will need an average of 39.2 spins to move from the starting point, which is off the board, to square 100. A two-player game is expected to end in 47.76 moves with a 50.9% chance of winning for the first player. These calculations are based on a variant where throwing a six does not lead to an additional roll; and where the player does not need to roll the exact number to reach square 100; if they overshoot, the game has still ended.


In popular culture

*The phrase "back to square one" originated in the game of snakes and ladders, or at least was influenced by it – the earliest attestation of the phrase refers to the game: "Withal he has the problem of maintaining the interest of the reader who is always being sent back to square one in a sort of intellectual game of snakes and ladders." * Snakes & Lattes is a
board game café A board game café is a type of café in which patrons play board and card games while being served food and drink. Customers usually pay an entry fee or rent a table in order to access a large library of games and instruction from the staff on ho ...
chain headquartered in
Toronto Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a p ...
, Canada, named after snakes and ladders.


References

Bibliography * * *


Further reading

* * Shimkhada, Deepak (1983), "A Preliminary Study of the Game of Karma in India, Nepal, and Tibet" in ''Artibus Asiae'' 44:4, pp. 308–322. * Topsfield, Andrew (1985), "The Indian Game of Snakes and Ladders" in ''Artibus Asiae'' 46:3, pp. 203–226. * Topsfield, Andrew (2006), "Snakes and Ladders in India: Some Further Discoveries" in ''Artibus Asiae'' 66:1, pp. 143–179.


External links

* {{DEFAULTSORT:Snakes And Ladders Children's board games Traditional board games Tabletop games Roll-and-move board games Race games Indian board games Indian inventions Markov models Milton Bradley Company games Products introduced in 1943