HOME

TheInfoList



OR:

''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
in 1989 and was followed by several sequels and many other spin-off ''Sim'' titles, including 2000's ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.


Gameplay

''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. As the city matures, the player may be able to add government and other special buildings (such as a mayor's house or
courthouse A courthouse or court house is a structure which houses judicial functions for a governmental entity such as a state, region, province, county, prefecture, regency, or similar governmental unit. A courthouse is home to one or more courtrooms, ...
), depending on how large the city is. Proper management of the city requires citizens to be provided with basic utilities (electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Inadequate funding of these services can lead to strikes or even urban decline. The primary source of income is taxation, though some income can be generated by legalizing gambling or placing certain "special" buildings such as military bases or prisons. The player may make deals with neighboring cities to sell or buy services, as long as a connection is made to the neighbor for that service, such as electricity cables. The player may have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks. ''SimCity'' titles are predominantly single-player games, with a few exceptions, including the "Network Edition" of ''SimCity 2000'', the Unix port of the original ''SimCity'', and '' SimCity'' (2013). ''SimCity 4'' provided a limited form of multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not to interact in real-time gameplay. Depending on the title, there may scenarios with city performance-related goals and time limits in which to complete them.


Development history


Under independent development (1985–1997)

Development of the original ''SimCity'' began in 1985 under game designer Will Wright, and the game was published in 1989. Wright was inspired by a map creation feature of the game '' Raid on Bungeling Bay'' that led him to discover that he enjoyed creating maps more than playing the actual game. While developing ''SimCity'', Wright cultivated a love of the intricacies and theories of urban planning and acknowledged the influence of Jay Wright Forrester's book ''Urban Dynamics''. In addition, Wright was inspired by reading "The Seventh Sally", a short story by Stanisław Lem from ''
The Cyberiad ''The Cyberiad'' (), sometimes subtitled ''Fables for the Cybernetic Age'', is a series of humorous science fiction short story, short stories by Polish writer Stanisław Lem published during 1964–1979. The first collected set of stories was or ...
'', published in the collection '' The Mind's I'', in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The first version of the game was developed for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
under the working title ''Micropolis''. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully.
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Founder Jeff Braun of then-tiny
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
agreed to publish ''SimCity'' as one of two initial games for the company. Wright and Braun returned to Broderbund to formally clear the rights to the game in 1988, when ''SimCity'' was near completion. Broderbund executives Gary Carlston and Don Daglow saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
platforms, followed by the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
later in 1989. ''SimCity'' was released in 1990 on the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
48K and 128K by Infogrames. The SNES
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
was very similar to the original edition but had some unique features, including Reward buildings, a Mario statue and possible attacks by a giant
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
. The unexpected and enduring success of the original '' SimCity'', combined with other "'' Sim''" titles' relative lack of success at the time, motivated the
development Development or developing may refer to: Arts *Development (music), the process by which thematic material is reshaped * Photographic development *Filmmaking, development phase, including finance and budgeting * Development hell, when a proje ...
of a sequel. '' SimCity 2000'' released in 1993 with an isometric view instead of overhead. Underground layers were introduced for water pipes and subways, along with many new buildings, more elaborate financial controls and many other improvements.


Continued releases under Electronic Arts (1997–2003)

Maxis was purchased by Electronic Arts in 1997, and the company would gain control of the ''SimCity'' brand. Will Wright continued to work at the company, moving on to work on ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', with development on future ''SimCity'' titles being led by other Maxis staff such as Christine McGavran. The next title, '' SimCity 3000'' was released in 1999. It introduced many features, including waste management, agriculture, business deals and expanded inter-city relations. The game maintained the pseudo- isometric dimetric perspective of its predecessor, though the landscape became more complex and colorful. The Japanese exclusive '' SimCity 64'' was released in 2000 and featured the ability to view the city at night, pedestrian level free-roaming, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game were also presented in 3D hybrid graphics, a first for the franchise. ''
SimCity 4 ''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'' was released on January 14, 2003. Among various changes, cities were now located in regions, which were divided into individual segments. Each region represents the metropolitan area of a city, while individual segment maps represented districts. The zoning system was updated, and buildings were classified into several wealth levels, types, and building size stages, which were affected by the region's population and condition.
Urban decay Urban decay (also known as urban rot, urban death or urban blight) is the sociological process by which a previously functioning city, or part of a city, falls into disrepair and decrepitude. There is no single process that leads to urban decay. ...
and gentrification were simulated with buildings deteriorating or improving accordingly. Residents and neighborhoods were transferrable between ''SimCity 4'' and '' The Sims 2''.


''Societies'' and portable spinoffs (2007–2011)

After the release of ''SimCity 4'', EA had
Tilted Mill Entertainment Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2002 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jef ...
develop the next major title in the franchise, rather than Maxis. The group developed '' SimCity Societies'' (2007), which was significantly different from prior games, owing to a small-scale social engineering focus and less detailed simulation. Rather than placing zones, buildings were constructed individually for example, similar to Monte Cristo's game '' City Life''. Six "social energies", called societal values, allowed players to learn about the characteristics of the citizens. Cities behaviour responded to the energies the players chose and the reward system from '' SimCity 2000'' returned. The game was met with mixed reviews. Wright, at the time developing ''
Spore In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
'', later commented on the move away from Maxis: "I didn't have anything to do with that decision. Honestly, I didn't even play ''Societies''. I read some of the reviews of it, though." '' SimCity DS'', a heavily modified version of '' SimCity 3000'', was released that year. The game made use of the handheld's dual screen to display additional interfaces at once. System specific features were prominent, such as the microphone, which was used to blow out fires, and the touch screen, which was used to control the interface. A 2008 sequel introduced a challenge mode in which players guided their city through different historical periods. For instance, the player could create a medieval city, or a pre-historic city. On January 10, 2008, the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
of the original game was released under the
free software Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribut ...
GPL 3 license. The release of the source code was related to the donation of ''SimCity'' software to the One Laptop Per Child laptop, as one of the principles of the OLPC laptop is the use of free and open source software. The open source version was called '' Micropolis'', since EA retained the trademark ''SimCity''. '' SimCity Creator'' for the Wii was announced on February 12, 2008. The title featured the ability to directly draw roads and train tracks on the ground using the pointer function of the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
, as well as several customizable themes for the city's buildings. It was released worldwide in September 2008. The late 2000s and early 2010s also saw several games re-released for mobile devices. This included ''SimCity 3000'' (2008), ''SimCity Deluxe'' (2010), and ''SimCity 4'' for Blackberry playbook (2011).


Reboot (2012–2014)

''SimCity''s sixth major release was announced on March 5, 2012, for Windows and Mac OS X by Maxis at the "game changers" event. Titled '' SimCity'', it was a dramatic departure from previous ''SimCity'' games, featuring full 3D graphics, online multiplayer gameplay, the new Glassbox engine, as well as many other feature and gameplay changes. Director Ocean Quigley discussed issues that occurred during the development of the title, which stemmed from two conflicting visions coming from EA and Maxis. EA wanted to emphasize multiplayer, collaborative gameplay, with some of the simulation work conducted on remote servers, in part to combat piracy. In contrast, Maxis wanted to focus on graphical improvements with the new title. Quigley described the resultant title as a poor compromise between these two objectives- with only shallow multiplayer features, and a small city size limit- one quarter of the land area of previous titles in the franchise. The game was released for Windows on March 5, 2013, and on Mac in August. Medium would later refer to the release as "one of the most disastrous launches in history". The game required a constant internet connection even during single-player activity, and server outages caused connection errors for many users. Multiplayer elements were "shallow at best", with departing players leaving abandoned cities behind in public regions. Users were unable to save their game- with the servers instead intended to handle this- and so when users were disconnected they would often lose hours of progress. The game was also plagued by numerous bugs, which persisted long after launch. The title was heavily criticized in user reviews, and developer plans for post-launch updates were scrapped. EA announced that they would offer a free game from their library to all those who bought ''SimCity'' as compensation for the problems, and they concurred that the way the launch had been set up was "dumb". As a result of this problem,
Amazon Amazon most often refers to: * Amazon River, in South America * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon (company), an American multinational technology company * Amazons, a tribe of female warriors in Greek myth ...
temporarily stopped selling the game in the week after release. The always-online requirement, even in single play, was highly criticised, particularly after gamers determined that the internet connection requirement could be easily removed. An offline mode was subsequently made available by EA in March 2014, and a mobile port entitled '' SimCity: BuildIt'' was released later that year. It has been suggested that the poor performance of ''SimCity'' was responsible for the 2015 closure of Maxis' Emeryville studios, and the end of the franchise.


Spin-offs

During the 1990s a large number of games were developed under the "Sim" nomenclature started by Maxis in 1989. This list includes only spin-offs that directly relate to ''SimCity''.


''Sim City: The Card Game'' (1995)

''Sim City: The Card Game'' is an out-of-print
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
based on the video game ''SimCity''. It was released in 1995 by
Mayfair Games Mayfair Games was an American publisher of board game, board, card game, card, and roleplaying games that also licensed German-style board game, Euro-style board games to publish them in English. The company licensed worldwide English-language pub ...
. Several city expansions followed, adding location and politician cards from various cities including:
Chicago Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
, Washington,
New York City New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
, and
Atlanta Atlanta ( ) is the List of capitals in the United States, capital and List of municipalities in Georgia (U.S. state), most populous city in the U.S. state of Georgia (U.S. state), Georgia. It is the county seat, seat of Fulton County, Georg ...
. A
Toronto Toronto ( , locally pronounced or ) is the List of the largest municipalities in Canada by population, most populous city in Canada. It is the capital city of the Provinces and territories of Canada, Canadian province of Ontario. With a p ...
expansion was planned but never released. Allen Varney of '' The Duelist'' said it offers "fine solitaire play" and that the game eventually offered stand-alone city sets.


''SimTown'' (1995)

''SimTown'' is a 1995 video game published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
, much like ''SimCity'' but on a smaller scale. ''SimTown'' allows the player to construct a town consisting of streets, houses, businesses and parks and control the people in it. ''SimTown'' was targeted more towards children.


''SimCopter'' (1996)

''SimCopter'' puts the player in the role of a helicopter pilot. There are two modes of play: free mode and career mode. The free mode lets the player import and fly through imported ''SimCity 2000'' cities or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with ''SimCopter'' in mind, and most of the time the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The second mode—the heart of the game—is the career mode. This puts the player in the shoes of a pilot doing various jobs around the city. The game is notable for being the debut of the Simlish language. The game gained controversy when a designer named
Jacques Servin Jacques Servin (also known by the pseudonym Andy Bichlbaum; born 1963) is an American media artist and activist. He is one of the leading members of The Yes Men, a culture jamming activist group. Their exploits in "identity correction" are docum ...
inserted sprites of shirtless " himbos" (male bimbos) in
Speedo Speedo International Limited is an Australian-British distributor of Swimsuit, swimwear and swim-related accessories based in Nottingham, England. Founded in Sydney, Australia in 1914 by Alexander MacRae, a Scottish emigrant, the company is n ...
trunks who hugged and kissed each other and appeared in great numbers from time to time. The
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
was caught shortly after release and removed from future copies of the game.


''Streets of SimCity'' (1997)

''Streets of SimCity'' is a 1997
racing In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
and vehicular combat computer game published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
. One of the game's main attractions was the ability to explore any cities created in '' SimCity 2000'' by car in a cinematic style. The game, like '' SimCopter'', is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. It is one of the few games in the Maxis series that Will Wright did not work on, and the last Maxis game to be developed and released without supervision by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(which acquired Maxis in 1997 and "assisted" development of Maxis games thereafter).


''The Sims'' franchise (2000–present)

Originating as a spinoff, ''The Sims'' quickly evolved into one of the most successful video game franchises of all time. Early releases retained a level of interconnectivity with ''SimCity'', such as the ability to transfer neighborhoods from ''SimCity 4'' to '' The Sims 2''. A crossover title, '' SimsVille'', was earmarked for 2001 and would have allowed the player to build the city, as well as make sims and play them. The game was cancelled so that Maxis could focus on development for '' The Sims Online'' and ''
SimCity 4 ''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
''.


SimCityEDU (2013)

SimCityEDU: Pollution Challenge! is an educational version of SimCity designed by GlassLab.


Reception

The first two games were well received and sold well during the 1990s, with the franchise achieving a total of 5 million sales by 1999. ''SimCity 2000'' in particular was among the highest selling games of the 1990s, and in 2018 was featured at #86 of
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's top 100 video games of all time. ''SimCity 4'' (2003) marked the high point in the franchise's
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
score at 85. The 2013 reboot was very poorly received, with Green Man Gaming comparing its effect on the franchise to the destruction of the city of Pompeii.


Criticism

The ''SimCity'' franchise has often been criticized for both the content of its underlying mathematical models (most of which were drawn from Jay Forrester's ''Urban Dynamics'') and for keeping them obfuscated to promote an image of 'realism'. The mathematical models are built on certain premises such as low taxes promoting growth and simply adding police stations reducing crime nearby, which may not be the case. Sociologist Paul Starr wrote he was "worried that the game’s underlying code was an 'unreachable
black box In science, computing, and engineering, a black box is a system which can be viewed in terms of its inputs and outputs (or transfer characteristics), without any knowledge of its internal workings. Its implementation is "opaque" (black). The te ...
' which could 'seduce' players into accepting its assumptions." Certain players have pushed the limits of those 'black box' algorithms and found that the game's metrics for success (crime rates, economic growth) do not include things such as public health and citizen happiness. Will Wright stated in an interview with Tristan Donovan that "SimCity was always meant to be a caricature of the way a city works, not a realistic model of the way a city works." Despite that, the series was still marketed as being 'realistic', with the tagline for ''SimCity 2000'' reading “If this game was any more realistic, it’d be illegal to turn it off!” There have been several examples of real-world politicians having their city planning policies tested in ''SimCity,'' with the assumption that its models are realistic. Prominent politicians who have been 'tested' through ''SimCity'' include former mayor of Warsaw and president of Poland
Lech Kaczyński Lech Aleksander Kaczyński (; 18 June 194910 April 2010) was a Polish politician who served as the city mayor of Warsaw from 2002 until 2005, and as President of Poland from 2005 until his death in 2010 in an air crash. The aircraft carrying ...
, former mayor of Providence, Rhode Island Buddy Cianci, and German
Bundestag The Bundestag (, "Federal Diet (assembly), Diet") is the lower house of the Germany, German Federalism in Germany, federal parliament. It is the only constitutional body of the federation directly elected by the German people. The Bundestag wa ...
members Lars Klingbeil, Dorothee Bär, and Jimmy Schulz.


Legacy

The franchise has been credited with inspiring a generation of urban planners, transport officials, and local government figures, who experienced the games at a younger age and took on those careers in later life. Various editions of the game have been used in education to simulate urban planning for students in elementary through college classes. While there were a handful of city-building games before 1989, ''SimCity'' popularized the genre and laid the groundwork for many titles inspired by it, including '' Cities: Skylines'' (2015), which was greenlit after the poor reception of the reboot. More broadly, the lack of a win condition in favor of open-ended play was a novelty at the time that gave rise to Maxis' " software toys" design concept, which influenced many other titles from the company.


See also

* List of city-building video games


References


External links

* {{Electronic Arts Electronic Arts franchises Video game franchises introduced in 1989 Sandbox games