SimCity Societies
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SimCity Societies
''SimCity Societies'' is a City-building game, city-building Construction and management simulation, simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity, ''SimCity'' series. The gameplay is significantly different from previous ''SimCity'' titles, with a greater focus on social development. ''SimCity Societies'' was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance. Gameplay ''SimCity Societies'' has a different style of gameplay compared to previous ''SimCity'' titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of ''SimCity Societies'' after the previous games in the series had been described as too complex by Will Wright (game designer), Will Wright. Complexity was reduced by removi ...
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Tilted Mill Entertainment
Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2002 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff Fiske. The studio is known for its city-building games. The company has employed 20 staff in design, programming, creative, and administrative roles. Tilted Mill is a reference to Don Quixote (" Tilting at windmills"). Tilted Mill developed the fifth game of the '' SimCity series'', titled '' SimCity Societies'' (all previous titles had been developed by Maxis). The game, however, was criticized for its lack of the traditional ''SimCity'' gaming formula. On July 11, 2008, Tilted Mill announced the creation of their first independent game titled '' Hinterland''. According to Tilted Mill's website, "In Hinterland, you build up and lead a small village, populated by simple townsfolk struggling to survive and prosper in the wild back count ...
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