Non-game
Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve. Some genres that have been considered non-games include language-learning software, digital tabletop games, puzzle games, simulation games, and art games. History Non-games have existed since the early days of video games, although there hasn't been a specific term for them. One of the first is Atari Inc.’s 1977 '' Surround'', a two-player snake game for the Atari VCS, which contains ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Art Game
An art game (or arthouse game) is a work of Interactive art, interactive new media art, new media digital art, digital software art as well as a member of the "art game" subgenre of the serious game, serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Digital Arts and Culture, Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Satoru Iwata
Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from 2013 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware. Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include ''EarthBound'' and many games in the ''Kirby (series), Kirby'' series. Following a downturn and near-bankruptcy, Iwata became ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Alien Garden
''Alien Garden'' is a non-game for Atari 8-bit computers published by Epyx in 1982 by Bernie De Koven and programmed by virtual reality pioneer Jaron Lanier. Designed with an emphasis on the need for experimentation, ''Alien Garden'' was described by its creators as an art game, and ranks among the earliest art games. Its release predates Lanier's '' Moondust'' by a year. Gameplay Gameplay consists of a side-scrolling world covered in 24 different kinds of crystalline flowers resembling gypsum flowers. The player controls an embryonic animal as it grows, survives and reproduces through 20 generations. Difficulty is introduced through the lack of instructions in the game. As such, the player must employ trial and error techniques to determine which flowers are edible, which flowers shrink or grow when stung, and which flowers are fatal or explosive when touched. The player may use either the organism's tail, stinger, or wings to bump or otherwise make contact with them. To maint ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
I, Robot (video Game)
''I, Robot'' is a shooter video game developed and published by Atari, Inc. for arcades. Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced. The arcade machine comes with two games. The first is ''I, Robot'', a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, ''Doodle City'', a drawing tool that lasts for three minutes. ''I, Robot'' was the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. Previous real-time 3D graphics were vector lines instead of rasterized polygons, one example being Atari's '' Tempest'' (1981) a " tube shooter" which Dave Theurer had also designed and programmed. While Funai's las ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or Interpreter (computing), interpreter to execution (computing), execute on the architecture's hardware. Over time, software has become complex, owing to developments in Computer network, networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applicat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
ACS Rashid01
ACS or Acs may refer to: Aviation * ACS-3, the military version of Raybird-3, a Ukrainian UAV * Aerial Common Sensor, a Lockheed Martin reconnaissance aircraft airframe for the US Army and Navy * Air Cess, a cargo airline based in Sharjah, United Arab Emirates * IATA airport code for Achinsk Airport in Krasnoyarsk Krai, Russia Companies and commerce * ACS:Law, a British law firm specializing in intellectual property cases * Advanced Card Systems, a Hong Kong–based developer of smart cards and smart card readers * Advanced Composites Solutions, a Brazilian engineering company specialized in composite materials technology * Advanced Contact Solutions, a Philippine business process outsourcing company * Affiliated Computer Services, an American business and technology outsourcing company * Alaska Communications System, former name of AT&T Alascom, an American communications services company * Alaska Communications Systems, an American communications services company, dist ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bill Budge
Bill Budge (born August 11, 1954) is a retired American video game programmer and designer. He is best known for the Apple II games ''Raster Blaster'' (1981) and '' Pinball Construction Set'' (1983). Early games Budge says he became interested in computers while obtaining a Doctor of Philosophy, PhD at University of California, Berkeley, UC Berkeley. He purchased an Apple II and began writing games. He enjoyed it so much that he dropped out of school and became a game programmer. Budge's first game was a ''Pong'' clone, called ''Penny Arcade'', which he wrote using his own custom graphics routines. He traded the completed game to Apple Computer for a Centronics printer.An interview with Budge from ''Halcyon Days'' [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Pinball Construction Set
''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64. The game created a new genre of video games: the game creation system, construction set. Users can build and play their own virtual pinball machine by dropping bumpers, flippers, spinners, and other parts onto a table. Attributes such as gravity and the physics model can be modified. Tables can be saved to floppy disks and freely traded; ''Pinball Construction Set'' is not needed to play them. Versions were released for the IBM PC compatibles (as a self-booting disk) and Mac in 1985. EA followed ''Pinball Construction Set'' with '' Music Construction Set'', '' Adventure Construction Set'', and '' Racing Destruction Set'' all from different authors. Development Bill Budge, author of the '' Raster Blaster'' pin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Douglas E
Douglas may refer to: People * Douglas (given name) * Douglas (surname) Animals * Douglas (parrot), macaw that starred as the parrot ''Rosalinda'' in Pippi Longstocking * Douglas the camel, a camel in the Confederate Army in the American Civil War Businesses * Douglas Aircraft Company * Douglas (cosmetics), German cosmetics retail chain in Europe * Douglas Holding, former German company * Douglas (motorcycles), British motorcycle manufacturer Peerage and Baronetage * Duke of Douglas * Earl of Douglas, or any holder of the title * Marquess of Douglas, or any holder of the title * Douglas baronets Peoples * Clan Douglas, a Scottish kindred * Dougla people, West Indians of both African and East Indian heritage Places Australia * Douglas, Queensland, a suburb of Townsville * Douglas, Queensland (Toowoomba Region), a locality * Port Douglas, North Queensland, Australia * Shire of Douglas, in northern Queensland Canada * Douglas, New Brunswick * Douglas Parish, N ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Rally Speedway
''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for Atari 8-bit computers. It was published by Adventure International in 1983 as 16K ROM cartridge. A port to the Commodore 64 was published by Commodore in 1985. The game includes options for changing how vehicles handle, such as top speed, acceleration, and whether roads are wet, dry, or icy. There's also an integrated editor for creating and saving race tracks. Ansderson was inspired by the 1980 Intellivision game ''Auto Racing''. In turn, ''Rally Speedway'' directly influenced the 1991 Nintendo Entertainment System game ''Micro Machines''. Gameplay ''Rally Speedway'' shows a birds-eye view of a small section of a larger race track that scrolls. Single-player and two-player modes are available, with no computer-controlled opponents present in either mode. In the single-player game, the player races against time. The only goal is to improve one's lap t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Lode Runner
''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor. After the original game, a number of remakes, spin-offs and sequels were published in the ''Lode Runner'' series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights. Gameplay The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players' problem-solving abilities or reaction times. Levels have a mu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Adventure Construction Set
''Adventure Construction Set'' (''ACS'') is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ''ACS'' was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as '' Ali Baba and the Forty Thieves'' (1981). ''ACS'' provides a graphical editor for the construction of maps, placement of creatures and items, and menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends; games exported from the Amiga version still require ACS to play. A complete game is included: ''Rivers of Light'', based on the ''Epic of Gilgamesh''. The Amiga version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre. Todd Howard revealed that when Bethesda started making ''Morrowind'', he was excited about making a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |