, also known as Japanese chess, is a
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for two players. It is one of the most popular board games in Japan and is in the same family of games as
Western chess,
chaturanga
Chaturanga (, , ) is an Traditional games of India, ancient Indian Strategy game, strategy board game. It is first known from India around the seventh century AD.
While there is some uncertainty, the prevailing view among chess historians is t ...
,
xiangqi
Xiangqi (; ), commonly known as Chinese chess or elephant chess, is a Strategy game, strategy board game for two players. It is the most popular board game in China. Xiangqi is in the same family of games as shogi, janggi, chess, Western ches ...
,
Indian chess
Indian chess is the name given to regional variations of chess played in India in the 18th and 19th centuries. It is distinct from chaturanga. There are several such variations, all quite similar to modern rules, with variants regarding cast ...
, and
janggi
Janggi (, also Romanization of Korean, romanized as ''changgi'' or ''jangki''), sometimes called Korean chess, is a Strategy game, strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is v ...
. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ).
Shogi was the earliest historical chess-related game to allow captured pieces to be returned to the board by the capturing player.
This ''drop rule'' is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century
mercenaries
A mercenary is a private individual who joins an War, armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rath ...
switching loyalties when captured instead of being killed.
The earliest predecessor of the game,
chaturanga
Chaturanga (, , ) is an Traditional games of India, ancient Indian Strategy game, strategy board game. It is first known from India around the seventh century AD.
While there is some uncertainty, the prevailing view among chess historians is t ...
, originated in India in the 6th century, and the game was likely transmitted to Japan via China or
Korea
Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically Division of Korea, divided at or near the 38th parallel north, 3 ...
sometime after the
Nara period
The of the history of Japan covers the years from 710 to 794. Empress Genmei established the capital of Heijō-kyō (present-day Nara). Except for a five-year period (740–745), when the capital was briefly moved again, it remained the capita ...
.
["Shogi". ''Encyclopædia Britannica''. 2002.] Shogi in its present form was played as early as the 16th century, while a direct ancestor without the drop rule was recorded from 1210 in a historical document ', which is an edited copy of ''Shōchūreki'' and ''Kaichūreki'' from the late
Heian period
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara period, beginning when the 50th emperor, Emperor Kammu, moved the capital of Japan to Heian-kyō (modern Kyoto). means in Japanese. It is a ...
(c. 1120).
Equipment

Two players face each other across a board composed of rectangles in a grid of 9 ''ranks'' (rows, ) by 9 ''files'' (columns, ) yielding an 81-square board. In Japanese they are called and , but in English they are conventionally referred to as Black and White, with Black being the first player.
The board is nearly always rectangular, and the rectangles are undifferentiated by marking or color. Pairs of dots mark the players' promotion zones.
Each player has a set of 20 flat wedge-shaped pentagonal pieces of slightly different sizes. Except for the kings, opposing pieces are undifferentiated by marking or color. Pieces face ''forward'' by having the pointed side of each piece oriented toward the opponent's side – this shows who controls the piece during play. The pieces from largest (most important) to smallest (least important) are:
* 1
king
King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
* 1
rook
* 1
bishop
A bishop is an ordained member of the clergy who is entrusted with a position of Episcopal polity, authority and oversight in a religious institution. In Christianity, bishops are normally responsible for the governance and administration of di ...
* 2
gold generals
* 2
silver generals
* 2
knights
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity.
The concept of a knighthood ...
* 2
lance
The English term lance is derived, via Middle English '' launce'' and Old French '' lance'', from the Latin '' lancea'', a generic term meaning a wikt:lancea#Noun">lancea'', a generic term meaning a spear">wikt:lancea#Noun">lancea'', a generi ...
s
* 9
pawns
Several of these names were chosen to correspond to their rough equivalents in international chess, and not as literal translations of the Japanese names.
Each piece has its name written on its surface in the form of two ''
kanji
are logographic Chinese characters, adapted from Chinese family of scripts, Chinese script, used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are ...
'' (
Chinese characters
Chinese characters are logographs used Written Chinese, to write the Chinese languages and others from regions historically influenced by Chinese culture. Of the four independently invented writing systems accepted by scholars, they represe ...
used as
syllabogram
Syllabograms are graphemes used to write the syllables or morae of words. Syllabograms in syllabaries are analogous to letters in alphabets, which represent individual phonemes, or logograms in logographies, which represent morphemes.
Syllab ...
s or as
logogram
In a written language, a logogram (from Ancient Greek 'word', and 'that which is drawn or written'), also logograph or lexigraph, is a written character that represents a semantic component of a language, such as a word or morpheme. Chine ...
s to record texts in
Old Japanese
is the oldest attested stage of the Japanese language, recorded in documents from the Nara period (8th century). It became Early Middle Japanese in the succeeding Heian period, but the precise delimitation of the stages is controversial.
Old Ja ...
), usually in black ink. On the reverse side of each piece, other than the king and gold general, are one or two other characters, in amateur sets often in a different color (usually red); this side is turned face up during play to indicate that the piece has been promoted.
In some cases, the backsides of the King pieces (the narrow side which faces back toward the player during normal play) will display kanji containing additional information about the piece manufacturers.
Following is a table of the pieces with their Japanese representations and English equivalents. The abbreviations are used for game notation and often when referring to the pieces in speech in Japanese.

English speakers sometimes refer to promoted bishops as ''horses'' and promoted rooks as ''dragons'', after their Japanese names, and generally use the Japanese term ''tokin'' for promoted pawns. Silver generals and gold generals are commonly referred to simply as ''silvers'' and ''golds'', respectively.
The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: for promoted silver, for promoted knight, for promoted lance, and for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: for a promoted knight , for a promoted lance , and the as above for a promoted silver, but (a
hiragana
is a Japanese language, Japanese syllabary, part of the Japanese writing system, along with ''katakana'' as well as ''kanji''.
It is a phonetic lettering system. The word ''hiragana'' means "common" or "plain" kana (originally also "easy", ...
symbol for the syllable "to") for ''tokin''.
The suggestion that the Japanese characters have deterred Western players from learning shogi has led to "
Westernized
Westernization (or Westernisation, see spelling differences), also Europeanisation or occidentalization (from the ''Occident''), is a process whereby societies come under or adopt what is considered to be Western culture, in areas such as industry, ...
" or "international" pieces which use iconic symbols instead of characters. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. As a result, Westernized pieces have never become popular. Bilingual pieces with both Japanese characters and English captions have been developed as have pieces with animal cartoons.
Setup and gameplay

Each player sets up friendly pieces facing forward (toward the opponent).
* In the rank nearest the player:
** The king is placed in the center file;
** The two gold generals are placed in files adjacent to the king;
** The two silver generals are placed adjacent to each gold general;
** The two knights are placed adjacent to each silver general;
** The two lances are placed in the corners, adjacent to each knight.
:That is, the first rank is
:
:Or
:
* In the second rank, each player places:
** The bishop in the same file as the left knight;
** The rook in the same file as the right knight.
* In the third rank, the nine pawns are placed one per file.

A ''furigoma'' 振り駒 'piece toss' is used to decide who moves first. One of the players tosses five pawns. If the number of tokins (promoted pawns, と) facing up is higher than unpromoted pawns (歩), then the player who tossed the pawns plays ''gote'' 後手 'white' (that is, getting the second move).
After the piece toss ''furigoma,'' the game proceeds. If multiple games are played, then players alternate turns for who goes first in subsequent games. (The terms "Black" and "White" are used to differentiate sides although there is no difference in the color of the pieces.) For each turn, a player may either move a piece that is currently on the board (and potentially promote it, capture an opposing piece, or both) or else drop a piece that has been previously captured onto a square of the board. These options are explained below.
Rules
Objective
The usual goal of a game is for one player to
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
the other player's king, winning the game.
Movement
Most shogi pieces can move only to an adjacent square. A few may move across the board, and one jumps over intervening pieces.
The lance, bishop, and rook are ''ranging'' pieces: They can move any number of squares along a straight line limited only by intervening pieces and the edge of the board. If an opposing piece intervenes, it may be captured by removing it from the board and replacing it with the moving piece. If a friendly piece intervenes, the moving piece must stop short of that square; if the friendly piece is adjacent, the moving piece may not move in that direction at all.
A king (玉/王) moves one square in any direction,
orthogonal
In mathematics, orthogonality (mathematics), orthogonality is the generalization of the geometric notion of ''perpendicularity''. Although many authors use the two terms ''perpendicular'' and ''orthogonal'' interchangeably, the term ''perpendic ...
or diagonal.
A rook (飛) moves any number of squares in an orthogonal direction.
A bishop (角) moves any number of squares in a diagonal direction. Because they cannot move orthogonally, the players' unpromoted bishops can reach only half the squares of the board, unless one is captured and then dropped.
A gold general (金) moves one square orthogonally, or one square diagonally forward, giving it six possible destinations. It cannot move diagonally backwards.
A silver general (銀) moves one square diagonally, or one square straight forward, giving it five possible destinations. Because an unpromoted silver can retreat more easily than a promoted one, it is common to leave a silver unpromoted at the far side of the board. (See
Promotion
Promotion may refer to:
Marketing
* Promotion (marketing), one of the four marketing mix elements, comprising any type of marketing communication used to inform or persuade target audiences of the relative merits of a product, service, brand or i ...
).
A knight (桂) jumps at an angle intermediate to orthogonal and diagonal, amounting to one square straight forward plus one square diagonally forward, in a single move. Thus the knight has two possible forward destinations. Unlike
international chess knights, shogi knights cannot move to the sides or in a backwards direction. The knight is the only piece that ignores intervening pieces on the way to its destination. It is not blocked from moving if the square in front of it is occupied, but neither can it capture a piece on that square. It is often useful to leave a knight unpromoted at the far side of the board. A knight ''must'' promote, however, if it reaches either of the two furthest ranks. (See
Promotion
Promotion may refer to:
Marketing
* Promotion (marketing), one of the four marketing mix elements, comprising any type of marketing communication used to inform or persuade target audiences of the relative merits of a product, service, brand or i ...
.)
A lance (香) moves just like the rook except it cannot move backwards or to the sides. It is often useful to leave a lance unpromoted at the far side of the board. A lance ''must'' promote, however, if it reaches the furthest rank. (See
Promotion
Promotion may refer to:
Marketing
* Promotion (marketing), one of the four marketing mix elements, comprising any type of marketing communication used to inform or persuade target audiences of the relative merits of a product, service, brand or i ...
.)
A pawn (歩) moves one square straight forward. It cannot retreat. Unlike
international chess pawns, shogi pawns capture the same way as they move. A pawn ''must'' promote if it arrives at the furthest rank. (See
Promotion
Promotion may refer to:
Marketing
* Promotion (marketing), one of the four marketing mix elements, comprising any type of marketing communication used to inform or persuade target audiences of the relative merits of a product, service, brand or i ...
.) In practice, however, a pawn is usually promoted whenever possible. There are two restrictions on where a pawn may be dropped. (See
Drops.)
All pieces but the knight move either horizontally, vertically, or diagonally. These directions cannot be combined in a single move; one direction must be chosen.
Every piece blocks the movement of all other non-jumping pieces through the square it occupies.
If a piece occupies a legal destination for an opposing piece, it may be ''captured'' by removing it from the board and replacing it with the opposing piece. The capturing piece may not continue beyond that square on that turn. Shogi pieces capture the same as they move.
Normally, when moving a piece, a player snaps it to the board with the ends of the fingers of the same hand. This makes a sudden sound effect, bringing the piece to the attention of the opponent. This is also true for capturing and dropping pieces. On a traditional ''shogi-ban'', the pitch of the snap is deeper, delivering a subtler effect.
Promotion
A player's ''promotion zone'' consists of the furthest one-third of the board – the three ranks occupied by the opponent's pieces at setup. The zone is typically delineated on shogi boards by two inscribed dots. When a piece is moved, if part of the piece's path lies within the promotion zone (that is, if the piece moves into, out of, or wholly within the zone; but ''not'' if it is dropped into the zone – see
Drops), then the player has the option to ''promote'' the piece at the end of the turn. Promotion is indicated by turning the piece over after it moves, revealing the character of the promoted piece.
Promoting a piece is usually not compulsory; however, if a pawn or lance is moved to the furthest rank, or a knight is moved to either of the two furthest ranks, that piece ''must'' promote (otherwise, it would have no legal move on subsequent turns). A silver general is never required to promote, and it is often advantageous to keep a silver general unpromoted (it is easier, for example, to extract an unpromoted silver from behind enemy lines: a promoted silver, with only one line of retreat, can be easily blocked.) Rooks, bishops and pawns are almost always promoted, as these pieces do not lose any of their powers upon promotion.
Promoting a piece changes the way it moves. The various pieces promote as follows:
* A silver general, knight, lance, or pawn has its normal power of movement replaced by that of a gold general.
* A rook or bishop keeps its original movement and gains the power to move one square in any direction (like a king). For a promoted bishop, this means it is able to reach any square on the board, given enough moves.
* A king or a gold general does not promote; nor can a piece that is already promoted.
When captured, a piece loses its promoted status. Otherwise promotion is permanent.
A promoted rook (literally dragon king (); shortended forms: and ) moves as a rook and as a king. It is commonly referred to as dragon.

A promoted bishop (literally dragon horse (); shortened form ) moves as a bishop and as a king. It is commonly referred to as horse.

A promoted silver (成銀 ''narigin''; alternate forms: 全, cursive 金), a promoted knight (成桂 ''narikei''; alternate forms: 圭, 今, cursive 金), a promoted lance (成香 ''narikyō''; alternate forms: 杏, 仝, cursive 金) and a promoted pawn (と金 ''tokin''; alternate forms: と, 个) all move the same way as a gold general. The promoted pawn is often called by its Japanese name tokin, even by non-Japanese players.
Drops

Captured pieces are retained in hand and can be brought back into play under the capturing player's control. The Japanese term for ''piece(s) in hand'' is either 持ち駒 ''mochigoma'' or 手駒 ''tegoma.'' On any turn, instead of moving a piece on the board, a player may select a piece in hand and place it – unpromoted side up and facing the opposing side – on any empty square. The piece is then one of that player's active pieces on the board and can be moved accordingly. This is called ''dropping'' the piece, or simply, a ''drop''. A drop counts as a complete move.
A drop cannot capture a piece, nor does dropping within the promotion zone result in immediate promotion. Capture and/or promotion may occur normally, however, on subsequent moves of the piece.
Restrictions. There are three restrictions on dropping pieces; the last two of these apply only to pawns.
# Piece with No Moves ( ''ikidokorononaikoma''): Pawns, lances and knights may not be dropped onto the last (9th) rank, and knights may not be dropped onto the penultimate (8th) rank; this is because such dropped pieces would have no legal moves on subsequent turns (as they can only move in the forward direction).
# Two Pawns ( ''nifu''): A pawn may not be dropped onto a file (column) containing another unpromoted pawn of the same player (promoted pawns do not count).
# Drop Pawn Mate ( ''uchifuzume''): A pawn may not be dropped to give an immediate
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
. (This rule only applies specifically to pawns, drops ''and'' checkmates − to clarify, a player ''may'' deliver an immediate checkmate by dropping a non-pawn piece, a player ''may'' checkmate a king with a pawn that is already on the board, and a pawn ''may'' be dropped to give an immediate
check
Check or cheque, may refer to:
Places
* Check, Virginia
Arts, entertainment, and media
* ''Check'' (film), a 2021 Indian Telugu-language film
* "The Check" (''The Amazing World of Gumball''), a 2015 episode of ''The Amazing World of Gumball''
...
as long as it does not also result in checkmate.)
A corollary of the second restriction is that a player with an unpromoted pawn on every file is unable to drop a pawn anywhere. For this reason, it is common to sacrifice a pawn in order to gain flexibility for drops.
Captured pieces are typically kept on a wooden stand (駒台 ''komadai)'' which is traditionally placed so that its bottom-left corner aligns with the bottom-right corner of the board from the perspective of each player. It is not permissible to hide pieces from full view.
It is common for players to swap bishops, which oppose each other across the board, early in the game. This leaves each player with a bishop in hand to be dropped later. The ability for drops in shogi gives the game tactical richness and complexity. The fact that no piece ever goes entirely out of play accounts for the rarity of draws.
Check
When a player's move threatens to capture the opposing king on the next turn, the move is said to ''give check'' to the king and the king is said to be ''in check.'' If a player's king is in check, that player's responding move must remove the check.
Ways to remove a check include moving the king away from the threat, capturing the threatening piece, or placing another interposing piece between the king and the threatening piece.
To announce check in Japanese, one can say ''ōte'' (), however, this is an influence of international chess and is not required, even as a courtesy. It may be common to announce ''ōte'' in beginner matches or for local rules to dictate that you have to announce it. Announcing a check vocally is unheard of in competitive tournaments.
End of the game
The usual way for shogi games to end is for one side to checkmate the other side's king, after which the losing player will be given the opportunity to admit defeat. Unlike western chess or xiangqi, checkmate is almost always the result in shogi since pieces never retire from play, which gives the players a sufficient number of pieces to deliver checkmate. That said, there are three other possible ways for a game to end: ''repetition'' ( ''sennichite''), ''impasse'' ( ''jishōgi''), and an ''illegal move'' ( ''hansokute''). The first two – repetition and impasse – are particularly uncommon. Illegal moves are also uncommon in professional games although this may not be true with amateur players (especially beginners).
Unlike western chess, there is no tradition of offering a mutual
draw by agreement
A game of chess can end in a draw by agreement. A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. In some competitions, draws by agreement are restricted; for example draw offers may be subject to the d ...
.
Checkmate
If the king is in check and there is no possible move which could protect the king, the move is said to ''
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
'' (''tsumi'' 詰み) the king. Checkmate effectively means that the opponent wins the game as the player would have no remaining legal moves.
(See also:
tsumeshogi
or tsume (詰め) is the Japanese language, Japanese term for a shogi miniature problem in which the goal is to checkmate the opponent's king. Tsume problems usually present a situation that might occur in a shogi game (although unrealistic arti ...
,
hisshi.)
Resignation
The losing player will usually resign when the situation is thought to be hopeless and may declare the resignation at any time during their turn. Although a player may resign just after they are checkmated, playing up to the checkmate point rarely occurs in practice as players normally resign as soon as a loss is deemed inevitable. Similarly, if a player were to lose in an Entering King situation (see section below) by having less than 24 points (or by any of the other Impasse rules used by amateurs), then the player will usually resign before that point.
In traditional tournament play, a formal resignation is required – that is, a checkmate is not a sufficient condition for winning. The resignation is indicated by bowing and/or saying 'I lost' (負けました ''makemashita'') and/or placing the right hand over the piece stands. Placing the hand over the piece stand is a vestige of an older practice of gently dropping one's pieces in hand over the board in order to indicate resignation. In western practice, a handshake may be used.
Illegal move
In professional and serious (tournament) amateur games, a player who makes an illegal move loses immediately. The loss stands even if play continued and the move was discovered later in game. However, if neither the opponent nor a third party points out the illegal move and the opponent later resigned, the resignation stands as the result.
Illegal moves include:
* Violating the ''Two Pawns'' (''nifu'') restriction (See
§Drops above.)
* Violating the ''Drop Pawn Mate'' (''uchifuzume'') restriction
* Dropping or moving a piece to position where it cannot move (such as dropping a knight to an opponent's last two ranks, etc.)
* Dropping a piece with its promoted value
* Playing out of turn, e.g. making more than one move or white moving first instead of moving second.
* Making
perpetual check
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks from which the defending player cannot escape. This typically arises when the player who is checking feels their position in the game i ...
four times (cf. ''
sennichite
''Sennichite'' (千日手, ''lit.'' "moves (for) a thousand days") or repetition draw is a rule in shogi stating that the game will end in a draw if the same position is repeated four times during a game as long as the repetitions do not involve c ...
'')
* Leaving one's king in check, or moving one's king into check
* Moving a piece contrary to how its movements are defined (for example, moving a gold like a silver, or moving an unpromoted bishop off its legal diagonal)
In friendly amateur games, this rule is sometimes relaxed, and the player may be able to take back the illegal move and replay a new legal move.
In particular, the Two Pawn violation is the most common illegal move played by professional players. The Two Pawn violation played by
Takahiro Toyokawa (against
Kōsuke Tamura) in the 2004
NHK Cup is infamous since it was broadcast on television. On the 109th move, Toyokawa (playing as Black) dropped a pawn to the 29 square while he already had a pawn in play on the board on the 23 square and, thus, lost the game.
Repetition (draw)
If the same game position occurs four times with the same player to move and the same pieces in hand for each player, then the game ends in a repetition draw (千日手 ''sennichite,'' lit. "moves for a thousand days"), as long as the positions are not due to
perpetual check
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks from which the defending player cannot escape. This typically arises when the player who is checking feels their position in the game i ...
. Perpetual check (連続王手の千日手) is an illegal move (see above), which ends the game in a loss in tournament play.
In professional shogi, a repetition draw outcome is not a final result as draws essentially do not count. Each game can only end in either a win or loss. In the case of a repetition draw, professional shogi players will have to immediately play a subsequent game (or as many games as necessary) with sides reversed in order to obtain a true win outcome. (That is, the player who was White becomes Black, and vice versa.) Also, depending on the tournament, professional players play the subsequent game in the remainder of the allowed game time.
Thus, aiming for a repetition draw may be a possible professional strategy for the White player in order to play the second replay game as Black, which has a slight statistical advantage and/or greater initiative. For instance,
Bishop Exchange Fourth File Rook is a passive strategy for White with the goal of a repetition draw (as it requires two tempo losses – swinging the rook and trading the bishops) while it is a very aggressive strategy if played by Black.
Repetition draws are rare in professional shogi occurring in about 1–2% of games and even rarer in amateur games. In professional shogi, repetition draws usually occur in the opening as certain positions are reached that are theoretically disadvantaged for both sides (
reciprocal zugzwang). In amateur shogi, repetition draws tend to occur in the middle or endgame as a result of player errors.
Impasse
The game reaches an Impasse or Deadlock (持将棋 ''jishōgi'') if both kings have advanced into their respective promotion zones – a situation known as 相入玉 (''ai-nyū gyoku'' "double entering kings") – and neither player can hope to mate the other or to gain any further material. An Impasse can result in either a win or a draw. If an Impasse happens, the winner is decided as follows: each player agrees to an Impasse, then each rook or bishop, promoted or not, scores 5 points for the owning player, and all other pieces except kings score 1 point each. A player scoring fewer than 24 points loses. (Note that in the start position, both players have 27 points each.) If neither player has fewer than 24, the game is no contest – a draw. In professional shogi, an Impasse result is always a draw since a player that cannot obtain the 24 points will simply resign. ''Jishōgi'' is considered an outcome in its own right rather than no contest, but there is no practical difference. As an Impasse needs to be agreed on for the rule to be invoked, a player may refuse to do so and attempt to win the game in future moves. If that happens, there is no official rule about the verdict of the game.
However, in amateur shogi, there are different practices most of which force a win resolution to the Impasse in order to avoid a draw result.
The first draw by Impasse occurred in 1731 in a
bishop handicap game between the seventh
Lifetime Meijin
is one of the eight titles in Japanese professional shogi player, professional shogi, and is the most prestigious title, along with Ryūō. The word ( "excellent, artful", "person") refers to a highly skilled master of a certain field (the ...
, , and his brother, Sōkei Ōhashi.
=Entering King
=
As a practical matter, when an opponent's king has entered a player's own territory especially with supporting defending pieces, the opponent's king is often very difficult to mate given the forward attacking nature of most shogi pieces. This state is referred to as entering king (入玉 ''nyū gyoku''). If both players' kings are in entering king states, the game becomes more likely to result in an impasse.
In the adjacent diagram example, although White's king is in a strong
Bear-in-the-hole castle, Black's king has entered White's territory making it very difficult to mate. Therefore, this position favors Black.
An example of Entering King occurred in the fourth game of the 60th
Ōi title match between
Masayuki Toyoshima and
Kazuki Kimura
is a Japanese professional shogi player ranked 9- dan. He is a former Ōi title holder. He is also the oldest player to win a major title for the first time.
Early life, amateur shogi and apprenticeship
Kimura was born in Yotsukaidō, Chiba P ...
held on August 2021, 2019. After being unsuccessful in attacking Kimura and also in defending his own king within his camp, Toyoshima (playing as White) moved his king away from Kimura's attacking pieces by fleeing up the second file, ultimately entering his king into Kimura's camp by move 150. Although Toyoshima had achieved Entering King, he still had only 23 pointsone point shy of the required 24 points for an
Impasse
A bargaining impasse () occurs when the two sides negotiating an agreement are unable to reach an agreement and become deadlocked. An impasse is almost invariably mutually harmful, either as a result of direct action which may be taken such as a ...
drawwhile Kimura (Black) had 31 points. Toyoshima then spent the next 134 moves trying to bring his point total, which fluctuated between 17 and 23, up to the necessary 24. By the 231st move, the game had reached a Double Entering Kings state, and by move 285 Kimura had successfully kept Toyoshima's point total at bay. Here, Toyoshima with 20 points (and Kimura at 34 points) resigned. Incidentally, this game broke the record of longest game in a title match.
=Amateur resolutions
=
For amateur games, there are various guidances with little standardization.
Fairbairn reports a practice in the 1980s (considered a rule by the now defunct Shogi Association for The West) where the dispute is resolved by either player moving all friendly pieces into the promotion zone and then the game ends with points tallied.
Another resolution is the 27-Point (27点法) rule used for some amateur tournaments. One version of this is simply the player who has 27 or more points is the winner of the Impasse. Another version is a 27-Point Declaration rule. For instance, the Declaration rule on the online shogi site,
81Dojo, is that the player who wants to declare an Impasse win must (i) declare an intention to win via Impasse, (ii) have the king in the enemy camp (the promotion zone for that player), (iii) 10 other pieces must be in the promotion zone, (iv) not be in check, (v) have time remaining, and (vi) must have 28 points if Black or 27 points if White. If all of these conditions are met, then the Impasse declarer will win the game regardless of whether the opponent objects.
Yet another resolution to Impasse is the so-called Try Rule (トライルール ''torairūru''). In this case, after both kings have entered their corresponding promotion zones, then the player who first moves the king to the opponent's king's start square (51 for Black, 59 for White) first will be the winner. As an example, the popular
将棋ウォーズ (Shogi Wars) app by
HEROZ Inc. used the Try Rule up until 2014. (Now the app uses a variant of the 27-Point Declaration Rule – although it differs from the variant used on the 81Dojo site.) The idea of the "Try Rule" was taken from
rugby football
Rugby football is the collective name for the team sports of rugby union or rugby league.
Rugby football started at Rugby School in Rugby, Warwickshire, England, where the rules were first codified in 1845. Forms of football in which the ball ...
(see
Try (rugby)
A try is a way of scoring points in rugby union and rugby league football. A try is scored by grounding the ball in the opposition's in-goal area (on or behind the goal line). Rugby union and league differ slightly in defining "grounding the ball ...
).
Draws in tournaments
In professional tournaments, the rules typically require drawn games to be replayed with sides reversed, possibly with reduced time limits. They are rare compared to
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and
xiangqi
Xiangqi (; ), commonly known as Chinese chess or elephant chess, is a Strategy game, strategy board game for two players. It is the most popular board game in China. Xiangqi is in the same family of games as shogi, janggi, chess, Western ches ...
, occurring at a rate of 1–2% even in amateur games.
The 1982
''Meijin'' title match between
Makoto Nakahara
is a Japanese retired professional shogi player who achieved the rank of 9- dan. He was one of the strongest shogi players of the Shōwa period
Shōwa most commonly refers to:
* Hirohito (1901–1989), the 124th Emperor of Japan, known posthum ...
and
Hifumi Katoh was unusual in this regard with an impasse draw in the first (
Double Fortress
The Double Fortress (相矢倉 or 相櫓 ''aiyagura'') is a shogi opening in which both players construct Fortress opening, Fortress formations.
Double Fortress games are the most common type of Fortress games found at all levels of play.
Histo ...
) game on April 13–14 (only the fifth draw in the then 40-year history of the tournament). This game (with Katoh as Black) lasted for 223 moves with 114 minutes spent pondering a single move. One of the reasons for the length of this game was that White (Nakahara) was very close to falling below the minimum of 24 points required for a draw. Thus, the end of the endgame was strategically about trying to keep White's points above the 24-point threshold. In this match, ''sennichite'' occurred in the sixth and eighth games. Thus, this best-of-seven match lasted eight games and took over three months to finish; Black did not lose a single game and the eventual victor was Katoh at 4–3.
Time control
Professional games are timed as in international chess, but
professional shogi players
A professional shogi player (将棋棋士 ''shōgi kishi'' or プロ棋士 ''puro kishi'' "professional player") is a shogi player who is usually a member of a professional guild of shogi players.
There are two categories of professional player ...
are almost never expected to keep time in their games. Instead a timekeeper is assigned, typically an apprentice professional. Time limits are much longer than in international chess (9 hours a side plus extra time in the prestigious
''Meijin'' title match), and in addition ''byōyomi'' (literally "second counting") is employed. This means that when the ordinary time has run out, the player will from that point on have a certain amount of time to complete every move (a ''byōyomi'' period), typically upwards of one minute. The final ten seconds are counted down, and if the time expires the player to move loses the game immediately. Amateurs often play with electronic clocks that beep out the final ten seconds of a ''byōyomi'' period, with a prolonged beep for the last five.
Player rank and handicaps
Amateur players are ranked from 15 ''
kyū
is a Japanese language, Japanese term used in modern martial arts as well as in Japanese tea ceremony, tea ceremony, ikebana, flower arranging, Go (game), Go, shogi, academic tests and other similar activities to designate various grades, leve ...
'' to 1 kyū and then from 1 ''
dan'' to 8 dan. Amateur 8 dan was previously only honorarily given to famous people. While it is now possible to win amateur 8 dan by actual strength (winning amateur Ryu-oh 3 times), this has yet to be achieved.
Professional players operate with their own scale, from 6 kyū to 3 dan for pro-aspiring players and professional 4 dan to 9 dan for formal professional players. Amateur and professional ranks are offset (with amateur 4 dan being equivalent to professional 6 kyū).
Handicaps
Shogi has a handicap system (like
go) in which games between players of disparate strengths are adjusted so that the stronger player is put in a more disadvantageous position in order to compensate for the difference in playing levels. In a
handicap game, one or more of White's pieces are removed from the setup, and instead White plays first.
The imbalance created by this method of handicapping is not as strong as it is in
western chess because material advantage is not as powerful in shogi.
Notation

There are two common systems used to notate piece movements in shogi game records. One is used in Japanese language texts while a second was created for western players by George Hodges and Glyndon Townhill in the English language. This system was updated by Hosking to be closer to the Japanese standard (two numerals). Other systems are used to notate shogi board positions. Unlike chess, the origin (11 square) is at the top right of a printed position rather than the bottom left.
In western piece movement notation, the format is the piece initial followed by the type of movement and finally the file and rank where the piece moved to. The piece initials are K (King), R (Rook), B (Bishop), G (Gold), S (Silver), N (Knight), L (Lance), and P (Pawn). Simple movement is indicated with -, captures with x, and piece drops with *. The files are indicated with numerals 1–9. The older Hodges standard used letters a–i for ranks, and the newer Hosking standard also uses numerals 1–9 for the ranks. Thus, Rx24 indicates 'rook captures on 24'. Promoted pieces are notated with + prefixed to the piece initial (e.g. +Rx24). Piece promotion is also indicated with + (e.g. S-21+) while unpromotion is indicated with = (e.g. S-21=). Piece ambiguity is resolved by notating which square a piece is moving from (e.g. N65-53+ means 'knight from 65 moves to 53 and promotes,' which distinguishes it from N45-53+).
The Japanese notation system uses Japanese characters for pieces and promotion indication and uses Japanese numerals instead of letters for ranks. Movement type aside from drops is not indicated, and the conventions for resolving ambiguity are quite different from the western system. As examples, the western Rx24 would be in Japanese notation, +Rx24 would be , S-21+ would be , S-21= would be , and N65-53+ would be showing that the leftmost knight jumped (implicitly from the 65 square), which distinguishes it from in which the rightmost knight jumped.
Although not strictly part of the notational calculus for games, game results are indicated in Japanese newspapers, websites, etc. with wins indicated by a white circle and losses indicated by a black circle.
Strategy and tactics
Shogi is similar to chess but has a much larger
game tree complexity
Combinatorial game theory measures game complexity in several ways:
#State-space complexity (the number of legal game positions from the initial position)
#Game tree size (total number of possible games)
#Decision complexity (number of leaf nod ...
because of the use of drops, greater number of pieces, and larger board size. In comparison, shogi games average about 140 (half-)moves per game (or 70 chess move-pairs) whereas chess games average about 80 moves per game (or 40 chess move-pairs) and
minishogi
Minishogi (5五将棋 ''gogo shōgi'' "5V chess" or "5×5 chess") is a modern variant of shogi (Japanese chess). The game was invented (or rediscovered) around 1970 by Shigenobu Kusumoto of Osaka, Japan. The rules are nearly identical to those of ...
averages about 40 moves per game (or 20 chess move-pairs).
Like chess, however, the game can be divided into the opening, middle game and endgame, each requiring a different strategy. The
opening
Opening may refer to:
Types of openings
* Hole
* A title sequence or opening credits
* Grand opening of a business or other institution
* Inauguration
* Keynote
* Opening sentence
* Opening sequence
* Opening statement, a beginning statemen ...
consists of arranging one's defenses usually in a
castle
A castle is a type of fortification, fortified structure built during the Middle Ages predominantly by the nobility or royalty and by Military order (monastic society), military orders. Scholars usually consider a ''castle'' to be the private ...
and positioning for attack; the mid game consists of attempting to break through the opposing defenses while maintaining one's own; and the endgame starts when one side's defenses have been compromised.
In the adjacent diagram, Black has chosen a
Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there.
Ranging Rook strategies used in Ranging Rook vs Static Rook are among the old ...
position (specifically
Fourth File Rook) where the rook has been moved leftward away from its starting position. Additionally, Black is using a
Silver Crown castle, which is a type of fortification structure constructed with one silver and two gold pieces and the king moved inside of the fortification – the ''silver crown'' name comes from the silver being positioned directly above the king's head on the 27 square as if it were a crown. In the diagram, White has chosen a
Static Rook Static Rook (居飛車 ''ibisha'') Shogi opening, openings is one of two major opening strategies in shogi. In the opening, the major piece of the rook fights from its starting position on the right side of the board (the 2nd file for Black, Sente, ...
position, in which the rook remains on its starting square. This Static Rook position is specifically a type of Counter-Ranging Rook position known as
Bear-in-the-hole Static Rook
In shogi, Bear-in-the-hole Static Rook or Anaguma Static Rook (居飛車穴熊 ''ibisha anaguma'') is a Static Rook shogi opening, opening that utilizes a Bear-in-the-hole castle.
It is typically played against Ranging Rook opponents.
vs Fou ...
that uses a
Bear-in-the-hole castle. The Bear-in-the-hole fortification has the king moved all the way into very edge corner of the board on the 11 square as if it were a badger in a hole with a silver moved to the 22 square in order to close up the hole and additional reinforcing golds on 31 and 32 squares. This board position required 33 moves (or 12 move pairs as counted in western chess) to construct.
Etiquette

Shogi players are expected to follow etiquette in addition to rules explicitly described. Commonly accepted etiquette include the following:
* Greetings to the opponent both before and after the game
* Avoiding disruptive actions both during the game and after, for instance:
** Not changing the move once realized on the board
** Fair withdrawal without any disruption, such as scattering pieces on the board to demonstrate frustration
* Announcing one's resignation
Shogi piece sets may contain two types of king pieces, (king) and (jewel). In this case, the higher classed player, in either social or genuine shogi player rank, may take the king piece. For example, in
titleholder system
The titleholder system is the most common type of structure used in professional tournaments in the game of go and shogi.
Overview
In practice these events almost always are based in East Asian countries with a professional system: in Japan for g ...
games, the current titleholder takes the king piece as the higher.
The higher-ranked (or older) player also sits facing the door of the room and is the person who takes the pieces out of the piece box.
Shogi does not have a
touch-move rule
The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the p ...
as in western chess tournament play or
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
. However, in professional games, a piece is considered to be moved when the piece has been let go of. In both amateur and professional play, any piece may be touched in order to adjust its centralization within its square (to look tidy).
Taking back moves (待った ''matta'') in professional games is prohibited. However, in friendly amateur games in Japan, it is often permitted.
Professional players are required to follow several ritualistic etiquette prescriptions such as kneeling exactly 15 centimeters from the shogi board, sitting in the formal
seiza
'' Seiza '' ( or ; ; ) is the formal, traditional way of sitting in Japan. It involves a specific positioning and posture in a Kneeling, kneeled position so as to convey respect, particularly toward elders. It developed among samurai during t ...
position, etc.
Game setup
Traditionally, the order of placing the pieces on the board is determined. There are two commonly used orders, the ''Ōhashi'' order 大橋流 and the ''Itō'' order 伊藤流. Placement sets pieces with multiples (generals, knights, lances) from left to right in all cases, and follows the order:
# King
# Gold generals
# Silver generals
# Knights
:In ito, the player now places:
- Pawns (left to right starting from the leftmost file)
- Lances
- Bishop
- Rook
:In ohashi, the player now places:
- Lances
- Bishop
- Rook
- Pawns (starting from center file, then alternating left to right one file at a time)
Furigoma
Among amateur tournaments, the higher-ranked player or defending champion performs the piece toss. In professional games, the furigoma is done on the behalf of the higher-ranked player/champion by the timekeeper who kneels by the side of the higher-ranked player and tosses the pawn pieces onto a silk cloth. In friendly amateur games, a player will ask the opponent to toss the pawns out of politeness. Otherwise, the person who tosses the pawns can be determined by
Rock–paper–scissors.
History

From ''
The Chess Variant Pages
''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". ...
'':
It is not clear when chess was brought to Japan. The earliest generally accepted mention of shogi is (1058–1064) by Fujiwara Akihira. The oldest archaeological evidence is a group of 16 shogi pieces excavated from the grounds of
Kōfuku-ji
is a Buddhist temple that was once one of the powerful Seven Great Temples in the city of Nara, Japan. The temple is the national headquarters of the Hossō school. It is part of Historic Monuments of Ancient Nara, a World Heritage Site.
H ...
in
Nara Prefecture
is a Prefectures of Japan, prefecture of Japan located in the Kansai region of Honshu. Nara Prefecture has a population of 1,321,805 and has a geographic area of . Nara Prefecture borders Kyoto Prefecture to the north, Osaka Prefecture to the ...
. As it was physically associated with a wooden tablet written on in the sixth year of
Tengi
was a after '' Eishō'' and before '' Kōhei,'' spanning the years from January 1053 through August 1058. The reigning emperor was .
Change of Era
* 1053 : The new era name was created to mark an event or series of events. The previous era en ...
(1058), the pieces are thought to date from that period. These simple pieces were cut from a writing plaque in the same five-sided shape as modern pieces, with the names of the pieces written on them.
The dictionary of common folk culture, (c. 1210–1221), a collection based on the two works and , describes two forms of shogi, large ''(dai)'' shogi and small ''(shō)'' shogi. These are now called
Heian shogi (or Heian small shogi) and
Heian dai shogi
Heian dai shogi ( 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period
The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara ...
. Heian small shogi is the version on which modern shogi is based, but the ''Nichūreki'' states that one wins if one's opponent is reduced to a single king, indicating that drops had not yet been introduced. According to Yasuji Shimizu, chief researcher at the Archaeological Institute of Kashihara, Nara Prefecture, the names of the Heian shogi pieces keep those of
chaturanga
Chaturanga (, , ) is an Traditional games of India, ancient Indian Strategy game, strategy board game. It is first known from India around the seventh century AD.
While there is some uncertainty, the prevailing view among chess historians is t ...
(general, elephant, horse, chariot and soldier), and add to them five treasures of Buddhism (jade, gold, silver,
cassia bark
''Cinnamomum cassia'', called Chinese cassia or Chinese cinnamon, is an evergreen tree originating in southern China and widely cultivated there and elsewhere in South Asia, South and Southeast Asia. It is one of several species of ''Cinnamomum' ...
, and incense).
Around the 13th century the game of
dai shogi
or is a board game native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means ''larg ...
developed, created by increasing the number of pieces in Heian shogi, as was
sho shogi, which added the rook, bishop, and drunken elephant from dai shogi to Heian shogi. The drunken elephant steps one square in any direction except directly backward, and promotes to the prince, which acts as a second king and must also be captured along with the original king for the other player to win. Around the 15th century, the rules of dai shogi were simplified, creating the game of
chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
. Chu shogi, like its parent dai shogi, contains many distinct pieces, such as the queen (identical with Western chess) and the lion (which moves like a king, but twice per turn, potentially being able to capture twice, among other idiosyncrasies). The popularity of dai shogi soon waned in favour of chu shogi, until it stopped being played commonly. Chu shogi rivalled sho shogi in popularity until the introduction of drops in the latter, upon which standard shogi became ascendant, although chu shogi was still commonly played until about World War II, especially in
Kyoto
Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
.
It is thought that the rules of standard shogi were fixed in the 16th century, when the drunken elephant was removed from the set of pieces present in sho shogi. There is no clear record of when drops were introduced, however.
In the
Edo period
The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
, shogi variants were greatly expanded:
tenjiku shogi
Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board Shogi variant, variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and w ...
,
dai dai shogi
Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces ...
,
maka dai dai shogi
Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board Shogi variant, variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. ...
,
tai shogi, and
taikyoku shogi were all invented. It is thought that these were played to only a very limited extent, however. Both standard shogi and
Go were promoted by the
Tokugawa shogunate
The Tokugawa shogunate, also known as the was the military government of Japan during the Edo period from 1603 to 1868.
The Tokugawa shogunate was established by Tokugawa Ieyasu after victory at the Battle of Sekigahara, ending the civil wars ...
. In 1612, the shogunate passed a law giving endowments to top shogi players (). During the reign of the eighth shōgun,
Tokugawa Yoshimune
was the eighth ''shōgun'' of the Tokugawa shogunate of Japan, ruling from 1716 until his abdication in 1745. He was the son of Tokugawa Mitsusada, the grandson of Tokugawa Yorinobu, and the great-grandson of Tokugawa Ieyasu. Yoshimune is know ...
, castle shogi tournaments were held once a year on the 17th day of
Kannazuki, corresponding to November 17, which is Shogi Day on the modern calendar.
The title of ''meijin'' became hereditary in the Ōhashi and Itō families until the fall of the shogunate, when it came to be passed by recommendation. Today the title is used for the winner of the
Meijin-sen competition, the first modern title match. From around 1899,
newspaper
A newspaper is a Periodical literature, periodical publication containing written News, information about current events and is often typed in black ink with a white or gray background. Newspapers can cover a wide variety of fields such as poli ...
s began to publish records of shogi matches, and high-ranking players formed alliances with the aim of having their games published. In 1909, the was formed, and in 1924, the was formed. This was an early incarnation of the modern , or JSA, and 1924 is considered by the JSA to be the date it was founded.
In 1935, ''meijin''
Kinjirō Sekine stepped down, and the rank of meijin came to be awarded to the winner of a . became the first Meijin under this system in 1937. This was the start of the
shogi title matches (see
titleholder system
The titleholder system is the most common type of structure used in professional tournaments in the game of go and shogi.
Overview
In practice these events almost always are based in East Asian countries with a professional system: in Japan for g ...
). After the war other tournaments were promoted to title matches, culminating with the in 1988 for the modern line-up of seven. About 200 professional shogi players compete. Each year, the title holder defends the title against a challenger chosen from knockout or round matches.
After the Second World War,
SCAP
SCAP may refer to:
* S.C.A.P., an early French manufacturer of cars and engines
* Security Content Automation Protocol
* '' The Shackled City Adventure Path'', a role-playing game
* SREBP cleavage activating protein
* Supervisory Capital Assessm ...
(occupational government mainly led by US) tried to eliminate all "feudal" factors from Japanese society and shogi was included in the possible list of items to be banned along with
Bushido
is a Samurai moral code concerning samurai attitudes, behavior and lifestyle. Its origins date back to the Kamakura period, but it was formalized in the Edo period (1603–1868). There are multiple types of bushido which evolved significantl ...
(philosophy of samurai) and other things. SCAP's reason for banning shogi was that the game uniquely utilized captured pieces. SCAP insisted that this could lead to the idea of
prisoner abuse
Prisoner abuse is the mistreatment of persons while they are under arrest or incarcerated. Prisoner abuse can include physical abuse, psychological abuse, sexual abuse, torture, or other acts such as refusal of essential medication, and it can ...
.
Kozo Masuda, then one of the top professional shogi players, when summoned to the SCAP headquarters for an investigation, criticized such understanding of shogi, instead insisting that chess that potentially contained the idea of prisoner abuse, because opposing pieces are removed permanently, while shogi gives prisoners the chance to get back into the game. Masuda also argued that chess contradicts the ideal of
gender equality
Gender equality, also known as sexual equality, gender egalitarianism, or equality of the sexes, is the state of equal ease of access to resources and opportunities regardless of gender, including economic participation and decision-making, an ...
in western society because the king shields himself behind the queen and runs away. Masuda's arguments are said to have eventually led to the exemption of shogi from the list of items to be banned.
Tournament play

There are two organizations for shogi professional players in Japan: the JSA, and the , or LPSA. The JSA is the primary organization for men and women's professional shogi
while the LPSA is a group of women professionals who broke away from the JSA in 2007 to establish their own independent organization. Both organize tournaments for their members and have reached an agreement to cooperate with each other to promote shogi through events and other activities. Top professional players are fairly well-paid from tournament earnings. In 2016, the highest tournament earners were
Yoshiharu Habu
is a professional shogi player and a chess FIDE Master. He is a former holder of the Ryūō, Meijin, Ōi, Ōza, Kiō, Ōshō and Kisei major titles. He was the first person to simultaneously hold seven major professional shogi titles ...
and
Akira Watanabe who earned ¥91,500,000 and ¥73,900,000. (The tenth highest earner,
Kouichi Fukaura, won ¥18,490,000.)
The JSA recognizes two categories of shogi professionals: , and . Sometimes ''kishi'' are addressed as , a term from
Go used to distinguish ''kishi'' from other classes of players. JSA professional ranks and female professional ranks are not equivalent and each has their own promotion criteria and ranking system. In 2006, the JSA officially granted women "professional status". This is not equivalent, however, to the more traditional way of "gaining professional status", i.e., being promoted from the : leagues of strong amateur players aspiring to become a professional. Rather, it is a separate system especially designed for female professionals. Qualified amateurs, regardless of gender, may apply for the "Shoreikai System" and all those who successfully "graduate" are granted ''kishi'' status; however, no woman has yet to accomplish this feat (the highest women have reached is "Shoreikai 3 ''dan'' league" by
Kana Satomi
is a Japanese women's professional shogi player ranked 6- dan. She is the current holder of the Women's Meijin, , , , and titles. She is also the career leader in women's professional shogi major titles.
Satomi is also the first female to h ...
and
Tomoka Nishiyama), so ''kishi'' is
de facto only used to refer to male shogi professionals.
The JSA is the only body which can organize tournaments for professionals, e.g., the eight major tournaments in the
titleholder system
The titleholder system is the most common type of structure used in professional tournaments in the game of go and shogi.
Overview
In practice these events almost always are based in East Asian countries with a professional system: in Japan for g ...
and other professional tournaments. In 1996,
Yoshiharu Habu
is a professional shogi player and a chess FIDE Master. He is a former holder of the Ryūō, Meijin, Ōi, Ōza, Kiō, Ōshō and Kisei major titles. He was the first person to simultaneously hold seven major professional shogi titles ...
became the only ''kishi'' to hold seven major titles at the same time. For female professionals, both the JSA and LPSA organize tournaments, either jointly or separately. Tournaments for amateurs may be organized by the JSA and LPSA as well as local clubs, newspapers, private corporations, educational institutions or municipal governments for cities or prefectures under the guidance of the JSA or LPSA.
Since the 1990s, shogi has grown in popularity outside Japan, particularly in the
People's Republic of China
China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
, and especially in
Shanghai
Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
. The January 2006 edition of stated that there were 120,000 shogi players in Shanghai. The spread of the game to countries where Chinese characters are not in common use, however, has been slower.
In Europe

European shogi tournaments vary in format, including both individual and team competitions. Major events are typically held annually, attracting players of all skill levels. The tournaments often feature different time controls, ranging from classical formats to faster-paced variants like blitz shogi. Notable tournaments include the European Shogi Championship and various national championships.
, there were over 1,200 active players in Europe.
Computer shogi
Shogi has the highest
game complexity
Combinatorial game theory measures game complexity in several ways:
#State-space complexity (the number of legal game positions from the initial position)
#Game tree size (total number of possible games)
#Decision complexity (number of leaf nod ...
of all popular chess variants. Computers have steadily improved in playing shogi since the 1970s. In 2007, champion Yoshiharu Habu estimated the strength of the 2006 world computer shogi champion Bonanza at the level of two-dan shoreikai.
The JSA prohibits its professionals from playing computers in public without prior permission, with the reason of promoting shogi and monetizing the computer–human events.
On October 12, 2010, after some 35 years of development, a computer finally beat a professional player, when the top ranked female champion Ichiyo Shimizu was beaten by the Akara2010 system in a game lasting just over 6 hours.
On July 24, 2011, computer shogi programs Bonanza and Akara crushed the amateur team of Kosaku and Shinoda in two games. The allotted time for the amateurs was one hour and then three minutes per move. The allotted time for the computer was 25 minutes and then 10 seconds per move.
On April 20, 2013, GPS Shogi defeated 8-dan professional shogi player
Hiroyuki Miura in a 102-move game which lasted over 8 hours.
On December 13, 2015, the highest rated player on Shogi Club 24 was computer program Ponanza, rated 3455.
On April 10, 2016, Ponanza defeated Takayuki Yamasaki, 8-dan in 85 moves. Takayuki used 7 hours 9 minutes.
In October 2017,
DeepMind
DeepMind Technologies Limited, trading as Google DeepMind or simply DeepMind, is a British–American artificial intelligence research laboratory which serves as a subsidiary of Alphabet Inc. Founded in the UK in 2010, it was acquired by Go ...
claimed that its program
AlphaZero
AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and Go (game), go. This algorithm uses an approach similar to AlphaGo Zero.
On December 5, 2017, the DeepMind ...
, after a full nine hours of training, defeated
Elmo in a 100-game match, winning 90, losing 8, and drawing two.
From a
computational complexity
In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations ...
point of view, generalized shogi is
EXPTIME-complete
In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, w ...
.
Video games
Hundreds of
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s were released exclusively in Japan for several
consoles.
Clubhouse Games: 51 Worldwide Classics was released internationally by Nintendo in 2020 for the Nintendo Switch console, offering both Shogi and mini Shogi variants using either traditional or bilingual pieces.
Culture
According to professional player
Yoshiharu Habu
is a professional shogi player and a chess FIDE Master. He is a former holder of the Ryūō, Meijin, Ōi, Ōza, Kiō, Ōshō and Kisei major titles. He was the first person to simultaneously hold seven major professional shogi titles ...
, in Japan shogi is viewed as not merely a game as entertainment or a mind sport but is instead an art that is a part of traditional Japanese culture along with
haiku
is a type of short form poetry that originated in Japan. Traditional Japanese haiku consist of three phrases composed of 17 Mora (linguistics), morae (called ''On (Japanese prosody), on'' in Japanese) in a 5, 7, 5 pattern; that include a ''kire ...
,
tanka
is a genre of classical Japanese poetry and one of the major genres of Japanese literature.
Etymology
Originally, in the time of the influential poetry anthology (latter half of the eighth century AD), the term ''tanka'' was used to disti ...
,
noh
is a major form of classical Japanese dance-drama that has been performed since the 14th century. It is Japan's oldest major theater art that is still regularly performed today. Noh is often based on tales from traditional literature featuri ...
,
ikebana
is the Japanese art of flower arrangement. It is also known as . The origin of ikebana can be traced back to the ancient Japanese custom of erecting Evergreen, evergreen trees and decorating them with flowers as yorishiro () to invite the go ...
, and the
Japanese tea ceremony
The Japanese tea ceremony (known as or lit. 'Hot water for tea') is a Culture of Japan, Japanese cultural activity involving the ceremonial preparation and presentation of , powdered green tea, the procedure of which is called .
The term "Japa ...
. Its elevated status was established by the ''
iemoto
is a Japanese term used to refer to the founder or current Grand Master of a certain school of traditional Japanese art. It is used synonymously with the term when it refers to the family or house that the iemoto is head of and represents.
Th ...
'' system supported by the historical
shogunate
, officially , was the title of the military rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor, shoguns were usually the de facto rulers of the country, except during parts of the Kamak ...
.
The backwards ''uma'' (shogi horse symbol) is often featured on merchandise (such as on large decorative shogi piece sculptures, keychains, and other keepsakes) available for sale in
Tendō. It also serves as a symbol of good luck. (Cf.
Rabbit's foot
In some cultures, a rabbit's foot is carried as an amulet believed to bring good luck. This belief is held by people in a great number of places around the world, including Europe, Africa, Australia and North and South America. In variations of th ...
.) There are multiple theories on its origin. One is that ''uma'' (うま ) spelled in the Japanese syllabary backwards is まう ''mau'' (舞う), which means ''(to) dance'' and dancing horses are a good luck omen.
[Fairbairn, John. 1982. esorH drawkcaB ehT. ''Shogi, 37,'' p. 18.]
File:左馬.gif, The backwards 馬 ''uma'' (左馬 ''hidari uma'')
File:Ningen shogi himeji.jpg, Ningen Shogi held in Himeji City with real people (2015)
File:Tendo station and shogi museum.jpg, Tendō shogi museum (right) next to Tendō Station (top)
See also
*
Mind sport
A mind sport is a game of skill based on intellectual ability.
Etymology
The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a ...
*
Shogi tactics
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ...
*
Shogi strategy
*
Shogi variant
A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
s
**
Chu shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi ...
**
Dai shogi
or is a board game native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means ''larg ...
**
Dōbutsu shōgi
*
Tsumeshogi
or tsume (詰め) is the Japanese language, Japanese term for a shogi miniature problem in which the goal is to checkmate the opponent's king. Tsume problems usually present a situation that might occur in a shogi game (although unrealistic arti ...
*
Chess variant
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.
"International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
s
**
Crazyhouse
Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or ''dropped'', into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess. Its drop rule is reminiscent of shogi and the ga ...
*
Computer shogi
Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and development of shogi software has been carried out mainly by freelance programmers, university research gro ...
*
List of world championships in mind sports
This article gives a list of world championships in mind sports which usually represent the most prestigious competition for a specific board game, card game or mind sport. World championships can only be held for most games or mind sports with th ...
*
Janggi
Janggi (, also Romanization of Korean, romanized as ''changgi'' or ''jangki''), sometimes called Korean chess, is a Strategy game, strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is v ...
*
Xiangqi
Xiangqi (; ), commonly known as Chinese chess or elephant chess, is a Strategy game, strategy board game for two players. It is the most popular board game in China. Xiangqi is in the same family of games as shogi, janggi, chess, Western ches ...
Notes
References
Bibliography
* ''SHOGI Magazine'' (70 issues, January 1976 – November 1987) by The Shogi Association (edited by George Hodges)
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External links
Shogi Shack
Shogi Hub portal for current information about the shogi world (tournaments, news, etc.)
Shogi-Lshogi mailing list
Japanese–English shogi glossaryInternational Shogi Magazine
Rules
* Shogi Harbour
Level 1 Shogi Courseby women's professional player
Karolina Styczyńska
Karolina Fortin ( (), Japanese: カロリーナ・ステチェンスカ; born June 17, 1991) is a retired Polish people, Polish Professional shogi player#Women's professionals, women's professional shogi player who achieved the rank of 1-dan. She ...
40 shogi lessonson YouTube by HIDETCHI
by
Hans Bodlaender
Hans Leo Bodlaender (born April 21, 1960) is a Dutch computer scientist, a professor of computer science at Utrecht University. Bodlaender is known for his work on graph algorithms and parameterized complexity and in particular for algorithms rela ...
and Fergus Duniho, ''
The Chess Variant Pages
''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". ...
''
Rules and Manners of Shogiby Tomohide Kawasaki (a.k.a. HIDETCHI)
FESA - Shogi official playing rules
by Jean-Louis Cazaux
Shogi and Dobutsu-Animal shogi rules to downloadby Filip Marek
Online play
81DojoEnglish-language shogi play online
Lishogifree and open source shogi server
Shogi Dojo 24shogi server in Japan
Shogi WarsShogi QuestPlayOK shogiGoldTokenonline turn-based shogi
World Shogi Leagueinternational online tournament associated with 81Dojo and the
Japan Shogi Association
The , or JSA, is the primary organizing body for professional shogi in Japan. The JSA sets the professional calendar, negotiates sponsorship and media promotion deals, helps organize tournaments and title matches, publishes shogi-related materia ...
HamShogihandicap shogi against the computer
instructionsreal time play against human or (weak) computer players.
Online tools
将棋DB2shogi game record database
Kyokumenpediagame record databases as move decision tree with user-generated wiki annotations (associated with 81Dojo)
Shogi Playgroundrecord or play through games, mate problems, board positions
{{Authority control
Abstract strategy games
Japanese games
Traditional board games
Games related to chaturanga