Shinji Mikami
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is a Japanese
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
, director, and producer. Starting his career at
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
in 1990, he has worked on many of the company's most successful games. He directed the first installment of the '' Resident Evil'' series in 1996 and the first installment of the '' Dino Crisis'' series in 1999, both
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the survival horror third-person shooter '' Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game '' God Hand'', a
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
action game. Mikami founded
PlatinumGames PlatinumGames Inc. is a Japanese video game developer based in Osaka. It was founded in October 2007 as result of a merger between Seeds Inc. and Odd Inc. Capcom alumni Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after ...
in 2006 and directed the third-person shooter '' Vanquish'' in 2010. That same year, he left the studio and founded a new studio Tango Gameworks and directed the survival horror game '' The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. In 2023, he left the studio and founded a new studio KAMUY in 2024. In 2009, he was chosen by ''
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'' as one of the top 100 game creators of all time.


Early life and education

Mikami grew up in the
Yamaguchi Prefecture is a Prefectures of Japan, prefecture of Japan located in the Chūgoku region of Honshu. Yamaguchi Prefecture has a population of 1,377,631 (1 February 2018) and has a geographic area of 6,112 Square kilometre, km2 (2,359 Square mile, sq mi). ...
of
Honshū , historically known as , is the largest of the four main islands of Japan. It lies between the Pacific Ocean (east) and the Sea of Japan (west). It is the seventh-largest island in the world, and the second-most populous after the Indonesian ...
island. His father, who had to enter the workforce early and drop out of high school to support his family, beat him almost daily. Beyond family life, his was a normal childhood, without video games but full of outdoor play: "Back in those days, kids had to be somewhat creative in coming up with games to play, because there wasn't that much else to occupy your free time". His dream career was to be a
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driver. In his adolescence Mikami became “obsessed” with horror films, such as '' The Texas Chain Saw Massacre'' and ''
The Evil Dead ''The Evil Dead'' is a 1981 American independent film, independent supernatural horror film written and directed by Sam Raimi (in his feature directorial debut). The film stars Bruce Campbell, Ellen Sandweiss, Richard DeManincor, Betsy Baker ...
''. Another hobby was the study of karate and kendo. After failing entrance exams two years straight, Mikami enrolled into and graduated from Doshisha University, where he majored in the study of merchandise.


Career


Early years (1990–1993)

Although Mikami played
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s often, his entrance into the industry came by coincidence: His application was rejected at the screening process, then approved one week later. He joined Capcom in 1990 as a junior game designer, Mikami and fellow new hires were sent to a warehouse and ordered to "think hard about game design", then left unsupervised for the entire day. After a few months of just doing that, he was suddenly placed on a team and given a leadership position despite knowing nothing about game development. His first title, a quiz game for the Game Boy titled ''Capcom Quiz: Hatena? no Daibōken'', was made in three months. His three subsequent releases were all based on
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-licensed properties: ''
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'' for the Game Boy, and '' Aladdin'' and '' Goof Troop'' for the Super NES. ''Aladdin'' was his first hit, selling over 1.75 million units worldwide. Mikami also worked on ''Super Lap'', an unreleased F1
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development. Mikami learned by observing his seniors; whenever he showed them his
game design document A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. Oxland 2004, p. 240 Brathwaite, Schreiber 2009, p. 14 A GDD is created and edited by the development team and ...
s, they called his work "uninteresting" without giving any advice. He found this environment comfortable, since it engendered independence and freedom of thought. To Mikami, the art of game making was instilled in him by Tokuro Fujiwara.


''Resident Evil'' (1993–1996)

After the release of ''Goof Troop'', Mikami began development in 1993 of a horror-themed adventure game for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
set in a haunted mansion, called '' Resident Evil'',Scott Butterworth
Resident Evil Creator Shinji Mikami Reflects on the Series' Roots
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
(March 22, 2016)
originally conceived as a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of '' Sweet Home'' (an earlier Famicom game by Capcom based on the Japanese horror
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
of the same name). ''Sweet Home'' director Fujiwara entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening."The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview
, '' CONTINUE'', Vol. 12, 2003
Mikami said that ''Resident Evil'' was a response to his disappointment with '' Zombi 2'', a gory 1979 film by Italian director Lucio Fulci; Mikami was determined to make a game with none of the failings of the movie. The resulting game became ''Biohazard'', an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Romero's ''Dead'' films. The game was retitled '' Resident Evil'' during its English localization under Capcom USA's suggestion and was released in Japan and
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on March 22, 1996, and became one of the PlayStation's first successful titles. It was the first game to be dubbed a
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
, a term Capcom coined to promote the game. It was later ported to the
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. '' Resident Evil'' was considered the defining title for survival horror games and was responsible for popularizing the genre. Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items. The game's commercial success is credited with helping the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
become the dominant
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location conne ...
, and also led to a series of ''Resident Evil'' films. Mikami had creative control over the screenplay and script of the first movie being dubbed a creative consultant. They had Mikami in this position to make sure fans of the games would be happy. He then dropped out of the later movies because he believed that the movies were heading in the wrong direction. Many games have tried to copy the successful formula seen in ''Resident Evil'', and every subsequent survival horror game has arguably taken a stance in relation to it.


Capcom Production Studio 4 (1997–2002)

The success of ''Resident Evil'' was shortly followed by an internal restructuring at Capcom, whose development departments were turned into a plurality of numbered divisions, and a number of game directors promoted as their leaders. The staff behind ''Resident Evil'' became Capcom Production Studio 4, with Mikami appointed as its general manager, changing his focus towards being a producer. He considers the eight years spent in this position as the nadir of his career: he could not spend all his time on creative aspects and felt that he missed out on the best phase of his life. In his new role, he oversaw the development of ''Resident Evil's''
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, '' Resident Evil 2'', which he intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. Following its release in 1998, he oversaw the development of '' Resident Evil 3: Nemesis'' and also directed another survival horror title '' Dino Crisis'', both of which released in 1999. Shortly after the release of ''Resident Evil 3'' in Japan, Studio 4's output turned towards further original properties, Mikami as
executive producer Executive producer (EP) is one of the top positions in the production of media. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights or royalties). In film ...
, including the first ''
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
'' (initially conceived as a ''Resident Evil'' game). In 2000, Mikami became involved as producer of a new ''Resident Evil'' game, '' Resident Evil – Code: Veronica'', a game designed from the ground up for the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
. Being a more powerful console than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. ''Resident Evil Code: Veronica'' was released in 2000 and went on to sell 1,140,000 units. That same year, Mikami's '' Dino Crisis 2'' was released, selling 1,190,000 copies worldwide. In 2001, an expanded version of ''Code: Veronica'' was released for the Dreamcast exclusively in Japan, alongside a
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
port that was released worldwide. This version of the game, titled ''Biohazard - Code: Veronica Complete Edition'' in Japan and ''Resident Evil - Code: Veronica X'' abroad, added ten minutes of new cutscenes not in the original release. The PS2 version, which initially came packaged with a trial version of ''Devil May Cry'', went on to sell 1,400,000 units, according to Capcom's sales data for March 2006. In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in which the main ''Resident Evil'' games would be sold only for the
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. The GameCube would receive, in addition to ports of previous PlayStation and Dreamcast installments, three new numbered entries in the series: a remake of the original ''Resident Evil'', '' Resident Evil Zero'', and '' Resident Evil 4''. ''Resident Evil'' and ''Resident Evil Zero'' were both released in 2002. The
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of ''Resident Evil'' was released in Japan on the sixth anniversary of the release of the original, on March 22, 2002. The remake was billed as the definitive version of the game, selling 490,000 copies in the US and 360,000 copies in Europe. In total, '' Resident Evil'' managed to sell 1,240,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for 2002. On November 12, 2002, ''Resident Evil Zero'' was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected ''Resident Evil Zero'' to sell 1.42 million copies, but sold only 1.12 million.


Capcom Five, ''Resident Evil 4'', and Capcom split (2002–2004)

In spite of ''Resident Evil Zero''s underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to '' Resident Evil 4''; '' P.N.03'', '' Viewtiful Joe'', '' killer7'' and '' Dead Phoenix''. This lineup became known as the Capcom Five. The first of these games to be released was the Mikami-directed ''P.N. 03''. The game was both a commercial and critical failure, receiving indifferent reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team. After his failure with ''P.N.03'', Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directorial duties for ''Resident Evil 4'' from previous director, Hiroshi Shibata. Under his direction, ''Resident Evil 4'' went through some substantial changes. ''Resident Evil 4'' was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards. ''Resident Evil 4'' is widely regarded as one of the greatest and most influential games of all time, due to its influence in redefining at least two
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
: the
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
and the third-person shooter. ''Resident Evil 4'' attempted to redefine the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. It helped redefine the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action." The "over the shoulder" viewpoint introduced in ''Resident Evil 4'' has now become standard in third-person shooters, including titles ranging from '' Gears of War'' to '' Batman: Arkham Asylum''. It has also become a standard “precision aim” feature for
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s in general, with examples ranging from '' Dead Space'' and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' to the '' Ratchet & Clank Future'' series, Uncharted, The Last of Us, and God of War. Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even said that he would "commit harakiri" if it came out on another platform. This was loosely translated as Mikami claiming to "cut is ownhead" and later parodied in '' God Hand'', which featured a racing dog named "Mikami's Head". In a 2017 interview, he apologized for ''Resident Evil 4'' going multiplatform.


Clover Studio and ''God Hand'' (2004–2007)

After the success of ''Resident Evil 4'', Mikami left Studio 4 and was transferred over to and originally established Clover Studio in July 2004, which employed an all-star lineup of Capcom development talent, including
Atsushi Inaba is a Japanese video game producer and businessman. He was the former Chief executive officer, CEO and producer of the Capcom subsidiary Clover Studio, who developed the games ''Viewtiful Joe (video game), Viewtiful Joe'', ''Ōkami'', and ''God Ha ...
('' Steel Battalion'' and ''Viewtiful Joe'' producer), and Hideki Kamiya (''Devil May Cry'' director). At Clover, Mikami directed '' God Hand'', a
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
comedy game that parodies American and Japanese pop culture. It was released in Japan on September 14, 2006, and on October 10, 2006, in North America. After Clover Studio closed in 2007, Mikami joined Seeds Inc, now known as
PlatinumGames PlatinumGames Inc. is a Japanese video game developer based in Osaka. It was founded in October 2007 as result of a merger between Seeds Inc. and Odd Inc. Capcom alumni Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after ...
, the newly formed successor of his former studio. PlatinumGames is composed of several of Mikami's former Capcom colleagues, including Hideki Kamiya (until 2023), Atsushi Inaba, Yuta Kimura, Nao Ueda, Mari Shimazaki and Masami Ueda.


PlatinumGames and ''Vanquish'' (2007–2010)

Mikami formed a private development studio called Straight Story in 2006. The name of the studio is taken from
David Lynch David Keith Lynch (January 20, 1946 – January 16, 2025) was an American filmmaker, visual artist, musician, and actor. Widely considered one of the greatest filmmakers of all time, Lynch was often called a "visionary" and received acclaim f ...
's 1999 film. Their works are under the PlatinumGames branding and he is a contract employee ("external board member") of PlatinumGames. He also collaborated with Grasshopper Manufacture's Goichi Suda on Shadows of the Damned using the Unreal Engine 3 and published by EA. Mikami revealed that Straight Story would close once development of ''Vanquish'' was finished, to be replaced with Mikami's new studio, Tango, which had already been established. Much like ''Resident Evil'' and ''Resident Evil 4'' before it, the third-person shooter game '' Vanquish'', released in 2010, has proven to be an influential title for
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s.Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia
'' Metro
Archived
from the'' original on October 6, 2012
It significantly improved upon the
cover system Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of ...
, where in contrast to previous cover-based shooters, the cover in ''Vanquish'' is easily destructible, with often a single shot from a robotic enemy being enough to blast away the wall the player was hiding behind. The game also penalizes the player's ranking for the number of times they have taken cover, though its most important innovation is the power-slide mechanic that allows the player to slide into and out of cover at high speeds, or in bullet time when the player's
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
is low. The game was given
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's Best Original Game Mechanic award for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
s and increasing the pace significantly. ''Vanquish'' was itself inspired by Tatsunoko's 1970s
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series, '' Casshern''. As Platinum was "overwhelmingly understaffed", Mikami sent the entire ''Vanquish'' team to work on ''
Bayonetta is a science fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames, owned by Sega, and, since the release of Bayonetta 2 in 2014, published by Nintendo. The franchise was introduced in 2009 w ...
''. He considers his final year at the company as the second worst nadir of his career: Once ''Vanquish'' was done, his team was disbanded, and he was not given any work besides attending meetings three times a week, effectively stuck in a position.


Tango Gameworks and ''The Evil Within'' (2010–2023)

A teaser website opened on March 18, 2010, titled "Mikami Project" with a countdown attached. The website changed into a job employment page, for Mikami's new studio, "Tango". On October 28, 2010, ZeniMax Media, parent company of noted game publisher
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, announced Mikami joined ZeniMax after it acquired Tango Gameworks. An April 2012 ''Famitsu'' interview with Mikami revealed the codename title of ''Zwei'' for the company's survival horror game '' The Evil Within'', with Mikami directing. The game was released October 2014. The game is published by Bethesda on Xbox 360, PS3, PC, PS4 and Xbox One. Mikami stated that this will be the last game he directs. He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear", because he was disappointed by recent survival horror games becoming action horror games. In 2019, it was announced at E3 that his studio is working on a new project titled '' Ghostwire: Tokyo''. On February 23, 2023, Bethesda Softworks announced that Mikami will leave Tango Gameworks in the coming months. Mikami commented he planned to leave Tango Gameworks 8 years prior, deciding to stay at the company due to commitments with ongoing projects. As for personal reasons to leave, he comments a desire to create an environment for young developers to gain experience, and to distance himself from the survivor horror genre, which he is frequently associated with.


Works


References


External links


Tango Gameworks website
* * {{DEFAULTSORT:Mikami, Shinji 1965 births Capcom people Japanese video game designers Japanese video game directors Japanese video game producers Living people People from Iwakuni, Yamaguchi Resident Evil ZeniMax Media