is a
cross-genre
A hybrid genre is a literary genre that blends themes and elements from two or more different genres. Works in hybrid genres are often referred to as cross-genre, multi-genre, mixed genre, or fusion genre.
Hybrid genres are a longstanding element ...
video game developed by
Sega and
Red Company
is a video game developer and publisher based in Japan. Originally founded in 1976 as (though it did not begin doing business until 1985), it was reorganized and succeeded by a new company on December 4, 2000, under its current moniker of Red ...
and published by Sega in 1996. It is the first installment in the ''
Sakura Wars
is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles b ...
'' series, created by
Oji Hiroi
, real name , is an author and video game developer. He co-authored ''Samurai Crusader'' with Ryoichi Ikegami. He also created the '' Far East of Eden'' and ''Sakura Wars'' role-playing video game franchises, and wrote the ''Sakura Wars'' manga.
...
. Originally released for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, it was later ported to other systems including the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
, and had a
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sa ...
for the
PlayStation 2. Defined by Sega as a "dramatic adventure" game, ''Sakura Wars'' combines overlapping
tactical role-playing
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical ( turn-b ...
,
dating sim, and
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
gameplay elements.
Set in a fictionalized version of 1923 in the
Taishō era, the game follows the exploits of the Imperial Combat Revue, a military unit dedicated to fighting supernatural threats against Tokyo while maintaining their cover as a theater troupe.
Imperial Japanese Navy
The Imperial Japanese Navy (IJN; Kyūjitai: Shinjitai: ' 'Navy of the Greater Japanese Empire', or ''Nippon Kaigun'', 'Japanese Navy') was the navy of the Empire of Japan from 1868 to 1945, when it was dissolved following Japan's surrender ...
Ensign Ichiro Ogami is assigned leader of its all-female Flower Division, a group of women with magical abilities that defend Tokyo against demon attacks using steam-powered armor called Kobus. He becomes embroiled in both the group's latest conflict with the Hive of Darkness and the personal lives of its members.
Hiroi created the concept for what would become ''Sakura Wars'' in 1990. In 1993, his small team in the Planning Department of Red Company began elaborating on his concept, with full development beginning the following year after being approved by Sega. Several prominent figures were brought on board the project including writer
Satoru Akahori
is a Japanese scriptwriter, novelist and manga author. He is best known for the '' Saber Marionette'', ''Sakura Wars'' and '' Sorcerer Hunters'' series, which comes in anime, novel and manga forms.
Works
*'' Akahori Gedou Hour Rabuge'': Series ...
, composer
Kohei Tanaka, and character designer
Kōsuke Fujishima. Although the game was only published in Japan, an English-language
fan translation was released in 2019. The game was a critical and commercial success, becoming one of the highest-selling titles for the Saturn, and spawned many successful sequels and supplementary titles in the form of the ''Sakura Wars'' series. A direct sequel, ''
Sakura Wars 2: Thou Shalt Not Die'', was released in 1998.
Gameplay
''Sakura Wars'' is a
cross-genre
A hybrid genre is a literary genre that blends themes and elements from two or more different genres. Works in hybrid genres are often referred to as cross-genre, multi-genre, mixed genre, or fusion genre.
Hybrid genres are a longstanding element ...
video game in which the player controls Ichiro Ogami and the all-female Flower Division of the Imperial Combat Revue, who must save Tokyo from the Hive of Darkness. Dubbed a "dramatic adventure" game and taking place across 10 episodes, the gameplay segments incorporate
tactical role-playing
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical ( turn-b ...
,
dating sim, and
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
elements.
It has two gameplay modes: an adventure mode and a battle mode. The adventure mode is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, while the battle mode is governed by a
turn-based battle system on a tilted grid-based battlefield.
Progress is saved at the end of each episode, and the player may also save the game during
intermission
An intermission, also known as an interval in British and Indian English, is a recess between parts of a performance or production, such as for a theatrical play, opera, concert, or film screening. It should not be confused with an entr'acte ...
s.
In the adventure mode, Ogami navigates the theater during limited time sequences between battles. This game introduces the Live & Interactive Picture System (LIPS). When Ogami is faced with critical choices during conversations with both members of the Flower Division and supporting characters within the combat revue, dialogue trees are displayed with a time limit for the player to input. Depending on the type of response, the character may respond positively or negatively, impacting their relationship with Ogami and future interactions. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters.
Each main heroine has different personality quirks that must be taken into consideration while talking with them, with correct responses raising their "Trust".
In the battle mode, the Flower Division fights demons using machines called Kobus. Each unit has its own turn, with each turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that can kill a normal enemy in one hit), Charge (store energy for a more powerful action during the next turn), and Heal (which restores
health points (HP) to a chosen unit). Different units specialize in different skills such as support actions, melee attacks, or ranged attacks. Units have varying movement abilities based on available space and unit
statistics, as well as a separate attack range based on their weapon type.
Actions taken during LIPS sequences with members of the Flower Division directly impact battles; raised trust during LIPS segments grant statistic increases and subsequently improve combat ability. The game ends when certain conditions, such as winning a battle, are not met or if the HP on Ogami's Kobu reaches zero, although the player can continue by selecting "Rematch". The game also contains animated
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s
and musical numbers.
Synopsis
In 1923,
Imperial Japanese Navy
The Imperial Japanese Navy (IJN; Kyūjitai: Shinjitai: ' 'Navy of the Greater Japanese Empire', or ''Nippon Kaigun'', 'Japanese Navy') was the navy of the Empire of Japan from 1868 to 1945, when it was dissolved following Japan's surrender ...
Ensign Ichiro Ogami is transferred to the Imperial Combat Revue, a secret combat unit based in Tokyo. Meanwhile, swordswoman Sakura Shinguji arrives from
Sendai
is the capital city of Miyagi Prefecture, the largest city in the Tōhoku region. , the city had a population of 1,091,407 in 525,828 households, and is one of Japan's 20 designated cities. The city was founded in 1600 by the ''daimyō'' Date M ...
as the Assault Force's latest recruit and meets Ogami at
Ueno Park. Traveling to the Grand Imperial Theater together, Ogami meets the team's main actresses: Sumire Kanzaki, Maria Tachibana, Iris Chateaubriand, Kanna Kirishima, and Kohran Ri. The theater's manager Ikki Yoneda tells Ogami he has been assigned as an usher. Initially bemused and hurt by his assignment, it turns out to be a bluff to decide his worth. The Imperial Combat Revue also functions as a theater troupe called the Imperial Revue. Central to the unit is the Flower Division, the Imperial Revue's main actresses, who use their spirit powers to defend Tokyo against demon attacks using steam-powered armor called Kobu.
The current wave of attacks is being controlled by the Hive of Darkness, a group of black magicians led by
Tenkai
was a Japanese Tendai Buddhist monk of the Azuchi-Momoyama and early Edo periods. He achieved the rank of ''Daisōjō'', the highest rank of the priesthood.
His Buddhist name was first , which he changed to Tenkai in 1590. Also known as , he ...
and his powerful subordinates the Lords of Death. Tenkai's goal is to restore the shogunate and banish the growing Western influences from Japan, with the Hive of Darkness destroying magical seals around Tokyo that keep a powerful demonic horde at bay. As the Flower Division battles the Hive of Darkness, each member must confront their personal problems to function as an effective combat unit. Ogami also becomes involved in the running of the theater and is witness to on-stage incidents including Sakura bringing down the stage during one performance through her clumsiness, and Kanna and Sumire clashing on stage during another.
The Flower Division are unsuccessful in preventing the Hive of Darkness from destroying the seals, allowing Tenkai to summon a magical fortress from which he intends to conquer Japan. The Flower Division storm the fortress and destroy Tenkai and the fortress. During these events, Ogami becomes close to each member and can pursue a romantic relationship. The city recovers as the group relaxes, but a surviving Hive of Darkness member Kuroki Satan launches a fresh attack, renaming himself "Aoi Satan". He is actually Shinnosuke Yamazaki, a former comrade of Yoneda who was presumed killed with Sakura's father Kazuma when creating the original seals. Yamazaki survived and was possessed by the true
Satan
Satan,, ; grc, ὁ σατανᾶς or , ; ar, شيطانالخَنَّاس , also known as the Devil, and sometimes also called Lucifer in Christianity, is an entity in the Abrahamic religions that seduces humans into sin or falsehoo ...
, being responsible for controlling the demons and resurrecting Tenkai.
Yoneda's deputy, Ayame Fujieda, is turned into a demon using her suppressed feelings for Ogami. Satan summons a great fortress called the Seima Castle from the sea near Tokyo, intent on releasing the population of Hell to overrun humanity. Using the airship ''Mikasa'', the Imperial Combat Revue launch a concentrated attack on the castle. They successfully unite their spiritual power to banish Satan back to Hell. Ayame's demon form is destroyed at the cost of her life, and after bidding farewell she ascends to Heaven as an angel named Michael. After Aoi Satan's defeat, the final scene varies depending on whether Ogami romanced a member of the Flower Division and which member he chose.
Production
Concept and development
Oji Hiroi
, real name , is an author and video game developer. He co-authored ''Samurai Crusader'' with Ryoichi Ikegami. He also created the '' Far East of Eden'' and ''Sakura Wars'' role-playing video game franchises, and wrote the ''Sakura Wars'' manga.
...
created the concept for what would become ''Sakura Wars'' in 1990. He saw a Japanese stage production of the play ''Shanghai Rhapsody'' and was impressed by the spectacle of the acting troop he saw on stage.
In 1993, Hiroi and anime composer
Kohei Tanaka worked together on an
original video animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA ...
(OVA) adaptation of the video game ''
Tengai Makyou: Ziria''.
Hiroi was highly impressed by Tanaka's music, to the point where he wanted him to create a musical set to it. This concept evolved into his wish for Tanaka to score a video game focused on the theater.
Later in 1993, a small team in the Planning Department of Red Company (now
Red Entertainment
is a video game developer and publisher based in Japan. Originally founded in 1976 as (though it did not begin doing business until 1985), it was reorganized and succeeded by a new company on December 4, 2000, under its current moniker of Red E ...
) led by Hiroi began promoting his concept and planning the game's basic concepts. At this stage, the project was titled to connect it with Japan. It was described as an "example plan" rather than a practical project. While distinct from the final ''Sakura Wars'' the proposal shared an alternate historical setting with
steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era ...
technology, a female lead and
mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
combat.
In addition to Hiroi, the team included Ryoma Kaneko and Naoki Morita, who would later work on ''Sakura Wars'' proper. While developing the "''Sakura''" proposal, Hiroi and his team created two
tabletop role-playing game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
s dubbed "''Sakura 1''" and "''Sakura 2''". This resulted in the strategy elements almost overriding the game's other aspects.
Inspired by the combination of tactical combat and the story used in the ''
Fire Emblem
is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System, Famicom in 1990, the series currently consists of sixteen core e ...
'' series, Hiroi steered the project more in that direction. Influences from contemporary anime were also added to bring depth to the story and characters. With the basic elements defined, the team continued refining the project for between half a year and a year. Convinced of the project's potential to become a video game, Hiroi presented "''Sakura''" to multiple game companies, but none of them had confidence in the project. Despite his determination to see the project realized, Hiroi put the project aside with no expectation that it would be produced.
In 1994, following Hiroi's decision to put ''Sakura'' aside,
Shoichiro Irimajiri
is a Japanese engineer and businessman.
He earned an aeronautical engineering degree from the University of Tokyo and worked for Honda Motor Co., Ltd. for 20 years, overseeing the introduction of its CBX motorcycle, design of their F1 racing e ...
—then vice president of
Sega—contacted him about the possibility of developing a game with a popular mascot character for Sega's in-development
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
home console. Irimajiri wanted a unique video game property for the system and had heard positive feedback about Hiroi's work. Hiroi was initially reluctant but eventually accepted Irimajiri's offer, inviting him and other potential contributors to spend a fortnight's holiday in
Saipan
Saipan ( ch, Sa’ipan, cal, Seipél, formerly in es, Saipán, and in ja, 彩帆島, Saipan-tō) is the largest island of the Northern Mariana Islands, a commonwealth of the United States in the western Pacific Ocean. According to 2020 est ...
.
Hiroi later said the decision to work on a game for the Saturn was a hard one, as he had previously worked on games for rival unspecified home console systems. It was Sega's favorable response to his pitch that persuaded him to develop ''Sakura Wars'' on the Saturn.
Hiroi pitched his old concept for ''Sakura'' to Irimajiri during their stay on Saipan. While Hiroi harbored doubts as to whether such an ambitious and unusual project would be accepted, Irimajiri was convinced. On their return to Japan, Sega and Red Company began development on Hiroi's project.
That October, it was given the title ''Sakura Wars''. Due to problems trademarking the ''kanji'' version of ''Sakura'' because it is the native name for
cherry blossom
A cherry blossom, also known as Japanese cherry or sakura, is a flower of many trees of genus ''Prunus'' or ''Prunus'' subg. ''Cerasus''. They are common species in East Asia, including China, Korea and especially in Japan. They generally ...
, the word "''Sakura''" was written in
katakana
is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived f ...
instead.
The inclusion of adventure segments alongside the strategic simulation elements was contentious early on, with some fearing ''Sakura Wars'' would turn into a
bishōjo game
A or , is "a type of Japanese video game centered on interactions with attractive girls".
''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
. The strategic segments were designed to feel like interactive anime battles, with everyone getting a chance to attack as in many anime fight sequences of the time. The wish for an anime style also came through in the adventure segments with LIPS, turning conversations into a kind of confrontation to be won. LIPS was born out of staff frustration with the adventure game tradition of time freezing while the player decided which response to select in a tense situation. By implementing a time limit, the team made ''Sakura Wars'' more interactive and removed this frustration. The "LIPS" name was chosen for its distinct sound rather than any special meaning. Full development of LIPS began after running a test using a scene where Ogami could choose whether to look inside a shower cubicle.
The battle sequences were inspired by similar scenes found in the ''
Kamen Rider
The , also known as ''Masked Rider Series'' (until Decade), is a Japanese superhero media franchise consisting of tokusatsu television programs, films, manga, and anime, created by manga artist Shotaro Ishinomori. ''Kamen Rider'' media gener ...
'' and ''
Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with '' Ultra Q'' and then '' Ultraman'' in 1966, the series is ...
'' television shows. The two shows' violence was actively referenced during the last battle with the combined final attack of the entire Flower Division. Each battle sequence was hand-crafted by one member of staff to simplify production. The game's "Trust" system was a means of incorporating simulation elements without utilizing role-playing elements such as experience points. The decision to remove experience points entirely proved controversial within the team. According to director Tomoyuki Ito, the process of creating "Trust" and associated systems was based on trial and error, mainly around how best to express it.
Development of ''Sakura Wars'' lasted for approximately three years—double the original estimate.
Hiroi acted as the general producer,
while Ito acted as a director. Buildup Entertainment and
Neverland
Neverland is a fictional island featured in the works of J. M. Barrie and those based on them. It is an imaginary faraway place where Peter Pan, Tinker Bell, Captain Hook, the Lost Boys, and some other imaginary beings and creatures live.
Alth ...
developed the
computer-generated imagery
Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The image ...
(CGI) segments,
and the anime cinematics were directed by Shunji Oga and produced by Sega-owned studio Kyokuichi Tokyo Movie (later
TMS Entertainment
, formerly known as the , also known as or , is a Japanese animation studio established on October 22, 1946.
TMS is one of the oldest and most famous anime studios in Japan, best known for numerous anime franchises such as ''Lupin the Third'', ...
).
Sega initially outsourced programming to an unnamed external company. By 1995 it had already developed one or two chapters of the game's combat-based content before Hiroi objected to the direction the game was taking. It was becoming a generic simulation game that deviated from his vision. Red Company refused to continue development of the prototype, and it was removed from development. Sega's
CS Research & Development No. 2 (CS2 R&D) division desired the game's completion, so they co-developed it with Red Company.
The conflicting gameplay elements needed to be divided between different teams within CS2 R&D, only bringing the two parts together at the end of development. Because of this development technique, none of the elements could be effectively tested until the game was close to completion. As a result of these difficulties, the Sega team found production difficult.
Sega stated that ''Sakura Wars'' was their most expensive video game production to date, although no exact budget was given.
Art design
Manga artist
Kōsuke Fujishima, who at the time was working on the long-running manga series ''
Oh My Goddess!
, or ''Ah! My Goddess!'' in some releases, is a Japanese manga series written and illustrated by Kōsuke Fujishima. It was serialized in Kodansha's ''seinen'' manga magazine ''Monthly Afternoon'' from September 1988 to April 2014 ...
'', designed the main cast.
Before Fujishima joined the project, the characters had placeholder designs created by Red Company staff. His editors resisted letting him do the designs due to his heavy workload, including his commitment to ''Oh My Goddess!''.
''Sakura Wars'' was the first time Fujishima had worked with Sega or been associated with a Sega property. He was skeptical of the project because of the state it was in when he was first approached. It was in a very early stage of development and neither the story nor gameplay mechanics had been finalized. Red Company's placeholder character designs were in place at a time when it was uncertain whether Fujishima would join, but Hiroi was adamant he would be the character designer. Fujishima eventually joined the project in late 1994. His first design was for Sakura. The first sketches for Sakura moved Hiroi to tears and fully convinced both Red Company and Sega that Fujishima was the right designer. The positive reception to Fujishima's work, together with his understanding of the project's goals, helped raise staff morale for the entire project.
Fujishima was responsible for designing eight characters including Ogami and Sakura, along with formal and casual clothes, and accessories.
Hidenori Matsubara
is a Japanese anime character designer and director.
Biography
In 1988, Matsubara joined Gainax. In 1996, after finishing the ''Neon Genesis Evangelion'' series, he left Gainax and worked as a freelancer for various TV series and OVAs. He w ...
designed the supporting cast and helped with general animation.
Fujishima found it easy to design the characters as their concepts had been firmly established before he created the first drafts and moved on to the final designs. The designs were meant to communicate the characters' inner thoughts and had to be understandable for players. Due to the game's Taishō period setting, he needed to stop himself adding anachronistic elements like
fastener
A fastener (US English) or fastening (UK English) is a hardware device that mechanically joins or affixes two or more objects together. In general, fasteners are used to create non-permanent joints; that is, joints that can be removed or disman ...
s.
Hiroi made detailed character sheets for Fujishima to use when designing the cast. An example was Sumire, whose personality was communicated through her clothes.
Each character had distinct traits, such as a ponytail and
hakama
are a type of traditional Japanese clothing. Originally stemming from (), the trousers worn by members of the Chinese imperial court in the Sui and Tang dynasties, this style was adopted by the Japanese in the form of in the 6th cent ...
kimono for Sakura. Fujishima combined these elements with his own design ideas for the final artwork. The Taishō period meant he could combine traditional Japanese clothing with Western accessories such as shoes, allowing the female characters an otherwise improbable range of movement. His design for each main protagonist—from Ogami to the Flower Division members—directly mirrored Hiroi's concepts for them. The Flower Division's battle dress was modeled after the
tuxedo
Black tie is a semi-formal Western dress code for evening events, originating in British and American conventions for attire in the 19th century. In British English, the dress code is often referred to synecdochically by its principal element ...
, and Fujishima compared them with the costumes of the
Takarazuka Revue
The is a Japanese all-female musical theatre troupe based in Takarazuka, Hyōgo Prefecture, Japan. Women play all roles in lavish, Broadway-style productions of Western-style musicals and stories adapted from films, novels, manga, and Japa ...
.
Futoshi Nagata created the Kobu mecha designs, along with the game's CGI sequences.
His initial design outline from Hiroi was the basic concept of using steampunk technology within the Taishō period.
When designing the Kobu, Nagata was guided by Morita, who showed him photographs of both steam-powered trains and early deep-sea
diving suit
A diving suit is a garment or device designed to protect a diver from the underwater environment. A diving suit may also incorporate a breathing gas supply (such as for a standard diving dress or atmospheric diving suit). but in most cases th ...
s—specifically those made of spherical segments. Nagata did extensive research on the
Second Industrial Revolution
The Second Industrial Revolution, also known as the Technological Revolution, was a phase of rapid scientific discovery, standardization, mass production and industrialization from the late 19th century into the early 20th century. The Fi ...
in the
United Kingdom
The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the European mainland, continental mainland. It comprises England, Scotlan ...
and consciously avoided the trope of anachronistic near-future technology while creating the designs.
The concept of a diving suit was integrated into the concept for the Kobu being reinforced armor rather than robots. Its front was designed after the steam trains that ran on the Aji Express Line.
For each Flower Division member's Kobu armor, Nagata designed them to mirror their traits and beauty so they would be unique. Since the Kobu were meant to be armor, they were not given faces. Because Nagata was brought on early in the game's production, he had considerable freedom when submitting and adjusting his designs. When the designs were finalized, Nagata began working full-time on CGI, finishing the first Kobu model in five days.
Scenario and characters
When Hiroi was creating the original concept for ''Sakura Wars'', he had trouble picking the exact era in which the story would take place. He initially considered using the
Shōwa period
Shōwa may refer to:
* Hirohito (1901–1989), the 124th Emperor of Japan, known posthumously as Emperor Shōwa
* Showa Corporation, a Japanese suspension and shock manufacturer, affiliated with the Honda keiretsu
Japanese eras
* Jōwa (Heian ...
, with a focus on the post-war
black market
A black market, underground economy, or shadow economy is a clandestine market or series of transactions that has some aspect of illegality or is characterized by noncompliance with an institutional set of rules. If the rule defines the ...
.
He also considered setting it shortly before and during
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
.
Hiroi eventually abandoned this idea as there was too much documentation about the Shōwa period making its use as a fantasy setting complicated.
He next considered using the
Meiji period
The is an era of Japanese history that extended from October 23, 1868 to July 30, 1912.
The Meiji era was the first half of the Empire of Japan, when the Japanese people moved from being an isolated feudal society at risk of colonization ...
, which was a time of turbulence after the fall of the isolationist Tokugawa Shogunate that saw Western Culture introduced into Japan. Hiroi also abandoned this idea as Meiji-era Japan could not allow for the "modern" feeling he wanted.
With this in mind, Hiroi settled on using the Taishō period as the setting for ''Sakura Wars''. The Taishō period involved Japan integrating Western culture into its own, allowing for political changes and the emancipation of women after a prolonged feudal period.
In the original draft, the story was much darker, with a key event being the
Great Kantō earthquake
Great may refer to: Descriptions or measurements
* Great, a relative measurement in physical space, see Size
* Greatness
Greatness is a concept of a state of superior (hierarchy), superiority affecting a person or wikt:entity, object in a par ...
and the resultant breakdown of the Taishō period. This version was almost entirely discarded.
Hiroi wanted to create a version of the Taishō period where the social advances and freedoms the Japanese began exploring continued without being brought to an end by the Great Kantō earthquake and the subsequent shift to militarism before World War II.
Another reason for using the Taishō period was the lack of documentation about it and Tokyo's development because the Great Kantō earthquake destroyed much of it.
Originally Hiroi wanted to distinguish the ''Sakura Wars'' Taishō from the historical Taishō by modifying the kanji slightly. He did not do this because his staff wanted a world that blended real and fictional events. To further distinguish it, Hiroi made use of steampunk technology in the game's world.
Despite it being a fantastic version of the Taishō period, Hiroi did his best to incorporate realistic elements.
The world's general setting, while conceived by Hiroi, was further developed and fleshed out by Kaneko and Morita.
Author and screenwriter
Satoru Akahori
is a Japanese scriptwriter, novelist and manga author. He is best known for the '' Saber Marionette'', ''Sakura Wars'' and '' Sorcerer Hunters'' series, which comes in anime, novel and manga forms.
Works
*'' Akahori Gedou Hour Rabuge'': Series ...
wrote the main script and branching storylines. Hiroi felt the script would lose entertainment value if he wrote it himself as the setting was based on family stories.
He had previously worked with Akahori on other projects. When Akahori first heard the concept before talking with Hiroi he was highly skeptical, but Hiroi convinced him to come on board. When he was first pitched the project, all that had been finalized was that the story would involve young girls and
mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
.
Akahori was unsure how to approach the project as he had never written for a video game. Hiroi told him to write the story like an anime television series. When Akahori first joined the team, the story was still unfinished. The only points that had been finalized were its setting, the overall theme of steampunk mecha combat, and a cast of five or six characters. Akahori's early work was focused on expanding the narrative and characters based on Hiroi's draft.
Due to the deep connection to Hiroi's family history, Akahori could not work on the script by himself and needed to consult frequently with Hiroi. Hiroi also insisted on making frequent changes if Akahori's work did not fall in line with his vision. Akahori wrote a thirteen-episode storyline for the game, with the final battle taking place across three episodes. After talks with staff, the final battle was condensed into a single chapter, bringing the game to its current ten-episode length.
Kaneko and Morita created the additional dialogue around Akahori's main scenario, and worked on script editing and debugging.
Creating strong representative characters was part of Sega's request for a new mascot character for their Saturn system.
A major element of the cast was taking advantage of the game's setting. It could allow for characters from countries outside Japan—like Russia and France—to be part of the Imperial Combat Revue.
During early planning, Hiroi produced character concepts for the Flower Division, imitating
character archetypes commonly found in high school manga. Using this inspiration, he created a gentle yet strong-willed woman (Sakura), a rival character with a negative first impression (Sumire), a cold leader figure (Maria), a small cute character who would be jealous of the other members (Iris), a woman who would be good at athletics (Kanna) and an oddball character who wore glasses (Kohran). The role of the male protagonist was given initially to a young man named Kusaku Kanuma, a member of the
Tokyo Metropolitan Police Department
The serves as the prefectural police department of Tokyo Metropolis. Founded in 1874, it is headed by a Superintendent-General, who is appointed by the National Public Safety Commission, and approved by the Prime Minister.
The Tokyo Met ...
who inherits a blade forged by the Japanese swordsmith
Muramasa
, commonly known as , was a famous swordsmith who founded the Muramasa school and lived during the Muromachi period (14th to 16th centuries) in Kuwana, Ise Province, Japan (current Kuwana, Mie).Fukunaga, 1993. vol. 5, pp. 166–167.
In spite of ...
and must work with Sakura to pilot a two-person
mech
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ...
. As with most of the draft scenario, the male character underwent major alterations. Most of the protagonist's development into Ichiro Ogami happened after Akahori joined the team. He created Ogami's role as an avatar for the player who could be friends with every member of the Flower Division. The Japanese word for "wolf" , referring to his energetic personality traits, inspired his name.
Audio
Casting
When casting actors to voice the game's characters, Hiroi needed people who could both act and sing the musical numbers.
To this end, he required potential voice actors to have experience with live stage performance and be able to sing. Hiroi personally approached each of the voice actresses who played members of the Imperial Combat Revue based on their acting and singing abilities before they were pitched the concept of ''Sakura Wars''. Staff members recommended several actresses to Hiroi.
Bringing together the voice cast for a video game at such an early stage was unheard of at the time. Because of this, the cast recorded their lines and songs as the game was developed.
*
Chisa Yokoyama
is a Japanese actress, voice actress and singer from Tokyo, Japan. She was affiliated with Arts Vision but has since founded her own voice company called Banbina. When she was a high school student, she was an assistant of Jump Broadcasting Stati ...
voiced Sakura. Hiroi chose Yokoyama, who had appeared in notable anime series including ''
Tenchi Muyo!
is a Japanese anime, light novel and manga franchise. The original series began with a six-episode OVA called created by Masaki Kajishima and directed by Hiroki Hayashi, and released in Japan on September 25, 1992. The series was r ...
'', based on his wish to create a compelling final deathblow line.
She was originally cast in the role of Iris but was recast in the role of Sakura after Iris' final voice actress was cast. Yokoyama was used to recording strong characters, so portraying Sakura as a "normal" girl made the role difficult for her to perform.
*
Urara Takano voiced Maria. Hiroi offered her the role because of her positive working experiences with Yokoyama. Takano was performing in a concert when Hiroi first approached her. Although the project was in the early stages of development, she was intrigued by Maria's character and agreed to take the role.
*
Michie Tomizawa voiced Sumire. Hiroi first approached her in late 1994 during a Christmas concert on the recommendation of a mutual friend. Hiroi pitched his concept for Sumire, and after seeing Tomizawa's performance offered her the role.
*
Mayumi Tanaka
(born January 15, 1955) is a Japanese actress, voice actress and narrator. She voiced Monkey D. Luffy in ''One Piece'', Ryunosuke Fujinami in ''Urusei Yatsura'', Koenma in ''Yu Yu Hakusho'', Pazu in '' Laputa: Castle in the Sky'', Krillin, Y ...
voiced Kanna. Hiroi selected her for the role based on her experience performing the comedic "handsome man" archetype in
kabuki
is a classical form of Japanese dance-drama. Kabuki theatre is known for its heavily-stylised performances, the often-glamorous costumes worn by performers, and for the elaborate make-up worn by some of its performers.
Kabuki is thought ...
stage performances.
Tanaka was instructed to play Kanna as a tomboyish character unconcerned by her true gender.
*
Yuriko Fuchizaki
is a Japanese stage actress and voice actress from Ōta, Tokyo. She is a graduate of the College of Fine Arts at Nihon University. She then moved to Sigma Seven in 1991, and on July 1, 2003, she moved to her current agency, REMAX. From 1987 to t ...
voiced Kohran. Fujishima recommended her to Hiroi. She was approached in mid-1995 when recording was being planned for the opening and ending themes, and questions were still being asked by the cast about how to portray the characters.
*
Kumiko Nishihara
is a Japanese voice actress from Chigasaki, Kanagawa affiliated with Aoni Production also known for her work on the stage.
Biography
While a student at Wako University, Nishihara attended voice acting classes run by Kaneta Kimotsuki. When ...
voiced Iris. After hearing Nishihara's performance as Sakura, Yokoyama, who was originally given the role of Iris, suggested they switch roles and Nishihara became Iris' voice actress.
*
Ai Orikasa
is a Japanese actress, voice actress and singer from Tokyo, Japan who is currently affiliated with Axlone.
She has played a variety of characters, from young girls to women and boys, and is particularly good at voicing attractive, strong, and b ...
voiced Ayame. She was planning a fan club concert when Hiroi approached her about ''Sakura Wars'' on Yokoyama's recommendation. After seeing Ayame's performance, Hiroi offered her the role. While recording her part, Orikasa encountered difficulties portraying the three different versions of Ayame's character.
*
Akio Suyama voiced Ogami. At the time, Suyama had little to no voice acting experience and was working part-time at Red Company while training as a voice actor. Hiroi was still looking for a voice actor for Ogami but had a limited budget. On hearing of Hiroi's situation, Suyama offered to take on the role, despite there being only a few notable lines. Faced with his budget and time limitations, Hiroi accepted his offer.
Ogami was the last main character to be cast.
Once selected, Hiroi and Tanaka gathered the cast and told them about the project. They were given pictures of their respective characters. The recording sessions were overseen by noted anime and feature film sound director Toshio Sato. He followed Hiroi's request that the characters be portrayed as real people.
Sato was initially shocked at being given four script books and told they were just one-third of the script.
Sato told the cast voices would be the characters' main emotive force, as the faces of character portraits would be mostly static. Sakura was the last character to be recorded so Sato could focus on how to bring out her heroine status alongside the other characters. One of the elements Sato concentrated on was portraying the fractious relationship between newcomer Sakura and established star Sumire.
Music
The score for ''Sakura Wars'' was
Kohei Tanaka's first successful video game music composition.
He was among the first people to offer support for Hiroi's vision, as few people believed the project would come to fruition.
Tanaka was also among the first brought on board for production and served as a teacher figure to the rest of the development team.
In a later interview, he stated that he felt like his composing career was at risk while supporting the game.
When he began composing the score in 1995, rhythm and percussion dominated Japanese popular music rather than melody. Both Tanaka and Hiroi wanted to reintroduce younger Japanese to beautiful melodies.
While thinking about how he could construct the music, Tanaka looked at popular music from the game's time period and worked to re-create its melodies and structure using the popular music styles of the 1990s.
Because of the setting and Tanaka's goals, he was able to incorporate multiple music genres including jazz, rumba, and samba alongside more traditional Japanese musical styles.
Tanaka initially planned 50 songs, but this was too many to record and fit into the game within the allotted time and budget. The number was reduced to 24, then to seven. Hiroi was upset by the proposed cuts, so Tanaka asked how much music the team could manage and was told that one CD's worth of content was enough. Tanaka eventually settled on between eleven and twelve songs which made it into the final game.
Hiroi wrote the lyrics for all the songs, despite repeatedly protesting that he was not a professional lyricist.
Because of his self-professed inexperience, Tanaka ended up being a teacher figure for him.
As part of his training, Hiroi went to karaoke sessions, studied the work of famous songwriter
Yū Aku, and bought old records of vintage songs. It took between one and two months before Hiroi felt competent enough at writing song lyrics.
''Sakura Wars'' songs all began with Hiroi creating the lyrics and then handing his work to Tanaka for polishing and to be set to music.
Tanaka composed the main theme, , based on Hiroi's instruction to combine the music of a ''
Super Sentai
is a Japanese superhero team metaseries and media franchise consisting of television series and films produced by Toei Company, and Bandai, and aired by TV Asahi (" Sentai" is the Japanese word for "task force" or "fighting squadron"). The ...
'' opening theme with the vocal style of the title song for the film ''
Aoi sanmyaku'' (1949).
The main theme was composed and approved in a very short time and Yokoyama sang it. Because of the structure of the song, and the variations in style and vocal strength it required, the recording sessions was a strenuous experience for her and required several takes. One of Tanaka's favorite pieces to compose was the ending theme , which represented the strong will of the Imperial Combat Revue.
Yokoyama was the main vocalist, with backing and chorus work from the rest of the main female cast. The recording took an hour and proved to be an emotional experience for both singers and staff. As the songs were completed very early in the game's development, the rest of the development staff were able to work with them and use them as references when creating other parts of the game and storyline.
The 1997 soundtrack album ''Sakura Wars Soundtrack: Steam Gramophone'' contains 51 tracks of music from ''Sakura Wars''. It was published by BMG Japan.
In addition to the original soundtrack album, a vocal collection was published by BMG Japan in 1996.
Music for the 2003 remake, which features remastered versions of the original soundtrack, was also composed by Tanaka. The soundtrack for the 2003 remake was released by Avex Mode as an album, titled ''Sakura Wars: In Hot Blood Teigeki Complete Music Collection'', shortly after the game's release in February 2003.
Release
''Sakura Wars'' was first announced at a special Sega presentation in 1995 for release in April 1996.
The game's unique blend of genres and styles resulted in it being labelled as a new genre dubbed "dramatic adventure" in its marketing.
Because of the greatly increased amount of content—particularly the amount of voice acting Hiroi wanted to include—the release date was delayed several months at his insistence, and the game was expanded from a single disc to a two-disc release. To meet the new release date, the developers worked long hours and sometimes through the night.
Several pieces of finished content needed to be cut to make the release date.
''Sakura Wars'' was released on September 27, 1996. It was reprinted on June 20, 1997, and released as a budget title on February 11, 1998.
A
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as ...
for the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
was released on May 25, 2000, and a version for
i-mode
NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the pack ...
mobile devices was released on December 18, 2006.
It was ported with
its sequel to the
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
(PSP) and released on March 9, 2006.
The game was also ported to multiple
Microsoft Windows operating platforms. It was released for
Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufactu ...
and
Windows 98
Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released ...
systems on August 18, 2000, and for
Windows ME
Windows Millennium Edition, or Windows Me (marketed with the pronunciation of the pronoun "me"), is an operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. It is the successor to Win ...
and
Windows 2000
Windows 2000 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses. It was the direct successor to Windows NT 4.0, and was released to manufacturing on December 15, 1999, and was official ...
on February 20, 2003.
Because of the game's size, these versions were released on multiple CD-ROMs.
A DVD-ROM version was released for Windows 2000,
Windows XP
Windows XP is a major release of Microsoft's Windows NT operating system. It was release to manufacturing, released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Wind ...
and
Windows Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, which was released five years before, at the time being the longest time span between successive releases of ...
on January 25, 2007.
ASCII Corporation
was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company publishe ...
also published two companion guide books for the Saturn release: ''Sakura Wars Official Guide: Battle Story'' on December 6, 1996, and ''Sakura Wars Official Guide: Romance Story'' on January 9, 1997; both were revised for the Dreamcast release and published by Enterbrain on June 3, 2000.
While Hiroi wanted a Western release for the game, ''Sakura Wars'' was not released in English regions.
The game's PSP port was scheduled for the North American market, but it was cancelled after
Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
classified it as a text novel.
Efforts at localizing the series were not undertaken due to Sega's uncertainty over whether the game's blend of genres would find a large enough audience in the West to be profitable.
The PC version was twice licensed for release outside Japan; a Chinese version was released in Taiwan and mainland China by Dysin Interactive on August 17, 2001
and a Russian translation was published by
Akella
Akella (russian: Акелла) was a Russian software company specializing in the development, publishing and distribution of video games and multimedia products. The founders of Akella met in 1993 and decided to start a company together, an ...
on January 11, 2006; it was the first ''Sakura Wars'' title to be localized into a European language.
In 2019, an English
fan translation project for ''Sakura Wars'' led by C.J. Iwakura and Noah Steam was completed and made available on the internet as an
unofficial patch
An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do ...
.
PlayStation 2 remake
In July 2002, a 3D remake of the game for the
PlayStation 2 titled was announced as part of the ''Sakura Wars World Project'',
Sega's effort to introduce the ''Sakura Wars'' series to a new worldwide audience.
Developed by
Overworks, the successor to Sega's CS2 R&D division, the remake was directed by Takaharu Terada, who had been battle planner for later ''Sakura Wars'' titles.
The remake was conceived because unlike the sequels, the first game's previous versions seemed outdated. New CGI segments were created and the anime cinematics were produced by
Production I.G.
The subtitle was taken from a
tanka
is a genre of classical Japanese poetry and one of the major genres of Japanese literature.
Etymology
Originally, in the time of the ''Man'yōshū'' (latter half of the eighth century AD), the term ''tanka'' was used to distinguish "short poem ...
featured in ''
Midaregami
is a collection of tanka (短歌, “Short poem”), written by the Japanese writer Akiko Yosano during the Meiji period in 1901. Although later celebrated for its softly feminist depictions of a woman's sexual freedom, her work suffered heavy c ...
'', a collection of tanka by the famous Japanese writer and poet,
Akiko Yosano
Yosano Akiko ( Shinjitai: , seiji: ; 7 December 1878 – 29 May 1942) was the pen-name of a Japanese author, poet, pioneering feminist, pacifist, and social reformer, active in the late Meiji era as well as the Taishō and early Shōwa era ...
. Hiroi enjoyed her work, so he featured quotes from her poems as subtitles for ''Sakura Wars'' titles several times after the first game's release.
The number of graphics and artwork pieces was increased greatly, more recent and new LIPS functions were incorporated, and the Active and Real-time Machine System (ARMS) battle system introduced in later ''Sakura Wars'' titles was incorporated with new improvements including special attacks with accompanying short movies. Two additional story episodes were added. One expanded the story of one of the supporting characters, while the other connected to the next entry in the ''Sakura Wars'' series.
New voice acting was recorded for the characters, with the original actresses returning; these included Tomizawa, who had previously announced her retirement from the role in the early 2000s. Terada positively noted the increased quality of voice recording compared to both the original version and the later Dreamcast titles.
The music was redone by Tanaka, mainly at the insistence of the original voice cast.
''In Hot Blood'' was released on February 22, 2003.
First print editions came with a special DVD which included a documentary detailing the development process of the ''Sakura Wars'' series to that point.
Mobile-based tie-in content related to the original mini-games was released later that year.
The content was initially going to be accessed through a direct cable connection, but due to driver capacity issues, Hiroi used a password system instead.
Reception
Critical reviews
Due to its Japanese exclusivity, most of the English-language reviews for ''Sakura Wars'' were published years after the initial release. One contemporary English-language review was in 1996 by ''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'', which covered import games; a 2000 review rated the Dreamcast port of the game highly.
''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' and ''Sega Saturn Magazine'' gave the original version of ''Sakura Wars'' high praise.
The ''Dreamcast Magazine'' rated the Dreamcast port highly, though slightly lower than the Saturn release.
Critics have also rated the game highly in retrospective reviews, most of which were published after the release of the 2000 Dreamcast port. Jake Alley of ''RPGamer'' was positive about the story and art design and its replay value but found the gameplay and aspects of its menu design lacking.
''RPGFan''s Nicole Kirk was highly positive about all aspects of the title, citing the artwork and voice acting as the main draw for players.
''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Peter Bartholow, reviewing the Dreamcast port, also praised the game's visuals and story, while noting a lack of real gameplay and the low degree of difficulty.
''Famitsu'' praised ''In Hot Blood'', with reviewers noting that it was more like an entirely new game than a standard remake.
Chris Winkler of ''RPGFan'' praised the visual upgrade from earlier versions and the continued quality of the music and voice acting. He also positively noted the theme of the clash between Japan's Edo-era cultural isolation and the cosmopolitan attitude after the Meiji Restoration. He concluded the game "can only be wholeheartedly recommended" for both series veterans and newcomers.
At the first
CESA Awards
The Japan Game Awards is the Japanese Ministry of Economy, Trade and Industry's awards ceremony, which was created in 1996 as the CESA Awards. While it represents the Japanese video game industry, it is not limited to Japanese video games, but ...
in 1996, ''Sakura Wars'' won Grand Award, as well as awards in the Best Director, Best Main Character and Best Supporting Character categories.
Sales
Several staff members were highly sceptical the game would be a commercial success, but Hiroi promised Sega that the game would sell at least 200,000 units. ''Sakura Wars'' sold out in many stores within hours of its release.
According to ''Famitsu'' sales data, ''Sakura Wars'' sold an estimated 205,270 units in its first week, reaching the top of the sales charts
and selling through just over 57% of its stocks.
It was recorded as having the most sales of a Sega original title to that point.
It is considered a killer app for the Sega Saturn. As of 2007, ''Sakura Wars'' for the Saturn has sold 359,485 units, becoming the 13th best-selling console title in Japan.
The Dreamcast port debuted with 71,123 units, selling through nearly 65% of its shipment. It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform.
''Sakura Wars: In Hot Blood'' debuted with sales of 142,351 units, reaching third place on Japanese gaming charts. Despite high anticipation, the remake was outsold by ''
Star Ocean: Till the End of Time'' from
Enix
was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games.
The company was founded by Yasuhiro Fukushima on September 22, 1975, as . ...
(second) and ''
Dynasty Warriors 4
is a hack and slash video game and the fourth installment in the ''Dynasty Warriors'' series. ''Dynasty Warriors 4'' was developed by Omega Force and published by Koei. The game is available on PlayStation 2 (PS2) and Xbox and is based on a se ...
'' from
Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on ...
(first).
During 2003, the remake sold 235,622 units, becoming the 54th best-selling title of the year.
The Chinese PC version was apparently an unexpected success, with the first print selling out quickly.
Legacy
''Sakura Wars'' was an unexpected success for both Red Company and Sega, prompting the companies to develop further entries in the series. It spawned three direct sequels; ''
Sakura Wars 2: Thou Shalt Not Die'' for the Saturn, and ''
Sakura Wars 3: Is Paris Burning?'' and ''
Sakura Wars 4: Fall in Love, Maidens'' for the Dreamcast.
A fourth sequel was developed for the
PlayStation 2; known as ''Sakura Wars V: Farewell My Lovely'' in Japan, it was published overseas as ''
Sakura Wars: So Long, My Love'', becoming the first entry to release outside Japan.
Numerous spin-off titles covering multiple genres related to each entry have also been developed for multiple platforms.
The success of ''Sakura Wars'' led to a wave of games that combine role-playing and visual novel elements, including ''
Thousand Arms
is a cross-genre video game developed by TOSE and published by Atlus for the PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games.
Synopsis
Plot
The game takes place on a "steampunk" type ...
'', ''
Riviera: The Promised Land'', and ''
Luminous Arc
''Luminous Arc'' is a series of tactical role-playing video games originally developed by Imageepoch, prior to the company's bankruptcy. The series began with the 2007 release of '' Luminous Arc'' for the Nintendo DS, with its most recent game bei ...
''.
''Sakura Wars'' has remained popular in Japan since its release. It was rated as the 13th best game of all time in a 2006 ''Famitsu'' poll, with all the main entries then released also appearing in the list.
Sakura herself was rated in 2009 by ''Famitsu'' as the 17th best Japanese video game character.
In a poll published by ''Famitsu'', ''Sakura Wars'' and its first sequel were both ranked among the ten most memorable games for the Saturn, while the Dreamcast port of ''Sakura Wars'' was also ranked among the most memorable for that platform.
Characters from ''Sakura Wars'', ''Sakura Wars 3'' and ''Sakura Wars: So Long, My Love'' were included as playable characters in the 2012
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
crossover title ''
Project X Zone
(pronounced as "Project Cross Zone") is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. The game is a follow up to t ...
'' and its
2015 sequel.
Media adaptations
An OVA series dubbed ''
Sakura Wars: The Gorgeous Blooming Cherry Blossoms'' was produced and released between 1997 and 1998. Created by
Animate
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
and
Radix Ace Entertainment
was a Japanese animation studio closed on October 1, 2006. The studio was formed on September 3, 2001 from a merger between Radix (founded on December 6, 1995) and Zero-G Room (founded on September 11, 1991). Much of the staff from Radix Ace joi ...
, it told a series of stories around events mentioned in ''Sakura Wars'' as well as origin stories for the Flower Division members.
An
anime series of the same name was broadcast in 2000 over a six-month period.
Co-produced by Red Company,
Madhouse and Studio Matrix, Ryutaro Nakamura directed the anime series. While following the basic plot of ''Sakura Wars'' and preserving Hiroi's original vision, several elements such as depictions of the main antagonist's past, Sakura's childhood memories and scenes within the Flower Division before Ogami's arrival were added. A major issue was being faithful to both the video game and OVAs while keeping within the restrictions of a television format.
A manga adaptation written by Hiroi and illustrated by Ikku Masa, with cover illustrations by Fujishima, began serialization in 2002. The first series ended in December 2008, but its popularity led to a second ongoing series the following year.
The first manga was originally serialized in ''
Monthly Magazine Z
was a Japanese seinen mixed-media magazine published by Kodansha, aimed at adult males, but particularly at hardcore anime and manga fans, featuring articles as well as manga tied into popular franchises. Original manga were also featured in th ...
'' until it closed down in 2008, shifting to other publications. The manga has been released in ''
tankōbon
is the Japanese term for a book that is not part of an anthology or corpus. In modern Japanese, the term is most often used in reference to individual volumes of a manga series: most series first appear as individual chapters in a weekly or m ...
'' volumes since 2003 by the magazines' parent company
Kodansha.
Notes and references
Footnotes
Citations
Bibliography
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External links
* (Dreamcast)
{{Authority control
1996 video games
Red Entertainment games
*
Sega video games
Sega Saturn games
Alternate history video games
Dreamcast games
PlayStation 2 games
PlayStation Portable games
Steampunk video games
Video games about demons
Video games set in the 1920s
Video games set in Tokyo
Video games scored by Kohei Tanaka
Windows games
Japan Game Awards' Game of the Year winners
Akella games
Single-player video games
Video games developed in Japan