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This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition
monsters A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes terror and fe ...
, an important element of that
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
or
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__


Monsters in the 2nd edition ''Advanced Dungeons & Dragons''

The second edition of the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' game featured both a higher number of books of monsters – "many tied to their growing stable of campaign worlds" – and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the
attributes Attribute may refer to: * Attribute (philosophy), a characteristic of an object * Attribute (research), a quality of an object * Grammatical modifier In linguistics, a modifier is an optional element in phrase structure or clause structure whic ...
which
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s had, 2nd edition only listed intelligence, a characteristic important for creating challenging encounters in the game. The 2nd edition also used a unique format in the form of '' Monstrous Compendiums'' of loose sheets that could be collected in a folder, and allowed the combination of monster books together with individual monster pages from boxed sets. This "unruly" format was abandoned again in 1993 in favor of bound books. In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game. Referencing Wizards of the Coast art director Dawn Murin,
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. Likewise, humanoid monsters too closely resembled humans to be compelling. In the view of Rausch as well as ''Backstab'' reviewer Michaël Croitoriu, the ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
'' setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition. The second edition's monsters were based on original inventions, fantasy literature, and mythologies from various cultures. Many monsters were updated from earlier editions, but the 2nd edition also introduced a great number of new creatures. Some types, such as
devil A devil is the mythical personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conce ...
s and
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in Media (communication), media including f ...
s, were initially removed by TSR in response to a
moral panic A moral panic is a widespread feeling of fear that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", usually perpetuated by moral e ...
promoted by Patricia Pulling's advocacy group Bothered About Dungeons and Dragons (BADD). These were later reintroduced, sometimes with different names to avoid complaints.


TSR 2102 – MC1 – Monstrous Compendium Volume One (1989)


TSR 2103 – MC2 – Monstrous Compendium Volume Two (1989)


TSR 2104 – MC3 – Monstrous Compendium – Forgotten Realms Appendix (1989)


TSR 2105 – MC4 – Monstrous Compendium – Dragonlance Appendix (1990)


TSR 2107 – MC5 – Monstrous Compendium – Greyhawk Appendix (1990)


TSR 2116 – MC6 – Monstrous Compendium – Kara-Tur Appendix (1990)


TSR 2109 – MC7 – Monstrous Compendium – Spelljammer Appendix (1990)


TSR 2118 – MC8 – Monstrous Compendium – Outer Planes Appendix (1991)


TSR 2119 – MC9 – Monstrous Compendium – Spelljammer Appendix (1991)


TSR 2122 – MC10 – Monstrous Compendium – Ravenloft Appendix (1991)


TSR 2125 – MC11 – Monstrous Compendium – Forgotten Realms Appendix II (1991)


TSR 2405 – MC12 – Monstrous Compendium – Dark Sun Appendix: Terrors of the Desert (1992)


TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992)


TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992)


TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993)


TSR 2140 – Monstrous Manual (1993)


TSR 2602 – Planescape Monstrous Compendium Appendix (1994)


TSR 2501 – Monstrous Compendium – Mystara Appendix (1994)


TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994)


Monstrous Compendium Annuals

''Monstrous Compendium Annuals'' collected and updated monsters published in a variety of sources. Creatures listed under the heading of earlier publications are not repeated here.


TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)


TSR 2613 – Planescape Monstrous Compendium Appendix II (1995)


TSR 2162 – Ravenloft Monstrous Compendium Appendices I and II (1996)


TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)


TSR 2635 – Planescape Monstrous Compendium Appendix III (1998)


TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)


Other sources

This section lists fictional creatures for AD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.


Spelljammer


TSR1049 – Spelljammer: AD&D Adventures In Space (1989)

The '' Spelljammer: AD&D Adventures in Space''
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
boxed set contained 11 new creatures in the standard ''Monstrous Compendium'' format, on pages 67–86 of the ''Lorebook of the Void''.


TSR9280 – Lost Ships (1990)

The
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ...
game accessory ''Lost Ships'', by
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the creator of the '' Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rig ...
, contained several new creatures on pages 84–96.


TSR1065 – The Legend of Spelljammer (1991)

''The Legend of Spelljammer'' boxed set added four new creatures on pages 60–64 of ''The Grand Tour'' sourcebook.


TSR9409 – Krynnspace (1993)

The
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ...
game accessory ''Krynnspace'', by Jean Rabe, contained two new creatures.


Forgotten Realms


TSR1060 – Ruins of Undermountain (1991)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''
Ruins of Undermountain Ruins () are the remains of a civilization's architecture. The term refers to formerly intact structures that have fallen into a state of partial or total disrepair over time due to a variety of factors, such as lack of maintenance, deliberate ...
'' boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1066 – Maztica Campaign Set (1991)

The '' Maztica Campaign Set'' boxed set contained 4 new creatures in the standard ''Monstrous Compendium'' format, on pages 59–62 of the ''Maztica Alive'' booklet.


TSR9326 – The Drow of the Underdark (1991)

This 128-page softbound book provided additional details on the history, culture and society of the dark elves, and included 9 additional creature descriptions in ''Monstrous Compendium'' format on pages 113–127.


TSR9333 – Fires of Zatal (1991)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
adventure ''Fires of Zatal'' for the Maztica setting by
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ' ...
and Tim Beach contained three new fictional creatures.


TSR1083 – Menzoberranzan (1992)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''
Menzoberranzan Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the ''Forgotten Realms'', a ''Dungeons & Dragons'' campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the ...
'' boxed set included 7 pages of creature descriptions in ''Monstrous Compendium'' format, bound into the first book of the set (The City) on pages 88–94.


TSR1084 – Ruins of Myth Drannor (1993)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' The Ruins of Myth Drannor'' boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1085 – Forgotten Realms Campaign Setting (1993)

The
Forgotten Realms Campaign Setting The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR (company), TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting ...
(2nd edition) boxed set included 8 unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR1109 – City of Splendors (1994)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' City of Splendors'' boxed set included unnumbered 5-hole punched loose-leaf pages of creature descriptions in ''Monstrous Compendium'' format.


TSR9563 – Powers and Pantheons (1997)

The
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
campaign expansion ''Powers & Pantheons'' by Eric L. Boyd contained next to the description of many deities also new creatures.


Dragonlance


TSR9294 – Dragon's Rest (1990)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
adventure ''Dragon's Rest'' by
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
contained three new fictional creatures.


TSR9334 – Wild Elves (1991)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
adventure ''Wild Elves'' by Scott Bennie contained six new fictional creatures.


TSR9344 – Taladas: The Minotaurs (1991)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
game accessory ''Taladas: The Minotaurs'' by
Colin McComb Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torm ...
contained several new creatures.


TSR9382 – Flint's Axe (1992)

The
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
adventure ''Flint's Axe'' by Tim Beach contained a new creature.


Al-Qadim


TSR1077 – Land of Fate (1992)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Land of Fate'' boxed set contained 8 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9366 – Golden Voyages (1992)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
'' Golden Voyages'' boxed set, by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
, contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format, each with a full-page image of the creature described on the back.


TSR1091 – City of Delights (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''City of Delights'' boxed set contained 8 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9431 – Assassin Mountain (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Assassin Mountain'' boxed set contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9433 – Secrets of the Lamp (1993)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Secrets of the Lamp'' boxed set contained 4 unnumbered 5-hole punched loose-leaf pages in ''Monstrous Compendium'' format.


TSR9440 – Ruined Kingdoms (1994)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Ruined Kingdoms'' boxed set, by Steven Kurtz, contained an 8-page booklet with
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s and monsters.


TSR9449 – Corsairs of the Great Sea (1994)

The
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
''Corsairs of the Great Sea'' boxed set, by Nicky Rea, contained an 8-page booklet with monsters.


Planescape


TSR2600 – Planescape Campaign Setting (1994)

The Planescape Campaign Setting boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2603 – Planes of Chaos (1994)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
''Planes of Chaos'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2607 – Planes of Law (1995)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
''Planes of Law'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


TSR2615 – Planes of Conflict (1995)

The
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
''Planes of Conflict'' boxed set contained a 32-page ''Monstrous Supplement'' booklet.


Dark Sun


TSR2400 – Dark Sun Campaign Setting (1991)

The original Dark Sun Boxed Set for the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
campaign setting contains several pages of monster description in ''The Wanderer's Journal'' book, as well as in the ''A Little Knowledge'' adventure booklet.


TSR2432 – City by the Silt Sea (1994)

The ''City by the Silt Sea'' campaign expansion box for the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
by Shane Lacy Hensley contains a 32-page ''Monstrous Supplement''.


TSR2437 – Thri-Kreen of Athas (1995)

The
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
accessory ''Thri-Kreen of Athas'' by Tim Beach and Dori Hein contained three monster descriptions.


TSR2438 – Dark Sun Campaign Setting (1995)

The expanded and revised
Campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
boxed set for
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
contained several pages of monster description in ''The Wanderer's Chronicle'' booklet.


TSR2444 – The Wanderer's Chronicle: Mind Lords of the Last Sea (1996)

'' The Wanderer's Chronicle: Mind Lords of the Last Sea'' by Matt Forbeck contained ten pages of descriptions of
NPCs A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
and monsters.


Birthright


TSR3100 – Birthright Campaign Setting (1995)

Within the ''
Birthright Campaign Setting ''Birthright Campaign Setting'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. This product introduced the Birthright campaign setting. Contents The ''Birthright Campaign ...
'' box were a set of cardsheets, separate from the books. Beyond rules summaries and handy charts, several unique monsters were presented.


Greyhawk


TSR11374 – The Scarlet Brotherhood (1999)

The
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
accessory '' The Scarlet Brotherhood'', by Sean Reynolds, contained the descriptions of seven monsters.


Core ''AD&D'' sources


TSR9506 – Chronomancer (1995)

The '' Chronomancer'' game accessory, by Loren Coleman, contained 7 pages of monsters living on Temporal Prime, a fictitious dimension that allows time travel.


TSR9539 – The Sea Devils (1997)

''The Sea Devils'' game accessory by
Skip Williams Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime au ...
, detailing the sahuagin in the Monstrous Arcana series, contained two pages detailing new aquatic monsters.


TSR9569 – The Illithiad (1998)

''The Illithiad'' game accessory by
Bruce R. Cordell Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for '' Return to the Tomb of Horrors'' and has also won severa ...
, in the Monstrous Arcana series, contained 7 pages of monsters linked to the
illithid In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caverns ...
s.


''Dragon Magazine''

'' Dragon Magazine'' introduced many new monsters to the ''Advanced Dungeons & Dragons'' game. It functioned as "a creative safe haven for a diverse stable of talents – creators, amateur and professional alike – to" among other things "envision exotic monsters".


See also

* Monsters in ''Dungeons & Dragons'' * List of ''Dungeons & Dragons'' 3rd edition monsters


References

{{DEFAULTSORT:Advanced Dungeons and Dragons 2nd Edition Monsters
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rule ...