Role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe
in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized
slang
A slang is a vocabulary (words, phrases, and linguistic usages) of an informal register, common in everyday conversation but avoided in formal writing and speech. It also often refers to the language exclusively used by the members of pa ...
and
jargon
Jargon, or technical language, is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular Context (language use), communicative context and may not be well understood outside ...
associated with them.
Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' (''D&D''), ''
Pathfinder
Pathfinder, Path Finder or Pathfinders may refer to:
Aerospace
* ''Mars Pathfinder'', a NASA Mars Lander
* NASA Pathfinder, a high-altitude, solar-powered uncrewed aircraft
* Space Shuttle ''Pathfinder'', a Space Shuttle test simulator
Arts and ...
'', ''
Fate
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predeterminism, predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words wiktionary ...
'', and ''
Vampire: The Masquerade''. For a list of RPGs, see
List of role-playing games.
Terms used to play role-playing games
A
*
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
: A set of game sessions united by characters and by narrative sequence, setting or goal.
*
Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and
armor
Armour (Commonwealth English) or armor (American English; see American and British English spelling differences#-our, -or, spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, e ...
.
"This term was inherited from a naval battle game".
Many role-playing games that came after ''Dungeons & Dragons'' have "abandoned the notion of defining defense as armor class".
*Area of Effect (or AoE): An effect that affects a zone, measured by a template, distance in
hexagon
In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°.
Regular hexagon
A regular hexagon is de ...
or ordinary metrics.
C
*
Campaign: A series of adventures.
*
Character:
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
:
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
or game-master character: a fictional character in a role-playing game.
*
Character class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
In role-playing games (RPGs), character classes ag ...
is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations.
*
Character sheet
A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both ...
: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.
*
Character creation
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a characterization, direct characterization that is recorded on a charac ...
: The method used to create a player character.
*Critical: (dice) result (- hit / - failure) with lower probability (natural 1 or 20 on an
icosahedron
In geometry, an icosahedron ( or ) is a polyhedron with 20 faces. The name comes . The plural can be either "icosahedra" () or "icosahedrons".
There are infinitely many non- similar shapes of icosahedra, some of them being more symmetrical tha ...
, matched dice, etc.) resulting in a strong fictional/mechanical outcome.
D
*Difficulty Class (or DC): A target number to succeed in a task.
*: An enclosed location that contains hostile
NPCs
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
, such as a
cave
Caves or caverns are natural voids under the Earth's Planetary surface, surface. Caves often form by the weathering of rock and often extend deep underground. Exogene caves are smaller openings that extend a relatively short distance undergrou ...
or
building
A building or edifice is an enclosed Structure#Load-bearing, structure with a roof, walls and window, windows, usually standing permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, a ...
. A
dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
is a type of scenario in which players navigate a
labyrinth
In Greek mythology, the Labyrinth () is an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the h ...
type of dungeon, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find.
F
*Fumble: Critical failure. syn. Botch.
G
*
Game master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
(or GM). The person who runs a role-playing game and arbitrates how actions are resolved and narrated. In many games, specialized terms are used, as such
Dungeon Master for the person running ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', Storyteller for the person running a game set in the
World of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with ''Vampire: The Masquerade'', ''Werewolf: The Apocaly ...
or Referee for the person running ''
Traveller''.
*
Gamemaster's screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, used by a gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players. It al ...
: a folding screen, often of cardboard, used to hide adventure content from the players.
I
*
Initiative
Popular initiative
A popular initiative (also citizens' initiative) is a form of direct democracy by which a petition meeting certain hurdles can force a legal procedure on a proposition.
In direct initiative, the proposition is put direct ...
: The determination of who goes first and in what order declared actions are carried out.
M
*
Metagaming: A player's use of out-of-character knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances.
*Modifier: A number added to or subtracted from a die roll based on a specific skill or other attribute.
N
*Natural (roll): The number actually on a die, such as a natural 1 or a natural 20, indicating the die's face shows a 1 or a 20, as opposed to the number rolled plus modifiers.
S
*
Saving throw: A
game mechanic in which dice are used to avoid some kind of negative effect on a character.
*: An auxiliary ruleset added to a roleplaying game that establishes boundaries,
trigger warnings
A trauma trigger is a Stimulus (psychology), psychological stimulus that prompts involuntary recall of a previous psychological trauma, traumatic experience. The stimulus itself need not be frightening or traumatic and may be only indirectly or su ...
, and communication methods.
Examples of popular safety toolsets include: ''Lines and Veils'' by
Emily Care Boss (based on concepts from ''Sorcery & Sex'' by
Ron Edwards), ''Script Change'' by Beau Sheldon, and the ''
X-Card'' by John Stavropoulos.
*Session: A single meeting of a role-playing group.
* (or ): The first game session where the game master and players determine the playstyle, mechanics and themes they will use as group in their game. Groups will also determine the expectations and limitations (including use of safety tools) of their game. Some groups also use this session to create characters and establish other parts of
worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
for their game.
*
Setting: The fictional world in which the game takes place.
*
Story guide: Also, "storyteller." The game master of a game with a strong focus on narrative tropes.
[Masters, Phil]
“On the Vocabulary of Role-playing”
The Oracle: Essays. Retrieved 2012-02-18.
*System: The set of
game mechanics which make up a game.
T
*THAC0 (which stands for "To hit armor class zero"): In ''D&D 2E (Dungeons and Dragons second edition)'', the number needed on a dice roll for a character to hit an NPC if they have a zero armor class.
* (TPK) or total party wipe(out) (TPW): The entire
party
A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ...
of
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s dies.
*
Troupe system
A troupe system is a way of playing role-playing games in which a group of players takes different roles at different times. The term was coined in Ars Magica, where it referred to each player using multiple characters and, crucially, sharing a ...
: A style of play in which different characters are run by the same player in different sessions; in some cases, the duties of the game master may also be rotated amongst the players.
Terms used to describe characters
A
*
Advantage: A positive or useful statistic or trait.
*
Attributes: Natural, in-born characteristics shared by all characters. Functional attributes, such as
physical strength
Physical strength is the measure of an individual's exertion of force on physical objects. Increasing physical strength is the goal of strength training.
Overview
An individual's physical strength is determined by two factors: the cross-section ...
or
wisdom
Wisdom, also known as sapience, is the ability to apply knowledge, experience, and good judgment to navigate life’s complexities. It is often associated with insight, discernment, and ethics in decision-making. Throughout history, wisdom ha ...
, have a mechanical impact on gameplay while cosmetic attributes, such as visual appearance, allow a player to define their character within the game.
D
*
Derived statistic
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice.
For some types of statistics, th ...
: A secondary characteristic based on a character's attributes (or primary characteristics), which may include such fluctuating measures as
hit points or
magic points
Magic or magick most commonly refers to:
* Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces
** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic
* Magic (illusion), also known as st ...
.
P
*
Powers: Extraordinary abilities which make a character special, such as
flight
Flight or flying is the motion (physics), motion of an Physical object, object through an atmosphere, or through the vacuum of Outer space, space, without contacting any planetary surface. This can be achieved by generating aerodynamic lift ass ...
or
telepathy
Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic ...
.
R
*
Race: Any sapient species or beings that make up the setting. Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another. Races can also possess their own ethnicities, types, or other description of their physical and cultural heredity. Role-playing games often include
fantasy races,
mutant
In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It i ...
s,
robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ...
s and other non-human character types.
S
*
Skills
A skill is the learned or innate
ability
Abilities are powers an agent has to perform various Action (philosophy), actions. They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are in ...
: Learned capabilities, such as
spoken language
A spoken language is a form of communication produced through articulate sounds or, in some cases, through manual gestures, as opposed to written language. Oral or vocal languages are those produced using the vocal tract, whereas sign languages ar ...
s,
horse riding
Equestrianism (from Latin , , , 'horseman', 'horse'), commonly known as horse riding ( Commonwealth English) or horseback riding (American English), includes the disciplines of riding, driving, and vaulting. This broad description includes the ...
or
computer hacking
A hacker is a person skilled in information technology who achieves goals and solves problems by non-standard means. The term has become associated in popular culture with a security hackersomeone with knowledge of bugs or exploits to break ...
.
*
Statistic
A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypot ...
: Any attribute, advantage, disadvantage, power, skill, or other trait. In the plural, statistics refers to the information on a
character sheet
A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both ...
. Often abbreviated as "stats".
Terms used to describe types of games
A
*
Actual play (or live play): A genre of
podcast
A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
or
web show in which people play tabletop role-playing games (TTRPGs) for an audience.
Actual play often encompasses in-character interactions between players, storytelling from the
gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
, and out-of-character engagements such as dice rolls and discussion of game mechanics.
F
*Free-form role-playing game: A rules-light style of game that mostly uses social dynamics for its game system.
G
*
Gamist
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions a ...
: A term from
GNS theory describing games in which enjoyment is derived from facing and overcoming challenges.
*
Generic: A system that can support a wide variety of settings.
*
Genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
: A game that adheres to certain fictional tropes, such as
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
or
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
.
L
*
Live-action
Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games or ...
(or LARP): A type of role-playing game physically enacted in a troupe acting style.
*
Living campaigns (or shared campaigns): A gaming format within the table-top role-playing game community that provides the opportunity for play by an extended community within a
shared universe
A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
.
N
*
Narrativist
GNS theory is an informal field of study developed by Ron Edwards (game designer), Ron Edwards which attempts to create a unified role-playing game theory, theory of how role-playing games work. Focused on player behavior, in GNS theory participan ...
: A term from
GNS theory describing games in which enjoyment is derived from
creating a good story.
O
*
Online RPG: A type of computer game that uses RPG-style game mechanics and tropes.
R
*Rules-heavy: A game system with heavily codified mechanics, usually encompassing a wide variety of possible actions in a game. The opposite of rules-lite.
*Rules-lite: A game system that uses very general mechanics, usually more focused on narrative actions in a game. The opposite of rules-heavy.
S
*
Simulationist
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions a ...
: A term from
GNS theory for games in which enjoyment is derived from deep immersion in a new (simulated) world.
Terms used by gamers
B
*Bleed: A term that describes both the positive and negative emotional carry over a player can potentially feel due to the role-playing experiences of their characters. Players can also bring real-life emotions into their role-playing games. "This process has been named bleed by game designer and scholar
Emily Care Boss, because emotions from one environment bleed into another".
*Blue booking: One or a few of the players describing activities of their characters in written form, outside of the role-playing session, creating a sort of ongoing character history and resolving actions that do not involve the rest of the group.
C
*Crunch: The rules and mechanics of a game.
[*]
F
*Fluff: The setting and ambiance of a game, as distinct from the rules/mechanics, particularly in reference to written descriptive material.
M
*Monty haul: A pun on
Monty Hall
Monty Hall (born Monte Halparin; August 25, 1921 – September 30, 2017) was a Canadian-American radio and television show host who moved to the United States in 1955 to pursue a career in broadcasting. After working as a radio newsreade ...
(the former host of ''
Let's Make A Deal
''Let's Make a Deal'' (also known as ''LMAD'') is a television game show that originated in the United States in 1963 and has since been produced in many countries throughout the world. The program was created and produced by Stefan Hatos and Mo ...
''), when equipment, abilities, and other rewards are awarded more often than the system intends (or in some cases more often than the system is capable of handling).
*
Munchkin: An immature player, especially one who is selfishly focused on dominating play, often by seeking to circumvent the normal limitations placed on characters.
P
*
Powergamer: A player focused on system mastery; a
min-maxer.
R
*Rule as Intended (or RAI): The rules with the context of the designers' intent.
*Rule as Written (or RAW): The rules "without regard to the designers’ intent. The text is forced to stand on its own".
Game designer
Jeremy Crawford wrote, "In a perfect world, RAW and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent. Or perhaps the words succeed with one group of players but fail with another".
*Roll-playing: A derisive term for rules-heavy games, occasionally to the point of requiring players to focus on
game mechanics at the expense of role-playing.
*
Rules lawyer: A player who strictly adheres to the rules as written, and enforces them among all other players.
T
*
Twink: A player who engages in system mastery with an explicit focus of exploiting powerful abilities. Similar to powergamer.
References
{{reflist
Glossaries of gaming
Wikipedia glossaries using unordered lists