Plot
The plot of ''Red Hand of Doom'' follows a group of adventurers who have entered the ''Elsir Vale'', a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.Publication history
''Red Hand of Doom'' was the first ''Dungeons & Dragons'' adventure to include ''Designer Notes''—asides written by the authors to provide additional advice to players and to explain decisions made during the design process, as well as incorporating downloadable content in the form of PDF ''stat blocks''. The authors regarded the adventure as being self-contained and did not intend to continue the story in later publications. The first '' Dungeon'' Adventure Path for 4th Edition, ''Scales of War'', does start off in the same location, reusing the maps from ''Red Hand of Doom'', but quickly diverges into a history and geography of its own.Critical reception
The publication has been generally well received, with reviewers rating it as one of the best adventures in many years. In terms of content and quality, one reviewer compared it favorably with both '' The Temple of Elemental Evil'' and '' The Keep on the Borderlands''. The inclusion of the Designer Notes was well regarded by critics, as was the provision of downloadable content. The artwork featured throughout the publication received special attention, with Howard Jones describing it as "fabulous". The generic nature of the campaign was seen as both a strength and a limitation. While it permitted the material to be inserted into existingReferences
External links