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''Nightmare Keep'' () is an
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including ...
for the fictional
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
for the second edition of the ''Advanced
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
.


Contents

The 64-page booklet is wrapped in a removable
gatefold A gatefold cover or gatefold LP is a form of packaging for gramophone record, LP records that became popular in the mid-1960s. A gatefold cover, when folded, is the same size as a standard LP cover (i.e., a 12½-inch 2.7-centimetresquare). ...
cover. The adventure takes place in the Veilstone Peaks northwest of Cormyr, 50 miles west of the Farsea Marshes. It takes place after the
Time of Troubles The Time of Troubles (), also known as Smuta (), was a period of political crisis in Tsardom of Russia, Russia which began in 1598 with the death of Feodor I of Russia, Feodor I, the last of the Rurikids, House of Rurik, and ended in 1613 wit ...
and the death of the god Bane. * Background: Icelia of the Witches of Rashemen desired to extend her dominion over the world. Now exiled, her insatiable lust for power has turned her into a demilich. In her secret tower, Icelia has spawned an army of horrors that will soon be ready to be unleashed. * Prologue: ''Flies and Lizards'': The
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are summoned by Balko Verdemeer, an emissary of the King Azoun IV of Cormyr. A strange, evil-looking insect was found near the Veilstone Peaks, next to the mutilated bodies of a man and a horse. The king wants the party to discover if there are more insects like this, and to destroy them. There is a hefty reward of gold and land. No adventurer has yet returned from the Peaks. * Chapter 1: ''Squirrels and Wasps'': The party explores the poor villages around the Veilstone Peaks. The party hears rumors about the good magician Amry Wolover and nearby Wolover's Keep. Wolover has not been seen for some time. While exploring the tower, the party encounters monsters and a strange orange mist in the basement. *Chapter 2: ''Goldfish and Turtles'': The party arrive in a large cavern of jagged walls, filled with bats. A stone bridge stands high above an underground lake. While exploring this dark labyrinth, the party learns the fate of some of their predecessors. *Chapter 3: ''Leeches and Butterflies'': The party ventures deeper into the maze, where they find the remains of more unlucky adventurers, and one arrogant survivor who is willing to trade information grudgingly. This second area is dark and chilly and smells of rotting meat. The party is assaulted by insects, oozes, shadows, and various undead. Slowly, they learn of Icelia's evil plans and how she means to achieve them. *Chapter 4: ''Spiders and Worms'': On the final level of the labyrinth, the party arrives inside the cold, petrified husk of an enormous creature. Large ducts and organs filled with strange fluids are connected by valves. The party discovers the haunted spirit of Amry Wolover, who tells them the true horror of Icelia and the spawning grounds of her unholy army. Finally, the party challenges the demilich Icelia and her ghostly companion Zhorach. This module includes a fold-out color poster map of the labyrinth.


Publication history

The book, with product code TSR 9341, was published in 1991, and was written by
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
, with cover art by Brom and interior art by Valerie Valusek and Terry Dykstra.


Reception


Reviews

*''C64 Fun''https://archive.org/details/C64_Fun_Magazine_Issue_04/page/n25/mode/2up


References

{{D&D topics, pubs Forgotten Realms adventures Role-playing game supplements introduced in 1991