History
The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's '' Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's '' RuneQuest'' role-playing game and formed the foundation for the '' Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of '' GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting-independent game and its commercial and creative success added credence to the movement. The development of the '' Hero System'' (1989) from theDefinition
The '' Fuzion'' 5.02 rules uses the term "generic" to describe its basic ruleset as separate from its ''Champions'' and '' Interlock'' forerunners. In the second paragraph of the introduction to ''GURPS'' 3rd Edition the authors define "generic" as a means to satisfy players and game masters of many styles of play and feel for rules. This is repeated in the updated 4th edition rules along with acknowledgments to ''Champions'' as the first truly flexible character creation system. Some ''d20'' derivative, such as Green Ronin Publishing's Mutants & Masterminds and '' True20 Adventure Roleplaying'', are presented as fully generic systems.Other influential generic systems
* Blacksburg Tactical Research Center's '' EABA'' * Eden Studios' '' Unisystem'' * Evil Hat Productions' FATE rpg * Grey Ghost Press' '' FUDGE'' * Guardians of Order's '' Tri-Stat System'' * Pinnacle Entertainment Group's '' Savage Worlds'' *References
External links
* {{curlie, Games/Roleplaying/Genres/Universal, Universal Roleplaying Systems