is a 1983
arcade game developed and published for
arcades by
Nintendo. It was designed by
Shigeru Miyamoto and
Gunpei Yokoi, Nintendo's chief engineer.
Italian twin brother plumbers
Mario and
Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The
Famicom/Nintendo Entertainment System version is the first game produced by
Intelligent Systems. It is part of the ''
Mario'' franchise, but originally began as a spin-off from the ''
Donkey Kong'' series.
The arcade and
Famicom/Nintendo Entertainment System versions were received positively by critics. Elements introduced in ''Mario Bros.'' such as spinning bonus coins, turtles which can be flipped onto their backs, and Luigi were carried over to ''
Super Mario Bros.'' (1985) and became staples of the series.
An updated version of ''Mario Bros.'' is included as a
mini game
The Mini is a small, two-door, four-seat car, developed as ADO15, and produced by the British Motor Corporation (BMC) and its successors, from 1959 through 2000. Minus a brief hiatus, original Minis were built for four decades and sold during ...
in all of the ''
Super Mario Advance'' series and numerous other games. ''Mario Bros.'' has been re-released through Nintendo's online stores for later systems.
Gameplay
''Mario Bros.'' features two plumbers,
Mario and
Luigi, having to investigate the sewers of
New York after strange creatures have been appearing down there.
The objective of the game is to defeat all of the enemies in each
phase. The mechanics of ''Mario Bros.'' involve only running and jumping. Unlike future ''Mario'' games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. Phases use
wraparound
Wraparound, wrap around, or wrap-around is anything that wraps around something.
It may more specifically refer to:
Apparel
* Wraparound sunglasses or goggles
* Wraparound baby sling, or wrap, a piece of cloth that supports a baby
* Wraparound ...
, meaning that enemies and players that go off to one side will reappear on the opposite side. The game continues until the player loses all lives.
The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this (about six seconds), the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing to maximum speed. Hitting a flipped enemy from underneath causes it to right itself and start moving again, but it does not change speed or color.
There are four enemies which emerge from the pipes: the
Shellcreeper; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform; and the Slipice which turns platforms into slippery ice. When bumped from below, the Slipice disappears immediately instead of flipping over and does not count toward the total number that must be defeated to complete a phase. All iced platforms return to normal at the start of each new phase.
A fifth enemy, fireballs, fly around the screen instead of sticking to platforms. They come in two variants, red and green. The green ones are faster, but disappear after a short period of time, while the red ones bounce about and don't disappear until they are hit from below. Later in the game, icicles form under the platforms and at times on the top of the pipes and fall loose.
The "POW" block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears. Bonus rounds give the players a chance to score extra points by collecting coins within a time limit. The "POW" block fills itself at the start of each bonus round.
Development

''Mario Bros.'' was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game ''
Donkey Kong''. In ''Donkey Kong'', Mario dies if he falls too far. For ''Mario Bros.'', Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it "not much of a game." He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below.
Because of Mario's appearance in ''
Donkey Kong'' with overalls, a hat, and a thick moustache,
Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that.
Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.
The game's music was composed by Yukio Kaneoka.
A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord,
Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him.
Miyamoto also felt that the best setting for this game was New York because of its "labyrinthine subterranean network of sewage pipes."
The pipes were inspired by several
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president
Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.
''Mario Bros.'' introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario.
The two-player mode and several aspects of gameplay were inspired by ''
Joust''. To date, ''Mario Bros.'' has been released for more than a dozen platforms. The first movement from
Mozart
Wolfgang Amadeus Mozart (27 January 17565 December 1791), baptised as Joannes Chrysostomus Wolfgangus Theophilus Mozart, was a prolific and influential composer of the Classical period. Despite his short life, his rapid pace of composition r ...
's ''
Eine kleine Nachtmusik'' is used at the start of the game.
This song has been used in later video games, including ''
Dance Dance Revolution Mario Mix''
and ''
Super Smash Bros. Brawl''.
Release

The arcade game was released in 1983, but there are conflicting release dates. ''
Game Machine'' magazine reported in 1983 that the game made its North American debut at the AMOA show during March 25–27 and entered mass-production in Japan on June 21. The book ''Arcade TV Game List'' (2006), authored by Masumi Akagi and published by the Amusement News Agency, lists the release dates as March 1983 in North America and June 1983 in Japan.
The
United States Copyright Office lists the original arcade publication date as April 4, 1983.
Former Nintendo president
Satoru Iwata stated in a 2013 ''
Nintendo Direct'' presentation that the game first released in Japan on July 14, 1983.
Upon release, ''Mario Bros.'' was initially labeled as being the third game in the ''
Donkey Kong'' series. For home video game conversions, Nintendo held the rights to the game in Japan, while licensing the overseas rights to
Atari, Inc.
Ports and other versions
''Mario Bros.'' was ported by other companies to the
Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
,
Atari 5200,
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
,
Atari 7800,
Amstrad CPC, and
ZX Spectrum. The
Commodore 64 has two versions: an
Atarisoft port which was not commercially released
and a 1986 version by
Ocean Software. The Atari 8-bit computer version by
Sculptured Software is the only home port which includes the falling icicles. An Apple II version was never commercially released.
A port by Nintendo for the
Nintendo Entertainment System (NES) was released in North America on June 23, 1986. A later NES port was released exclusively in Europe in 1993, called ''Mario Bros. (Classic Series)''.
''Mario Bros.'' was ported via the
Virtual Console service in North America, Australia, Europe and Japan for the
Wii,
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
, and
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
Th ...
. On September 27, 2017, ''Mario Bros.'' was released for the
Nintendo Switch as part of the
Arcade Archives series. The NES version was a launch title for
Nintendo Switch Online.
Nintendo included ''Mario Bros.'' as a bonus in a number of releases, including ''
Super Mario Bros. 3
''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''
and the Game Boy Advance's ''Super Mario Advance'' series
as well as ''
Mario & Luigi: Superstar Saga'',
The NES version is included as a piece of furniture in ''
Animal Crossing'' for the
GameCube, along with many other NES games, though this one requires the use of a
Nintendo e-Reader and a North America-exclusive ''Animal Crossing'' e-Card.
In 2004, Namco released an arcade cabinet containing ''Donkey Kong'', ''Donkey Kong Jr.'' and ''Mario Bros.'' ''Mario Bros.'' was altered for the vertical screen used by the other games, with the visible play area cropped on the sides.
Reception
''Mario Bros.'' was initially a modest success in arcades,
with an estimated 2,000 arcade cabinets sold in the United States by July 1983. It went on to be highly successful in American arcades. In Japan, ''Game Machine'' listed ''Mario Bros.'' on their July 15, 1983, issue as being the third most-successful new table arcade unit of the month. In the United States,
Nintendo sold 3,800 ''Mario Bros.''
arcade cabinets.
The arcade cabinets have since become mildly rare and hard to find. Despite being released during the
video game crash of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ...
, the arcade game (as well as the industry) was not affected. Video game author
Dave Ellis considers it one of the more memorable classic games.
To date in Japan, the Famicom version of ''Mario Bros.'' has sold more than 1.63 million copies, and the ''
Famicom Mini'' re-release has sold more than 90,000 copies.
The
Nintendo Entertainment System (NES) version went on to sell cartridges worldwide.
The Atari 2600 version also sold cartridges, making it one of the best-selling
games of 1983. This brings total Atari 2600, NES and ''Famicom Mini'' cartridge sales to units sold worldwide.
The NES and Atari versions of ''Mario Bros.'' received positive reviews from ''
Computer and Video Games'' in 1989. They said the NES version is "incredibly good fun" especially in two-player mode, the
Atari VCS version is "just as much fun" but with graphical restrictions, and the Atari 7800 version is slightly better.
The 2009
Virtual Console re-release of the NES version later received mixed reviews, but received positive reviews from gamers.
In a review of the Virtual Console release,
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
criticized the NES version for being a poor port of the arcade version.
GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the ''Mario Bros.'' ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo's history.
IGN complimented the Virtual Console version's gameplay, even though it was critical of Nintendo's decision to release an "inferior" NES port on the Virtual Console.
IGN also agreed on the issue of the number of ports. They said that since most people have ''Mario Bros.'' on one of the ''Super Mario Advance'' games, this version is not worth 500 Wii Points.
The
Nintendo e-Reader version of ''Mario Bros.'' was slightly more well received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the ''Super Mario Advance'' versions.
The ''Super Mario Advance'' releases and ''
Mario & Luigi: Superstar Saga'' all featured the same version of ''Mario Bros. (''titled ''Mario Bros. Classic).'' The mode was first included in ''
Super Mario Advance'', and was praised for its simplicity and entertainment value.
IGN called this mode fun in its review of ''
Super Mario World: Super Mario Advance 2'', but complained that it would have been nice if the developers had come up with a new game to replace it.
Their review of ''
Yoshi's Island: Super Mario Advance 3'' criticizes it more so than in the review of ''Super Mario Advance 2'' because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the ''Mario Bros.'' game found in previous versions.
GameSpot's review of ''
Super Mario Advance 4: Super Mario Bros. 3'' calls it a throwaway feature that could have simply been gutted.
Other reviewers were not as negative on the feature's use in later ''Super Mario Advance'' games. Despite its use being criticized in most ''Super Mario Advance'' games, a
GameSpy review called the version found in ''Super Mario Advance 2'' a blast to play in multi-player because it only requires at least two
Game Boy Advances, one copy of the game, and a link cable.
Legacy
Related games
A version called was released in Japan for the
Family Computer Disk System, with added features and revisions to gameplay. It includes cutscenes and advertisements, being sponsored by the food company Nagatanien. It was only available as a Disk Writer promotion.
In 1984,
Hudson Soft made two different games based on ''Mario Bros.'' is a reimagining with new phases and gameplay. includes a new gameplay mechanic: punching small balls to stun enemies.
Both games were released for the
NEC PC-8801,
FM-7, and
Sharp X1.
''
Mario Clash
is a video game produced by Nintendo in 1995 for the Virtual Boy. It is the first stereoscopic 3D ''Mario'' game, and a 3D reimagining of ''Mario Bros.'' Reception for the game was mixed.
Gameplay
''Mario Clash'' is a 3D reimagining of the o ...
'', released in 1995 for the
Virtual Boy, was developed as a straight
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sa ...
, with the working title ''Mario Bros. VB''. It was the first
stereoscopic 3D ''Mario'' game. Instead of bumping them from below, like in ''Mario Bros.'', the player must hit enemies using Shellcreeper shells.
''
Super Mario 3D World'' for the Wii U contains a version of ''Mario Bros.'' starring Luigi: ''Luigi Bros''.
High score
On October 16, 2015,
Steve Kleisath obtained the world record for the arcade version at 5,424,920 points verified by
Twin Galaxies.
Notes
Japanese titles
References
External links
*
Official Nintendo Famicom Mini MinisiteOfficial Nintendo Wii Virtual Console MinisiteOfficial Nintendo 3DS eshop MinisiteOfficial Nintendo Wii U eshop MinisiteOfficial Nintendo Wii MinisiteOfficial Nintendo 3DS MinisiteOfficial Nintendo Wii Minisite
* (ZX Spectrum version)
*
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