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Alfonso John Romero (born October 28, 1967) is an American
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
. He co-founded
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and designed their early games, including '' Wolfenstein 3D'' (1992), '' Doom'' (1993), ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'' (1994), '' Hexen'' (1995) and '' Quake'' (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) genre. Romero is also credited with coining the multiplayer term " deathmatch". Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS '' Daikatana'' (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. In 2003, Romero joined
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
as the project lead on '' Gauntlet: Seven Sorrows'' (2005), and left shortly before its release. He founded another company, Gazillion Entertainment, in 2005. In 2016, Romero and another former id employee, Adrian Carmack, announced a new FPS, '' Blackroom'', but it was cancelled after failing to find a publisher.


Biography

Romero was born on October 28, 1967, six weeks premature, in
Colorado Springs, Colorado Colorado Springs is the most populous city in El Paso County, Colorado, United States, and its county seat. The city had a population of 478,961 at the 2020 United States census, 2020 census, a 15.02% increase since 2010 United States Census, 2 ...
. He has said that he has Mexican, Yaqui, and
Cherokee The Cherokee (; , or ) people are one of the Indigenous peoples of the Southeastern Woodlands of the United States. Prior to the 18th century, they were concentrated in their homelands, in towns along river valleys of what is now southwestern ...
grandparents. His mother, Ginny, met Alfonso Antonio Romero when they were teenagers in Tucson, Arizona. Alfonso, a first-generation Mexican American, was a maintenance man at an air force base, spending his days fixing air conditioners and heating systems. After Alfonso and Ginny married, they headed in a 1948 Chrysler with three hundred dollars to Colorado, hoping their interracial relationship would thrive in more tolerant surroundings. Among Romero's early influences, the
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978), with its " shoot the alien" gameplay, introduced him to video games.JOHN ROMERO
''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', issue 75
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's maze chase arcade game '' Pac-Man'' (1980) had the biggest influence on his career, as it was the first game that got him "thinking about game design."
Nasir Gebelli Nasir Gebelli (, also Nasser Gebelli, born 1957) is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. He became known in the early 1980s for programming action games for Apple II, such as '' ...
( Sirius Software, Squaresoft) was his favorite programmer and a major inspiration, with Gebelli's fast 3D programming work for
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
games, such as the Shooter game, shooters ''Horizon V'' (1981) and ''Zenith'' (1982), influencing Romero's later work at id Software. Other influences include programmer Bill Budge, Shigeru Miyamoto's '' Super Mario'' games, and the
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s '' Street Fighter II'', ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'', '' Art of Fighting'' and ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
''.


Early career

John Romero started programming games on an
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
he got in 1980. The first game he wrote was an unpublished clone of the arcade game ''Crazy Climber''. His first published game, ''Scout Search'', appeared as a type-in program in the June 1984 issue of Apple II magazine ''inCider''. At least 12 of his games published for print and disk magazines were developed under the name Capitol Ideas Software. He entered a programming contest in ''A+'' magazine during its first year of publishing with his game ''Cavern Crusader''. The first game Romero created that was eventually published was ''Jumpster'' in '' UpTime''. ''Jumpster'' was created in 1983 and published in 1987, making ''Jumpster'' his earliest created, then published, game. Romero's first industry job was at Origin Systems in 1987 after programming games for eight years. He worked on the Apple II to
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
port of '' 2400 A.D.'', which was eventually scrapped due to slow sales of the Apple II version. Romero then moved onto '' Space Rogue'', a game by Paul Neurath. During this time, Romero was asked if he would be interested in joining Paul's soon-to-start company Blue Sky Productions, eventually renamed Looking Glass Technologies. Instead, Romero left Origin Systems to co-found a game company named Inside Out Software, where he ported '' Might & Magic II'' from the Apple II to the Commodore 64. He had almost finished the Commodore 64 to Apple II port of '' Tower Toppler'', but
Epyx Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx ...
unexpectedly cancelled all its ports industrywide due to their tremendous investment in the first round of games for the upcoming Atari Lynx. During this short time, Romero did the artwork for the
Apple IIGS The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Inc., Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound" ...
version of '' Dark Castle'', a port from the Macintosh. During this time, John and his friend Lane Roathe co-founded a company named Ideas from the Deep and wrote versions of a game called ''Zappa Roidz'' for the Apple II, PC and Apple IIGS. Their last collaboration was an Apple II disk operating system (InfoDOS) for Infocom's games '' Zork Zero'', ''
Arthur Arthur is a masculine given name of uncertain etymology. Its popularity derives from it being the name of the legendary hero King Arthur. A common spelling variant used in many Slavic, Romance, and Germanic languages is Artur. In Spanish and Ital ...
'', ''
Shogun , officially , was the title of the military aristocracy, rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor of Japan, Emperor, shoguns were usually the de facto rulers of the country, exc ...
'' and '' Journey''.


1990s: id Software and first-person shooters

Romero moved to
Shreveport, Louisiana Shreveport ( ) is a city in the U.S. state of Louisiana. It is the List of municipalities in Louisiana, third-most populous city in Louisiana after New Orleans and Baton Rouge, Louisiana, Baton Rouge. The bulk of Shreveport is in Caddo Parish, Lo ...
, in March 1989 and joined
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
as a programmer in its Special Projects division. After several months of helping the PC monthly disk magazine '' Big Blue Disk'', he officially moved into the department until he started a PC games division in July 1990 named Gamer's Edge (originally titled PCRcade). Romero hired John D. Carmack into the department from his freelancing in Kansas City, moved Adrian Carmack (no relation) into the division from Softdisk's art department, and persuaded Tom Hall to come in at night and help with game design. Romero and the others left Softdisk in February 1991 to form
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
.The Escapist - John Romero: The Escapist Interview
. ''The Escapist''.
Romero worked at id Software from its inception in 1991 until 1996. He was involved in the creation of several milestone games, including '' Commander Keen'', '' Wolfenstein 3D'', '' Doom'', '' Doom II: Hell on Earth'' and '' Quake''. He served as executive producer (and game designer) on '' Heretic'' and '' Hexen''. He designed most of the first episode of ''Doom'', a quarter of the levels in ''Quake'', and half the levels in ''Commander Keen'' and ''Wolfenstein 3D: Spear of Destiny''. He wrote many of the tools used at id Software to create their games, including DoomEd (level editor), QuakeEd (level editor), DM (for deathmatch launching), DWANGO client (to connect the game to DWANGO's servers), TED5 (level editor for the ''Commander Keen'' series, ''Wolfenstein 3D: Spear of Destiny''), IGRAB (for grabbing assets and putting them in WAD files), the installers for all the games up to and including ''Quake'', the SETUP program used to configure the games, and several others. In his keynote speech at WeAreDevelopers Conference 2017, Romero named this period Turbo Mode, in which he emphasizes having created 28 games, in 5.5 years with a team consisting of fewer than 10 developers. Romero is also credited with coining the multiplayer term " deathmatch". In level 30 of ''Doom II'', "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant. One can use the "noclip" cheat to enter the boss and see Romero's severed head which is skewered on a post. The player defeats the boss (without the noclip cheat) by shooting rockets into its exposed brain after activating a lift and riding it. Romero's head functions as its hit detection point; when he "dies", the boss is killed and the game is finished. In the 2013 IGN ''Doom'' playthrough to celebrate ''Doom'' 20th anniversary, Romero shared the backstory behind the inclusion of his head as the final boss and the reversed sound effect – they were both a result of in-joke pranking between development team members. During the production of ''Quake,'' Romero clashed with John Carmack over the future direction of id. Romero wanted the game to follow his demanding vision without compromise, but Carmack insisted that the project had to make steady progress toward completion and accused Romero of not working as much as the other developers. Although Romero relented on his vision and joined a months-long death march effort to finish the game, this did not resolve the tensions within the company, and Romero was forced to resign. In a 1997 interview, Romero said, "Leaving after finishing ''Quake'' was the right choice — leaving after finishing a hit game. I keep on good terms with the id guys and it was pretty easy because we've been friends for years." In 2022, during a conversation with podcaster Lex Fridman, Carmack stated that, in hindsight, he regrets the way he dealt with the firing of Romero, citing immaturity and lack of understanding of corporate structure as the primary causal factors. Additionally, Carmack clarified that both he and Romero were currently on good terms.


1996–2000: Ion Storm and ''Daikatana''

Romero co-founded Ion Storm in
Dallas Dallas () is a city in the U.S. state of Texas and the most populous city in the Dallas–Fort Worth metroplex, the List of Texas metropolitan areas, most populous metropolitan area in Texas and the Metropolitan statistical area, fourth-most ...
, Texas with another id co-founder, Tom Hall, where he designed and produced the first-person shooter '' Daikatana''. It was announced in 1997 with a release date for the Christmas shopping season of that year. However, this release date slipped repeatedly in the coming months, and the game began to accrue negative press. In 2010, ''Gamesauce'' featured Romero on its cover and contained an in-depth interview with Romero written by Brenda Brathwaite.Gamesauce Spring 2010
. Spring 2010. ''Gamesauce''.
In the interview, Romero publicly apologized for the infamous ''Daikatana'' advertisement. In particular, a 1997 advertisement boasting "John Romero's About To Make You His Bitch....Suck it down" caused controversy in the press and public. The massive pre-hype for the game and the subsequent delays (it was not released until April 2000) were compounded by the poor reviews the game received when it was finally complete."Romero Threatens to Make You His Bitch"
. Top 25 Dumbest Moments in Gaming History. June 2003. GameSpy.
''Daikatana'' was panned and appeared on numerous "top 10 worst games" listings. During this time, Romero was rumored to have been killed and a photograph of his corpse with a bullet wound was also spread through the Internet. The picture was taken for the magazine '' Texas Monthly''. In 2001, Romero and Hall departed after the release of Hall's '' Anachronox'' game and the subsequent closing of the Dallas Ion office.


2000s

In July 2001, Romero and Hall founded Monkeystone Games to develop and publish games for mobile devices. Monkeystone released approximately 15 games during the three-and-a-half-year lifespan of the company. Some highlights of their developments included '' Hyperspace Delivery Boy!'' (Pocket PC, Windows, Linux), ''Congo Cube'' (Pocket PC, PC, BREW,
Java ME Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of porting, portable code for embedded system, embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digita ...
), and a version of '' Red Faction'' for the Nokia N-Gage. He and his girlfriend, Stevie Case, broke up in 2003, and she left the company in May while ''Red Faction'' development continued until October. John then left Monkeystone Games' day-to-day operations to Lucas Davis while Romero and Hall left for Midway in San Diego. In mid-October 2003, Romero joined
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
as project lead on '' Gauntlet: Seven Sorrows''. While he continued to maintain his working relationship with Monkeystone, Lucas Davis took over running the office. The Monkeystone team moved to
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
to work on Midway's ''
Area 51 Area 51 is the common name of a highly classified United States Air Force (USAF) facility within the Nevada Test and Training Range in southern Nevada, north-northwest of Las Vegas. A remote detachment administered by Edwards Air Force B ...
'' title until its release. Monkeystone Games closed down in January 2005. Romero moved from project lead to creative director of internal studio during this time. At the end of June 2005, Romero left Midway Games mere months before the completion of ''Gauntlet: Seven Sorrows''. On August 31, 2005, Romero confirmed that he was working on a yet-to-be-announced MMOG at his newly opened development studio, Slipgate Ironworks. It was reported that the name was temporary. "For the record," Romero wrote, "I'm co-founder of a new game company in the
Bay Area The San Francisco Bay Area, commonly known as the Bay Area, is a region of California surrounding and including San Francisco Bay, and anchored by the cities of Oakland, San Francisco, and San Jose. The Association of Bay Area Governments ...
and am much better off in many ways than I was at Midway". He said that he would not reveal anything about the company or the game until 2007. On March 17, 2009, it was announced that Slipgate Ironworks was part of Gazillion Entertainment. Along with venture capitalist Rob Hutter and investor Bhavin Shah, Romero was a co-founder of Gazillion. On July 22, 2006, John Romero and former co-worker Tom Hall guest hosted episode 53 of the
podcast A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
''The Widget''. Romero departed Gazillion Entertainment in November 2010 to form a social game company called Loot Drop alongside Brenda Brathwaite. Loot Drop's About page Hall joined the company on January 1, 2011. Romero was the Chairman of the Board for the Cyberathlete Professional League (CPL) for ten years. On December 20, 2006, John Romero announced a new FPS project for the CPL titled '' Severity'' for both consoles and PC. It was announced that Tom Mustaine (ex-Studio Director at Ritual Entertainment) would act as Director of Game Development at CPL's new studio. It was stated that ''Severity'' would be a multiplayer first person shooter, and that the game would be built on technology licensed from id Software. In October 2009, Angel Munoz, founder of the CPL stated that ''Severity'' was no longer being produced because they were not able "to convince game publishers of its value".


2010–present

Romero guest-edited the March 2010 issue of the British magazine ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
.'' In August 2014, Romero said he planned to make a new FPS. In April 2016, he announced a partnership with the former iD artist Adrian Carmack to create the FPS ''Blackroom'', describing their vision as a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense combat. They hoped to raise $700,000 (~$ in ) via
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
to see the project to completion and anticipated a launch in late 2018. The Kickstarter campaign was cancelled four days after its launch. In 2023, Romero confirmed in his autobiography, ''Doom Guy: Life in First Person'', that while a demo had existed and was shown to publishers, no publishers expressed interest in funding the game after the Kickstarter cancellation, and the game was fully cancelled after that behind-closed-doors demo. On 2017, Romero won the Bizkaia Award at the Fun & Serious Game Festival, which takes place in the Spanish city of Bilbao. Romero and his wife Brenda Romero established Romero Games on August 11, 2015. They published '' Gunman Taco Truck'' in 2017, '' SIGIL'' in 2019, and '' Empire of Sin'' in 2020. In March 2022, in response to the
2022 Russian invasion of Ukraine On 24 February 2022, , starting the largest and deadliest war in Europe since World War II, in a major escalation of the Russo-Ukrainian War, conflict between the two countries which began in 2014. The fighting has caused hundreds of thou ...
, Romero created a new level of ''Doom II'' which was subsequently listed for sale through his personal website. Romero stated that all proceeds would be donated to the Ukrainian Red Cross and the UN Central Emergency Response Fund.


Personal life

In January 2004, Romero married Raluca Alexandra Pleșca, originally from
Bucharest Bucharest ( , ; ) is the capital and largest city of Romania. The metropolis stands on the River Dâmbovița (river), Dâmbovița in south-eastern Romania. Its population is officially estimated at 1.76 million residents within a greater Buc ...
, Romania. They divorced in 2011. Romero and game developer Brenda Brathwaite became engaged on March 24, 2012, and married on October 27, 2012. Together, they worked on '' Ravenwood Fair'', with Romero as Lead Designer and Brathwaite as Creative Director and Game Designer. They also founded social game development company Loot Drop in November 2010, and worked on ''Cloudforest Expedition'' and ''Ghost Recon Commander'' together. Romero has three children from two previous marriages: Michael, born in 1988, Steven, born in 1989, and Lillia Antoinette, born in 1998. Romero's long hair has been a source of both admiration and derision for his fans. John guest-answered '' Planet Quake''s "Dear Mynx" column, in which a female fan asked for hair care tips. Romero cut his hair short in 2002 and donated it to Locks of Love. Discussion boards such as ''Doomworld'' and ''BeyondUnreal'' had threads discussing his new look at the time, although he began to grow it back to its original length in 2003. On January 11, 2022, Romero gave a statement via Twitter on the subject of his hair, to coincide with the 120th anniversary of William Arthur Jones' "Indian haircut order" of 1902. In the statement, Romero said: "I wear my hair long as a proud Yaqui and Cherokee man, and will continue to do so until the day I die." In 2000, during the development of ''Daikatana'', Romero listed '' Ultima V: Warriors of Destiny'', '' Super Mario Bros. 3'', ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first title in the series, ''Age of Empires'', focused on events in Europe, Afri ...
'', ''
Duke Nukem 3D ''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
'' and '' Chrono Trigger'' as his favorite games of all time, with ''Chrono Trigger'' topping the list. In 2017, Romero listed ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' and ''
Minecraft ''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'' as his favorite games of all time. Romero's favorite programming language as of 2017 is Lua. Romero says he has hyperthymesia. Romero is an atheist. He also claimed that everyone involved at working on the original ''Doom'' was an atheist (although game designer Sandy Petersen is a Mormon). On December 19, 2023, Romero acquired Irish citizenship, after living there for about eight years. Romero was referenced in the 2020 video game '' Doom Eternal'' as King Ormero.


Recognition


Games


References


Further reading

* 45 pages *


External links


Romero Games

Planet Romero

John Romero
at Twitter * {{DEFAULTSORT:Romero, John 1967 births Living people American atheists American expatriates in Ireland American people of Mexican descent American video game designers American video game directors American video game programmers Artists from Colorado Springs, Colorado Doom (franchise) Id Software people Origin Systems people People from Dallas Quake (series) Wolfenstein Game Developers Conference Lifetime Achievement Award recipients