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John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen: Beyond Heretic, Hexen'' (1995) and ''Quake (video game), Quake'' (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "Deathmatch (video games), deathmatch". Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS ''Daikatana'' (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. In 2003, Romero joined Midway Games as the project lead on ...
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Commander Keen
''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 '' Commander Keen'' was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title '' Commander Keen in Invasion of the Vorticons''; the "lost" episode 3.5 '' Commander Keen in Keen Dreams'' was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware '' Commander Keen in Goodbye, Galaxy''; and the simultaneously ...
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Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment in the '' Wolfenstein'' series. In ''Wolfenstein 3D'', the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns. ''Wolfenstein 3D'' was the second major independent release by id Software, after the '' Commander Keen'' series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, produci ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday I ...
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John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doom (1993 video game), Doom'', ''Quake (video game), Quake'', and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes. In 2013, he resigned from id Software to work full-time at Reality Labs, Oculus VR as their Chief technology officer, CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. Biography Early life Carmack was born in Shawnee Mission, Kansas, the son of local television news reporter Stan Carmack. He grew up in the Kansas City metropolitan area, where he became interested in computers at an early age. He attende ...
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Cherokee
The Cherokee (; , or ) people are one of the Indigenous peoples of the Southeastern Woodlands of the United States. Prior to the 18th century, they were concentrated in their homelands, in towns along river valleys of what is now southwestern North Carolina, southeastern Tennessee, southwestern Virginia, edges of western South Carolina, northern Georgia (U.S. state), Georgia and northeastern Alabama with hunting grounds in Kentucky, together consisting of around 40,000 square miles. The Cherokee language is part of the Iroquoian languages, Iroquoian language group. In the 19th century, James Mooney, an early American Ethnography, ethnographer, recorded one oral tradition that told of the Tribe (Native American), tribe having migrated south in ancient times from the Great Lakes region, where other Iroquoian Peoples, Iroquoian peoples have been based. However, anthropologist Thomas R. Whyte, writing in 2007, dated the split among the peoples as occurring earlier. He believes that ...
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Yaqui
The Yaqui, Hiaki, or Yoeme, are an Indigenous people of Mexico and Native Americans in the United States, Native American tribe, who speak the Yaqui language, a Uto-Aztecan language. Their primary homelands are in Río Yaqui valley in the northwestern Mexican state of Sonora. Today, there are eight Yaqui Pueblos in Sonora. Some Yaqui fled state violence to settle in Arizona. They formed the Pascua Yaqui Tribe of Arizona, based in Tucson, Arizona, which is the only federally recognized Yaqui tribe in the United States. Many Yaqui in Mexico live on reserved land in the state of Sonora. Others live in Sinaloa and other regions, forming neighborhoods in various cities. Individual Yaqui and people of Yaqui descent live elsewhere in Mexico and the United States. Language The Yaqui language, or Yoem Noki, belongs to the Uto-Aztecan language family. Yaqui speak a Cahitan language, a group of about 10 mutually intelligible languages formerly spoken in much of the states of Sono ...
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Blackroom (video Game)
''Blackroom'' is a cancelled first-person shooter game from the independent studio Night Work Games, created by former id Software developers John Romero and Adrian Carmack. It was planned to be crowdfunded on the Kickstarter platform, but the crowdfunding campaign was cancelled in April 2016. The game was set to launch during the winter quarter of 2018. In 2023, it was confirmed to be cancelled. Gameplay The game was set to be a first-person shooter in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. It was described as "a return to fast, violent and masterful play on the PC." The game was also to feature various multiplayer modes along with its single player campaign, including co-operative play, deathmatch, and more. The controls were described as "fast, skillful movement with rocket jumping, strafe jumping and circle strafing," similar to the controls featured in a previous id Software title, '' Quake''. Plot ...
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Adrian Carmack
Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on '' Commander Keen'', '' Wolfenstein 3D'', '' Doom'', '' Hexen: Beyond Heretic'', '' Quake'', ''Quake II'' and '' Quake III Arena''. He is credited as the creator of Doom's grotesque, gory art style as well as the term " gibs". He was a 41% owner of ID until he left the company in 2005. At the time the press was told he felt he had done all he could do in the gaming field and was planning to pursue his passions of art. However, in September 2005, ''The Wall Street Journal'' revealed he was taking his former business partners to court, claiming he was effectively fired by them in an attempt to force him to sell his 41% stake in t ...
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Gazillion Entertainment
''Marvel Heroes'', also known as ''Marvel Heroes 2015'', ''Marvel Heroes 2016'' and ''Marvel Heroes Omega'', was a free-to-play massively multiplayer online action role-playing video game developed by Gazillion Entertainment and Secret Identity Studios. Characters such as Iron Man, Captain America, Deadpool, and Wolverine were playable characters that could be unlocked in the game. The story was written by Brian Michael Bendis. Players who pre-purchased a game pack received early access to the game on May 29, 2013. The game was officially launched on June 4, 2013, on Microsoft Windows. An OS X version followed in November 2014. The game was renamed to ''Marvel Heroes 2015'' on June 4, 2014. The game was renamed ''Marvel Heroes 2016'' in January 2016. On April 5, 2017, a console version was announced to be in production at the time for both the PlayStation 4 and Xbox One that was branded as a free-to-play game under the title ''Marvel Heroes Omega''. This version was released on Jun ...
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Seven Sorrows
Our Lady of Sorrows (), Our Lady of Dolours, the Sorrowful Mother or Mother of Sorrows (), and Our Lady of Piety, Our Lady of the Seven Sorrows or Our Lady of the Seven Dolours are names by which Mary, mother of Jesus, is referred to in relation to sorrows in life. As ', it is also a key subject for Marian art in the Catholic Church. The Seven Sorrows of Mary are a popular religious theme and a Catholic devotion. In common imagery, the Virgin Mary is portrayed sorrowful and in tears, with one or seven swords piercing her heart, iconography based on the prophecy of Simeon in Luke 2:34–35. Pious practices in reference to this title include the Chaplet of the Seven Sorrows, the Seven Principal Dolors of the Blessed Virgin, the Novena in Honor of the Seven Sorrows of Mary, and the ''Via Matris''. The feast of Our Lady of Sorrows is liturgically celebrated every 15 September, while a feast, the Friday of Sorrows, is observed in some Catholic countries. Seven Sorrows of Mary T ...
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Midway Games
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Rampage'', ''Spy Hunter'', ''NBA Jam'', ''Cruis'n'' and ''NFL Blitz''. Midway also acquired the rights to video games that were originally developed by WMS Industries and Atari Games, such as ''Defender (1981 video game), Defender'', ''Joust (video game), Joust'', ''Robotron: 2084'', ''Gauntlet (series), Gauntlet'' and the ''Rush (video game series), Rush'' series. The company was founded as Midway Manufacturing in 1958, as an amusement game manufacturer. The company was then purchased by Bally Manufacturing in 1969. In 1973, Midway moved into the interactive entertainment industry, Video game developer, developing and video game publisher, publishing arcade game, arcade video games. The company scored its first mainstream hit with the U.S. ...
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Mobile Devices
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Modern mobile devices often emphasize wireless networking, to both the Internet and to other devices in their vicinity, such as headsets or in-car entertainment systems, via Wi-Fi, Bluetooth, cellular networks, or near-field communication. Characteristics Device mobility can be viewed in the context of several qualities: * Physical dimensions and weight * Whether the device is mobile or some kind of host to which it is attached is mobile * What kind of host devices it can be bound with * How devices communicate with a host * When mobility occurs Strictly speaking, many so-called mobile devices are not mobile. It is the host that is mobile, i.e., a mobile human host carries a non-mobile smartphone device. An example of a true mobile computing ...
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