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Video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s are a major industry in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
,
Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
,
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
,
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
,
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
,
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
, SNK,
Koei Tecmo is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship video game developer and publisher Koei Tecmo ...
,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and formerly its branch
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
. In 2022, Japan was the third largest video game market in the world after the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
and
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
. The space is known for the catalogs of several major publishers, all of whom have competed in the
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
and
video arcade An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, mer ...
markets at various points. Released in 1965, ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former
hanafuda () are a type of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, , animals, birds, or man-made objects. One single card depicts a ...
playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
(Famicom), which became a major hit as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) internationally. Sony, already one of the world's largest electronics manufacturers, entered the market in 1994 with the
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
, one of the first home consoles to feature
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
, almost immediately establishing itself as a major publisher in the space.
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
remains internationally renowned as a "father of video gaming" and is the only game developer so far to receive Japan's highest civilian honor for artists, the 文化功労者 (bunka kōrōsha) or
Person of Cultural Merit is an official Japanese recognition and honour which is awarded annually to select people who have made outstanding cultural contributions. This distinction is intended to play a role as a part of a system of support measures for the promotion of ...
. Arcade culture is a major influence among young Japanese, with
Akihabara is a neighborhood in the Chiyoda ward of Tokyo, Japan, generally considered to be the area surrounding Akihabara Station (nicknamed ''Akihabara Electric Town''). This area is part of the and Kanda-Sakumachō districts of Chiyoda. There is an ...
Electric Town being a major nexus of so-called
otaku is a Japanese word that describes people with consuming interests, such as anime, manga, video games, computers or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ...
culture in Japan, which overlaps with video gaming heavily. Japanese video game franchises such as ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'', ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
,
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
,
Metal Gear is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
,
Devil May Cry is a science fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invas ...
,
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
,'' ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
,'' ''
Fire Emblem is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'', '' Super Smash Bros.'', ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', ''
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Lofts, a building in Houston, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby Ho ...
'', ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'', ''
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events ...
'', ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
,
Persona A persona (plural personae or personas) is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional Character (arts), character. It is also considered "an intermediary ...
'', ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'', ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games, beginning with first installment '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of pl ...
'' and many others have gained critical acclaim and continue to garner a large worldwide following. The Japanese role-playing game is a major game genre innovated by Japan and remains popular both domestically and internationally, with titles like ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' selling millions. In 2018, the country had an estimate of 67.6 million players in its game market.


Gaming platforms


Arcade machines


Consoles


PC


Mobile phones

Androids and
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
s reportedly had the highest player rate amongst its owners versus the player rate amongst owners of game consoles such as the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. This is most likely due to many Japanese people having daily, long commutes on the train or bus versus time at home and the mobile phone being portable and convenient. The main characteristic of mobiles games is being
freemium Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ( ...
, and this monetization model is most commonly seen in gacha games. In 2015, mobile game publishers had more than twice the ordinary income rate as console game publishers in Japan.


Notable genres


Action games

Action games cover a variety of subgenres including: *
Battle royale game A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration, and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who ...
s *
Beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
*
Fighting games The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
*
Hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
*
Maze games This is a list of maze video games by type. Top-down maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. T ...
*
Platformers A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
*
Rhythm games Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular r ...
*
Shooter games Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
*
Side-scrolling video games A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the Player character, player as they move left or right. The jump from single-screen or flip-screen graphics ...


Gacha games

Gacha games are named after toy vending machines in Japan because of its lottery system. After spending in-game currency (which can be bought with real money), the player can get a random character or item. Most often, the characters that the player wants are rare and encourages the player to spend enough money until they get their desired character. Notable Japanese gacha games include '' iDOLM@STER'', '' Granblue Fantasy'', '' Fate/Grand Order'', and others. Gacha games can often have different game elements such as combat and serve as an RPG or contain rhythm game game-play.


Japanese role-playing games

Role-playing games (RPGs) originated from tabletop role-playing games (TRPGs) in the West such as Dungeons & Dragons (D&D). In 1985, a Japanese-translated version of D&D was the first TRPG to be published in Japan. TRPGs were not as popular in Japan compared to overseas, but after
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
published ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' in 1986, RPGs began to gain traction amongst Japanese consumers. Soon after, multiple Japanese publishers were releasing RPG franchises such as ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', ''Persona'', ''Tales'', ''Pokémon'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''Ys'', ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square) and owned by The Walt Disney Company. A collaboration between the two companies, it was conceptualized by Square employees, Japanese gam ...
'', and many others that were very popular with Japanese and overseas consumers. The term "JRPG" was coined by Western media because Japanese-developed RPGs had distinct elements that set it apart from RPGs developed in the West. The settings in Western RPGs tend to be inspired by fantasy and science-fiction literature while JRPGs have been inspired by
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and manga literature.Bjarnason, Nökkvi. (2020)
A Fantasy without a Dream: Japanese Role-Playing Games and the Absence of the Expressive Ideal
2. 11-21. 10.34382/00013359.
In addition, Western RPGs tend to be open-world and feature real-time combat systems, but JRPGs favor confining the player to smaller areas in the game world following a linear story line and most notably using turn-based combat systems like in D&D. Although there was typically less freedom in JRPGs compared to Western RPGs, the linear story lines allowed for Japanese developers to completely flesh out the character development of the player's companions and sometimes the player's character themselves. This focus on narrative was different from the West's focus on expression through RPGs and JRPGs appealed to players all over the world because of their rich story lines. However, as of recently, some Japanese developers are starting to try to appeal to a broader audience by introducing real-time combat, for example, such as '' Final Fantasy XVI''.


Visual novels

Visual novels (VNs) are text-based story video games where players can usually make decisions at multiple points of the story and achieve different endings. VNs are novel-like, but also include character visuals and artwork to complement with different scenes in the story and sometimes
voice acting Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
. Many visual don't feature many game-play features besides decision-making. This decision-making differentiated visual novels from regular novels as it allowed players to replay the game at certain decision points to make different decisions and see different endings. Most VNs are romance stories and allow the player to choose between multiple love interests and fall under
dating sim Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s. VNs often contained sexual content in the beginning when VNs were first developed for the PC, but when VNs were starting to be published for game consoles as well, family-friendly versions were also released. Like manga, popular VNs were also adapted into anime such as '' Higurashi: When They Cry'', ''
Clannad Clannad () were an Irish band formed in 1970 in Gweedore, County Donegal, by siblings , and (Moya) (in English, Brennan) and their twin uncles Noel and (Duggan). They have adopted various musical styles throughout their history. Beginn ...
'', ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel game developed by Type-Moon. It was first released for Microsoft Windows, Windows on January 30, 2004. The story takes place over three distinct routes: ''Fate'', ''Unlimited Blade Works'' ...
'', ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop ...
'', and many others. Two big subgenres of VNs are
bishōjo In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the ''bishojo'' game genre), and al ...
and otome games. Bishōjo (meaning "beautiful girl" in Japanese) games are romance visual novels featuring a male protagonist with female love interests and are targeted towards straight men, while otome (meaning "maiden" in Japanese) games feature a female protagonist with male love interests catering towards straight women.


History


Background

In 1966,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
introduced an
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gu ...
called ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' - a submarine simulator which used lights and plastic waves to simulate sinking ships from a submarine. It became an instant success in Japan, Europe, and North America, where it was the first arcade game to cost a quarter per play, Steven L. Kent (2000), ''The First Quarter: A 25-Year History of Video Games'', p. 83, BWD Press, which would remain the standard price for arcade games for many years to come.Mark J. P. Wolf (2008)
''The video game explosion: a history from PONG to PlayStation and beyond''
p. 149, ABC-CLIO,
Sega later produced gun games that used rear image projection in a manner similar to the ancient
zoetrope A zoetrope is a Precursors of film#Modern era, pre-film animation device that produces the illusion of motion, by displaying a sequence of drawings or photographs showing progressive phases of that motion. A zoetrope is a cylindrical variant of ...
to produce moving animations on a screen. The first of these, the light-gun game ''Duck Hunt'', appeared in 1969; it featured animated moving targets on a screen, printed out the player's
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
on a ticket, and had volume-controllable sound-effects. Another Sega 1969 release, ''Missile'', a shooter, featured electronic sound and a moving film strip to represent the targets on a projection screen.


1970s to early 1980s

The first
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
, Atari, Inc.'s ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'', debuted in the United States in 1972, and led to a number of new American manufacturers to create their own arcade games to capitalize on the rising fad. Several of these companies had Japanese partners and kept their overseas counterparts abreast of this new technology, leading several Japanese coin-operated electronic games makers to step into the arcade game market as well.
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
and
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
were some of the early adopters of arcade games in Japan, first distributing American games before developing their own.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
which at this time was primarily manufacturing traditional and electronic toys, also entered the arcade game market in the latter part of the 1970s. As in the United States, many of the early Japanese arcade games were based on the principle of
cloning Cloning is the process of producing individual organisms with identical genomes, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction; this reproduction of an organism by itself without ...
gameplay established by popular titles to make new ones. However, several new concepts came out of these Japanese-developed games, and performed well in both Japan and in re-licensed versions in the United States, such as Taito's ''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves ...
'' and ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' in 1975. ''Gun Fight'' notably, when released by
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
in the U.S., was the first arcade game to use a
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
rather than discrete electronic components.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's black and white boxing game '' Heavyweight Champ'' was released in 1976 as the first video game to feature fist fighting. The first
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
s were Hiroshi Suzuki's ''Manbiki Shounen'' (1979) and ''Manbiki Shoujo'' (1980),
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Lupin III , also written as ''Lupin the Third'', ''Lupin the 3rd'', or ''Lupin the IIIrd'', is a Japanese media franchise created by Monkey Punch. The series follows the endeavors of master thief Lupin III (character), Lupin III, grandson of gentleman t ...
'' (1980), and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's '' 005'' (1981). Separately, the first home video game console, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, had been released in the U.S. in 1971, of which Nintendo had partnered to manufacture the
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
accessory for the console, while Atari began releasing home console versions of ''Pong'' in 1975. Japan's first home video game console was
Epoch In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided b ...
's TV Tennis Electrotennis. It was followed by the first successful Japanese console, Nintendo's Color TV-Game, in 1977 which was made in partnership with Mitsubishi Electronics. Numerous other dedicated home consoles were made mostly by television manufacturers, leading these systems to be called ''TV geemu'' or ''terebi geemu'' in Japan. Eventually, the 1978 arcade release of ''Space Invaders'' would mark the first major mainstream breakthrough for video games in Japan.Martin Picard
The Foundation of Geemu: A Brief History of Early Japanese video games
''International Journal of Computer Game Research'', 2013
Created by Nishikado at Japan's
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, ''Space Invaders'' pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed.Buchanan, Levi
Space Invaders
, IGN, March 31, 2003. Accessed June 14, 2008
The game used alien creatures inspired by ''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells. It was written between 1895 and 1897, and serialised in '' Pearson's Magazine'' in the UK and ''Cosmopolitan'' magazine in the US in 1897. The full novel was ...
'' (by
H. G. Wells Herbert George Wells (21 September 1866 – 13 August 1946) was an English writer, prolific in many genres. He wrote more than fifty novels and dozens of short stories. His non-fiction output included works of social commentary, politics, hist ...
) because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito. As with subsequent
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
s of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
". It popularised a more interactive style of gameplay with the enemies responding to the player-controlled cannon's movement, and it was the first video game to popularise the concept of achieving a high score, being the first to save the player's score. The aliens of ''Space Invaders'' return fire at the protagonist, making them the first arcade game targets to do so. It set the template for the shoot 'em up genre, and has influenced most shooting games released since then. Taito's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', in 1978, proved to be the first blockbuster arcade video game. Its success marked the beginning of the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
. Video game arcades sprang up in shopping malls, and small "corner arcades" appeared in restaurants, grocery stores, bars and movie theaters all over Japan and other countries during the late 1970s and early 1980s. ''Space Invaders'' (1978), ''Galaxian'' (1979), ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) and '' Bosconian'' (1981) were especially popular. By 1981, the arcade video game industry was worth $8 billion ($ in ). Some games of this era were so popular that they entered
popular culture Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of cultural practice, practices, beliefs, artistic output (also known as popular art
f. pop art F is the sixth letter of the Latin alphabet. F may also refer to: Science and technology Mathematics * F or f, the number 15 (number), 15 in hexadecimal and higher positional systems * ''p'F'q'', the hypergeometric function * F-distributi ...
or mass art, sometimes contraste ...
. The first to do so was ''Space Invaders''. The game was so popular upon its release in 1978 that an urban legend blamed it for a national shortage of 100 yen coins in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, leading to a production increase of coins to meet demand for the game (although 100 yen coin production was lower in 1978 and 1979 than in previous or subsequent years, and the claim does not withstand logical scrutiny: arcade operators would have emptied out their machines and taken the money to the bank, thus keeping the coins in circulation). Japanese arcade games during the golden age also had hardware unit sales at least in the tens of thousands, including '' Ms. Pac-Man'' with over 115,000 units, ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' with over 60,000, ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' with 40,000, '' Donkey Kong Jr.'' with 35,000, and '' Mr. Do!'' with 30,000. Other Japanese arcade games established new concepts that would become fundamentals in video games. Use of color graphics and individualized antagonists were considered "strong evolutionary concepts" among space ship games. The Namco's ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' in 1979 introduced multi-colored animated sprites. That same year saw the release of SNK's debut shoot 'em up ''
Ozma Wars is a fixed shooter arcade video game developed by Shin Nihon Kikaku (SNK) and released in 1979. The moving starfield background gives the impression of vertical scrolling, but the player ship's movement is restricted to the bottom of the scree ...
'', notable for being the first
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
to feature a supply of energy, resembling a
life bar Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
, a mechanic that has now become common in the majority of modern action games. It also featured vertically
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
backgrounds and enemies.


1980s

From 1980 to 1991, Nintendo produced a line of
handheld electronic game Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a singl ...
s called ''
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
''. Created by game designer
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
, each ''Game & Watch'' features a single game to be played on an
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not em ...
screen. It was the earliest Nintendo product to gain major success. Mega Man, known as Rockman (ロックマン, Rokkuman) in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man". Mega Man, released for the Nintendo Entertainment System in 1987, was the first in a series that expanded to over 50 games on multiple systems. As of March 31, 2021, the game series has sold 36 million units worldwide.
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Scramble'', released in 1981, is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
shooter with forced scrolling. It was the first scrolling shooter to offer multiple, distinct levels.Game Genres: Shmups, date=December 2018 , bot=InternetArchiveBot , fix-attempted=yes , Professor Jim Whitehead, January 29, 2007. Accessed June 17, 2008 Vertical scrolling shooters emerged around the same time. Namco's ''
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'', released in 1982, is frequently cited as the first vertical scrolling shooter and, although it was in fact preceded by several other games of that type, it is considered one of the most influential. The first
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
to use
scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
graphics was ''
Jump Bug is a 1981 scrolling shooter platform game developed by Alpha Denshi under contract for Hoei Corporation. It was distributed in arcades by Sega in Japan and Europe, and by Rock-Ola in North America. The player controls a bouncing Volkswagen- ...
'' (1981), a simple platform-
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
developed by
Alpha Denshi , formerly known as , was a Japanese video game developer founded in 1980. ADK began as a developer of arcade games and is best known for their library of SNK Neo Geo (system), Neo Geo titles, including for its home consoles, produced in partner ...
. The North American video game industry was devastated by the 1983 video game crash, but in Japan, it was more of a surprise to developers, and typically known in Japan as the "Atari Shock". After the video game crash, analysts doubted the long-term viability of the video game industry. At the same time, following a series of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Famicom, which is short for Family Computer. Masayuki Uemura designed the system. The console was released on July 15, 1983, as the Family Computer (or Famicom for short) alongside three
ports Ports collections (or ports trees, or just ports) are the sets of makefiles and Patch (Unix), patches provided by the BSD-based operating systems, FreeBSD, NetBSD, and OpenBSD, as a simple method of installing software or creating binary packages. T ...
of Nintendo's successful arcade games ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'', '' Donkey Kong Jr.'' and ''
Popeye Popeye the Sailor Man is a fictional cartoon character created by E. C. Segar, Elzie Crisler Segar.crash. Following a
product recall "Product Recall" is the twenty-first episode of the third season of the American comedy television series '' The Office'' and the show's forty-ninth episode overall. The series depicts the everyday lives of office employees in the Scranton b ...
and a reissue with a new
motherboard A motherboard, also called a mainboard, a system board, a logic board, and informally a mobo (see #Nomenclature, "Nomenclature" section), is the main printed circuit board (PCB) in general-purpose computers and other expandable systems. It ho ...
, the Famicom's popularity soared, becoming the best-selling game console in Japan by the end of 1984. By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. By mid-1986, 19% (6.5 million) of Japanese households owned a Famicom; one third by mid-1988. In June 1989, Nintendo of America's vice president of marketing Peter Main, said that the Famicom was present in 37% of Japan's households. By the end of its run, over 60 million NES units had been sold throughout the world. In 1990 Nintendo surpassed
Toyota is a Japanese Multinational corporation, multinational Automotive industry, automotive manufacturer headquartered in Toyota City, Aichi, Japan. It was founded by Kiichiro Toyoda and incorporated on August 28, 1937. Toyota is the List of manuf ...
as Japan's most successful corporation. Because the NES was released after the "video game crash" of the early 1980s, many retailers and adults regarded electronic games as a passing fad, so many believed at first that the NES would soon fade. Before the NES/Famicom, Nintendo was known as a moderately successful Japanese toy and playing card manufacturer, but the popularity of the NES/Famicom helped the company grow into an internationally recognized name almost synonymous with video games as Atari had been, and set the stage for Japanese dominance of the video game industry. With the NES, Nintendo also changed the relationship between console manufacturers and third-party software developers by restricting developers from publishing and distributing software without licensed approval. This led to higher quality software titles, which helped change the attitude of a public that had grown weary from poorly produced titles for earlier game systems. The system's hardware limitations led to design principles that still influence the development of modern video games. Many prominent game franchises originated on the NES, including Nintendo's own ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' and ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'',
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
'' franchise,
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Castlevania'' franchise,
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
's ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', and
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
's ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' franchises. Following the release of the Family Computer / Nintendo Entertainment System, the global video game industry began recovering, with annual sales exceeding $2.3 billion by 1988, with 70% of the market dominated by Nintendo. In 1986 Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games". In response, Nintendo limited the number of titles that third-party developers could release for their system each year, and promoted its " Seal of Quality", which it allowed to be used on games and peripherals by publishers that met Nintendo's quality standards. Japan's first
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s for gaming soon appeared, the Sord M200 in 1977 and Sharp MZ-80K in 1978. In Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
's PC-88 (1981) and
PC-98 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
(1982). A key difference between Western and Japanese computers at the time was the
display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
, with Japanese systems using a higher resolution of 640x400 to accommodate Japanese text which in turn affected
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
and allowed more detailed graphics. Japanese computers were also using Yamaha's FM synth sound boards from the early 1980s. Reprinted from . During the
16-bit era In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in Nort ...
, the PC-98, Sharp X68000 and
FM Towns The is a Japanese personal computer built by Fujitsu from 1989 to 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns ...
became popular in Japan. The X68000 and FM Towns were capable of producing near arcade-quality hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s. The ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' series (translated by ASCII Entertainment) became popular and influential in Japan, even more so than at home. Japanese developers created the action RPG subgenre in the early 1980s, combining
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
elements with arcade-style
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
elements. The trend of combining role-playing elements with arcade-style action mechanics was popularized by ''
The Tower of Druaga is a 1984 action role-playing maze video game developed and published by Namco for arcades. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden ...
'', an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
released by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
in June 1984. While the RPG elements in ''Druaga'' were very subtle, its success in Japan inspired the near-simultaneous development of three early
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
s, combining ''Druaga''s real-time
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
gameplay with stronger RPG mechanics, all released in late 1984: '' Dragon Slayer'', ''Courageous Perseus'', and '' Hydlide''. A rivalry developed between the three games, with ''Dragon Slayer'' and ''Hydlide'' continuing their rivalry through subsequent sequels. ''The Tower of Druaga'', ''Dragon Slayer'' and ''Hydlide'' were influential in Japan, where they laid the foundations for the action RPG genre, influencing titles such as '' Ys'' and ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''. The
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
'' Hydlide'' (1984) was an early open world game,1982–1987 – The Birth of Japanese RPGs, re-told in 15 Games
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
rewarding exploration in an open world environment. ''Hydlide'' influenced ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986),John Szczepaniak
War of the Dead
''Hardcore Gaming 101'', 15 January 2011
an influential open world game. ''Zelda'' had an expansive, coherent open world design, inspiring many games to adopt a similar open world design. '' Bokosuka Wars'' (1983) is considered an early prototype
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
game.
TechnoSoft was a Japanese video game developer and publisher based headquartered in Sasebo, Nagasaki. Also known as "Tecno Soft", the company was founded in February 1980 as Sasebo Microcomputer Center, before changing its name to Technosoft in 1982. The co ...
's ''
Herzog (; feminine ; masculine plural ; feminine plural ) is a German hereditary title held by one who rules a territorial duchy, exercises feudal authority over an estate called a duchy, or possesses a right by law or tradition to be referred to ...
'' (1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to ''Herzog Zwei'' and somewhat similar in nature. ''
Herzog Zwei (; ) is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing '' Dune II''. It was released first in Japan in 1989 and worl ...
'', released for the Sega Mega Drive/Genesis
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
in 1989, is the earliest example of a game with a feature set that falls under the contemporary definition of modern real-time strategy.Zzap! Issue 68, December 1990, p.45 –
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's '' Karate Champ'' from 1984 is credited with establishing and popularizing the one-on-one
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
genre, and went on to influence
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Yie Ar Kung-Fu'' from 1985.
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' (1987) introduced the use of special moves that could only be discovered by experimenting with the game controls. ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (1991) established the conventions of the fighting game genre and allowed players to play against each other. In 1985,
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
's ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'', designed by
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
and running on the Sega Space Harrier hardware, was the first of Sega's " Super Scaler"
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
s that allowed pseudo-3D sprite-scaling at high
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
s. The pseudo-3D sprite/
tile Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, Rock (geology), stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, wal ...
scaling was handled in a similar manner to textures in later
texture-mapped Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
polygonal 3D games of the 1990s. Designed by
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
's
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
, he stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D." It was controlled using a
video game arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
resembling a
motorbike A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle steered by a handlebar from a saddle-style seat. Motorcycle designs var ...
, which the player moves with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s. Sega's ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. 1985 also saw the release of Konami's ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
'', which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. ''Gradius'', with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw the emergence of one of Sega's forefront series with its game ''
Fantasy Zone is a 1986 horizontally scrolling shooter video game developed and published by Sega for Arcade video game, arcades. It is the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master S ...
''. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
. The game borrowed ''Defender's'' device of allowing the player to control the direction of flight and along with the earlier ''
TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's '' Fantasy Zone'', released a year later, ''TwinBee'' is credited as an early archetype of the " cute 'em up" type in its genre. I ...
'' (1985), is an early archetype of the "cute 'em up" subgenre. '' Hydlide II: Shine of Darkness'' in 1985 featured an early morality meter, where the player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player. In the same year,
Yuji Horii is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
and his team at Chunsoft began production on ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' (''Dragon Warrior''). After
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
published the game in early 1986, it became the template for future console RPGs. Horii's intention behind ''Dragon Quest'' was to create a RPG that appeals to a wider audience unfamiliar with the genre or video games in general. This required the creation of a new kind of RPG, that didn't rely on previous ''D&D'' experience, didn't require hundreds of hours of rote fighting, and that could appeal to any kind of gamer. The streamlined gameplay of ''Dragon Quest'' thus made the game more accessible to a wider audience than previous computer RPGs. The game also placed a greater emphasis on storytelling and emotional involvement, building on Horii's previous work ''Portopia Serial Murder Case'', but this time introducing a
coming of age Coming of age is a young person's transition from being a child to being an adult. The specific age at which this transition takes place varies between societies, as does the nature of the change. It can be a simple legal convention or can b ...
tale for ''Dragon Quest'' that audiences could relate to, making use of the RPG level-building gameplay as a way to represent this. It also featured elements still found in most console RPGs, like major quests interwoven with minor subquests, an incremental spell system, the damsel-in-distress storyline that many RPGs follow, and a romance element that remains a staple of the genre, alongside
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-style art by
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
and a classical score by Koichi Sugiyama that was considered revolutionary for console
video game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
. With ''Dragon Quest'' becoming widely popular in Japan, such that local municipalities were forced to place restrictions on where and when the game could be sold, the ''Dragon Quest'' series is still considered a bellwether for the Japanese video game market. Shoot 'em ups featuring characters on foot, rather than spacecraft, became popular in the mid-1980s in the wake of action movies such as '' Rambo: First Blood Part II.''The History of SNK
, GameSpot. Accessed February 16, 2009
The origins of this type go back to ''
Sheriff A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland, the , which is common ...
'' by Nintendo, released in 1979. Taito's ''
Front Line A front line (alternatively front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an Military, armed force's Military personnel, personnel and Military technology, equipment, usually referring to ...
'' (1982) established the upwards-scrolling formula later popularized by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Commando A commando is a combatant, or operative of an elite light infantry or special operations force, specially trained for carrying out raids and operating in small teams behind enemy lines. Originally, "a commando" was a type of combat unit, as oppo ...
,'' in 1985, and SNK's '' Ikari Warriors'' (1986).Bielby, Matt, "The YS Complete Guide To Shoot-'em-ups Part II", ''Your Sinclair,'' August 1990 (issue 56), p. 19 ''Commando'' also drew comparisons to Rambo and indeed contemporary critics considered military themes and protagonists similar to Rambo or
Schwarzenegger Arnold Alois Schwarzenegger (born July30, 1947) is an Austrian and American actor, businessman, former politician, and former professional bodybuilder, known for his roles in high-profile action films. Governorship of Arnold Schwarzenegger, ...
prerequisites for a shoot 'em up, as opposed to an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
. In 1986,
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
released '' WiBArm'', a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment. The late 1980s to early 1990s is considered the golden age of Japanese computer gaming, which would flourish until its decline around the mid-1990s, as consoles eventually dominated the Japanese market. A notable Japanese computer RPG from around this time was '' WiBArm'', the earliest known RPG to feature 3D polygonal graphics. It was a 1986 role-playing shooter released by
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
for the PC-88 in Japan and ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
for Western release by
Brøderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka (video ga ...
. In ''WiBArm'', the player controls a transformable
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
robot, switching between a 2D
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
view during outdoor exploration to a fully 3D polygonal third-person perspective inside buildings, while bosses are fought in an arena-style 2D
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
battle. The game featured a variety of weapons and equipment as well as an
automap A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
, and the player could upgrade equipment and earn experience to raise stats.
Translation
Unlike first-person RPGs at the time that were restricted to 90-degree movements, ''WiBArm's'' use of 3D polygons allowed full 360-degree movement. On October 30, 1987, the
PC Engine The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
made its debut in the Japanese market and it was a tremendous success. The console had an elegant, "eye-catching" design, and it was very small compared to its rivals. The PC Engine, TurboGrafx-16, known as TurboGrafx-16 in the rest of the world, was a collaborative effort between
Hudson Soft was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. F ...
, who created video game software, and
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
, a major company which was dominant in the Japanese
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
market with their PC-88 and
PC-98 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
platforms. ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'', an acclaimed side-scrolling shoot 'em up, was released in 1987 by
Irem is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Enginee ...
, employing slower-paced scrolling than usual, with difficult levels calling for methodical strategies.Buchanan, Levi
Top 10 Classic Shoot 'Em Ups
,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
, April 8, 2008, May 26, 2009
1990's '' Raiden'' was the beginning of another acclaimed and enduring series to emerge from this period. In 1987, Square's '' 3-D WorldRunner'' was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel '' JJ'', and the following year by '' Space Harrier 3-D'' which used the SegaScope 3-D shutter glasses. Also in 1987, Konami created '' Contra'' as a coin-op arcade game that was particularly acclaimed for its multi-directional aiming and two player cooperative gameplay. '' Digital Devil Story: Megami Tensei'' by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
for the Nintendo Famicom abandoned the common medieval fantasy setting and
sword and sorcery Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of Romance (love), romance, Magic (fantasy), magic, and the supernatural are also ...
theme in favour of a modern science-fiction setting and horror theme. It also introduced the monster-catching mechanic with its demon-summoning system, which allowed the player to recruit enemies into their party, through a conversation system that gives the player a choice of whether to kill or spare an enemy and allows them to engage any opponent in conversation.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's original ''Phantasy Star'' for the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
combined sci-fi & fantasy setting that set it apart from the ''D&D'' staple. It was also one of the first games to feature a female protagonist and animated monster encounters, and allowed inter-planetary travel between three planets. Another 1987 title '' Miracle Warriors: Seal of the Dark Lord'' was a third-person RPG that featured a wide
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
and a
mini-map A mini-map or minimap is a miniature map HUD (video games), HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and mu ...
on the corner of the screen. According to ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' developer Roe R. Adams, early
action-adventure games An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ga ...
"were basically arcade games done in a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
setting," citing '' Castlevania'' (1986) and ''
Trojan Trojan or Trojans may refer to: * Of or from the ancient city of Troy * Trojan language, the language of the historical Trojans Arts and entertainment Music * '' Les Troyens'' ('The Trojans'), an opera by Berlioz, premiered part 1863, part 18 ...
'' (1986) as examples. IGN UK argues that ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' (1986) "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a
monetary system A monetary system is a system where a government manages money in a country's economy. Modern monetary systems usually consist of the national treasury, the mint, the central banks and commercial banks. Commodity money system A commodity mon ...
, and simplified RPG-style level building without the
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s. ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' was the most prolific action-adventure game series through to the 2000s. The first
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accesso ...
show was held on July 28, 1989. It was a video game
trade show A trade show, also known as trade fair, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and ...
that was hosted by Nintendo until 2001. At the same year, '' Phantasy Star II'' for the
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
established many conventions of the RPG genre, including an
epic Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film defined by the spectacular presentation of human drama on a grandiose scale Epic(s) ...
, dramatic, character-driven storyline dealing with serious themes and subject matter, and a strategy-based battle system. The game's science fiction story was also unique, reversing the common
alien invasion Alien invasion or space invasion is a common feature in science fiction stories and films, in which extraterrestrial lifeforms invade Earth to exterminate and supplant human life, enslave it, harvest people for food, steal the planet's resource ...
scenario by instead presenting
Earthling Earthling or Earthlings may refer to: Film and television * ''Earthling'' (film), a 2010 sci-fi film * ''Earthlings'' (film), a 2005 animal rights documentary * '' The Earthling'', a 1980 drama film * "Earthling" (''Fringe''), a 2009 TV episod ...
s as the invading antagonists rather than the defending protagonists.
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's '' Sweet Home'' for the NES introduced a modern
Japanese horror Japanese horror, also known as J-horror, is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horr ...
theme and laid the foundations for the
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre, later serving as the main inspiration for ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' (1996). '' Tengai Makyo: Ziria'' released for the PC Engine CD that same year was the first RPG released on
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
and the first in the genre to feature animated
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s and voice acting. The game's plot was also unusual for its
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to the Paleolithic, around 38–39,000 years ago. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC whe ...
setting and its emphasis on humour; the plot and characters were inspired by the Japanese folk tale ''Jiraiya, Jiraiya Goketsu Monogatari''. The music for the game was also composed by noted musician Ryuichi Sakamoto.


1990s to early 2000s

The ‘golden age’ of console RPGs is often dated in the 1990s. Console RPGs distinguished themselves from computer RPGs to a greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters, with most American computer RPGs at the time having characters devoid of personality or background as their purpose was to represent Avatar (computing), avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted pre-defined characters who had distinctive personalities, traits, and relationships, such as ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''Lufia'', with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular was a theme that was common in most console RPGs but alien to most computer RPGs at the time. Japanese console RPGs were also generally more faster-paced and
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
-oriented than their American computer counterparts. During the 1990s, console RPGs had become increasingly dominant. In 1990, ''Dragon Quest IV: Chapters of the Chosen, Dragon Quest IV'' introduced a new method of storytelling: segmenting the plot into segregated chapters. The game also introduced an Artificial intelligence (video games), AI system called "Tactics" which allowed the player to modify the strategies used by the allied party members while maintaining full control of the hero. ''Final Fantasy III'' introduced the classic "job system", a character progression engine allowing the player to change the character classes, as well as acquire new and advanced classes and combine class abilities, during the course of the game. That same year also saw the release of Nintendo's ''Fire Emblem: Ankoku Ryu to Hikari no Tsurugi'', a game that set the template for the tactical role-playing game genre and was the first entry in the ''
Fire Emblem is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' series. Another notable strategy RPG that year was Koei's ''Bandit Kings of Ancient China'', which was successful in combining the strategy RPG and Construction and management simulation, management simulation genres, building on its own ''Nobunaga's Ambition'' series that began in 1983. Several early RPGs set in a Apocalyptic and post-apocalyptic fiction, post-apocalyptic future were also released that year, including ''Digital Devil Story: Megami Tensei II'', and ''Crystalis'', which was inspired by Hayao Miyazaki's ''Nausicaä of the Valley of the Wind (film), Nausicaa of the Valley of the Wind''. ''Crystalis'' also made advances to the action role-playing game subgenre, being a true action RPG that combined the real-time
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
combat and
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
of ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' with the level-building and spell-casting of traditional RPGs like ''Final Fantasy''. That year also saw the release of ''Phantasy Star III: Generations of Doom'', which featured an innovative and original branching storyline, which spans three generations of characters and can be altered depending on which character the protagonist of each generation marries, leading to four possible endings. In 1991, ''Final Fantasy IV'' was one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development, personal relationships, and dramatic storytelling. It also introduced a new Role-playing battle systems, battle system: the "Active Time Battle" system, developed by Hiroyuki Ito, where the Time-keeping systems in games, time-keeping system does not stop. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. The ATB combat system was considered revolutionary for being a hybrid between Turn-based game, turn-based and Real-time game, real-time combat, with its requirement of faster reactions from players appealing to those who were more used to
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s. Nintendo executives were initially reluctant to design a new system, but as the market transitioned to the newer hardware, Nintendo saw the erosion of the commanding market share it had built up with the Nintendo Entertainment System. Nintendo's fourth-generation console, the Super Famicom, was released in Japan on November 21, 1990; Nintendo's initial shipment of 300,000 units sold out within hours. Despite stiff competition from the Sega Genesis, Mega Drive/Genesis console, the Super NES eventually took the top selling position, selling 49.10 million units worldwide, and would remain popular well into the History of video game consoles (fifth generation), fifth generation of consoles. Nintendo's market position was defined by their machine's increased video and sound capabilities, as well as exclusive first-party franchise titles such as ''Super Mario World'', ''The Legend of Zelda: A Link to the Past'' and ''Super Metroid''. In the early 1990s, the arcades experienced a major resurgence with the 1991 release of
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', which popularized competitive
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s and revived the arcade industry to a level of popularity not seen since the days of ''Pac-Man'',Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', 12 February 2008. Retrieved 8 March 2009
setting off a renaissance for the arcade game industry in the early 1990s. Its success led to a wave of other popular games which mostly were in the fighting genre, such as ''Fatal Fury: King of Fighters'' (1992) by SNK, ''Virtua Fighter'' (1993) by SEGA, and ''The King of Fighters'' (1994–2005) by SNK. In 1993, ''Electronic Games'' noted that when "historians look back at the world of coin-op during the early 1990s, one of the defining highlights of the video game art form will undoubtedly focus on fighting/martial arts themes" which it described as "the backbone of the industry" at the time. A new type of shoot 'em up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and , these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players. Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players. Toaplan's ''Batsugun'' (1993) provided the prototypical template for this new breed, with Cave (company), Cave (formed by former employees of Toaplan, including ''Batsugun's'' main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's ''DonPachi''. Bullet hell games marked another point where the shoot 'em up genre began to cater to more dedicated players. Games such as ''Gradius'' had been more difficult than ''Space Invaders'' or ''Xevious'', but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as ''Contra (series), Contra'' and ''Metal Slug (series), Metal Slug'' continued to receive new sequels.Magrino, Tom
Contra conquering DS
, GameSpot, June 20, 2007. Accessed February 17, 2009
Rail shooters have rarely been released in the new millennium, with only ''Rez (video game), Rez'' and ''Panzer Dragoon Orta'' achieving cult recognition.Goldstein, Hilary
Panzer Dragoon Orta
, ''IGN'', January 10, 2003, July 17, 2008
Maragos, Nich
Space Harrier (PS2)
1UP.com, January 1, 2000. Accessed February 17, 2009
1992 saw the release of ''Dragon Quest V'', a game that has been praised for its involving, emotional family-themed narrative divided by different periods of time, something that has appeared in very few video games before or since. It has also been credited as the first known video game to feature a playable pregnancy, a concept that has since appeared in later games such as ''Story of Seasons (series), Story of Seasons''. ''Dragon Quest V's'' monster-collecting mechanic, where monsters can be defeated, captured, added to the party, and gain their own experience levels, also influenced many later franchises such as ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', ''Digimon'' and ''Dokapon''. In turn, the concept of collecting everything in a game, in the form of Achievement (video gaming), achievements or similar rewards, has since become a common trend in video games. ''Shin Megami Tensei'', released in 1992 for the SNES, introduced an early moral Alignment (role-playing games), alignment system that influences the direction and outcome of the storyline, leading to different possible paths and multiple endings. This has since become a hallmark of the ''Megami Tensei'' series. Another non-linear RPG released that year was ''Romancing Saga'', an open-world RPG by Square that offered many choices and allowed players to complete Quest (gaming), quests in any order, with the decision of whether or not to participate in any particular quest affecting the outcome of the storyline. The game also allowed players to choose from eight different characters, each with their own stories that start in different places and offer different outcomes.
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's ''Glory of Heracles (series), Heracles no Eikō III'', written by Kazushige Nojima, introduced the plot element of a nameless Immortality, immortal suffering from amnesia, and Nojima would later revisit the amnesia theme in ''Final Fantasy VII'' and ''Glory of Heracles''. The TurboGrafx-CD port of ''Dragon Knight II'' released that year was also notable for introducing Eroge, erotic Adult video game, adult content to consoles, though such content had often appeared in Japanese computer RPGs since the early 1980s. That same year, Game Arts began the ''Lunar (series), Lunar'' series on the Sega CD with ''Lunar: The Silver Star'', one of the first successful CD-ROM RPGs, featuring both voice and text, and considered one of the best RPGs in its time. The game was praised for its soundtrack, emotionally engaging storyline, and strong characterization. It also introduced an early form of level-scaling where the bosses would get stronger depending on the protagonist's level, a mechanic that was later used in Enix's ''The 7th Saga'' and extended to normal enemies in Square's ''Romancing Saga 3'' and later ''Final Fantasy VIII''. 3D computer graphics, 3D polygon graphics were popularized by the Sega Model 1 games ''Virtua Racing'' (1992) and ''Virtua Fighter (arcade game), Virtua Fighter'' (1993), followed by racing games like the Namco System 22 title ''Ridge Racer'' (1993) and Sega Model 2 title ''Daytona USA (video game), Daytona USA'', and light gun shooters like Sega's ''Virtua Cop'' (1994),Virtua Cop
, ''IGN,'' 7 July 2004. Retrieved 7 February 2009
gaining considerable popularity in the arcades. In 1993, Square's ''Secret of Mana'', the second in the ''Mana'' series, further advanced the Action role-playing game, action RPG subgenre with its introduction of Cooperative video game, cooperative multiplayer into the genre. The game was created by a team previously responsible for the first three ''Final Fantasy'' titles: Nasir Gebelli, Koichi Ishii, and Hiromichi Tanaka. The game received considerable acclaim, for its innovative Time-keeping systems in games#Pausable real-time, pausable real-time battle system, the "Radial menu, Ring Command" menu system, its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time rather than players having to join the game at the same time, and the customizable AI settings for computer-controlled allies. The game has influenced a number of later action RPGs. That same year also saw the release of ''Phantasy Star IV: The End of the Millennium'', which introduced the use of pre-programmable combat manoeuvers called 'macros', a means of setting up the player's party AI to deliver custom attack combos. That year also saw the release of ''Romancing Saga 2'', which further expanded the non-linear gameplay of its predecessor. While in the original ''Romancing Saga'', scenarios were changed according to dialogue choices during conversations, ''Romancing Saga 2'' further expanded on this by having unique storylines for each character that can change depending on the player's actions, including who is chosen, what is said in conversation, what events have occurred, and who is present in the party. ''PCGamesN'' credits ''Romancing SaGa 2'' for having laid the foundations for modern Japanese RPGs with its progressive, non-linear,
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
design and subversive themes. In 1994, ''Final Fantasy VI'' moved away from the Middle Ages, medieval setting of its predecessors, instead being set in a steampunk environment,. The game received considerable acclaim, and is seen as one of the greatest RPGs of all time, for improvements such as its broadened thematic scope, plotlines, characters, multiple-choice scenarios, and variation of play. ''Final Fantasy VI'' dealt with mature themes such as suicide, war crimes, child abandonment, teen pregnancy, and coping with the deaths of loved ones. Square's ''Live A Live'', released for the Super Famicom in Japan, featured eight different characters and stories, with the first seven unfolding in any order the player chooses, as well as four different endings. The game's ninja chapter in particular was an early example of
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
elements in an RPG, requiring the player to infiltrate a castle, rewarding the player if the entire chapter can be completed without engaging in combat. Other chapters had similar innovations, such as Akira's chapter where the character uses telepathic powers to discover information. ''Robotrek'' by Quintet (developer), Quintet and Ancient (company), Ancient was a predecessor to ''Pokémon'' in the sense that the protagonist does not himself fight, but sends out his robots to do so. Like ''Pokémon'', ''Robotrek'' was designed to appeal to a younger audience, allowed team customization, and each robot was kept in a ball. FromSoftware released their first video game, titled ''King's Field (video game), King's Field'', as a launch title for the PlayStation in 1994. The game was later called the brainchild of company founder Naotoshi Zin, who was considered a key creative figure in the series. The eventual success of the first ''King's Field'' prompted the development of sequels, establishing the ''King's Field'' series. The design of ''King's Field'' would influence later titles by FromSoftware including ''Shadow Tower'', ''Demon's Souls'', and the ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'' series. The latter would propel FromSoftware to international fame. In 1995, Square's ''Romancing Saga 3'' featured a storyline that could be told differently from the perspectives of up to eight different characters and introduced a level-scaling system where the enemies get stronger as the characters do, a mechanic that was later used in a number of later RPGs, including ''Final Fantasy VIII''. Sega's ''Sakura Wars'' for the Sega Saturn, Saturn combined tactical RPG combat with
dating sim Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
and visual novel elements, introducing a Real-time game, real-time Nonlinear gameplay#Branching storylines, branching choice system where, during an event or conversation, the player must choose an action or Dialog tree, dialogue choice within a time limit, or not to respond at all within that time; the player's choice, or lack thereof, affects the player character's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine the RPG and dating sim genres, including ''Thousand Arms'' in 1998, ''Riviera: The Promised Land'' in 2002, and ''Luminous Arc (video game), Luminous Arc'' in 2007. The
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
video game genre began with
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
's ''Resident Evil (1996 video game), Resident Evil'' (1996), which coined the term "survival horror" and defined the genre. The game was inspired by Capcom's '' Sweet Home'' (1989), retroactively described as survival horror. The first Tokyo Game Show was held in 1996 in video gaming, 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. It attracts more visitors every year. 2011's show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event has been held annually since 1996 and was never canceled. The 20th anniversary of TGS was celebrated in 2016. The Fujitsu FM Towns Marty is considered the world's first 32-bit console (predating the Amiga CD32 and 3DO Interactive Multiplayer, 3DO), being only released in Japan on February 20, 1993, by Fujitsu. However, it failed to make an impact in the marketplace due to its expense relative to other consoles and inability to compete with home computers. Around the mid-1990s, the Fifth generation of video game consoles, fifth-generation home consoles, Sega Saturn, PlayStation (console), PlayStation, and Nintendo 64, began offering true 3D graphics, improved sound, and better 2D graphics, than the previous generation. By 1995, personal computers followed, with 3D accelerator cards. While Arcade system board, arcade systems such as the Sega Model 3 remained considerably more advanced than home systems in the late 1990s. The next major revolution came in the mid-to-late 1990s, which saw the rise of 3D computer graphics and optical discs in Fifth generation of video game consoles, fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video. This was clearly demonstrated in 1997 by the phenomenal success of ''Final Fantasy VII'', which is considered one of the most influential games of all time, akin to that of ''Star Wars'' in the movie industry. With a record-breaking production budget of around $45 million, the ambitious scope of ''Final Fantasy VII'' raised the possibilities for the genre, with its more expansive world to explore, much longer quest, more numerous sidequests, Minigames of Final Fantasy, dozens of minigames, and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion Computer-generated imagery, CGI video seamlessly blended into the gameplay, effectively integrated throughout the game. Gameplay innovations included the materia system, which allowed a considerable amount of customization and flexibility through materia that can be combined in many different ways and exchanged between characters at any time, and the limit breaks, special attacks that can be performed after a character's limit meter fills up by taking hits from opponents. ''Final Fantasy VII'' continues to be listed among the List of video games considered the best, best games of all time, for its highly polished gameplay, high playability, lavish production, well-developed characters, intricate storyline, and an emotionally engaging narrative that is much darker and sophisticated than most other RPGs. The game's storytelling and character development was considered a major narrative jump forward for video games and was often compared to films and novels at the time. One of the earliest Japanese RPGs, Koei's ''History of Eastern role-playing video games#Japanese computer role-playing games, The Dragon and Princess'' (1982),
Translation
featured a Turn-based tactics, tactical turn-based combat system. Koji Sumii's '' Bokosuka Wars'', originally released for the Sharp X1 computer in 1983 and later ported to the NES in 1985,
translation
is credited for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of basic RPG and strategy game elements. The genre became with the game that set the template for tactical RPGs, ''Fire Emblem: Ankoku Ryū to Hikari no Tsurugi'' (1990). Treasure's shoot 'em up, ''Radiant Silvergun'' (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought after collector's item. Its successor ''Ikaruga'' (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both ''Radiant Silvergun'' and ''Ikaruga'' were later released on Xbox Live Arcade. The ''Touhou Project'' series spans 22 years and 27 games as of 2018 and was listed in the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of the Xbox 360,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
online services,Staff
Top 10 Tuesday: 2D Space Shooters
, IGN, March 6, 2007. Accessed February 13, 2009
while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. ''Geometry Wars: Retro Evolved'' was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service. The PC has also seen its share of Dōjin soft, dōjin shoot 'em ups like ''Crimzon Clover'', ''Jamestown: Legend of the Lost Colony'', ''Xenoslaive Overdrive'', and the EXceed (series), ''eXceed'' series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.


2005–2015

In 2002, the Japanese video game industry made up about 50% of the global market; that share has since shrunk to around 10% by 2010. The shrinkage in market share has been attributed to a difference of taste between Japanese and Western audiences, and the country's Great Recession, economic recession. Nintendo had seen record revenues, net sales and profits in 2009 as a result of the release of the Nintendo DS and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
in 2004 and 2006, respectively, but in Nintendo's subsequent years, its revenues had declined. In 2007 Tokkun Studio released Marie: BabySitter for Personal computer, PC. In 2009, FromSoftware released ''Demon's Souls'' for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, which brought them international exposure. Its spiritual successor, ''Dark Souls (video game), Dark Souls'', was released in 2011. In March 2014, ''Dark Souls II'', was released, while ''Dark Souls III'' was released in 2016. Other FromSoftware games inspired by the ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'' series, ''Bloodborne'' (2015) and ''Elden Ring'' (2022), received critical acclaim and strong sales. They have also received a number of awards, primarily those for the role-playing video game, role-playing genre, including multiple "RPG of the Year" and List of Game of the Year awards, Game of the Year awards. Since release, ''Dark Souls'' and ''Bloodborne'' have been cited by many publications to be among the greatest games of all time. The decline of the Japanese video game development industry during this period was partially attributed to the traditional development process. Japanese companies were criticized for long development times and slow release dates on home
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s, their lack of third-party game engines, and for being too insular to appeal to a global market. Yoichi Wada stated in 2009 that the Japanese game industry had become "almost xenophobic." He also stated: "The lag with the US is very clear. The Video gaming in the United States, US games industry was not good in the past but it has now attracted people from the PC game, computer industry and from Cinema of the United States, Hollywood, which has led to strong growth." At the 2010 Tokyo Game Show, Keiji Inafune stated that "Everyone's making awful games - Japan is at least five years behind", and that "Japan is isolated in the gaming world. If something doesn't change, we're doomed.", stressing the need for Japanese developers to bring in Western approaches to game development to make a comeback. Related to the isolationism, games developed in Western countries did not perform well in Japan, whereas Japanese games were readily played by Western market consumers. Foreign games often sell more poorly in Japanese markets due to differences in what consumers expect for escapism between these cultures. Microsoft had attempted to push both the Xbox (console), Xbox and Xbox 360 consoles in Japan with poor success, at they struggled to compete against Sony and Nintendo there. However, as detailed above, Japanese console games became less successful, even in their own country, as of 2013. In the Japanese gaming industry, arcades have remained popular through to the present day. As of 2009, out of Japan's $20 billion gaming market, $6 billion of that amount is generated from arcades, which represent the largest sector of the Japanese video game market, followed by home console games and mobile games at $3.5 billion and $2 billion, respectively. In 2005, arcade ownership and operation accounted for a majority of
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's for example. With considerable withdrawal from the arcade market from companies such as
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
became the strongest player in the arcade market with 60% marketshare in 2006. Despite the global decline of arcades, Japanese companies hit record revenue for three consecutive years during this period. However, due to the country's Great Recession, economic recession, the Japanese arcade industry has also been steadily declining, from Japanese yen, ¥702.9 billion (US$8.7 billion) in 2007 to ¥504.3 billion ($6.2 billion) in 2010. In 2013, estimation of revenue is ¥470 billion. In the 2010s, Japanese RPGs have been experiencing a resurgence on PC, with a significant increase in the number of Japanese RPGs releasing for the Steam (service), Steam platform. This began with the 2010 release of doujin/indie game ''Recettear'' (2007) for Steam, selling over 500,000 units on the platform. This led to many Japanese doujin/indie games releasing on Steam in subsequent years. Beyond doujin/indie titles, 2012 was a breakthrough year, with the debut of Nihon Falcom's '' Ys'' series on Steam and then the Steam release of From Software's ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'', which sold millions on the platform. Other Japanese RPGs were subsequently ported to Steam, such as the previously niche ''Valkyria Chronicles'' which became a million-seller on the platform, and other titles that sold hundreds of thousands on Steam, such as the 2014 localization of ''The Legend of Heroes: Trails in the Sky'' (2014) and ports of numerous ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' titles. Japanese developers have been increasingly considering Steam as a viable platform for the genre, with many Japanese RPGs available on the platform. By 2015, Japan had become the world's fourth largest PC game market, behind only China, the United States, and South Korea. The Japanese game development engine RPG Maker has also gained significant popularity on Steam, including hundreds of commercial games. Every year, hundreds of games released on Steam are created using RPG Maker, as of 2017. In the present day, Japan is the world's largest market for mobile games. The Japanese market today is becoming increasingly dominated by mobile games, which generated $5.1 billion in 2013, more than traditional console games in the country. Former rivals in the Japanese arcade industry,
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
,
Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, are now working together to keep the arcade industry vibrant.


2016–present

The eighth generation of video game consoles primarily includes the home video game consoles of the Wii U released in 2012, the PlayStation 4 family in 2013; the handheld game consoles of the Nintendo 3DS in 2011, Nintendo 2DS in 2013, and the PlayStation Vita in 2011; as well as the first hybrid game console, the Nintendo Switch in 2017, which played as a handheld but could be Docking station, docked to played like a home console. Unlike in most prior generations, there were few new innovative hardware capabilities to mark this generation as distinct from prior ones. Sony continued to produce new systems with similar designs and capabilities as their predecessors, but with improved performance (processing speed, higher-resolution graphics, and increased storage capacity) that further moved consoles into confluence with personal computers, and furthering support for digital distribution and games as a service. Motion controller, Motion-controlled games of the seventh generation had waned in popularity, but consoles were preparing for advancement of virtual reality (VR); Sony introduced the PlayStation VR in 2016. Though prior console generations have normally occurred in five to six-year cycles, the transition from seventh to eighth generation lasted approximately eight years. The transition is also unusual in that the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation. In 2011, Sony considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings. Nintendo president Satoru Iwata had stated that his company would be releasing the Wii U due to declining sales of seventh generation home consoles and that "the market is now waiting for a new proposal for home consoles". Sony considered making its next console a digital download only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in Developing country, developing countries. On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012. The PlayStation 4 and Wii U use AMD graphics processing unit, GPUs, and the PS4 also use AMD central processing unit, CPUs on an x86-64 architecture, similar to common
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s (as opposed to the IBM PowerPC Architecture used in the previous generation). Nintendo and Sony were not aware that they were all using AMD hardware until their consoles were announced. This shift was considered to be beneficial for Multi platform, multi-platform development, due to the increased similarities between PC hardware and console hardware. In October 2013, online retailer ''Play.com'' announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One, among children during the holiday season. Following the release of ''Wii Party U'' on October 31 in Japan, weekly Wii U sales spiked to 38,802 units sold. During the first two weeks of December, the Wii U was the top performing home console in Japan, with 123,665 units sold. In fiscal year (FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles. By February 26, 2014, Wii U sales had surpassed those of the Xbox 360 in Japan. However, by June 2015, the basic Wii U was discontinued in Japan, and replaced by a 32 GB "Premium" set that includes white hardware and a Wii Remote Plus. In mid-November 2016, Nintendo announced that Japanese production of the Wii U would be ending "in the near future". The PS4 was released in Japan at ¥39,980 on February 22, 2014. In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold. PS4 software unit sales surpassed 20.5 million on April 13, 2014. During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years. Since 2016, Japanese video games have been experiencing a resurgence, as part of a renaissance for the Japanese video game industry. In 2017, Japanese video games gained further commercial success and greater critical acclaim. In 2016, the global success of ''Pokémon Go'' helped ''Pokémon Sun and Moon'' set sales records around the world. ''Final Fantasy XV'' was also a major success, selling millions. There were also other Japanese RPGs that earned commercial success and/or critical acclaim that year, including ''Dragon Quest VII: Fragments of the Forgotten Past'', ''Shin Megami Tensei IV: Apocalypse'', ''Bravely Second'', ''Fire Emblem Fates'', ''Dragon Quest Builders'', ''World of Final Fantasy'', ''Exist Archive: The Other Side of the Sky'' and ''I Am Setsuna''. Anticipating the release of the console's successor, the Nintendo Switch, a hybrid video game console, Nintendo had planned to diminish production of the Wii U. It formally announced the end of its production on January 31, 2017. The company had posted its first loss as a video game company in 2012 prior to the Wii U's introduction that year, and had similar losses in the following years due to the console's poor uptake. ''The New York Times'' attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming. Previously, the company had been hesitant about this market, with then-president Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it. About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property". Prior to his death, Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity. Following Iwata's death in July 2015, Kimishima was named as president (corporate title), president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow". The Switch was officially released on March 3, 2017, in Japan with an MSRP of . The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Nintendo Entertainment Planning & Development, Entertainment Planning & Development Division (EPD), respectively. This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves. The design of the Switch would meet both cultures, and certain games, like ''1-2-Switch'', could potentially make social gaming more acceptable in Western culture. Two key elements that were set to address this mixed market were the ability for the unit to play both on a television screen and as a portable, and the use of detachable controllers. In Japan, first weekend sales exceeded 330,000 units, which was on par with the PlayStation 4 during its launch period. Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure. Console sales in Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the Switch. Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release, while ''Famitsu'' reported that these sales had eclipsed the lifetime sales of the Wii U in the country, and helped to support the first growth in sales within Japan's console market in eleven years. By May 2019, the Switch had overtaken the PS4's lifetime sales in Japan. In 2017, Japanese RPGs gained further commercial success and greater critical acclaim. The year started strong with ''Gravity Rush 2'', followed by ''Yakuza 0'', which some critics consider the best in the ''Yakuza (series), Yakuza'' series, ''Nioh'' which is considered to have one of the Eighth generation of video game consoles, eighth-generation's best RPG combat systems, and then ''Nier Automata'' which has gameplay and storytelling thought to be some of the best in recent years. ''Persona 5'' won the Best Role Playing Game award at The Game Awards 2017. Some Japanese RPGs that were previously considered niche became mainstream million-sellers in 2017, including ''Persona 5'', ''Nier: Automata'', ''Nioh'', and ''Xenoblade Chronicles 2'' on the Nintendo Switch. 2017 was considered a strong year for Japanese RPGs, with other notable releases including ''Dragon Quest VIII'' on the Nintendo 3DS, ''Tales of Berseria'', ''Valkyria Revolution'', ''Ever Oasis'', ''Final Fantasy XII: The Zodiac Age'', ''Ys VIII'', ''Etrian Odyssey V'', ''Dragon Quest Heroes II'', ''The Legend of Heroes: Trails in the Sky the 3rd'', ''Fire Emblem Echoes: Shadows of Valentia'', ''Final Fantasy XIV: Stormblood'', and ''Tokyo Xanadu''. In 2018, ''Monster Hunter: World'' sold over 10million units, becoming Capcom's best-selling single software title, and
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
's ''Octopath Traveler'' sold over 1million units. In 2019, From Software's Sekiro: Shadows Die Twice received universal acclaim. On release day, ''Sekiro'' drew over 108,000 concurrent players on Steam (service), Steam, the highest for a new game launched during JanuaryMarch 2019 and the third highest of any Japanese game in the platform's history, behind only ''Monster Hunter: World'' and ''Dark Souls III''. The game won the The Game Award for Game of the Year, Game of the Year award at The Game Awards 2019 and by fans in the 2019 Steam Awards. Sony released the PlayStation 5 in 2020 and have emphasized that they want this to be a soft transition, allowing PlayStation 4 games to be directly backwards compatible on their respective systems. Sony has stated the "overwhelming majority" of PlayStation 4 games will play on the PlayStation 5, with many running at higher frame rates and resolutions. Since the 2020s Japanese game studios have also begun to increasingly capitalize on the global popularity of
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and manga by releasing a larger number of anime-styled video games. In 2022, From Software's Elden Ring received universal acclaim. The title made the third-most-popular debut on the video-sharing platforms Twitch (service), Twitch history, drawing nearly 900,000 viewers within 24 hours of release and won "Game of the Year" award at The Game Awards 2022. In 2023 Japan's PC game market reached a record value of $1.61 billion increasing nearly 2.87 times since 2019. PC accounted for 13% of Japan’s total video game revenue — compared to just 5% in 2019. The number of new Steam (service), Steam users from Japan had increased by more than 150% since 2019.


See also

* Japanese popular culture * Soft power#Japan, Soft power § Japan ** Cool Japan Locations * Joypolis * Sega World * Warehouse Kawasaki


References

;Sources * * * *


External links

* {{DEFAULTSORT:Video games in In Japan Video gaming in Japan, Mass media in Japan