Infocom, Inc., was an American
software company based in
Cambridge, Massachusetts
Cambridge ( ) is a city in Middlesex County, Massachusetts, United States. It is a suburb in the Greater Boston metropolitan area, located directly across the Charles River from Boston. The city's population as of the 2020 United States census, ...
, that produced numerous works of
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
. They also produced a business application, a
relational database
A relational database (RDB) is a database based on the relational model of data, as proposed by E. F. Codd in 1970.
A Relational Database Management System (RDBMS) is a type of database management system that stores data in a structured for ...
called ''
Cornerstone
A cornerstone (or foundation stone or setting stone) is the first stone set in the construction of a masonry Foundation (engineering), foundation. All other stones will be set in reference to this stone, thus determining the position of the entir ...
''.
[
Infocom was founded on June 22, 1979, by staff and students of ]Massachusetts Institute of Technology
The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
, and lasted as an independent company until 1986, when it was bought by Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. Activision shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom ''Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' brand. Activision abandoned the Infocom trademark in 2002.
Overview
Infocom games are text adventures where users direct the action by entering short strings of words to give commands when prompted. Generally the program will respond by describing the results of the action, often the contents of a room if the player has moved within the virtual world. The user reads this information, decides what to do, and enters another short series of words. Examples include "go west", "take flashlight", or "give the letter to the woman then ask her for a book".
Infocom games were written using a programming language called ZIL
OJSC AMO ZiL, known fully as the Public Joint-Stock Company – Likhachov Plant () and more commonly called ZiL (, was a major Russian automobile, truck, military vehicle, and heavy equipment manufacturer that was based in Moscow.
The last ZiL ...
(Zork Implementation Language), itself derived directly from MDL, that compiled into a bytecode
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normal ...
able to run on a standardized virtual machine
In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
called the Z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code ...
. As the games were text based and used variants of the same Z-machine interpreter, the interpreter had to be ported to new computer architectures only once per architecture, rather than once per game. Each game file included a sophisticated parser
Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood commands of the form 'verb noun', Infocom's parser could understand a wider variety of sentences. For instance one might type "open the large door, then go west", or "go to festeron".
With the Z-machine, Infocom was able to release most of their games for most popular home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s simultaneously: Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Atari 8-bit computers, IBM PC compatibles, Amstrad CPC/Amstrad PCW, PCW (one disc worked on both machines), Commodore 64, Commodore Plus/4, Commodore 128, Kaypro CP/M, TI-99/4A, Mac (computer), Macintosh, Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
, Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
, and TRS-80 Color Computer
The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer, is a series of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different ...
.
History
Foundation and Zork
Infocom began as a collaboration between Massachusetts Institute of Technology
The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
(MIT) faculty and alumni, some of whom had previously worked a text-based adventure game called ''Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
''. Development of ''Zork'' began in 1977 at the MIT Laboratory for Computer Science, with an initial team including Tim Anderson, Marc Blank, and Dave Lebling, as well as Bruce Daniels. Inspired by '' Colossal Cave Adventure'', the developers aspired to improve on the formula with a more robust text parser and more logical puzzles. They did not announce their game while it was in development, but a lack of security on the MIT systems meant that anyone who could access the PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
computer over the ARPANET
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
could see what programs were being run. As a result, a small community of people discovered the new "Zork" adventure game and spread word of it under that name. This community interacted with the developers as they created the game, playtesting additions and submitting bug reports.
Infocom was officially founded as a software company on June 22, 1979, with founding members Tim Anderson, Joel Berez, Marc Blank, Mike Broos, Scott Cutler, Stu Galley, Dave Lebling, J. C. R. Licklider, Chris Reeve, and Al Vezza. By the end of the year, the core ''Zork'' game was complete, and Berez was elected the company's president. The studio began seeking a professional publisher with store and distributor connections. After Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
passed on the project due to competition with their own '' Microsoft Adventure'' (1979), Infocom negotiated a publishing agreement with Personal Software, one of the first professional software publishing companies. However, Infocom grew wary of the publisher's lack of advertising for ''Zork I'', and lack of enthusiasm for additional episodes and games. The developer decided to self-publish their games from that moment forward, buying out Personal Software's remaining inventory of ''Zork'' games.
Following its 1980 release, ''Zork I'' became a bestseller
A bestseller is a book or other media noted for its top selling status, with bestseller lists published by newspapers, magazines, and book store chains. Some lists are broken down into classifications and specialties (novel, nonfiction book, cookb ...
from 1983 through 1985. By 1986, the game had sold 380,000 copies, with 680,000 sales for the trilogy overall, comprising one-third of Infocom's two million game sales. Reviewers hailed ''Zork'' as the best adventure game to date, with later critics regarding it as one of the greatest games of all time. Historians noted the game as a foundation for the adventure game genre, as well as influencing the MUD
Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
and massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
genres.
Expansion
Lebling and Blank each authored several more games, and additional game writers (or "Implementers") were hired, notably including Steve Meretzky. Other popular and inventive titles included a number of sequels and spinoff games in the ''Zork'' series, ''The Hitchhiker's Guide to the Galaxy
''The Hitchhiker's Guide to the Galaxy'' is a Science fiction comedy, comedy science fiction franchise created by Douglas Adams. Originally a The Hitchhiker's Guide to the Galaxy (radio series), radio sitcom broadcast over two series on BBC ...
'' by Douglas Adams
Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author, humorist, and screenwriter, best known as the creator of ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 BBC radio comedy, ''The Hitchhiker's Guide to the ...
, and '' A Mind Forever Voyaging''.
In its first few years of operation, text adventures proved to be a huge revenue stream for the company. Whereas most computer games of the era would achieve initial success and then suffer a significant drop-off in sales, Infocom titles continued to sell for years and years. Employee Tim Anderson said of their situation, "It was phenomenal – we had a basement that just printed money."[ By 1983 Infocom was perhaps the dominant computer-game company; for example, all ten of its games were on the ''Softsel'' top 40 list of best-selling computer games for the week of December 12, 1983, with ''Zork'' in first place and two others in the top ten. In late 1984, management declined an offer by publisher ]Simon & Schuster
Simon & Schuster LLC (, ) is an American publishing house owned by Kohlberg Kravis Roberts since 2023. It was founded in New York City in 1924, by Richard L. Simon and M. Lincoln Schuster. Along with Penguin Random House, Hachette Book Group US ...
to acquire Infocom for $28 million, far more than the board of directors's valuation of $10–12 million. In 1993, ''Computer Gaming World'' described this era as the "Cambridge Camelot, where the Great Underground Empire was formed".
Reception
Infocom games were popular, ''InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' said, in part because "in offices all over America (more than anyone realizes) executives and managers are playing games on their computers". An estimated 25% had a computer game "hidden somewhere in their drawers", '' Inc.'' reported, and they preferred Infocom adventures to arcade games. The company stated that year that 75% of players were over 25 years old and that 80% were men; more women played its games than other companies', especially the mysteries. Most players enjoyed reading books; in 1987 president Joel Berez stated, " nfocom'saudience tends to be composed of heavy readers. We sell to the minority that does read".
A 1996 article in '' Next Generation'' said Infocom's "games were noted for having more depth than any other adventure games, before or since." Three components proved key to Infocom's success: marketing strategy, rich storytelling and feelies. Whereas most game developers sold their games mainly in software stores, Infocom also distributed their games via bookstores.[ Infocom's products appealed more to those with expensive computers, such as the ]Apple Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
, IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
, and Commodore Amiga. Berez stated that "there is no noticeable correlation between graphics machines and our penetration. There is a high correlation between the price of the machine and our sales ... people who are putting more money into their machines tend to buy more of our software". Since their games were text-based, patrons of bookstores were drawn to the Infocom games as they were already interested in reading. Unlike most computer software, Infocom titles were distributed under a no-returns policy, which allowed them to make money from a single game for a longer period of time.
Next, Infocom titles featured strong storytelling and rich descriptions, eschewing the inherent restrictions of graphic displays and allowing users to use their own imaginations for the lavish and exotic locations the games described. Infocom's puzzles were unique in that they were usually tightly integrated into the storyline, and rarely did gamers feel like they were being made to jump through one arbitrary hoop after another, as was the case in many of the competitors' games. The puzzles were generally logical but also required close attention to the clues and hints given in the story, causing many gamers to keep copious notes as they went along.
Sometimes, though, Infocom threw in puzzles just for the humor of it—if the user never ran into these, they could still finish the game. But discovering these early Easter Eggs
Easter eggs, also called Paschal eggs, are eggs that are Egg decorating, decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter ...
was satisfying for some fans of the games. For example, one popular Easter egg was in the '' Enchanter'' game, which involves collecting magic spells to use in accomplishing the quest. One of these is a summoning spell, which the player needs to use to summon certain characters at different parts of the game. At one point the game mentions the " Implementers" who were responsible for creating the land of Zork. If the player tries to summon the Implementers, the game produces a vision of Dave Lebling and Marc Blank at their computers, surprised at this "bug" in the game and working feverishly to fix it.
Third, the inclusion of "feelies"—imaginative props and extras tied to the game's theme—provided copy protection
Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media.
Copy protection is most commonly found on vid ...
against copyright infringement
Copyright infringement (at times referred to as piracy) is the use of Copyright#Scope, works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the c ...
. Some games were unsolvable without the extra content provided with the boxed game. And because of the cleverness and uniqueness of the feelies, users rarely felt like they were an intrusion or inconvenience, as was the case with most of the other copy-protection schemes of the time. Feelies also provided the player with a physical aspect to the gameplay of their text adventures, giving another dimension of strategy to what would other-wise just be a text parser.
Although Infocom started out with ''Zork'', and although the ''Zork'' world was the centerpiece of their product line throughout the ''Zork'' and ''Enchanter'' series, the company quickly branched out into a wide variety of story lines: fantasy, science-fiction, mystery, horror, historical adventure, children's stories, and others that defied easy categorization. In an attempt to reach out to female customers, Infocom also produced '' Plundered Hearts'', which cast the gamer in the role of the heroine of a swashbuckling adventure on the high seas, and which required the heroine to use more feminine tactics to win the game, since hacking-and-slashing was not a very ladylike way to behave. Infocom also came out with '' Leather Goddesses of Phobos'' in 1986, which featured "tame", "suggestive", and "lewd" playing modes. It included among its "feelies" a "scratch-and-sniff" card with six odors that corresponded to cues given to the player during the game.
Invisiclues
Originally, hints for the game were provided as a "pay-per-hint" service created by Mike Dornbrook, called the Zork Users Group (ZUG). Dornbrook also started Infocom's customer newsletter, called ''The New Zork Times'', to discuss game hints and preview and showcase new products.
The pay-per-hint service eventually led to the development of InvisiClues: books with hints, maps, clues, and solutions for puzzles in the games. The answers to the puzzles were printed in invisible ink
Invisible ink, also known as security ink or sympathetic ink, is a substance used for writing, which is invisible either on application or soon thereafter, and can later be made visible by some means, such as heat or ultraviolet light. Invisibl ...
that only became visible when rubbed with a special marker that was provided with each book. Usually, two or more answers were given for each question that a gamer might have. The first answer would provide a subtle hint, the second a less subtle hint, and so forth until the last one gave an explicit walkthrough. Gamers could thus reveal only the hints that they needed to have to play the game. To prevent the mere questions (printed in normal ink) from giving away too much information about the game, a certain number of misleading fake questions were included in every InvisiClues book. Answers to these questions would start by giving misleading or impossible to carry out answers, before the final answer revealed that the question was a fake (and usually admonishing the player that revealing random clues from the book would spoil their enjoyment of the game). The InvisiClues books were regularly ranked in near the top of best seller lists for computer books.[
In the Solid Gold line of re-releases, InvisiClues were integrated into the game. By typing "HINT" twice the player would open up a screen of possible topics where they could then reveal one hint at a time for each puzzle, just like the books.
]
Interactive fiction
Infocom also released a small number of "interactive fiction paperbacks" ( gamebooks), which were based on the games (such as ''Zork'') and featured the ability to choose a different path through the story. Similar to the ''Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' series, every couple of pages the book would give the reader the chance to make a choice, such as which direction they wanted to go or how they wanted to respond to another character. The reader would then choose one of the given answers and turn to the appropriate page. These books, however, never did sell particularly well, and quickly disappeared from the bookshelves.
''Cornerstone''
Despite their success with computer games, Vezza and other company founders hoped to produce successful business programs like Lotus Development
Lotus Software (called Lotus Development Corporation before its acquisition by IBM) was an American software company based in Massachusetts; it was sold to India's HCL Technologies in 2018.
Lotus is most commonly known for the Lotus 1-2-3 sprea ...
, also founded by people from MIT and located in the same building as Infocom. Lotus released its first product, 1-2-3, in January 1983; within a year it had earned $53 million, compared to Infocom's $6 million. In 1982 Infocom started putting resources into a new division to produce business products. In 1985 they released a database
In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and a ...
product, ''Cornerstone
A cornerstone (or foundation stone or setting stone) is the first stone set in the construction of a masonry Foundation (engineering), foundation. All other stones will be set in reference to this stone, thus determining the position of the entir ...
'', aimed at capturing the then booming database market for small business. Though this application was hailed upon its release for ease of use, it sold only 10,000 copies; not enough to cover the development expenses.[
The program failed for a number of reasons. Although it was packaged in a slick hard plastic carrying case and was a very good database for personal and home use, it was originally priced at ]USD
The United States dollar (symbol: $; currency code: USD) is the official currency of the United States and several other countries. The Coinage Act of 1792 introduced the U.S. dollar at par with the Spanish silver dollar, divided it int ...
$495 per copy and used copy-protected disks. Another serious miscalculation was that the program did not include any kind of scripting language
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
, so it was not promoted by any of the database consultants that small businesses typically hired to create and maintain their DB applications. Reviewers were also consistently disappointed that Infocom—noted for the natural language syntax of their games—did not include a natural language query ability, which had been the most anticipated feature for this database application. In a final disappointment, ''Cornerstone'' was available only for IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
s; while ''Cornerstone'' had been programmed with its own virtual machine for maximum portability, it was not ported to any of the other platforms that Infocom supported for their games, so that feature had become essentially irrelevant. And because ''Cornerstone'' used this virtual machine for its processing, it suffered from slow, lackluster performance.[
]
Changing marketplace
Infocom's games' sales benefited significantly from the portability offered by running on top of a virtual machine. ''InfoWorld'' wrote in 1984 that "the company always sells games for computers you don't normally think of as game machines, such as the DEC Rainbow or the Texas Instruments Professional Computer. This is one of the key reasons for the continued success of old titles such as Zork." Dornbrook estimated that year that of the 1.8 million home computers in America, one half million homes had Infocom games ("all, if you count the pirated games"). Computer companies sent prototypes of new systems to encourage Infocom to port Z-machine to them; the virtual machine supported more than 20 different systems, including orphaned computers for which Infocom games were among the only commercial products. The company produced the only third-party games available for the Macintosh at launch, and Berlyn promised that all 13 of its games would be available for the Atari ST within one month of its release.
The virtual machine significantly slowed ''Cornerstone''s execution speed, however. Businesses were moving ''en masse'' to the IBM PC platform by that time, so portability was no longer a significant differentiator. Infocom had sunk much of the money from games sales into ''Cornerstone''; this, in addition to a slump in computer game sales, left the company in a very precarious financial position. By the time Infocom removed the copy-protection and reduced the price to less than $100, it was too late, and the market had moved on to other database solutions.
By 1982 the market was moving to graphic adventures. Infocom was interested in producing them, that year proposing to Penguin Software that Antonio Antiochia, author of its ''Transylvania
Transylvania ( or ; ; or ; Transylvanian Saxon dialect, Transylvanian Saxon: ''Siweberjen'') is a List of historical regions of Central Europe, historical and cultural region in Central Europe, encompassing central Romania. To the east and ...
'', provide artwork. Within Infocom the game designers tended to oppose graphics, while marketing and business employees supported using them for the company to remain competitive. The partnership negotiations failed, in part because of the difficulty of adding graphics to the Z-machine, and Infocom instead began a series of advertisements mocking graphical games as "graffiti" compared to the human imagination. The marketing campaign was very successful, and Infocom's success led to other companies like Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
and Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
also releasing their own text games.
Activision takeover
After ''Cornerstones failure, Infocom laid off half of its 100 employees, and Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
acquired the company on June 13, 1986, for $7.5 million. The merger was pushed by Activision's CEO Jim Levy, who was a fan of Infocom games and felt their two companies were in similar situations. Berez stated that although the two companies' headquarters and product lines would remain separate, "One of the effects of the merger will be for both of us to broaden our horizons". He said that "We're looking at graphics a lot", while Activision was reportedly interested in using Infocom's parser.
While relations were cordial between the two companies at first, Activision's ousting of Levy with new CEO Bruce Davis created problems in the working relationship with Infocom. Davis believed that his company had paid too much for Infocom and initiated a lawsuit against them to recoup some of the cost, along with changing the way Infocom was run. For example:
* Davis required they use Activision's packaging plant instead of their own in-house one, raising the cost of each package from $0.45 to over $0.90. In addition, the Activision plant made numerous mistakes in packaging, whereas the Infocom one almost never did.
* Infocom had a successful marketing approach that kept its backlist in store inventories for years. Because of this, older titles continued to sell, and their sales rose when the company released newer games. ''Zork'' especially benefited; its sales rose for years after its initial release in 1980. To Infocom's surprise it sold almost 100,000 copies of the game in 1983, and the figure rose by more than 50% in 1984. Activision preferred to market Infocom's games the way they marketed their other titles: replacing older titles with newer ones. While this made sense for the graphically intensive games that made up the rest of Activision's catalog, since Infocom games were text based, it didn't make sense – the newer games didn't have improved ''text''. This marketing approach cut off potential revenue for numerous Infocom titles that had consistently brought in money for several years.
* Davis required the struggling developer to produce eight titles a year. Infocom had traditionally produced about four games per year with more staff than they had post-merger.
* Davis pushed Infocom to release more graphical games, but the one they did release, '' Fooblitzky'', bombed. This was, in part, due to Infocom's long-standing rule of maximum portability; a game that could display graphics on a number of different systems couldn't take advantage of the strengths of any of them.
* The cost of acquisition was amortized by deducting it from Infocom's operating revenue during the next several years.
Later years
By 1988, rumors spread of disputes between Activision and Infocom. Infocom employees reportedly believed that Activision gave poorer-quality games to Infocom, such as Tom Snyder Productions
Soup2Nuts (sometimes referred to as Soup2Nuts Studios, and formerly part of Tom Snyder Productions) was an American animation studio founded by Tom Snyder. The studio is known for its animated comedy series, its use of Squigglevision, a techniq ...
' unsuccessful ''Infocomics''. Activision moved Infocom development to California in 1989, and the company was now just a publishing label. Rising costs and falling profits, exacerbated by the lack of new products in 1988 and technical issues with its DOS products, caused Activision to close Infocom in 1989, after which some of the remaining Infocom designers such as Steve Meretzky moved to the company Legend Entertainment, founded by Bob Bates
Robert Bates (born December 11, 1953) is an American video game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After ...
and Mike Verdu, to continue creating games in the Infocom tradition.
Activision itself was struggling in the marketplace following Davis' promotion to CEO. Activision had rebranded itself as Mediagenic and tried to produce business productivity software, but became significantly in debt. In 1991, Mediagenic was purchased by Bobby Kotick, who put into measures immediately to try to turn the company around, which included returning to its Activision name, and putting to use its past IP properties. This included the Infocom games; Kotick recognized the value of the branding of ''Zork'' and other titles. Activision began to sell bundles of the Infocom games that year, packaged as themed collections (usually by genre, such as the Science Fiction collection); in 1991, they published '' The Lost Treasures of Infocom'', followed in 1992 by '' The Lost Treasures of Infocom II''. These compilations featured nearly every game produced by Infocom before 1988. ('' Leather Goddesses of Phobos'' was not included in either bundle, but could be ordered via a coupon included with ''Lost Treasures II''.) The compilations lacked the "feelies" that came with each game, but in some cases included photographs of them. In 1996, the first bundles were followed by '' Classic Text Adventure Masterpieces of Infocom'', a single CD-ROM which contained the works of both collections. This release, however, was missing ''The Hitchhiker's Guide to the Galaxy'' and ''Shogun'' because the licenses from Douglas Adams' and James Clavell
James Clavell (born Charles Edmund Dumaresq Clavell; 10 October 1921 – 7 September 1994) was a British and American writer, screenwriter, director, and World War II veteran and prisoner of war. Clavell is best known for his ''Asian Saga'' nov ...
's estates had expired. Under Kotick's leadership, Activision also developed '' Return to Zork'', published under its Infocom label.
Eventually, Activision abandoned the "Infocom" name. The brand name was registered by Oliver Klaeffling of Germany in 2007, then was abandoned the following year. The Infocom trademark was then held by Pete Hottelet's Omni Consumer Products, who registered the name around the same time as Klaeffling in 2007. As of March 2017, the trademark is owned by infocom.xyz, according to Bob Bates.
Titles and authors
Interactive fiction
* The ''Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' series:
** The original Zork Trilogy (Marc Blank & Dave Lebling):
*** '' Zork I: The Great Underground Empire'' (1980)
*** '' Zork II: The Wizard of Frobozz'' (1981)
*** '' Zork III: The Dungeon Master'' (1982)
** The ''Enchanter'' Trilogy:
*** '' Enchanter'' (1983, Marc Blank and Dave Lebling)
*** '' Sorcerer'' (1984, Steve Meretzky)
*** '' Spellbreaker'' (1985, Dave Lebling)
** '' Mini Zork I: The Great Underground Empire'' (1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's ''ZZAP!64
''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazi ...
'' magazine)
** '' Beyond Zork: The Coconut of Quendor'' (1987, Brian Moriarty)
** '' Zork Zero: The Revenge of Megaboz'' (1988, Steve Meretzky)
** '' Zork: The Undiscovered Underground'' (1997, Michael Berlyn and Marc Blank)
* The '' Planetfall'' series:
** '' Planetfall'' (1983, Steve Meretzky)
** '' Stationfall'' (1987, Steve Meretzky)
* '' Deadline'' (1982, Marc Blank)
* '' Starcross'' (1982, Dave Lebling)
* '' Suspended: A Cryogenic Nightmare'' (1983, Michael Berlyn)
* '' The Witness'' (1983, Stu Galley)
* '' Infidel'' (1983, Michael Berlyn)
* '' Seastalker'' (1984, Stu Galley & Jim Lawrence)
* '' Cutthroats'' (1984, Michael Berlyn & Jerry Wolper)
* ''The Hitchhiker's Guide to the Galaxy
''The Hitchhiker's Guide to the Galaxy'' is a Science fiction comedy, comedy science fiction franchise created by Douglas Adams. Originally a The Hitchhiker's Guide to the Galaxy (radio series), radio sitcom broadcast over two series on BBC ...
'' (1984, Steve Meretzky & Douglas Adams
Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author, humorist, and screenwriter, best known as the creator of ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 BBC radio comedy, ''The Hitchhiker's Guide to the ...
)
* ''Suspect
In law enforcement jargon, a suspect is a known person accused or suspected of committing a crime. Police and reporters in the United States often use the word suspect as a jargon when referring to the perpetrator of the offense (perp in dated U. ...
'' (1984, Dave Lebling)
* '' A Mind Forever Voyaging'' (1985, Steve Meretzky)
* '' Wishbringer: The Magick Stone of Dreams'' (1985, Brian Moriarty)
* '' Ballyhoo'' (1986, Jeff O'Neill)
* '' Hollywood Hijinx'' (1986, "Hollywood" Dave Anderson)
* '' Leather Goddesses of Phobos'' (1986, Steve Meretzky)
* '' Moonmist'' (1986, Stu Galley & Jim Lawrence)
* ''Trinity
The Trinity (, from 'threefold') is the Christian doctrine concerning the nature of God, which defines one God existing in three, , consubstantial divine persons: God the Father, God the Son (Jesus Christ) and God the Holy Spirit, thr ...
'' (1986, Brian Moriarty)
* '' Border Zone'' (1987, Marc Blank)
* ''Bureaucracy
Bureaucracy ( ) is a system of organization where laws or regulatory authority are implemented by civil servants or non-elected officials (most of the time). Historically, a bureaucracy was a government administration managed by departments ...
'' (1987, Infocom & Douglas Adams)
* '' The Lurking Horror'' (1987, Dave Lebling)
* ''Nord and Bert Couldn't Make Head or Tail of It
''Nord and Bert Couldn't Make Head or Tail of It'' is an interactive fiction video game written by Jeff O'Neill and published by Infocom in 1987. It was released simultaneously for Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, and Mac (compute ...
'' (1987, Jeff O'Neill)
* '' Plundered Hearts'' (1987, Amy Briggs)
* '' Sherlock: The Riddle of the Crown Jewels'' (1988, Bob Bates
Robert Bates (born December 11, 1953) is an American video game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After ...
)
* '' Arthur: The Quest for Excalibur'' (1989, Bob Bates)
* '' James Clavell's Shogun'' (1989, Dave Lebling)
* '' Journey'' (1989, Marc Blank)
Other titles
* Graphic adventures
** '' Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!'' (1992, Steve Meretzky)
** '' Return to Zork'' (1993, Doug Barnett)
** '' Zork Nemesis: The Forbidden Lands'' (1996, developed Zombie LLC)
** '' Zork Grand Inquisitor'' (1997, developed by Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
)
* BattleTech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
games
** '' BattleTech: The Crescent Hawk's Inception'' (1988, developed by Westwood Studios)
** '' BattleTech: The Crescent Hawk's Revenge'' (1991, developed by Westwood Studios)
* Other games
** '' Fooblitzky'' (1985, Marc Blank, Mike Berlyn, Poh Lim & Paula Maxwell)
** '' Quarterstaff: The Tomb of Setmoth'' (1988, Scott Schmitz, Ken Updike & Amy Briggs)
** '' Mines of Titan'' (1988, Louis Castle & Brett Sperry)
** '' Tombs & Treasure'' (1989, developed by Nihon Falcom
is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and '' Trails'' series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the u ...
)
** '' Circuit's Edge'' (1989, developed by Westwood Studios)
* Infocomics
** ''Lane Mastodon vs. the Blubbermen'' (1988, Steve Meretzky)
** ''Gamma Force in Pit of a Thousand Screams'' (1988, Amy Briggs)
** ''ZorkQuest: Assault on Egreth Castle'' (1988, Elizabeth Langosy)
** ''ZorkQuest II: The Crystal of Doom'' (1988, Elizabeth Langosy)
Collections
* ''The Zork Trilogy'' (1986; contained ''Zork I'', ''Zork II'' & ''Zork III'')
* ''The Enchanter Trilogy'' (1986; contained ''Enchanter'', ''Sorcerer'' & ''Spellbreaker'')
* '' The Lost Treasures of Infocom'' (1991; contained 20 of Infocom's interactive fiction games)
* '' The Lost Treasures of Infocom II'' (1992; contained 11 interactive fiction games)
* '' The Zork Anthology'' (1994; contained ''Zork I'', ''Zork II'', ''Zork III'', ''Beyond Zork'' & ''Zork Zero'', plus Planetfall)
* ''Five Interactive Fiction Collections
The ''Interactive Fiction Collections'' is a 1995 video game series developed by Infocom and published by Activision for the personal computer, PC and classic Mac OS.
Contents
The ''Interactive Fiction Collections'' are a series of five video game ...
'' (1995; Adventure, Comedy, Fantasy, Mystery, and Sci-Fi)
* '' Classic Text Adventure Masterpieces of Infocom'' (1996; contained 33 Infocom games plus six winners of the 1995 Interactive Fiction Competition, which was not affiliated with Infocom)
* ''Zork Special Edition'' (1997; contained ''Zork I'', ''Zork II'', ''Zork III'', ''Beyond Zork'', ''Zork Zero'', ''Return to Zork'', ''Zork: Nemesis'', and ''Planetfall'')
* ''Zork Classics: Interactive Fiction'' (2000)
* ''The Zork Legacy Collection'' (2002; contained ''The Zork Anthology'', ''Return to Zork'', and ''Zork Nemesis'')
* ''The Zork Adventure Trilogy'' (contained ''Return to Zork'', ''Zork Nemesis'', and ''Zork Grand Inquisitor'')
* ''Lost Treasures of Infocom'' (2012; In-App purchases for most of the titles)
Legacy
With the exception of ''The Hitchhiker's Guide to the Galaxy'' and ''Shogun'', the copyrights to the Infocom games are believed to be still held by Activision. ''Dungeon
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
'', the mainframe precursor to the commercial Zork trilogy, is believed to be free for non-commercial use. but prohibited for commercial use. It was this copy that the popular Fortran mainframe version was based on. The C version was based on the Fortran version. and is available from The Interactive Fiction Archive as original FORTRAN source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
, a Z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code ...
story file and as various native source ports. Many Infocom titles can be downloaded via the Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
, but only in violation of the copyright. Activision did at one point release the original trilogy for free-of-charge download as a promotion but prohibited redistribution and have since discontinued this. There are currently at least four Infocom sampler and demos available from the IF Archive as Z-machine story files which require a Z-machine interpreter
Interpreting is translation from a spoken or signed language into another language, usually in real time to facilitate live communication. It is distinguished from the translation of a written text, which can be more deliberative and make use o ...
to play. Interpreters are available for most computer platforms, the most widely used being the Frotz, Zip, and Nitfol interpreters.
Five games (''Zork I'', ''Planetfall'', ''The Hitchhiker's Guide to the Galaxy'', ''Wishbringer'' and ''Leather Goddesses of Phobos'') were re-released in Solid Gold format. The Solid Gold versions of those games include a built-in InvisiClues hint system.
In 2012, Activision released ''Lost Treasures of Infocom'' for iOS devices. In-app purchases provide access for 27 of the titles. It also lacks ''Shogun'' and ''The Hitchhiker's Guide to the Galaxy'' as well as ''Beyond Zork'', ''Zork Zero'' and ''Nord and Bert''.
Efforts have been made to make the Infocom games source code available for preservation. In 2008, Jason Scott, a video game preservationist contributing towards the Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
, received the so-called "Infocom Drive", a large archive of the entire contents of Infocom's main server made during the last few days before the company was relocated to California; besides source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
for all of Infocom's games (including unreleased ones), it also contained the software manuals, design documents and other essential content alongside Infocom's business documentation. Scott later published all of the source files in their original Z-engine format to GitHub
GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug trackin ...
in 2019.
''Zork'' made a cameo appearance as an easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
in Activision and Treyarch's '' Call of Duty: Black Ops''. It can be accessed from the main menu.
References
External links
Infocom company profile
from MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
Infocom-The Master Storytellers
Infocom history, authors, etc.; often updated with any news from Activision
{{Authority control
1979 establishments in Massachusetts
1989 disestablishments in Massachusetts
Companies based in Cambridge, Massachusetts
Defunct Activision subsidiaries
Defunct companies based in Massachusetts
Defunct video game companies of the United States
Software companies based in Massachusetts
Video game companies established in 1979
Video game companies disestablished in 1989
Defunct software companies of the United States