Interactive Fiction Collections
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Interactive Fiction Collections
The ''Interactive Fiction Collections'' is a 1995 video game series developed by Infocom and published by Activision for the personal computer, PC and classic Mac OS. Contents The ''Interactive Fiction Collections'' are a series of five video game collections containing 31 of Infocom's 35 canonical titles, with themes of adventure, comedy, fantasy, mystery, and science fiction. * ''The Adventure Collection'' contains ''Border Zone (video game), Border Zone'', ''Cutthroats (video game), Cutthroats'', ''Infidel (video game), Infidel'', ''Plundered Hearts'', and ''Trinity (video game), Trinity''. Bonus titles are ''Planetfall'' and ''Zork, Zork III''. * ''The Comedy Collection'' contains Ballyhoo (video game), Ballyhoo, ''Bureaucracy (video game), Bureaucracy'', ''Hollywood Hijinx'' and ''Nord and Bert Couldn't Make Head or Tail of It''). Bonus titles are ''Planetfall'' and ''Zork, Zork I''. * ''The Fantasy Collection'' contains Enchanter (video game), Enchanter, Seastalker, ''Spellbr ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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Starcross (video Game)
''Starcross'' is an interactive fiction game written by Dave Lebling and published in 1982 by Infocom. The game was released for the IBM PC (as a self-booting disk), Apple II, Atari 8-bit computers, Commodore 64, TRS-80, TI-99/4A, and later the Atari ST and Amiga. It was Infocom's fifth game and first in the science fiction genre. ''Starcross'' takes place in the year 2186, when the player's character is a lone black hole miner exploring an asteroid belt. It sold 90,315 copies. Gameplay The player's ship, the ''Starcross'', is fitted with a mass detector to look for "quantum black holes", which are such powerful sources of energy that one could provide a wealth of riches. When the mass detector finally discovers an anomaly, however, it is not a black hole but something else entirely: a massive craft of unknown origin and composition. The player must dock with the mysterious ship and gain entry to its interior. Once inside, the player discovers a wide variety of alien plant and a ...
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The Hitchhiker's Guide To The Galaxy (video Game)
''The Hitchhiker's Guide to the Galaxy'' is an interactive fiction video game based on the comedic science fiction series The Hitchhiker's Guide to the Galaxy, of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Mac (computer), Mac, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit computers, and Atari ST. It is Infocom's fourteenth game. Plot The game loosely mirrors a portion of the series' plot, representing most of the events in The Hitchhiker's Guide to the Galaxy (novel), the first book. Arthur Dent wakes up one day to find his house about to be destroyed by a construction crew to make way for a new bypass. His friend Ford Prefect (character), Ford Prefect, who is secretly an extraterrestrials in fiction, extraterrestrial, helps to calm Arthur down and hitches them a ride on one of the ships in the approaching Vogon constructor fleet, moments before the fleet destroys the Earth to ...
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A Mind Forever Voyaging
''A Mind Forever Voyaging'' (''AMFV'') is an interactive fiction game designed and implemented by Steve Meretzky and published in 1985 by Infocom. The game was intended as a polemical critique of Ronald Reagan's politics. Its title comes from Book III of Wordsworth's The Prelude, describing a statue of Newton in contemplation as "the marble index of a mind for ever voyaging through strange seas of thought, alone". Plot The story is set in the United States of North America, which is similar to the real-world United States, in the year 2031. The player controls PRISM, the world's first sentient computer. PRISM is instructed by its creator, Dr. Abraham Perelman, to run a simulation of Senator Richard Ryder's "Plan for Renewed National Purpose". This plan is intended to address the nation's failing economy, the high teenage suicide rate, and to strengthen the nation's position in a nuclear arms race. PRISM simulates the life of a man called Perry Simm, ten years after th ...
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Zork Zero
''Zork Zero: The Revenge of Megaboz'' is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last ''Zork'' game released by Infocom before the company's closure, ''Zork Zero'' takes place before the previous eight games ('' Zork I'', '' Zork II'', '' Zork III'', '' Enchanter'', '' Sorcerer'', '' Wishbringer'', '' Spellbreaker'' and '' Beyond Zork''). Unlike its predecessors, ''Zork Zero'' is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game. Previous games by Infocom used a parser evolved from the one in ''Zork I'', but for ''Zork Zero'', they designed a new LALR parser from scratch. ''Zork Zeros parser has some innovative features. If it ...
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The Witness (1983 Video Game)
''The Witness'' is an interactive fiction video game published by Infocom in 1983. Like Infocom's earlier title '' Deadline'', it is a murder mystery. ''The Witness'' was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many systems. It is Infocom's seventh game. Plot The game takes place in Cabeza Plana, a quiet and fictional (the name is Spanish for "Flathead", from ''Zork'' mythology) suburb of Los Angeles, California in February 1938. Freeman Linder, a local millionaire, has begged the police for protection from a man named Stiles. The player's character is a detective assigned one evening to check out the wealthy man's claims: is Linder seriously in danger or just another rich eccentric? Before the player can decide, a window explodes and Linder collapses, dead. The case of possible harassment has just become a murder, with the player as the only witness. With the help of Sgt. Duffy (last seen in ''Deadline''), the playe ...
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