Ghostbusters II (computer Video Game)
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''Ghostbusters II'' is a 1989
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
based on the film of the same name. It was published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
for various computer platforms. British studio Foursfield developed a version for
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, which also got ported to the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
by New Frontier. It features three levels based on scenes from the film.
Dynamix Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron (1990 video game), ''Red Baron'', the puzzle video game, puzzle game ''The Incredible Machine (video game), The Incredible Mach ...
developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times,
disk swapping Disk swapping refers to the practice of inserting and removing, or swapping, floppy disks in a floppy disk drive-based computer system. In the early days of personal computers, before hard drives became commonplace, most fully outfitted compute ...
, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.


Gameplay

''Ghostbusters II'' follows the plot of the film, in which the spirit of
Vigo the Carpathian The ''Ghostbusters'' franchise spans multiple films, animated series, novelizations, comic books, and video games. Beginning with the 1984 live-action film ''Ghostbusters'', directed by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis, ...
intends to enter the Earth world and take it over, by inhabiting the body of Oscar Barrett, the baby son of
Dana Barrett The ''Ghostbusters'' franchise spans multiple films, animated series, novelizations, comic books, and video games. Beginning with the 1984 live-action film ''Ghostbusters'', directed by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis, ...
. The player controls the Ghostbusters team as they try to stop Vigo. The
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
version of the game begins with the Ghostbusters battling the ghosts of the Scoleri brothers in a courtroom, as in the film. Subsequently, the player can choose to do various activities, which include hunting for ghosts to earn money. Three ghost-plagued locations can be played:
Central Park Central Park is an urban park between the Upper West Side and Upper East Side neighborhoods of Manhattan in New York City, and the first landscaped park in the United States. It is the List of parks in New York City, sixth-largest park in the ...
, Northrones Department Store, and the Docks. In each location, the player blasts ghosts until they become trapped. The player must avoid slimeballs and fireballs thrown by the ghosts. The player can also collect slime samples from an abandoned underground train tunnel, but must avoid
Slimer Slimer, originally referred to as "Onionhead" and sometimes "the Mean Green Ghost" and "Ugly Little Spud", is a character from the Ghostbusters (franchise), ''Ghostbusters'' franchise. He appears in the films ''Ghostbusters'' (1984), ''Ghostbuste ...
ghosts in the process. The collected slime is then tested with the use of a CD player. The slime is placed in a beaker and the player selects a song from the CD player; nine songs are available to choose from, and the player must select three calming songs to stabilize the slime. If the player chooses incorrectly, the slime explodes out of the beaker and the player must return to the train station to retrieve more slime. If the player loses a ghostbusting job or the slime challenge, then the player's Ghostbuster is sent to the Parkview mental ward. As one of the other Ghostbusters, the player can choose to rescue the institutionalized character from the ward. The player must earn $55,000 to take control of the
Statue of Liberty The Statue of Liberty (''Liberty Enlightening the World''; ) is a colossal neoclassical sculpture on Liberty Island in New York Harbor, within New York City. The copper-clad statue, a gift to the United States from the people of French Thir ...
, which is used to reach an art museum, where the Ghostbusters battle Vigo. The other computer versions –
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
and
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
– feature three distinct levels based on scenes from the film. In the first level,
Ray Stantz Raymond Stantz, PhD, is a fictional character from the ''Ghostbusters'' franchise. He appears in the films '' Ghostbusters'' (1984), ''Ghostbusters II'' (1989), '' Casper'' (1995, as a cameo), '' Ghostbusters: Afterlife'' (2021) and '' Ghostbus ...
is lowered into a subway tunnel to collect slime, while using three different weapons to deter various spirits. The player swings back and forth while descending the tunnel to collect the slime.The player has a courage meter which depletes if ghosts attack the player character, thereby scaring him. A life is lost if the meter is drained completely. The second level is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
in which the Statue of Liberty walks along
Broadway Broadway may refer to: Theatre * Broadway Theatre (disambiguation) * Broadway theatre, theatrical productions in professional theatres near Broadway, Manhattan, New York City, U.S. ** Broadway (Manhattan), the street ** Broadway Theatre (53rd Stre ...
in New York. The player uses the statue's lit torch to shoot fireballs at oncoming ghosts, turning them into slime. The player also controls pedestrians who retrieve the slime in order to keep the torch lit. The third level is viewed from an isometric view, and begins with the Ghostbusters trying to safely slide down a rope to land inside the art museum. The player then alternates between the four Ghostbusters as they rescue Oscar and defeat Vigo.


Development and release

The DOS version, designed by Doug Barnett and developed by
Dynamix Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron (1990 video game), ''Red Baron'', the puzzle video game, puzzle game ''The Incredible Machine (video game), The Incredible Mach ...
, includes digitized voice tracks and images from the film, while the other versions, developed by Foursfield, include only the images. The Amiga version is divided among three different disks, while the Atari ST version was released as a four-disk game; this requires the player to swap disks at certain points in order to proceed through the game. The
Oliver Twins Andrew Nicholas Oliver and Philip Edward Oliver, together known as the Oliver Twins, are British twin brothers and video game designers. They developed computer games while they were still at school, contributing their first type-in game to a ...
programmed the Amstrad CPC and ZX Spectrum versions. The MSX version was a port of the ZX Spectrum version and was only released in Spain as Cazafantasmas II, which was developed by New Frontier and published by MCM Software S.A. In the United States, Activision planned to release the DOS, Commodore 64, and Amiga versions in October 1989. In the United Kingdom, the game was released in early December 1989. The Amiga and ZX Spectrum versions received a budget re-release in late 1991, published by The Hit Squad.


Reception

David Wilson of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' wrote a mixed review of the DOS version. Wilson praised the graphics, the Statue of Liberty level, and the digitized voice tracks, and called the game "well-designed and easily learned." However, Wilson wrote, "Since the game can be played in less than an hour and players will probably play the game, at least, fifteen times before mastering it, some may feel that this is less than a bargain."


Non-DOS versions

The other computer versions of the game were generally praised for their graphics, and their audio, including the use of the "Ghostbusters" song. The final level was criticized, particularly for being anticlimactic, and for the difficulty in landing the Ghostbuster characters in the museum. Reviewers also criticized the long loading times, and the need to switch between several disks. Paul Glancey of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' considered it superior to the film and praised the gameplay, stating that the levels made good use of the film's action sequences. ''
Amstrad Action ''Amstrad Action'' is a discontinued monthly magazine, which was published in the United Kingdom. It is about home computers from the Amstrad CPC range and later the GX4000 console. It is the first magazine published by Chris Anderson (TED), Chri ...
'' also considered it better than the film, and wrote that the "good graphics immediately set this game apart" from typical film-license games, stating, "It captures a cartoonesque quality that manages to convey the comic aspects of the movie excellently." ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' stated that the game "is quite addictive and succeeds in capturing the atmosphere of the film." ''
Commodore Format ''Commodore Format'' was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial li ...
'' praised the gameplay, while Mark Mainwood of ''
Commodore User ''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial pr ...
'' praised the game as a good film
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, website, role-playing game or literary property. Tie-ins are authorized by the owners of the original proper ...
and stated that it would appeal to almost anyone. Andy Smith of ''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' called the game a "good translation of the film and a worthy successor" to the original ''
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, three eccentric ...
'' video game (1984). ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' also considered it a good adaptation of the film. Brian Nesbitt of ''
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'' wrote that the game "fails to succeed both as a film conversion and as a game in its own right." ''
Your Sinclair ''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was la ...
'' criticized the gameplay as repetitive and stated that the levels feel too distinct from each other with "no real feeling of progression". Mark Higham of ''
ST Format ''ST Format'' was a computer magazine in the UK covering the Atari ST during the late 1980s and early 1990s. Like other members of the Future plc Format stable - PC Format and Amiga Format, for instance, it combined software and hardware revie ...
'' considered the gameplay tedious and worse than the original ''Ghostbusters'' game. Writers for ''
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'' criticized the gameplay in their review of the Amiga and Atari ST versions, while ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' criticized the gameplay and graphics of the C64 version. ''
Amiga Computing ''Amiga Computing'' is a discontinued monthly computer magazine Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
'' wrote that while the game "is undoubtedly an audio-visual feast, there is little game in it that is fun to play." ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious persp ...
'' stated that none of the levels were particularly addictive, and opined that the game "offers pretty poor value for money" considering that the player's "only motivation is to see the following stage". Reviewers for ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' criticized the minimal number of levels. In 1991, ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
'' called the game a "disgrace" and wrote, "Almost everything you could possibly do in ''Ghostbusters II'' called for a disk swap - even getting killed on the very first level - and the playing-time-to-time-spent-buggering-around-with-disks ratio was so completely ridiculous that some people thought they'd been sold a demo version by mistake." The following year, ''Amiga Power''s Stuart Campbell reviewed the re-release and criticized the gameplay as "lame and uninspired". ''
Games-X ''Games-X'' was a multi-format weekly computer and video game magazine published in the United Kingdom. It was launched in May 1991. The publisher was Europress. Editor Hugh Gollner later described it "a big mistake" in terms of finances. See al ...
'' also reviewed the re-release and called the game a "fairly impressive film conversion".


Notes


References


External links

* * {{Dynamix 1989 video games Ghostbusters video games Activision games Amiga games Amstrad CPC games Atari ST games Commodore 64 games DOS games ZX Spectrum games Action games Shoot 'em ups Single-player video games Video games developed in the United Kingdom Video games set in New York City Dynamix games Video games developed in the United States Foursfield games