''Front Mission 5: Scars of the War'', also known in Japan as is a
tactical role-playing game
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
developed and published by
Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
, released in
Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
on December 29, 2005. ''Front Mission 5: Scars of the War'' is the sixth main entry and ninth entry overall in the ''
Front Mission
is a collection of video games and related media produced by Square (video game company), Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed withi ...
'' series. Like other ''Front Mission'' titles, ''Front Mission 5: Scars of the War'' is part of a serialized storyline that follows the stories of various characters and their struggles involving
mech
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
a known as ''wanzers''.
A complete English
translation
Translation is the communication of the Meaning (linguistic), meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The ...
of the game was released as
fan-made patch
An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
on December 29, 2009 by the group Front Mission Translation Project.
Gameplay
''Front Mission 5: Scars of the War'' borrows much of the core gameplay mechanics found in ''
Front Mission 2
''Front Mission 2'', also known in Japan as is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. ''Front Mission 2'' is the second main entry and t ...
'', as well as a plethora of features from other ''Front Mission'' entries.
The game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. Military bases and supply camps act as intermission points where the player can organize and set up their units for the upcoming mission.
Missions in ''Scars of the War'' are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a certain allied target. There are a number of returning features from ''Front Mission 2'' that are used for mission play, namely Action Points (AP) and Links. Action Points (AP) is a feature that dictates how much actions can be done with each unit. Actions such as moving and attacking require a certain amount of AP to use. At the end of a full turn, which is one Player Phase and Enemy Phase, a set amount of AP is replenished. A unit's AP amount and recharge value depends on its pilot's proficiency levels; the higher it is, the greater the amount of AP that can be used and replenished.
Links is a feature that allows multiple units to provide offensive and defensive support to each other during battles. ''Scars of the War'' streamlines this feature by allowing up to six units to form one "link" for Player Phase and Enemy Phase battles. As long as a unit's pilot has a Link-class skill and the appropriate weapons equipped, they can participate in linked battles. Incorporated into the Links feature is pilot types; this dictates the linked actions that a unit can do during combat. For example, an aggressive pilot will attack with complete disregard for friendly fire situations and AP. Likewise, a defensive pilot will avoid causing friendly fire, but will disregard this concern if they have used repairs on an allied unit in the line of fire.
Returning features aside, ''Scars of the War'' has a number of new gameplay mechanics, the most notable being friendly fire. Unlike other ''Front Mission'' titles, any units in a weapon's line of fire will be subject to being hit by its rounds. Each weapon class has a distinct firing path; for example, shotgun rounds spread in mid-flight and can hit units away from its firing path. Another new addition is part skills; parts can be equipped with special features that grant them unique properties. For example, rifles can shoot through multiple targets in its line of fire with the part skill "Piercing". Auxiliary backpacks from
Front Mission 4
''Front Mission 4'', also known in Japan as is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ' ...
that make a return include: item, turbo, repair, jetpack, sensor, and EMP backpacks. Several of the auxiliary backpacks have new functions: item backpacks come with a small increase in power output, sensor backpacks can use EMP, and EMP backpacks can add armor coats or repair damaged parts.
Outside of battles, ''Scars of the War'' also boasts a ''New Game +'' option as well as a ''Hard Mode'' difficulty setting. Other returning features from other ''Front Mission'' entries include: Arena, Battle Simulator, briefings, mission branching, and remodeling. Other new features to ''Scars of the War'' include: part sorting, scouting, Survival Simulator, and Theater Mode.
* Arena is a feature where the player can field a number of pilots to battle Arena combatants, controlled by
AI, for monetary rewards (Command Points, or CP). The player can also battle characters from past ''Front Mission'' entries.
* Briefings are shown to aid the player about mission conditions, special notes, and special enemies. Pictures, streaming data, and the ability to review the mission area are used to illustrate these details.
* Battle Simulator is a
VR simulator where the player can improve the combat proficiencies of their pilots. These simulators can be taken and repeated at any given time.
* Mission branching is an option that allows the player to choose what type of mission they can play next. This feature is seen several times in the game.
* Parts and weapons that are purchased can be upgraded through remodeling. New to remodeling in this game is part optimization; when using Remodel Points (RP), a part can transform into one of many derivative versions from its part set.
* Parts, auxiliary backpacks, weapons, and items can be arranged in a number of ways through part sorting.
* Scouting allows the player to recruit extra pilots to their platoon. The range of pilots that can be recruited increases as the game progresses. Over 80 pilots can be scouted, with a maximum of 12 pilots being used at any given time.
* Survival Simulator is a simulator where the player goes through a set number of floors with one pilot. Upon completing the simulator or finding the item "Escape Code", the player can end the simulation and bring items found in the floors back to the main game. Any leftover item space is converted into RP.
* In Theater Mode, the player can view event cut-scenes that have taken place based on when the save file was made. Players can also change their wanzer setups at any given time.
Story
Unlike all other ''Front Mission'' titles, the story of ''Scars of the War'' uses a very different approach. Set over the course of five decades starting from 2070, the game encapsulates and concludes the entire serialized storyline. All unresolved plot elements from past ''Front Mission'' entries are finally brought to their conclusion as the story unfolds. However, because of this storytelling approach, only players who have played ''all'' of the previous entries can fully understand the game's story. These entries are: ''
Front Mission 2089'', ''
Front Mission 2089-II
is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for mobile phones. The game was released on March 7, 2005 (i-mode services), O ...
'', ''
Front Mission: Online'', ''
Front Mission
is a collection of video games and related media produced by Square (video game company), Square, now Square Enix. The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed withi ...
'', ''
Front Mission 2
''Front Mission 2'', also known in Japan as is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. ''Front Mission 2'' is the second main entry and t ...
'', ''
Front Mission 3
''Front Mission 3'', also known in Japan as is a tactical role-playing game for the PlayStation developed by and published by Square Co., Ltd., released in Japan in 1999, and North America and Europe in 2000. ''Front Mission 3'' is the third ma ...
'', and ''
Front Mission 4
''Front Mission 4'', also known in Japan as is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ' ...
''. Additionally, there are several story elements from ''
Front Mission Alternative'' that are also resolved in the game.
Globalization sweeps the world in the early 21st century. Facing a recession and other worldwide crises, many nations set aside their differences and form
supranational union
A supranational union is a type of international organization that is empowered to directly exercise some of the powers and functions otherwise reserved to states. A supranational organization involves a greater transfer of or limitation of ...
s. The
European Union
The European Union (EU) is a supranational political and economic union of member states that are located primarily in Europe. The union has a total area of and an estimated total population of about 447million. The EU has often been des ...
, formed in 1993, was renamed the ''European Community'' (EC) in 2005 when all nations of
Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
joined the bloc. In 2015, the
Commonwealth of Independent States
The Commonwealth of Independent States (CIS) is a regional intergovernmental organization in Eurasia. It was formed following the dissolution of the Soviet Union in 1991. It covers an area of and has an estimated population of 239,796,010. ...
unites to form the ''Republic of Zaftra''. In 2020, the countries of
North America
North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
and
South America
South America is a continent entirely in the Western Hemisphere and mostly in the Southern Hemisphere, with a relatively small portion in the Northern Hemisphere at the northern tip of the continent. It can also be described as the southe ...
band together to create the ''United States of the New Continent'' (USN). The nations of
Southeast Asia
Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical United Nations geoscheme for Asia#South-eastern Asia, south-eastern region of Asia, consistin ...
,
Australia
Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
, and
Oceania
Oceania (, , ) is a region, geographical region that includes Australasia, Melanesia, Micronesia, and Polynesia. Spanning the Eastern Hemisphere, Eastern and Western Hemisphere, Western hemispheres, Oceania is estimated to have a land area of ...
form the ''Oceania Cooperative Union'' in 2026. The countries of
Africa
Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
unite under the ''Organization of African Consolidation'' in 2030.
Nation-states
A nation state is a political unit where the state and nation are congruent. It is a more precise concept than "country", since a country does not need to have a predominant ethnic group.
A nation, in the sense of a common ethnicity, may i ...
became a relic of the past as less countries are willing to face the world's crises alone. As a result, conflicts are less frequent, economies prosper, the quality of life improves, and peace in long-troubled regions are finally achieved. However, this dream does not last long as new conflicts show the world that mankind never learns from its mistakes.
Plot
The plot of ''Scars of the War'' revolves around USN soldier Walter Feng. When Huffman Island is deemed ready for colonization by the
United Nations
The United Nations (UN) is an intergovernmental organization whose stated purposes are to maintain international peace and international security, security, develop friendly relations among nations, achieve international cooperation, and be ...
in 2065, Feng becomes one of the island's first immigrants. Living in Freedom City, Walter befriends two other children - Randy O'Neill and Glen Duval. The three boys experience first-hand the realities of war during the outbreak of the 1st Huffman Conflict in 2070; Walter and Glen are literally scarred by shell casings during a battle in Freedom City. The three boys were separated at the end of the war when the USN forcefully repatriates Walter and Randy, and Glen is forcefully repatriated by the OCU. The three reunites during a peacekeeping operation as soldiers for their respective armies during the
Huffman Crisis in 2086. Upon seeing Glen pilot a wanzer, Walter and Randy sign up for the USN Army's wanzer training program. As tensions between the OCU and USN elevate to a new high from the
Larcus Incident, the two men qualify as wanzer pilots.
However, on the same day they qualify, Walter and Randy are sent off to fight in the
2nd Huffman Conflict. During the invasion of Freedom City, they encounter Glen in the suburbs of city and defeat him. Feng and O'Neill visit Duval before he is shipped off to a
POW
A prisoner of war (POW) is a person who is held captive by a belligerent power during or immediately after an armed conflict. The earliest recorded usage of the phrase "prisoner of war" dates back to 1610.
Belligerents hold prisoners of war ...
camp. A year later, the three face off again on the battlefield - this time, Glen easily defeats his friends. However, instead of showing mercy, Glen kills Randy inside his cockpit block. A ceasefire between the OCU and the USN is declared shortly after he escapes. Traumatized by the experience, Walter cleans up Randy's quarters in an attempt to move on with life. Seeing an application form for the ''Strike Wyverns'' assault unit, Feng signs the form and undergoes intensive training. He passes the test and joins the unit, where he meets his old friend Edward Collins and new commanding officer Lynn Wenright (who happens to be his childhood sweetheart).
Over the next few years, Walter participates in numerous military operations and begins to take an interest in the conflicts he gets involved with. From
Zaftra's struggles involving natural resources to
pro-independence movements in the OCU, Feng gets drawn into a global war between nationalism and globalization that has been on-going for decades. At the heart of this conflict is the ''Grimnir'' - a terrorist organization aimed at destabilizing the supranational unions and return to a world governed by
Westphalian nation-states.
Development
''Front Mission 5'' was first announced in a press conference at the
Tokyo Game Show
, commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
in September 2004. The game was developed by Square Enix's sixth production team, under the direction of the series' creator
Toshiro Tsuchida
(born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix, Square Enix Co., Ltd. (formerly Square (video game company), Square Co., Ltd.). He is most not ...
. The team is the same that worked on ''
Front Mission 4
''Front Mission 4'', also known in Japan as is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the ''Front Mission'' series. Like other ''Front Mission'' titles, ' ...
'', albeit with new members. The developers intended for ''Front Mission 5'' to have a more cinematic focus than previous installments — the game was the series' first foray into
cut scene-based
storytelling
Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural pre ...
.
The game was showcased in non-playable form at the Tokyo Game Show of September 2005. A postcard exchangeable for a limited-edition ''Trading Arts'' figure - Glen's Kyojun wanzer - was included as a bonus for pre-ordering the game. It was showcased in playable form at the
Jump Festa in
2006
File:2006 Events Collage V1.png, From top left, clockwise: The 2006 Winter Olympics open in Turin; Twitter is founded and launched by Jack Dorsey; The Nintendo Wii is released; Montenegro 2006 Montenegrin independence referendum, votes to declare ...
. A
strategy guide
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Str ...
for the game was published by
Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy ...
on March 18, 2006.
Music
The soundtrack for ''Front Mission 5: Scars of the War'', which is the longest in the series, was primarily composed by
Hidenori Iwasaki
Hidenori (written: 秀典, 秀憲, 秀則, 秀徳, 英則, 英徳 or 英智) is a masculine Japanese given name. Notable people with the name include:
*, Japanese sound effects editor
*, Japanese manga artist
*, Japanese ice hockey player
*, Japan ...
, with contributions from
Kenichiro Fukui and one track written by Iwasaki's synth operator Yasuhiro Yamanaka.
The commercial song "Blue Stream" was composed by
Masayoshi Soken
is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is best known for being the lead composer and sound director of ''Final Fantasy XIV'' and its expansions, as well as the composer for ''Final Fa ...
.
Reception and legacy
In its first week of sales in Japan, ''Front Mission 5: Scars of War'' sold 146,209 units. By the middle of January 2006, ''Scars of the War'' had sold over 200,000 units and moved enough sales for the ''Front Mission'' series to surpass 3 million cumulative sales worldwide. The game was later released under
Ultimate Hits line, suggesting the game did well as products in the line have sold 250,000 units or more.
In RPG Fan's Games of 2006 feature, the reasons for it being the ''Import RPG of the Year'' make note of the game's improvements and excellent execution in design and functionality. The game was also voted the runner-up ''Strategy RPG of the Year'' by RPG Fan in their "Games of 2006" awards.
While the developers acknowledge the good reception of the cinematic focus of the game, they noted that later entries in the series would not necessarily follow the same direction. Elements from ''Scars of the War'', such as the character Glen Duval, were featured in the
2007
File:2007 Events Collage.png, From top left, clockwise: Steve Jobs unveils Apple's first iPhone; TAM Airlines Flight 3054 overruns a runway and crashes into a gas station, killing almost 200 people; Former Pakistani Prime Minister of Pakistan, Pr ...
port of ''
Front Mission First'' for the
Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
.
Notes
References
External links
''Front Mission 5: Scars of the War''at Square-Enix.com
''Front Mission'' official websiteat Square-Enix.com
Ten-Mou / Worldwide Network SystemFan Translation Project
{{DEFAULTSORT:Front Mission 5: Scars Of The War
2005 video games
Front Mission
Japan-exclusive video games
PlayStation 2 games
PlayStation 2-only games
Tactical role-playing video games
Video games developed in Japan
Video games scored by Hidenori Iwasaki
Video games scored by Kenichiro Fukui
Video games set in Kiribati
Video games set in Oceania