F.E.A.R. 2
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''F.E.A.R. 2: Project Origin'' is a 2009
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
psychological horror Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre freque ...
video game for
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,
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, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. Developed by
Monolith Productions Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 199 ...
and
published Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
by
Warner Bros. Interactive Entertainment Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California. The publisher was founded as a division of Warner Bros. on January 14, 2004, as well as the WB Games brand. ...
, it was released for all platforms in February 2009. It is the second game in the ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
'' series and is followed by ''
F.E.A.R. 3 ''F.E.A.R. 3'' (stylized as ''F.3.A.R.'') is a 2011 first-person shooter Horror game#Psychological horror, psychological horror video game for PlayStation 3, Microsoft Windows, Windows, and Xbox 360. Video game developer, Developed by Day 1 Stud ...
''. In September 2009, Monolith released a single-player DLC pack, ''F.E.A.R. 2: Reborn''. In March 2015, both the base game and ''Reborn'' were made available on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt, based in Warsaw, Poland. GOG.com delivers DRM-free video games through i ...
. In November 2021, the ''F.E.A.R.'' franchise, including ''Reborn'', was added to Microsoft's
backward compatibility In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input ...
program, making the games playable on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
. ''Project Origin'' ignores the events of both
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who respectivel ...
-developed
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s for the original game ('' F.E.A.R. Extraction Point'' and ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Ga ...
''), which are now no longer considered canon to the ''F.E.A.R.'' universe. ''Project Origin'' begins thirty minutes prior to the conclusion of the original ''F.E.A.R.'', with the player controlling Michael Becket, a
Delta Force The 1st Special Forces Operational Detachment–Delta (1st SFOD-D), also known as Delta Force, Combat Applications Group (CAG), or within Joint Special Operations Command (JSOC) as Task Force Green, is a Special operation forces, special operat ...
sergeant. Sent to take the president of Armacham Technology Corporation (ATC) into
protective custody Protective custody (PC) is a type of imprisonment (or care) to protect a person from harm, either from outside sources or other prisoners. Many prison administrators believe the level of violence, or the underlying threat of violence within pris ...
, things go awry when Point Man destroys the Origin Facility, and Becket and his teammates are caught in the blast. Waking up in a strange hospital that is seemingly under attack by an ATC
black ops A covert operation or undercover operation is a military or police operation involving a covert agent or troops acting under an assumed cover to conceal the identity of the party responsible. US law Under US law, the Central Intelligence Ag ...
squad, things become even more complicated when
Alma Wade ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
, now free from her confinements, begins to show a keen interest in Becket. In making ''Project Origin'', Monolith looked at the reception of the first game, specifically what was popular and what was not. With this in mind, they set out to correct the two most frequently criticised elements of the original; monotone and repetitive
environments Environment most often refers to: __NOTOC__ * Natural environment, referring respectively to all living and non-living things occurring naturally and the physical and biological factors along with their chemical interactions that affect an organism ...
, and lack of enemy variety. At the same time, they attempted to enhance the game's most lauded elements; the combat mechanics and enemy AI. By making Alma a more central presence than in the first game, they also hoped to enhance the horror elements of the original. ''Project Origin'' was generally well-received by critics, although it was felt to be inferior to the first game. Common points of praise included the combat mechanics,
sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In m ...
s,
mech In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive ...
sections, graphics, and enemy variety, with some critics also lauding the level design and
voice acting Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
. Less enthusiastically received were the plot, cover mechanics, horror elements, some of the
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
changes from the original (specifically the removal of the lean function), and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
. Several critics also felt the game took too few risks and was little more than a generic, albeit well-made, shooter.


Gameplay

''F.E.A.R. 2: Project Origin'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
with
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
broadly similar to the original ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
'' The player's arsenal includes a
handgun A handgun is a firearm designed to be usable with only one hand. It is distinguished from a long gun, long barreled gun (i.e., carbine, rifle, shotgun, submachine gun, or machine gun) which typically is intended to be held by both hands and br ...
,
assault rifle An assault rifle is a select fire rifle that uses an intermediate cartridge, intermediate-rifle cartridge and a Magazine (firearms), detachable magazine.C. Taylor, ''The Fighting Rifle: A Complete Study of the Rifle in Combat'', F.A. Moyer '' ...
,
submachine gun A submachine gun (SMG) is a magazine (firearms), magazine-fed automatic firearm, automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to descri ...
,
shotgun A shotgun (also known as a scattergun, peppergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which discharges numerous small ...
,
automatic shotgun An automatic shotgun is an automatic firearm that fires shotgun shells (thereby making it a shotgun) and uses some of the energy of each shot to automatically cycle the action and load a new round. It will fire repeatedly until the trigger is rel ...
,
sniper rifle A sniper rifle is a high-precision, long range shooting, long-range rifle. Requirements include high accuracy, reliability, mobility, concealment, and optics, for anti-personnel weapon, anti-personnel, anti-materiel rifle, anti-materiel and sur ...
,
nail gun A nail gun, nailgun or nailer is a form of hammer used to drive nails into wood or other materials. It is usually driven by compressed air ( pneumatic), electromagnetism, highly flammable gases such as butane or propane, or, for powder-actua ...
,
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few i ...
, laser carbine,
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World W ...
, and
pulse rifle A raygun is a science-fiction directed-energy weapon usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have various names: ray gun, dea ...
. Each weapon differs in terms of accuracy, range,
rate of fire Rate of fire is the frequency at which a specific weapon can fire or launch its projectiles. This can be influenced by several factors, including operator training level, mechanical limitations, ammunition availability, and weapon condition. In m ...
, armor penetration, damage, and weight. Only four different firearms can be carried at any one time. The player also has access to four different types of projectile - frag grenades,
incendiary grenade A grenade is a small explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a Shell (projectile), shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A mod ...
s, shock grenades (electricity-based), and proximity mines. The player can carry five of each type, and can carry all four at once (allowing for up to 20 projectiles), but only one type may be equipped at any one time. Players can also "cook" grenades before throwing them; setting them off but holding onto them for a moment before tossing them. An on-screen meter tells the player how much time is left before they detonate. A prominent gameplay element in ''Project Origin'' is " reflex time"; an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's superhuman
reflex In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus. Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs ...
es, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's
particle system A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to rep ...
. The duration which reflex time lasts is limited, determined by a meter which slowly fills up automatically when the ability is not being used. The player can permanently increase the size of the meter by picking up "reflex injections". Other pickups available during the game include medkits, medical injections, and protective armor (reduces the amount of damage the player takes during combat). Medical injections are automatically used as soon as they are picked up, but med kits can be stored (up to three), and used manually by the player. A new feature in the game is the ability to interact with the environment, such as upending a table or toppling a shelf to provide cover. Occasionally, the player will also be able to move objects blocking their path. Unlike the first game, ''Project Origin'' uses a limited regenerative
health system A health system, health care system or healthcare system is an organization of people, institutions, and resources that delivers health care services to meet the health needs of target populations. There is a wide variety of health systems aroun ...
. When the player's health drops below 30%, if the player can avoid taking damage for a certain amount of time, the health meter will start to refill automatically, but only up to 30%. Iron sight aiming is also new to the game (in the first game, the camera just zoomed in slightly rather than transitioning into a true iron sight perspective). The player also has access to a PDA, which contains information on current objectives, gameplay tutorials, information on the player's weaponry, and any intel the player has collected, automatically categorised into subjects. Also new to ''Project Origin'' is the ability to use
mechs In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
, called Elite Power Armor (EPA) in-game. An EPA will become available during certain sections of the game, although the player is not obliged to use it, and can, if they wish, traverse the
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
on foot. EPAs are armed with two
miniguns The M134 Minigun is an American 7.62×51mm NATO six-barrel rotary machine gun with a high rate of fire (2,000 to 6,000 rounds per minute). It features a Gatling-style rotating barrel assembly with an external power source, normally an electric ...
and two shoulder mounted rocket launchers. Ammo for each is infinite, but the miniguns overheat if fired continuously, and require a short cool-down period. Similarly, the rocket launchers require a moment to arm. EPAs also have fully regenerative health and an optional
night vision Night vision is the ability to see in low-light conditions, either naturally with scotopic vision or through a night-vision device. Night vision requires both sufficient spectral range and sufficient intensity range. Humans have poor night v ...
display that allows the player to easily discern heat signatures.


Multiplayer

The game's
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
can support up to 16 players, and initially featured
deathmatch Deathmatch commonly refers to: * A particularly brutal type of hardcore wrestling * Deathmatch (video games), a free-for-all video game mode Death Match may also refer to: Arts, entertainment, and media *'' Tom Clancy's Net Force Explorers: D ...
, team deathmatch, "Control" (three control points must be captured and defended), "Armored Front" (similar to Control, but control points must be captured in a specific order, and each team also has access to an EPA), "Failsafe" (one team is tasked with planting and detonating a bomb, the other team with preventing them), and "Blitz" (a capture the flag game in which the flags are canisters of PHLAG ("PhosphoLuminescent Agent"), a substance that leaks out behind the player as they carry the canister, allowing for them to be easily tracked). Multiplayer mode features an experience levelling system and all game modes feature a customisable load out, with the player free to choose their weaponry, grenades, and armor. In the original release of the game, there were nine maps; six were general purpose and supported all game types except Armored Front, the other three supported only Armored Front. In September 2009, a patch added SloMo Deathmatch as an additional game mode. This game type features a reflex
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
, which only one player can carry at a time, and when it is fully charged (it charges when it is being carried) that player can activate it and give themselves a considerable speed advantage over opposing players. However, whoever is carrying the power-up will have a bluish glow and will be permanently visible on all players'
mini-map A mini-map or minimap is a miniature map HUD (video games), HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and mu ...
s.


Plot

The game begins thirty minutes before the end of the first game. A
Delta Force The 1st Special Forces Operational Detachment–Delta (1st SFOD-D), also known as Delta Force, Combat Applications Group (CAG), or within Joint Special Operations Command (JSOC) as Task Force Green, is a Special operation forces, special operat ...
unit has been deployed to take Genevieve Aristide, president of Armacham Technology Corporation (ATC) into
protective custody Protective custody (PC) is a type of imprisonment (or care) to protect a person from harm, either from outside sources or other prisoners. Many prison administrators believe the level of violence, or the underlying threat of violence within pris ...
, in light of fears that the ATC
board Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ...
may be planning to assassinate her so as to silence her. The hand-picked team consists of 1st Sgt. Griffin; SFC Keegan, Sgt. Jankowski (brother of the character from the first game), Sgt. Morales, Sgt. Becket (the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
), Cpl. Fox, and communications liaison 1st Lt. Stokes. Dropped at Aristide's penthouse, the team are immediately attacked by an ATC
black ops A covert operation or undercover operation is a military or police operation involving a covert agent or troops acting under an assumed cover to conceal the identity of the party responsible. US law Under US law, the Central Intelligence Ag ...
squad, and from the commencement of the mission, Becket begins to experience hallucinations involving
Alma Wade ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
. In Aristide's apartment, Becket uncovers hints of an ATC project called "Harbinger", which seems to involve himself and his teammates. Files list each team member's "Paragon Review Scores" and " telesthetic potential", with Becket's scores higher than anyone "aside from the Origin Prototypes." Moments after Becket finds Aristide, Point Man blows up the Origin facility, with the shockwave knocking Becket unconscious. He wakes up in a hospital which is under attack by the black ops, learning that himself, Stokes, and Griffin have all undergone "Activation" surgery, and were being prepared for "Attunement". He is then contacted by a man calling himself "Snake Fist", who says he wants to help them escape and destroy Alma. He meets with Aristide, who tells him he needs to get into the Telesthetic Attunement Chamber (TAC) if he wants to have any hope of defeating Alma. Mid-procedure, the lab is attacked and Becket witnesses several of the black ops team killed by black tentacles. He then passes out and has a vision of Alma on a tree swing near a
nuclear power plant A nuclear power plant (NPP), also known as a nuclear power station (NPS), nuclear generating station (NGS) or atomic power station (APS) is a thermal power station in which the heat source is a nuclear reactor. As is typical of thermal power st ...
. Upon regaining consciousness, he finds Jankowski dying on an operating table, his last words to Beckett referencing a woman he can hear "crying." He later encounters Fox, who also references the woman, before Fox is killed by the black tentacles. Eventually, Becket learns the purpose of Harbinger – to turn ordinary people into
psychic A psychic is a person who claims to use powers rooted in parapsychology, such as extrasensory perception (ESP), to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance; or who performs acts that a ...
commanders. Becket fights his way out of the hospital, which is revealed to be a massive underground installation beneath the ruined Auburn district of Fairport, and Snake directs him to Wade Elementary, informing him that the woman referenced by Jankowski and Fox was Alma, who has become "aware" of Beckett and is drawn to him due to his immense telepathic potential. He reunites with Griffin and Stokes, but moments later, Griffin is killed by the black tentacles. The remainder of the team heads to the school in an APC, and once there, Becket uncovers evidence of "Project Paragon", which is designed to spot children with promising psychic abilities. Becket himself was a student at the school and, although he has no memory of it, must have been subjected to the project. Finding a secret Paragon facility beneath the school, Becket locates Snake; whose real name is Terry Halford, an ATC researcher. Although he is killed by a Replica almost immediately, Halford is able to transfer files to the APC in which he explains that Aristide tricked Becket into the TAC so as to draw Alma's attention to him. He also says that Becket isn't yet strong enough to defeat Alma, and needs to amplify his psychic abilities by going to an ATC facility inside a nuclear power plant on nearby Still Island, which houses an amplification device. Still Island was also Alma's home before she was moved to the Origin facility. En route, the APC is ambushed by Replicas, and Keegan wanders off in a daze, searching for "her". Unable to retrieve him, Becket, Stokes, and Morales continue to the island. There, Becket finds the tree from his hallucinations, Alma's swing still hanging from its branches. He and Stokes head to the amplifier and Becket enters. Aristide arrives and explains that she plans to seal Becket and Alma inside the device, and then use Alma as leverage against ATC. This is why she tricked Becket into the TAC; she needed Alma to be aware of Becket so she could be lured to the machine. When Stokes tries to intervene, Aristide kills her. Aristide seals the machine with Becket inside, and in a hallucinatory landscape, he fights off apparitions of a maddened Keegan. As he does, he sees flashes of Alma, who appears to be raping him in the real world. Eventually, he escapes the hallucination. The machine doors open, and Becket sees Alma standing amid a post-apocalyptic landscape, the black tentacles spreading out around her. She is pregnant. She approaches Becket, placing his hand onto her stomach as a child's voice says "Mommy".


''Reborn''

''Reborn'' begins with Paxton Fettel speaking about his prediction of a coming war from the original game; "The war has begun just as I dreamed it would, just as I foresaw. Dreams are all I have now, dreams of death, of blood and fire. Of her. The time has come to awaken; to be...reborn." The game is set concurrently with ''Project Origin''. As Becket and his squad mates are tracking down Snake Fist at Wade Elementary, in a different part of Fairport, ATC Security has launched an attack against Replica Command Post Sigma, and additional Replicas have been called in. The game begins with the Replica designated Foxtrot 813 dropping to a location near the command post and taking control of an EPA. He fights his way through ATC forces but no sooner has his mission begun than he starts to have problems with his radio feed and video display. He eventually makes it to Sigma and tries to correct the problems with his equipment. As he ascertains that the interference is originating at the blast site of the Origin facility, he is pulled into a hallucinatory realm by Paxton Fettel, where he is attacked by corrupt Replicas. Upon killing them, Fettel tells him, "Do you see? You are different from the others. They are meaningless now. They are ghosts. You must set me free." When 813 returns to reality, he finds that he has killed his Replica teammates. Replica command then issues an order for all Replicas to shoot 813 on sight. Guided by Fettel, 813 starts to move through the devastated city towards the blast site, fighting off Replicas throughout his journey. In an underground car park, he is attacked by Alma but manages to escape and continue on, with Fettel continuously in his head (saying such things as "you must feel it all around you. The promise of things to come" and "they do not understand; they are blind to whom they serve"). Eventually, 813 reaches the blast site and proceeds deep under the rubble. As he moves, Fettel promises him that they will lead "a mighty army". As he nears Fettel's location, Alma again tries to stop him, but he again evades her. Eventually, 813 opens a door to find Fettel kneeling in the middle of a room. Fettel welcomes him, calling him "my brother". As he touches 813, Fettel melts away. 813 then removes his helmet to reveal Fettel's face, as he gloats "I am...reborn."


Development


Rights issues and canonicity

The game was announced by
Monolith Productions Monolith Productions, Inc. was an American video game developer based in Kirkland, Washington. The company was a subsidiary of Warner Bros. Games from August 2004 until its shutdown in 2025. It formerly published third-party games in the 199 ...
in February 2006. Monolith had been purchased by
Warner Bros. Games Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California. The publisher was founded as a division of Warner Bros. on January 14, 2004, as well as the WB Games brand. ...
in 2004, after development of the original ''
F.E.A.R ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
'' was already underway and a publishing deal had already been struck with
Vivendi Vivendi SE (stylized in all lowercase) is a French investment company headquartered in Paris. It currently wholly-owns Gameloft as well as a number of investments in several companies, primarily involved in content, entertainment, media, and t ...
. By 2006, although Monolith and Warner owned the rights to the ''F.E.A.R.''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
and characters, Vivendi (who had published the first game under their
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
label) still owned the name "''F.E.A.R.''" As a result, any non-Vivendi game set in the ''F.E.A.R.'' universe could use the characters and events from the original game, but could not be called ''F.E.A.R.'' At the same time, any non-Warner game set in the ''F.E.A.R.'' universe could not use the characters and events from the original game, but could be called ''F.E.A.R.'' In May 2006, Vivendi announced that an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
for the first game ('' F.E.A.R. Extraction Point'') was being developed by
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who respectivel ...
. The press release clarified that the plot for the expansion had been approved by Monolith and was in line with their own plans for a full sequel. Speaking of the rights issues in August 2007, Troy Skinner ( producer of the unnamed sequel) played down the significance of Monolith not being able to use the ''F.E.A.R.'' name; In December 2008, a few months before the release of what was now known as ''Project Origin'', Monolith officially confirmed what had long been suspected; despite the initial reports that they had approved the story for both ''Extraction Point'' and a second expansion, ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Ga ...
'', and that that story was in line with their own plans for the sequel, in fact, that sequel would ignore the events of both expansions and instead serve as a canonical follow-up to the original game. Lead artist Dave Matthews explained that the expansions Speaking to '' CVG'', he reiterated, " imeGatetook the story in a direction that we didn't intend. We look at ''Extraction Point'' and ''Perseus Mandate'' as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. ''F.E.A.R.'' was about Alma, ''F.E.A.R. 2'' is about Alma, and we wanted to continue the story the way we originally intended."


Naming the game

With the game unnamed as a result of the rights issues, in June 2007, Monolith announced a contest called "Name Your Fear" to find a new name. Open only to residents of the United States, contestants had three weeks to submit a name, after which three finalists would be chosen by Monolith, and those three finalists would be opened to a public vote. Monolith specifically asked for a name that would evoke associations with " Frenetic Action, Horror (Asian), Destruction,
Apocalypse Apocalypse () is a literary genre originating in Judaism in the centuries following the Babylonian exile (597–587 BCE) but persisting in Christianity and Islam. In apocalypse, a supernatural being reveals cosmic mysteries or the future to a ...
,
Paramilitary A paramilitary is a military that is not a part of a country's official or legitimate armed forces. The Oxford English Dictionary traces the use of the term "paramilitary" as far back as 1934. Overview Though a paramilitary is, by definiti ...
, Gore." They discouraged fans from submitting acronyms, obscenities, or titles that mean something in a different language. They also released a brief plot blurb and two pieces of
concept art Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. The term was used by the Walt Disney Animation Studios ...
to help inspire fans. The three finalists would be flown to Monolith's headquarters in
Kirkland, Washington Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in King County and the twelfth largest city in the state of Washington. ...
, and given a behind-the-scenes tour where they'd meet the game's
designers A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
and have their likenesses captured for use in the game itself. In August, the three names were revealed as ''Dead Echo'', ''Project Origin'', and ''Dark Signal''. Monolith also revealed some of the more humorous examples of names they had rejected, including, ''S.C.A.R.E.D.'', ''A.F.R.A.I.D.'', ''C.H.U.C.K.N.O.R.R.I.S.'', ''M.e.a.t.'', ''S.A.U.S.A.G.E.'', ''Little Miss Bloodshine'', ''Bloodbath Tycoon'', ''Snake FIST'', ''Killdozer'', ''Rage'', ''Inhumane'', ''Aftermath'', ''Shroud'', ''Atrox'', and ''Shattered''. In September, the winning name was announced as ''Project Origin''. In September 2008, Monolith Productions and Warner Bros. Games re-acquired the ''F.E.A.R.'' name from Vivendi and decided to keep "''Project Origin''" as a subtitle.


Platforms

Originally, the plan for ''Project Origin'' was to release two completely different games - one for PC, and one for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, with Monolith president Samantha Ryan stating, "in addition to continuing the series on PC, we're committed to bringing it to next-generation consoles by creating separate titles tailored to each audience instead of a one-size-fits-all approach." This plan was never realised and in December 2008, writer and co-
lead designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, war games, or simulation game ...
Craig Hubbard explained that the two titles "just merged." In relation to the console versions of the game, Monolith had been unhappy with the console ports of the original game, which had been handled by
Day 1 Studios Wargaming Chicago-Baltimore (formerly Meyer/Glass Interactive, L.L.C., Day 1 Studios, LLC and Wargaming West Corporation) is an American game developer that operates in Chicago, Illinois and Hunt Valley, Maryland. History They worked in tandem ...
, with Matthews stating, "we feel they didn't do everything that they could of achieved." As a result of their disappointment with these ports, Monolith determined to develop all three versions of the sequel simultaneously, with no lead platform from which the others would derive. Matthews explains,


Design

In a July 2008 blog post on the game's community page, Matthews explained that the team had divided the first game's elements into three categories based on fan reaction; the good ( combat mechanics, atmosphere, AI,
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
), the bad (too many interiors), and the ugly (a monochrome palette, lack of enemy variety, repetitive
environments Environment most often refers to: __NOTOC__ * Natural environment, referring respectively to all living and non-living things occurring naturally and the physical and biological factors along with their chemical interactions that affect an organism ...
). With this in mind, one of Monolith's main goals with ''Project Origin'' was to successfully tackle the biggest criticisms of the original game - the bland and repetitive environments, and the lack of enemy variety. Co-lead designer John Mulkey explained that "variety" in a general sense was one of their main guiding principals as they strove for "more visual variety, more variety in enemies and in gameplay experiences." Mulkey, who was lead level designer on the first game, acknowledged that although that game was claustrophobic by design, the interiors were too similar, and so, "we've decided to mix it up and to have these more open spaces." Similarly, Leo De Bruyn, lead level designer on the sequel, argued that in the first game, "we wanted to make the game have a very creepy and oppressive vibe. The color palettes reflected this, and I think we created this feeling very successfully. In retrospect, perhaps a little too successfully." For the sequel, Monolith wanted to have the game take place across multiple, visually differentiated, locations. Matthews stated that although the game does feature a lot of interiors, "we have taken great care to diversify the areas that you will progress through." In terms of enemy variety, the team endeavored to create not just aesthetically differentiated enemies, but "new AI types that have different tactics." Indeed, the creation of new locations and new enemies unexpectedly dovetailed into one another. As Mulkey explains, "as we started to change the volume of the space the combat altered, and it gave us new opportunities to approach the AI in different ways, educate them with different activities and abilities." At the same time as introducing such variety, however, Monolith was conscious of not straying too far from the basics of the first game. Matthews explains, "to bring too many new unique experiences to ''F.E.A.R. 2'' could potentially diminish the ''F.E.A.R.''-like quality we have tried so hard to preserve." An example of this was the game's
health system A health system, health care system or healthcare system is an organization of people, institutions, and resources that delivers health care services to meet the health needs of target populations. There is a wide variety of health systems aroun ...
. Initially, the plan was for the game to have a fully regenerative health system with no medkits. Early demos incorporated this system, but fan reaction was largely negative, with many arguing that the first game's medkit-based health system was superior. In response, the designers adopted a partial regenerative system that would restore a player's health to 30%, but they also incorporated the medkits from the first game (albeit limiting the player to three and making them much scarcer than before). After the change, they found that testers "reported that the fights felt more dynamic and less repetitive than before." In terms of gameplay, Monolith initially experimented with a co-op mode in the main campaign but they decided against it because they felt it "watered down" the horror. Graphically, John O'Rorke (engine architect and principal
software engineer Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining software applications. It involves applying engineering principles and computer programming expertise to develop ...
), explained that an important element of the sequel was enhancing the first game's much-lauded
particle system A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to rep ...
and dynamic lighting. In particular, Monolith worked to increase the amount of destructible elements within each location. The game also features numerous graphical elements not in the original, including HDR,
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or l ...
, new lighting solutions,
volumetric rendering In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field. A typical 3D data set is a group of 2D slice images ...
, and
ambient occlusion In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occlude ...
.


Atmosphere

Much like the first game's atmosphere was heavily inspired by certain films, so too with the sequel. Matthews lists films such as
Timur Bekmambetov Timur Nuruakhitovich Bekmambetov (, ; ; born 25 June 1961) is a Kazakh-born Russian film director, producer, screenwriter, and tech entrepreneur. He is best known for the fantasy epic '' Night Watch'' (2004) and the action thriller '' Wanted' ...
's '' Nightwatch'' (2004) and '' Daywatch'' (2006),
Alexandre Aja Alexandre Jouan-Arcady, known professionally as Alexandre Aja (; born 7 August 1978), is a French filmmaker best known for his work in the horror genre. He rose to international stardom for his 2003 horror film '' Haute Tension'' (known as ''Hi ...
's ''
Haute tension ''High Tension'' (French: ''Haute tension'', ; also known as ''Switchblade Romance'' in some English-speaking countries) is a 2003 French slasher film directed by Alexandre Aja, co-written with Grégory Levasseur, and starring Cécile de France ...
'' (2003), and the ''
Saw A saw is a tool consisting of a tough blade, Wire saw, wire, or Chainsaw, chain with a hard toothed edge used to cut through material. Various terms are used to describe toothed and abrasive saws. Saws began as serrated materials, and when man ...
'' franchise as especially important inspirations for the game's atmosphere. In relation to ''Saw'', he explained the designers were trying to capture, "that response that happens in your body when you realise you're going to have to do something horrible, or something much worse is going to happen". One of the central elements of the game's atmosphere would be Alma, who had a much more involved role in the sequel than in the original. By way of this increased presence, Monolith intended to enhance the game's horror; "we've put a lot of effort and a lot of thought into the ways in which we can give Alma teeth." Hubbard also pointed out that Alma has "a stronger agenda, which gives her a more active, visceral role." Similarly, Matthews stated, "now she's out, after 16, 17 years in that vault, with her psyche still dreaming and hating, she's now completely toxic." Speaking of the balance between combat and horror, Hubbard reminded people that "this is first and foremost an action game. There are horror elements, but it's not meant to be an unrelenting experience in terror." With this in mind, Monolith were attempting to strike a similar balance as in the first game;


Promotion


Digital comic

Created by
DC Comics DC Comics (originally DC Comics, Inc., and also known simply as DC) is an American comic book publisher owned by DC Entertainment, a subsidiary of Warner Bros. Discovery. DC is an initialism for "Detective Comics", an American comic book seri ...
, and released on
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
on October 31, 2008, the ''Project Origin'' "digital comic" is an animated 73-second clip depicting the aftermath of the helicopter crash from the end of the first game. As Jin-Sun Kwon regains consciousness, she realises that both Point Man and Douglas Holiday are missing. Noting a trail of bloody footprints leading away from the crash, she is startled by Bremmer, the pilot, asking what happened. However, Bremmer begins to bleed from his ears, and seconds later, his flesh melts off his body. Outside the helicopter, Jin sees Alma smiling, her eyes glowing red.


''Armacham Field Guide''

Included with a limited steel box edition of ''Project Origin'' available only by preordering the game from
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stor ...
, ''Armacham Field Guide'' is a
primer Primer may refer to: Arts, entertainment, and media Films * ''Primer'' (film), a 2004 feature film written and directed by Shane Carruth * ''Primer'' (video), a documentary about the funk band Living Colour Literature * Primer (textbook), a te ...
detailing much of the background mythology behind the ''F.E.A.R.'' games. The book recounts the events of the first game, as well as expanding on Alma's and ATC's history and the creation of Projects Origin and Perseus. It also includes information on the various characters and weaponry from each game. The book is littered with handwritten notations by Genevieve Aristide, composed shortly before the second game begins, in which she speculates and muses about what ATC is doing, her role in it, and what the future may hold.


Australian release

In November 2008, ''Project Origin'' was refused classification by the
Australian Classification Board The Australian Classification Board (ACB or CB) is an Australian Government of Australia, government Statute, statutory body responsible for the classification and censorship of films, television programmes, video games and publications for ex ...
(ACB) due to its "high-impact violence". This made it illegal to sell the game, or even bring it into the country. In its official statement, the ACB said, Warner appealed the decision and three weeks later, the ACB's review panel revoked the ban and gave the game an MA15+ certificate without mandating any alterations or edits.


Reception

''Project Origin'' received "generally favorable reviews," with the PC and PlayStation 3 versions holding aggregate scores of 79 out of 100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, based on 49 and forty-eight reviews, respectively. The Xbox 360 version holds a score of 77 out of 100, based on 68 reviews. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Jason Ocampo scored all three versions 8.3 out of 10, praising the score,
sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In m ...
s,
voice acting Voice acting is the art of performing a character or providing information to an audience with one's voice. Performers are often called voice actors/actresses in addition to other names. Examples of voice work include animated, off-stage, off-sc ...
, and plot, but criticising the ability to create
cover Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of c ...
("feels like a gimmick, since there's no effective way of hugging that cover") and multiplayer. Although he enjoyed the game overall ("it's a good shooter, bordering on great"), he argued, "it's not as groundbreaking as its predecessor." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Kevin VanOrd scored all three versions 7 out of 10. He was critical of the story, atmosphere, multiplayer, and the graphics, noting "''F.E.A.R. 2'' simply doesn't match its FPS peers from a technical perspective," and citing "simple textures", "inconsistent
shadows A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross-section of a shadow is a two-dimensiona ...
",
clipping Clipping may refer to: Words * Clipping (morphology), the formation of a new word by shortening it, e.g. "ad" from "advertisement" * Clipping (phonetics), shortening the articulation of a speech sound, usually a vowel * Clipping (publications ...
, and poor lighting. However, he praised the sound effects, level design, combat mechanics, and implementation of slow motion. He concluded, that "while fun and well-crafted, tseems to have lost sight of the strengths that made its predecessor so unique." ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
''s Steve Hogarth scored the PC version 80 out of 100. He was critical of the ability to create cover and the atmosphere, but he praised the new enemies, level design, combat mechanics, and implementation of slow motion. He concluded, "the magic of the original ''F.E.A.R.'' is buried in here somewhere ..but ''Project Origin'' falls short of delivering the kick provided by the original." '' CVG''s Mike Jackson scored the PC version 7.5 out of 100. He was highly critical of both the horror elements and the storyline, but he praised the "satisfying" combat mechanics, graphics, sound effects,
animations Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
,
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
, implementation of slow motion, level design, and enemy variety. He concluded that although the game "dresses itself up like an edgy, scary, sinister horror of epic proportions, under the surface it's a solid FPS." Jon Blyth of '' PlayStation Official Magazine'' (UK) scored the PlayStation 3 version 8 out of 10. Calling it "a pleasure to play," he praised the plot, script, voice acting, combat mechanics, and mech sections. However, he also found the game to be very traditional, writing, "innovation is not ''F.E.A.R. 2''s strong suit", and finding the overall gameplay "jarringly old-skool." Anthony O'Connor of Australia's '' PlayStation Official Magazine'' scored the PlayStation 3 version 7 out of 10. He was critical of the plot, and level design, and found the game too easy, concluding "it's not a bad game, but it could have been so much more." Paul Curthoys of the ''
Official Xbox Magazine ''Official Xbox Magazine'' (''OXM'') was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The maga ...
'' (NA) scored the Xbox 360 version 7.5 out of 10. He was critical of the atmosphere, horror, and storyline, arguing, "this series has lost a bit of its magic." Although he praised the combat mechanics, level design, and mech sections, he concluded, " t'snowhere near as awesome as we hoped it'd be." Ben Talbot of ''
Official Xbox Magazine ''Official Xbox Magazine'' (''OXM'') was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The maga ...
'' (UK) scored the Xbox 360 version 7 out of 10. He was critical of the horror, arguing "
t has T, or t, is the twentieth letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''tee'' (pronounced ), plural ''tees''. It is d ...
every cliché imaginable." He praised the combat mechanics and mech sections, but concluded, "where was the ambition to innovate or surprise? It's by no means terrible, but for such a major franchise, more was expected." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for his creator-owned series such as '' Once & Future'' (2019–2022), '' Die'' (2018–202 ...
scored the Xbox 360 version 5 out of 10, criticising the "woeful lack of inspiration". He praised the combat mechanics but found the game to be "a checklist of genre-tropes" and "as archetypal a corridor-shooter as has ever been made." In a blog post a few days after the game's release, Steve Gaynor (lead level designer on ''Perseus Mandate'') was highly critical of ''Project Origin'', particularly how the level design undermines the AI and prevents it from seeming as intuitive as in the first game and its two expansions; "frequent are restrictive, linear encounter spaces without flanking corridors." He argued, "this not only makes the player's role in combat more frustrating, but makes the enemies appear less intelligent - with fewer navigational options, they tend to remain stationary more and surprise the player less." In a 2021 retrospective on the game, '' The Escapist''s Elijah Beahm, called it "Monolith's worst game." He was critical of the gameplay changes, particularly the removal of the lean function, and argued that such changes "serve to highlight why
he original He or HE may refer to: Language * He (letter), the fifth letter of the Semitic abjads * He (pronoun), a pronoun in Modern English * He (kana), one of the Japanese kana (へ in hiragana and ヘ in katakana) * Ge (Cyrillic), a Cyrillic letter cal ...
''F.E.A.R.'' worked so damn well." He found the horror elements to be on the level of "a cheap haunted house gag." Echoing Gaynor's criticism of the level design, he pointed out, "levels are narrower, funneling you into predictable shootouts with half the variability of the first game." He concluded, "it's as if someone created a checklist of everything great about ''F.E.A.R.'' and actively tried to subvert or contradict every part."


Sales

In the week prior to its release, ''Project Origin'' was the most queued cross-platform title on
GameFly GameFly is a privately held American online video game rental subscription service that specializes in providing games for Nintendo, Sony, and Microsoft systems starting from the sixth generation onwards. The business model of GameFly is simil ...
. Upon its release, it debuted at #2 on the US PC charts. The following week, it dropped to #8. It went on to be the fifth best-selling PC title of February 2009. The Xbox 360 version finished at #11 in that month's all-platform charts. It also debuted at #2 on the UK all-platform charts. In the first week of release, the Xbox 360 version entered the top ten rental chart at #9. The following week it climbed to #6.


Downloadable content

In April 2009, Monolith released "Toy Soldiers", a free multiplayer three-map-pack. The main selling point of the map pack was that the characters are transformed into tiny toy soldiers who then battle in a normal-sized arena. The three maps were "Fulltilt!" (set inside a pinball machine), "Cockroach" (set in a hospital bathroom covered in blood), and "Recess" (set in a children's sandpit). A second multiplayer map pack was released in May, named "Armored Front". Containing two new maps ("Decoy" and "Conductor", both for Armored Front mode), the pack also included four new character heads for player customisation, and console-specific themes for the Xbox 360 and PlayStation 3. A third DLC pack was released in September featuring a four-mission single-player campaign; ''F.E.A.R. 2: Reborn''. Associate producer Lucas Myers explains that Monolith approached ''Reborn'' much like the did ''Project Origin'' - by looking at fans' criticisms; "we listened very closely to our fans' praises and frustrations from ''F.E.A.R. 2''. We've varied our environments even more, opened them up and added vertical combat elements." In November 2021, the ''F.E.A.R.'' franchise, including ''F.E.A.R. 2: Reborn'', was added to Microsoft's
backward compatibility In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input ...
program, making the games playable on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
.


References

{{DEFAULTSORT:Fear02 2000s horror video games 2009 video games Experimental medical treatments in fiction F.E.A.R. (video game series) Fiction about corporate warfare Fictional military organizations First-person shooters Games for Windows LithTech games Monolith Productions games Multiplayer and single-player video games PlayStation 3 games Psychological horror games Rape in video games Video game sequels Video games about Delta Force Video games about psychic powers Video games about the paranormal Video games developed in the United States Video games set in 2025 Video games set in laboratories Video games using Havok Video games with time manipulation Warner Bros. video games Weapons of mass destruction in fiction Windows games Xbox 360 games