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Horror Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous gam ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari Video Computer System uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table ...
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Dead Space (franchise)
''Dead Space'' is a science fiction horror fiction, horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the ''Dead Space'' franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels. Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the ''Dead Space'' franchise centers on a series of video games beginning with the release of the first ''Dead Space'', which centers on starship engineer Isaac Clarke and mutated undead horrors that surround him. A central theme in the games is the fictional cult religion "Unitology" and its Fana ...
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The Dark Descent
''Amnesia: The Dark Descent'' is a 2010 survival horror adventure game developed and published by Frictional Games. It was first released on September 8, 2010, for Microsoft Windows, Mac OS X, and Linux. Later, it was released to PlayStation 4 on November 22, 2016, Xbox One on September 28, 2018, and Nintendo Switch on September 12, 2019 as part of ''The'' ''Amnesia Collection''. The game follows Daniel, who must explore the dark and foreboding Castle Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events. ''The Dark Descent'' was followed by '' Amnesia: A Machine for Pigs'' (2013), an indirect sequel developed by The Chinese Room. In 2016, ''Amnesia: The Collection'' was released, a compilation that included ''Amnesia: The Dark Descent'', its expansion ''Amnesia: Justine'' (2011), and ''Amnesia: A Machine for Pigs''. In 2020, the series made a return with '' Amnesia: Rebirth'', developed by Frictional Games, and serving as a direct sequel t ...
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Penumbra (video Game Series)
''Penumbra: Overture'' (also known as ''Penumbra: Overture – Episode One'') is the first in a series of Episodic games, episodic Survival horror, survival horror games developed by Frictional Games. The game follows a physicist named Philip who travels to Greenland after his mother's death and is forced to explore an abandoned mine. ''Penumbra: Overture'' received average reception from critics. The game was originally intended as the first episode of a trilogy. With the announcement of the second episode, ''Penumbra: Black Plague'', it was stated that the second game would be the final chapter. However, an expansion has been released since then: ''Penumbra: Requiem'', technically giving the series a third chapter. Gameplay Although Frictional Games describes ''Penumbra: Overture'' as a "first-person adventure", the game blends the genres of survival horror, psychological horror, and Adventure game, adventure. The use of the Newton Game Dynamics physics engine emphasizes Gam ...
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Unreliable Narrator
In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are almost by definition first-person narrators, arguments have been made for the existence of unreliable second- and third-person narrators, especially within the context of film and television, but sometimes also in literature. The term “unreliable narrator” was coined by Wayne C. Booth in his 1961 book ''The Rhetoric of Fiction''. James Phelan expands on Booth’s concept by offering the term “bonding unreliability” to describe situations in which the unreliable narration ultimately serves to approach the narrator to the work’s envisioned audience, creating a bonding communication between the implied author and this “authorial audience.” Sometimes the narrator's unreliability is made immediately evident. For instance, a st ...
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Parasite Eve (video Game)
''Parasite Eve'' is a 1998 role-playing video game developed and published by Square. The game is a sequel to the novel '' Parasite Eve'', written by Hideaki Sena; it is the first game in the ''Parasite Eve'' video game series. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several role-playing elements. ''Parasite Eve'' was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. ''Parasite Eve'' received positiv ...
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Fatal Frame
''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series that was created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the Fatal Frame (video game), first entry in the series for the PlayStation 2, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of Japanese horror, and is noted for its frequent use of female protagonists. The series was conceived by Makoto Shibata and Keisuke Kikuchi. After being introduced to the PlayStation 2 hardware and after the success of the ''Silent Hill'' series, the pair decided to develop a horror series inspired by Shibata's own spiritual experie ...
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Silent Hill
is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The Room''—were developed by Team Silent, a development staff within the former Konami subsidiary Konami Computer Entertainment Tokyo from 1999 to 2004. The franchise is primarily set in the fictional town of Silent Hill, a place plagued by supernatural events, and follows various characters drawn to the town, where they encounter horrifying creatures, psychological torment, and mysteries tied to their own pasts. The next four mainline games—''Origins'', ''Homecoming'', '' Shattered Memories'', and '' Downpour''—were developed by other, mostly Western, developers and released between 2007 and 2012. The ''Silent Hill'' franchise has expanded to include various print pieces, three feature films, and spin-off video games. Since 2022, K ...
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Clock Tower (series)
is a point-and-click adventure, point-and-click survival horror video game series created by Hifumi Kono. The series includes four games in total. The first entry, ''Clock Tower (1995 video game), Clock Tower'' (1995), was developed by Human Entertainment and released on the Super Nintendo Entertainment System, Super Famicom in Japan. Human Entertainment developed two more entries, Clock Tower (1996 video game), ''Clock Tower'' (1996) and ''Clock Tower II: The Struggle Within'' (1998), which were released on the PlayStation (console), PlayStation and localized outside Japan. The fourth and final title, ''Clock Tower 3'' (2002), was by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game. Kono's inspiration for the first ''Clock Tower'' title came from watching Italian film director D ...
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Alone In The Dark
''Alone in the Dark'' is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undead creatures. The series, particularly for its debut game, is widely acknowledged as an early instance of survival horror video games and (along with '' Sweet Home'') is often credited with the creation of the genre. The original story was based on the writings of H. P. Lovecraft; later games in the series drew inspiration from other sources including voodoo, the Wild West, and the works of H. R. Giger. Seven installments of the series have been created, with various themes and locations. Two comic books and two films were created based upon the games. In September 2018, Atari SA sold the ''Alone in the Dark'' franchise to THQ Nordic. Games Main series ''Alone in the Dark'' (1992) The first game in the series was developed by I ...
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Resident Evil
''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by Zombies in Resident Evil, zombies and other mutated creatures. The franchise has expanded into other media, including a Resident Evil (film series), live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. ''Resident Evil'' is among the List of highest-grossing media franchises, highest-grossing horror franchises. The first ''Resident Evil (1996 video game), Resident Evil'' game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation (console), PlayStation, and released in 1996. It is credited for defining the survival horror genre and returning zombies to popular culture. With ''Resident Evil 4'' (2005), the franchise shifted to more dynamic shooting action, popul ...
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Zombie Apocalypse
Zombie apocalypse is a subgenre of apocalyptic and post-apocalyptic fiction in which society collapses due to overwhelming swarms of zombies. Usually, only a few individuals or small bands of human survivors are left living. There are many different causes of a zombie apocalypse in fiction. In some versions, the reason the dead rise and attack humans is unknown; in others, a parasite or infection is the cause - framing the film like a plague. Some stories have every corpse zombify regardless of the cause of death, whereas others require exposure to the infection, most commonly in the form of a bite. The genre originated in the 1968 American horror film ''Night of the Living Dead'', which was directed by George A. Romero, who took inspiration from the 1954 novel '' I Am Legend'' by Richard Matheson. Romero's film introduced the concept of the flesh-eating zombie and spawned numerous other fictional works, including films, video games, and literature. The zombie apocalypse ...
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