F.E.A.R. Perseus Mandate
''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Games under the Sierra Entertainment label, it was released for Windows and Xbox 360 in November 2007. The Xbox version was only available packaged with the first expansion, '' F.E.A.R. Extraction Point'', and released as ''F.E.A.R. Files''. On the PC, as well as a standalone release, ''Perseus Mandate'' was also bundled with the original game and ''Extraction Point'' for ''F.E.A.R. Platinum Collection'', which was also released on Steam in 2012 and GOG.com in 2015. In 2021, ''F.E.A.R. Files'' was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. Neither expansion is now considered canon, as the Monolith Productions-developed '' F.E.A.R. 2: Project Origin'' ignores the events ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TimeGate Studios
TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who respectively served as chairman and president of the studio. The company had worked with industry publishers such as Vivendi Games, Take-Two Interactive, Atari, Ubisoft, SouthPeak Games, and Gamecock Media Group. Releases TimeGate Studios' debut real-time strategy game, '' Kohan: Immortal Sovereigns'', won positive critical reception receiving several awards including “Strategy Game of the Year” in 2001 by Computer Gaming World, PC Gamer, and Computer Games Magazine. The standalone expansion pack, ''Kohan: Ahriman’s Gift'', was released later that year and the company's relative success with the ''Kohan'' franchise earned it a nomination for “Rookie Studio of the Year” from the IGDA in 2001. The studio released an addition to the ''Kohan' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Backward Compatibility
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with Input/output, input designed for such a system. Modifying a system in a way that does not allow backward compatibility is sometimes called "wikt:breaking change, breaking" backward compatibility. Such breaking usually incurs various types of costs, such as Switching barriers, switching cost. A complementary concept is ''forward compatibility''; a design that is forward-compatible usually has a Technology roadmap, roadmap for compatibility with future standards and products. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM broadcasting, FM radio in stereophonic sound, stereo. FM radio was initially monaural, mono, with only one audio channel represented by one signal (electrical engineerin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dual Wield
Dual wielding or Macedonian shooting is the technique of using two weapons, one in each hand, for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. The use of a companion weapon is sometimes employed in European martial arts and fencing, such as a parrying dagger. Miyamoto Musashi, a Japanese swordsman and '' ronin'', was said to have conceived of the idea of a particular style of swordsmanship involving the use of two swords. In terms of firearms, especially handguns, dual wielding is generally denounced by firearm enthusiasts due to its impracticality. Though using two handguns at the same time confers an advantage by allowing more ready ammunition, it is rarely done due to other aspects of weapons handling. Dual wielding, both with melee and ranged weapons, has been popularized by fictional works (film, television, a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Handgun
A handgun is a firearm designed to be usable with only one hand. It is distinguished from a long gun, long barreled gun (i.e., carbine, rifle, shotgun, submachine gun, or machine gun) which typically is intended to be held by both hands and braced against the shoulder. Handguns have shorter effective ranges compared to long guns, and are much harder to shoot accurately. While most early handguns are single-shot pistols, the two most common types of handguns used in modern times are revolvers and semi-automatic pistols. Before commercial mass production, handguns were often considered a badge of office — comparable to a ceremonial weapon, ceremonial sword – as they had limited utility and were more expensive than the long barreled guns of the era. In 1836, Samuel Colt patented the Colt Paterson, the first practical mass-produced revolver, which was capable of firing five shots repeating firearm, in rapid succession and quickly became a popular personal weapon, giving rise to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Mechanics
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alma Wade
''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games in the series; ''F.E.A.R. (video game), F.E.A.R.'' (2005), ''F.E.A.R. 2: Project Origin'' (2009), and ''F.E.A.R. 3'' (2011). There are also two standalone expansion packs for the first game; ''F.E.A.R. Extraction Point'' (2006) and ''F.E.A.R. Perseus Mandate'' (2007), but these games are no longer considered Canon (fiction), canon, as their plots were ignored in ''Project Origin'' and ''F.E.A.R. 3''. In 2014, ''F.E.A.R. Online'', a free-to-play game, was released, but the Server (computing), servers were shut down in 2015 with the game still in Software release life cycle#closed beta, open beta. Monolith Productions developed the original game and ''Project Origin''; Wargaming Chicago-Baltimore, Day 1 Studios developed ''F.E.A.R. 3''; TimeGa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mercenary
A mercenary is a private individual who joins an armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protection by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. International and national laws of war Protocol Additional GC 1977 (APGC77) is a 1977 amendment protocol to the Geneva Conventions. Article 47 of the protocol provides the most widely accepted international definition of a mercenary, th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spin-off (media)
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work. History One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show '' Fibber McGee and Molly'' became the star of his own program '' The Great Gildersleeve'' (1941–1957). Description A spin-off (also spelled spinoff) is derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events), and includes books, radio programs, television programs, films, video games, or any narrative work in any medium. In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial change in narrative viewpoint and activity from that (previous) storyline based on the activities of the series' principal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Project Origin
''F.E.A.R. 2: Project Origin'' is a 2009 first-person shooter Horror game#Psychological horror, psychological horror video game for PlayStation 3, Microsoft Windows, Windows, and Xbox 360. Video game developer, Developed by Monolith Productions and Video game publisher, published by Warner Bros. Interactive Entertainment, it was released for all platforms in February 2009. It is the second game in the ''F.E.A.R.'' series and is followed by ''F.E.A.R. 3''. In September 2009, Monolith released a single-player Downloadable content, DLC pack, ''F.E.A.R. 2: Reborn''. In March 2015, both the base game and ''Reborn'' were made available on GOG.com. In November 2021, the ''F.E.A.R.'' franchise, including ''Reborn'', was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X and Series S, Xbox Series X/S. ''Project Origin'' ignores the events of both TimeGate Studios-developed expansion packs for the F.E.A.R. (video game), original ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |