Dauntless (board Game)
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''Dauntless'', subtitled "Plane to Plane Combat in the Pacific — 1942–1945", is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Battleline Publications Battleline Publications was a board wargame company founded by Steven Peek in 1973. Output was relatively low at first, with each game being funded by sales of the one before, but their games were generally well-respected. Several were re-publishe ...
in 1977 that simulates aerial combat in the Asiatic-Pacific Theater during
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
.


Description

''Dauntless'' is a tactical wargame for two or more players. One player or one team controls Allied aircraft, and the other player or team controls Japanese aircraft.


Components and gameplay

The board consists of six geomorphic mapsheets. Aircraft and ships are represented by 375 die-cut counters. The game uses a simultaneous movement system in which players log planned maneuvers and then simultaneously reveal them. The players use airplane data cards that list aircraft performance based on altitude. The rules are divided into a Basic Game and Advanced Game. The Advanced Game adds rules for spotting, non-plotted movement, bombing and rocket fire, training and experience, blind spots, and bailing out. The sequence of events in each turn is: #First Movement Plotting Phase and Execution Phase #Second Movement Plotting Phase and Execution Phase #Third Movement Plotting Phase and Execution Phase #Adjustments and Changes Plotting Phase Each plane may attempt to fire at the end of every Movement Phase.


Publication history

Battleline was a subsidiary of
Heritage Models Heritage Models was an American game company that produced role-playing games, metal miniatures, and game supplements. Wargaming and fantasy miniatures Heritage Models, a manufacturer of metal miniature wargaming soldiers, was founded by Jim Oden ...
that produced various games in the 1970s. In 1976, Battleline game designer S. Craig Taylor created ''
Air Force An air force in the broadest sense is the national military branch that primarily conducts aerial warfare. More specifically, it is the branch of a nation's armed services that is responsible for aerial warfare as distinct from an army aviati ...
'', an air combat game set in the European Theater of World War II. The following year, Taylor designed ''Dauntless'', a stand-alone air combat game using the same rules as ''Air Force'' but set in the Pacific Theater. Avalon Hill often bought Battleline games such as ''
Circus Maximus The Circus Maximus (Latin for "largest circus"; Italian language, Italian: ''Circo Massimo'') is an ancient Roman chariot racing, chariot-racing stadium and mass entertainment venue in Rome, Italy. In the valley between the Aventine Hill, Avent ...
'' and ''
Wooden Ships and Iron Men ''Wooden Ships and Iron Men'' is a naval board wargame simulating naval combat during the Age of Sail that was published by Battleline Publications in 1974, then revised and republished by Avalon Hill the following year. Name The name should c ...
'' and republished them under the Avalon Hill marque. They did the same with ''Air Force'' and ''Dauntless'', republishing them in 1977. When Battleline released the '' Air Force Dauntless Expansion Kit'' in 1978, Avalon Hill immediately bought it and republished it. Three years later, Kevin Zucker revised ''Air Force'' and ''Dauntless'' for Avalon Hill, making ''Air Force'' the primary game; ''Dauntless'' became an expansion, and players now needed a copy of ''Air Force'' in order to play ''Dauntless''. Part of Zucker's revision was to replace the numerical data on the airplane cards with colored diagrams. It was a controversial change, although some reviewers noted there were both advantages and disadvantages to the new cards. The new edition featured cover art by Joe DeMarco. An expansion titled ''Sturmovik'' that would add airplanes from the Russian Front was promised but was never published.


Reception

In Issue 38 of '' Moves'', David Bieksza and Karl Wiegers agreed that "the outcome of any particular matchup in a dogfight is always very much in question, as it takes a skilled player to properly exploit the strengths of his own aircraft and the weakness of his opponent." They concluded, "The diversity of scenarios, both solitaire and competition, and the virtually limitless possible combination of fighters in dogfights ensures that it will provide many hours of enjoyment, as well as a deeper understanding of tactics in the air in World War II." In Issue 18 of the British wargaming magazine '' Perfidious Albion'', Lawrence Marrotti thought that "The rules are well done ... All in all, an excellent game well worth the 12 dollar investment." In Issue 12 of the British wargaming magazine '' Phoenix'', Rob Gibson called the game "easy to play and, what is more, fun to play." Gibson's only complaint was that only one of the many scenarios provided was based on an actual historical occurrence. Despite this, Gibson concluded, "Having played World War Two air combat with miniatures and spent hours clambering wearily over the numerous tables to determine a microscopic non-vital hit, I strongly recommend 'Dauntless''to any air war fanatic." In 1990, 13 years after the game's publication, Friedrich Helfferich and Joseph Miranda wrote positively about ''Dauntless'', but pointed out that the personal computer had made these types of games obsolete: "''Dauntless'' lets you fly a plane in combat almost like on a flight simulator. And herein lies its only weakness. The game is dated in that it was designed before the arrival of the home computer. To go through all the necessary plotting, moving, checking, die-rolling, cross-indexing, bookkeeping, etc., and be sure not to forget any modifier or prohibitions takes quite a bit of time, and today that puts ''Dauntless'' at a disadvantage compared with computer games that can do the same thing much faster." In a retrospective review in Issue 7 of ''Simulacrum'' in 2000, Joseph Scoleri noted, "the ''Air Force''/''Dauntless'' system remained the undisputed king of WWII air combat board gaming for over a decade. ''Dauntless'' still fills a unique niche today. It remains the most comprehensive tactical treatment of Pacific Theater air warfare found in a boardgame."


Other reviews

*''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1 ...
'' #72


References


External links

* {{bgg, 3607, ''Dauntless'' Battleline Publications games Pacific theatre World War II board wargames S. Craig Taylor games Wargames introduced in 1977