Cross and circle is a
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
design used for
race games
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least t ...
played throughout the world.
Design
The basic design comprises a
circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is const ...
divided into four equal portions by a cross inscribed inside it like four
spoke
A spoke is one of some number of rods radiating from the center of a wheel (the hub where the axle connects), connecting the hub with the round traction surface.
The term originally referred to portions of a log that had been riven (split l ...
s in a wheel; the classic example of this design is
Yut. However, the term "cross and circle game" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent.
Ludo and ''
Parcheesi
''Parcheesi'' is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves Games USA.
Equipment
''Parcheesi'' is typically played with two dice
Dice (singular die ...
'' (both descendants of
Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
) are examples of frequently played cruciform games.
The category may also be expanded to include circular or square boards ''without'' a cross which are nevertheless quartered (
Zohn Ahl
Zohn Ahl ("creek" "wood") is a roll-and-move board game played by the Kiowa Indians of North America. It is often cited as a typical representative of many similar Native American games. It is often equated (or possibly confounded) with Tsoñä ...
), and boards that have more than four spokes (
Aggravation,
Trivial Pursuit
''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question ...
). The game board for the Aztec game
Patolli
Patolli () or patole () is one of the oldest known games in America. It was a game of strategy and luck played by commoners and nobles alike. It was reported by the conquistadors that Moctezuma Xocoyotzin often enjoyed watching his nobles play t ...
consists of a collapsed circle ''without'' an interior cross and thus has the distinction of being a cross that ''is'' a circle (topologically), without being a cross ''plus'' circle.
Tokens are moved around spaces drawn on the circle and on the cross, with the goal of being the first player to move all tokens all the way around the board. Generally the circle of the cross and circle forms the primary circuit followed by the players' pieces. The function of the cross is more variable; for example, in Yut the cross forms shortcuts to the finish, whereas in Pachisi the four spokes are used as player-specific exits and entrances to the pieces' home. In non-race games (like
Coppit
Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in german: Fang den Hut (or Capture The Hat in English). It was renamed and has been re-released several times, most notably by the Spear's Game ...
and Trivial Pursuit) all paths may be undifferentiated in function.
History
Although these board game designs may be of considerable antiquity, firm evidence is sparse. In India, there are claims that the most ancient board games would date back to BC 3500 in the time of legendary Ruler King
Bharata; this, however, needs to be confirmed as the cited references are not given. Noted writer and translator Gilles Schaufelberger lists
Sanskrit
Sanskrit (; attributively , ; nominalization, nominally , , ) is a classical language belonging to the Indo-Aryan languages, Indo-Aryan branch of the Indo-European languages. It arose in South Asia after its predecessor languages had Trans-cul ...
words for board and dice games from ancient India (based on
Heinrich Lüders
Heinrich Lüders (25 June 1869 in Lübeck – 7 May 1943 in Badenweiler) was a German Orientalist and Indologist known for his epigraphical analysis of the Sanskrit Turfan fragmentary manuscripts.
Biography
From 1888 to 1894, he studie ...
' work). For cruciform boards, the monumental
Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
or Chaupat boards of the Moghul ruler Akbar (1542–1605), designed to accommodate humans as playing pieces, "still represent the earliest secure evidence for the existence of the game in India."
Culin found evidence for a Nyout-like game existing in China in the 3rd century AD, though this does not seem to be accepted by
H. J. R. Murray
Harold James Ruthven Murray (24 June 1868 – 16 May 1955) was a British educationalist, inspector of schools, and prominent chess historian. His book, ''A History of Chess'', is widely regarded as the most authoritative and comprehensive hist ...
.
[Murray 1951, p 142.] Mayan cross and circle boards have been found on stones from the 7th century AD. Although frequently encountered among the native tribes of North America (particularly as a "quartered circle" design) these boards were not made of durable materials, so generally the writings and collections of European-Americans constitute their earliest attestations.
Esoteric connections
Cross and circle boards may suggest a variety of mystical, symbolic, or esoteric designs such as
mandala
A mandala ( sa, मण्डल, maṇḍala, circle, ) is a geometric configuration of symbols. In various spiritual traditions, mandalas may be employed for focusing attention of practitioners and adepts, as a spiritual guidance tool, for e ...
s;
sun
The Sun is the star at the center of the Solar System. It is a nearly perfect ball of hot plasma, heated to incandescence by nuclear fusion reactions in its core. The Sun radiates this energy mainly as light, ultraviolet, and infrared rad ...
and
earth
Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surf ...
symbols;
swastika
The swastika (卐 or 卍) is an ancient religious and cultural symbol, predominantly in various Eurasian, as well as some African and American cultures, now also widely recognized for its appropriation by the Nazi Party and by neo-Nazis. I ...
s; or
Celtic,
Coptic, and
Greek
Greek may refer to:
Greece
Anything of, from, or related to Greece, a country in Southern Europe:
*Greeks, an ethnic group.
*Greek language, a branch of the Indo-European language family.
**Proto-Greek language, the assumed last common ancestor ...
crosses. However, mere visual similarities do not prove a deeper connection; and demonstrating any historical connection has proven to be a slippery matter. Many modern discussions of the religious, magical, or divinatory genesis of board games stem from the work of
Stewart Culin
Stewart Culin (July 13, 1858 – April 8, 1929) was an American ethnographer and author interested in games, art and dress. Culin played a major role in the development of ethnography, first concentrating his efforts on studying the Asian-Ame ...
who postulated a single source: the "classification of all things according to the Four Directions" by means of divinatory arrows, and that "
rvivals of these magical processes constitute our present games" (including ''all'' dice, board, card, and domino games). He quotes, for example, an "account of the Zuñi War Gods" which explicitly links divination, the 4 quarters of the earth, and games. Nyout (Yut) and Native American games like Zohn Ahl are integral to his argument. However, later scholars have called into question our ability to assign historical precedence among randomizing activities such as divination, impartial decision-making, gambling, and game-playing, and elements of his monolithic genealogy of games have been called "absurd".
Nevertheless, if origins confound us, some historical connections are in evidence. In the 19th century, Yut stick dice were used for divination, their results being looked up in a book not unlike the
I Ching
The ''I Ching'' or ''Yi Jing'' (, ), usually translated ''Book of Changes'' or ''Classic of Changes'', is an ancient Chinese divination text that is among the oldest of the Chinese classics. Originally a divination manual in the Western Zh ...
.
[Culin 1895, p 72-73.]
See also
*
List of cross and circle games
Cross and circle is a board game design used for race games played throughout the world. The design of most cross and circle games involves a circle divided into four equal portions by a cross inscribed inside it; the classic example of this d ...
Notes
References
*
*
*
*
*
*
*
{{Tabletop games by type
Race games