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Race Games
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces. Types of race games Race games may be categorized by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, cross and circle, and square—either boustrophedon as in Snakes and Ladders or "labyrinthine" as in Thaayam). Simple Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The Game of the Goose is the progenitor of most simple Western race games, whereas ...
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Board Games
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during t ...
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Sorry! (game)
''Sorry!'' is a board game that is based, like the older game Ludo, on the ancient Indian cross and circle game ''Pachisi''. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, ''Sorry!'' is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" Objective The objective is to be the first player to get all three (four for the modern version) of their colored pawns from their start space, around the board to their "home" space. The pawns are normally moved in a clockwise direction but can be moved backward if directed. Movement of pawns is directed by the drawing of a card. The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home lo ...
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Coppit
Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in (or Capture The Hat in English). It was renamed and has been re-released several times, most notably by the Spear's Games company in 1964. It is a game for two to six players and is based partly on luck with a die and partly on strategy. It is similar to the game Ludo and is nominally a children's game. The emblem on U-995, the world's only remaining German Type VIIC/41 submarine, features two ''Fang den Hut'' characters, as seen on the game's board. The game File:Fang den Hut board-04.svg, 2–4 players File:Fang den Hut board-06.svg, 2–6 players File:Coppit board-06.svg, 2–6 players (variant) Each player has four conical, or hat-shaped, playing pieces all of the same colour that start off in their home 'base'. The object is to move out of your base, capture, or 'cop', your opponent's pieces by landing on top of them, carry them back to your base, and 'imprison' the ...
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Running-fight Game
Running-fight games are board games that essentially combine the ''method'' of race games (such as backgammon or pachisi) and the ''goal'' of elimination-based games such as chess or draughts. Like race games, pieces are moved along linear tracks based on the fall of dice or other lots; but like chess, the object is to capture opponent pieces. They might be most easily conceptualized as race games with two main differences: First, when a piece lands on a space or point occupied by an opponent, instead of sending it back to the beginning to start over, the opponent piece is '' captured'', permanently removed from the game. Second, there is typically no "end" to the track; pieces keep moving around their circuits, gradually capturing more and more enemy pieces. A player wins and ends the game by capturing the last of the opponent pieces. Running-fight games are found almost exclusively in Islamic-influenced cultures, ranging from West Africa to India, often bearing the names Tâb, ...
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Hare And Tortoise
''Hare and Tortoise'' is a Eurogame designed by David Parlett in 1974 and first published by Intellect Games. In 1978 it was released by Ravensburger in Germany, and received generally positive reviews critically and won the 1979 Spiel des Jahres. It has since sold some 2 million units in at least ten languages. The current editions are published by Gibsons Games in the UK, Ravensburger in Germany and Rio Grande Games in the United States. Theme The game is based on Aesop, Aesop's fable "The Tortoise and the Hare", in which the hare and tortoise decide to race. The tortoise wins the race by cunning while the hare fails because he overestimates himself and takes a nap during the race. The moral of the story is "slow and steady wins the race" which is incorporated in the game mechanic. In Germany, there is another fable by a similar name, ''Hase und Igel'' (The Hare and the Hedgehog, Hare and hedgehog), made popular by the Brothers Grimm, in which the hedgehog wins because his wif ...
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BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to the game database, the site allows users to rate games on a 1–10 scale and publishes a ranked list of board games. History BoardGameGeek was founded in January 2000 by Scott Alden and Derk Solko, and marked its 20th anniversary on 20 January 2020. Since 2005, BoardGameGeek hosts an annual board game convention, BGG.CON, that has a focus on playing games, and where winners of the Golden Geek Awards are announced. New games are showcased and convention staff is provided to teach rules. There is also an annual Spring BGG.CON which is family friendly, and an annual BGG@Sea which is held on a cruise. In 2010, BoardGameGeek received the Diana Jones Award, which recognized it as "a resource without peer for board and card gamers, the recog ...
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Royal Game Of Ur
The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata, and boards for playing it have been found at locations as far away from Mesopotamia as Crete and Sri Lanka. One board, held by the British Museum, is dated to 2600 – c. 2400 BC, making it one of the oldest game boards in the world. The Royal Game of Ur is sometimes equated to another ancient game which it closely resembles, the Game of Twenty Squares. At the height of its popularity, the game acquired spiritual significance, and events in the game were believed to reflect a player's future and convey messages from deities or other supernatural beings. The Game of Ur remained popular until late antiquity, when it stopped being played, possibly evolving into, or being displaced by, a form of tables game. It was eventually forgotten e ...
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Senet
Senet or senat (; cf. Coptic language, Coptic , 'passing, afternoon') is a board game from ancient Egypt that consists of ten or more pawns on a 30-square playing board.Crist 2019 p. 107 The earliest representation of senet is dated to 2620 BCE from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier, including in the Levant in the Early Bronze Age II period. Even though the game has a 2,000-year history in Egypt, there appears to be very little variation in terms of key components.Piccione 2007 p. 54 This can be determined by studying the various senet boards that have been found by archaeologists, as well as depictions of senet being played throughout Egyptian history on places like tomb walls and papyrus scrolls. However, the game fell out of use during the Roman Egypt, Roman period, and its original rules are the subject of conjecture. History Fragmentary boards that could be senet have been found in First Dynasty of Egypt, First D ...
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Acey-deucey
Acey-deucey is a table game, a family of board games that includes backgammon. Since World War I, it has been a favorite game of the United States Navy, Marine Corps, and Merchant Marine. Some evidence shows that it was played in the early 1900s aboard U.S. Navy ships. The game is believed to be rooted in the Middle East, Greece, or Turkey, where there were variants in which the game started with pieces off of the board. Compared to standard backgammon, acey-deucey is more like a race than a strategy game. It features a differing starting position, opening play, and rules for the endgame. There is no doubling cube. Because pieces may be retained in one's opponent's home board, the game offers substantial opportunities for backgame play. Other meanings Gambling Acey-deucey is a gambling game using playing cards in the same family as poker. Horse racing Acey-deucey is deliberately riding a horse with one stirrup shorter than the other. It is most often seen in racing in t ...
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